- 10

- Australia
Which season of cart are these models for? 95, 98?
Which season of cart are these models for? 95, 98?
yep... if you look up simracing604 video he has done some quick review showcasing all of the features..Daggnabbit.
I had steadfastly resolved not to just buy, buy, buy cos it's new and shiny, and then you go and say something like that
Oh well, be right back ... in a couple of hours.
i dont know the Shokeus Le mans pack..What about Shokeus LeMans pack ?
Not bad for me. Where does it stand compared to all the others.
Must say I have also lost the overwork.
I will not buy every single car across the studios until there is not a usable grid.
Having thoroughly BOP'd the GT3s, I have now been adding in the hypercars to do a Weathertech 2024 grid. I'm finding there's no one creator's stuff that takes the spot every time. RSS generally stands out as best, but for AI use it's not always the case. I had been using Shokeus' 963 but find it's waaay too fast for the sdd sc63 and trr arx-06, cadillac V and for the RSS M V8. BUt then I couldn't get the trr 963 to keep up so I'm back to Shokeus' with lotsa restriction. I've been switching in other versions of 992 (had to boost the bonny version hp) as the URD is way too slow, and the fsr not bop-able (edit-not true).What about Shokeus LeMans pack ?
Not bad for me. Where does it stand compared to all the others.
Must say I have also lost the overwork.
I will not buy every single car across the studios until there is not a usable grid.
If anyone wants any of these power.luts, can do.
Thats strange, because it´s right here @gtp in the download section and was posted here few times (updates)i dont know the Shokeus Le mans pack..
1998Which season of cart are these models for? 95, 98?
This problem exists at least since 2021 and has nothing to do with new versions of CSP. The activation of "graphics adjustments" changes the way, the game handles the LODs. This is a good thing, because it helps to improve the performance of the game and so should be activated. But it causes the problem for a handful of cars, that the LODs for 6 of these cars in the distance don't have tyres. The stock Kunos Lotus 49 has the problem, the stock Kunos Ferrari 312/67 doesn't. I don't know exactly what causes the problem, but it can be the names of the meshes of the tyres of the cars. The Lotus 49 doesn't have the word "tire" or "tyre" in the names of the meshes of the tyres, the Ferrari does. So CSP seems to think, that these meshes are not important and hides them in the distance, to improve the performance.Who knows why the wheels of cars disappear? We are talking about Pessio mods, TransAM Legends and some others. If you approach them, the wheels appear. This happens starting with the CSP 1.80-Preview346 and only with the camera from the cockpit. Wheels also appear in the new CSP if you disable Graphic Adjustments
Jeez and here I am painting stuff on PSD and looking at the showroom in another window... How do you use that ? I've got the full CM btw lolOk, regarding my last post - I got some people telling me to test skin F302's C6R and I did. It was going very well... until I discovered that the mapping on the bumper is backwards, not sure if this is how it is, but it should be fixed.
View attachment 1319309View attachment 1319310
View attachment 1319314View attachment 1319315
I don't think I'll fault F302 for this one, but the AO seems to be weird in the screenshot below, just a heads up. That's all.
View attachment 1319322
BTW, Here I was practicing to do the PSI Experience livery and found out that I can't even touch the bumper on this C6R. Not sure if this is the models fault or the livery editor, but something tells me it's the editor. Can someone tell me the best and or "user friendly" 3D livery editor? Is it Mudbox? blender? What is it? I'm tired of this livery editor and it's flaws!
View attachment 1319338
this one? https://www.gtplanet.net/forum/downloads/pack-le-mans-2023-lmdh.6505/Thats strange, because it´s right here @gtp in the download section and was posted here few times (updates)![]()
yeah thats the one
It's called Paintshop app. I honestly don't recommend this, it has some bad flaws depending on what model and livery you're trying to make. Take it from me, I've used this app to create my entire C5R pack and wasn't very pleased with the processes of it's tools and assets. I had to use the ERASER TOOL to actually paint the car. Sometimes when you're done with your livery, THE ENTIRE PROCESS IS GONE EVEN IF YOU SAVE IT! I've had that happened to me before with one of Be_Modding's 996 Bi Turbo Porsches.Jeez and here I am painting stuff on PSD and looking at the showroom in another window... How do you use that ? I've got the full CM btw lol
Someone was doing skins for this car, if I remember well it was Mr Hunt, but I'm not completely sure... I know I was looking forward to them, but it's been awhile since last info... Maybe the man himself can shed more light on the current situation/plans... This car could definitely use some skins thoughAnyone skinning this motor vehicle by F302?
I am going to be starting another round of skinning tomorrow and i just wanted to check to see if anyone was already doing skins for this?.
thanks
yes! that's the person i had in my head i thought someone posted up about it ages ago thanks for the reminder of who it exactly was.Someone was doing skins for this car, if I remember well it was Mr Hunt, but I'm not completely sure... I know I was looking forward to them, but it's been awhile since last info... Maybe the man himself can shed more light on the current situation/plans... This car could definitely use some skins though
Well thanks for the comment, I think I'll stick with dear ol' Photoshop lolIt's called Paintshop app. I honestly don't recommend this, it has some bad flaws depending on what model and livery you're trying to make. Take it from me, I've used this app to create my entire C5R pack and wasn't very pleased with the processes of it's tools and assets. I had to use the ERASER TOOL to actually paint the car. Sometimes when you're done with your livery, THE ENTIRE PROCESS IS GONE EVEN IF YOU SAVE IT! I've had that happened to me before with one of Be_Modding's 996 Bi Turbo Porsches.
I also hate the fact that the livery editor doesn't update your folder live when you want to add more sponsors or stickers to your car while being in the process of making the livery. For that you'll have to close out the game for your sticker(s) to appear in the app. I will admit, it's better than to just make a livery all in 2D in photoshop/gimp. Once you get the work flow going between the app and your photo editing software, it's better.
Here's where I got it from, direct download: https://github.com/ac-custom-shaders-patch/app-paintshop/releases/latest/download/Paintshop.zip
I can't help you with the script but I noticed flames working on some occasions on the version you posted.Does anyone happen to know how to create flame scripts? When I load the parameters in the ext_config the car does not emit any flame from the exhaust, regardless of the values I set.
I'll buy it when there's more or when they (eventually) will realize we sad end-users must bop the stuff by hand.Daggnabbit.
I had steadfastly resolved not to just buy, buy, buy cos it's new and shiny, and then you go and say something like that
Oh well, be right back ... in a couple of hours.
Thanks a lot
Hi, does anyone have a link for this mod?Pescarolo Sport rework v0.25
Here You go: https://mega.nz/file/XH4DjAzJ#AOO26QEpMGzYDC1yu2ahwMeVh4ccBjyEVk9TFPXjjDView attachment 994500
Original model by FM7
AC version by Pfalzdriver
If you like the car, feel free to buy me a beer (or two): https://streamlabs.com/pfalzdriver
1982 paved the way for a new generation Scirocco. This more rounded, slightly longer Scirocco was designed internally by Volkswagens styling studio. Based on the same platform as the original Scirocco, the new body allowed drag coefficient to be reduced from 0.42 to 0.38.
EXTRA-A = Interior light*
EXTRA-B = Open/close hood/trunk*
EXTRA-C = Open/close doors*
EXTRA-E = Open/close sunroof*
EXTRA-F = Foglight*
I've used as much real data as I could get my hands on. Engine and gearbox is fully made with proper torgue data, gear rations fit the real 2Y gearbox by Volkswagen. Aero and suspension had to be some compromise. Full AO inside and outside is present. All lights and instruments are working*.
Have fun with another classical german car. :)
* CSP required!
Tested with Shaders patch version 0.2.3-preview1. No warranty for prior versions, but everything down to CSP 0.1.79 should work without issues.
Thank you! It works! Interestingly, with CSP 1.80-Preview218, mods that I indicated have wheels even unchanged in Graphic AdjustmentsThis problem exists at least since 2021 and has nothing to do with new versions of CSP. The activation of "graphics adjustments" changes the way, the game handles the LODs. This is a good thing, because it helps to improve the performance of the game and so should be activated. But it causes the problem for a handful of cars, that the LODs for 6 of these cars in the distance don't have tyres. The stock Kunos Lotus 49 has the problem, the stock Kunos Ferrari 312/67 doesn't. I don't know exactly what causes the problem, but it can be the names of the meshes of the tyres of the cars. The Lotus 49 doesn't have the word "tire" or "tyre" in the names of the meshes of the tyres, the Ferrari does. So CSP seems to think, that these meshes are not important and hides them in the distance, to improve the performance.
You can solve the problem by changing a value from 10 to 16 in a hidden section in "graphics_adjustment.ini" in "assettocorsa\extension\config".
[VISIBLE_CARS]
; hidden
; four values are for: LOD A, simplified LOD A, simplified some more, LOD D
MAIN=2, 4, 16, 200
If you also remove ";hidden", you can edit the value directly in CM under "CUSTOM SHADERS PATCH/GRAPHICS ADJUSTMENTS".
To test the new setting, you can use the Kunos Lotus 49 in a Quick Race with 19 opponents at Spa 1966. When you start from position 20 and the field drives through "Eau Rouge" in front of you after the start, you will easily see, whether 6 cars in front of you are without tires or not.
I had the exact same problem yesterday with the no CSP version. But it happened to me after I had installed the real life skins from RD. I tried to install it again and I ended up not being able to see anything on the steering wheels dashboard either. I had to give up. I ll try later again today. Hope that someone has a solution til thenProblem with VRC 9X8 Hypercar. No CPS version only runs on electric. The dashboard is not turned on and does not turn on with the ignition and start commands of the CSP version. Someone like me?