Hi !VRC released their prototype pageau 9t8View attachment 1318804![]()
AC | Prototype H - Pageau 9T8
Description The Pageau 9T8 is a sports prototype racing car built by French car manufacturer Pageau for the 24 Heures Race Hypercar category in the new Prototype Hybrid Series. The car was designed to take full advantage of the freedoms allowed by the new regulations for the Hybrid Prototywww.virtual-racing-cars.com
ThanksYes it is a great site for reference but you are right that it does not track the chassis number change I mentioned.
Making the two versions to cover from 2001 would complete your project and the base gtr2 skins can be converted with some of the good work you have done.
All three position lights the same colour, yellow or gold for GT/GT2.
GTS/GT1 is light green
LMP2 is light blue
LMP1 is red
Both of these individuals have provided us with elite quality tracks that will last as long as AC is viable. They deserve our respect and the community should NOT offfer judgement for something for which we have no direct involvement!.That lilski and johnr777 stuff seem like classic example of throwing temper tantrum over nothing.
any updates ?[VERY VERY VERY WIP...] F1 1996 CREW TEXTURES
One of my favorite F1 seasons!
Not many pictures so I decided to use driver's suites.
Tyrrell
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News of my demise is greatly exaggerated!The king is dead long live the new king(s)!![]()
Thanks for input, however, I think I will judge what they did anyways. And, yeah, they did provide excellent stuff, but now it's not available if I understand, so yeah...Both of these individuals have provided us with elite quality tracks that will last as long as AC is viable. They deserve our respect and the community should NOT offfer judgement for something for which we have no direct involvement!.
Yeah, I wish I could say I'm surprised, but...I'm not.That lilski and johnr777 stuff seem like classic example of throwing temper tantrum over nothing.
Exactly my thoughts. You release a track so that everyone enjoy it, some people enjoy it more and decide to do a tournament on that track. Why are you shocked?Yeah, I wish I could say I'm surprised, but...I'm not.
The sheer level of fragility of the egos of some modders is simply staggering.
The idea that they should somehow have a say in how other people enjoy their creations is just ridiculous.
If you care so obsessively about what you've created, maybe don't release it in the first place?
If you do decide to release your creations, why not be happy that your tracks are being used and enjoyed?
It's not as if their use in LFM is causing harm to anyone, is it?
Seriously, if the response to the creators demands was indeed to "shove it", I for one, fully support it.
The level of pettiness on the part of these track-makers makes it nigh-on impossible for me to conjure up any feelings of respect for them.
All the undeniable skill and effort that went into their work (and make no mistake, these are some of the absolute best mods available for AC), simply pales in the face of their self-important arrogance.
Pathetic.
But most of all, just depressing.
what can i say i'm a hacker man 😂Bro had hacked my computer
when did I make this one? I remember that someone had asked me for help with this mod, I don't remember what it was,
I fix it and that's it
I have some plans to make it more "Assetto Corsa regulations" like lods, textures, etc.. Also the Nissan 350z LM and GTO LM
Anyway, I will start to work on those, and If someone what to help, is welcome as always,
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c:\Users\your account name\AppData\Local\AcTools Content Manager\Values.data should be the file you should restore.I had an extensive list of filters/searches for both cars & tracks (authors, manufacturers). The list for the cars disappeared. (tracks ok, shown partially below) Does anyone know where that search data list is stored? I'm hoping I can restore that from my backup...
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Is your FFB also extremely syrong with this car?Hi !
I bought it early in the morning, It’s a banger.
Shape, sounds, physics (even if I will never drive this car IRL), I appreciated it a lot during the 6 laps I drove it on Riverside long.
I will more test it on modern tracks further with enthusiasm.
Cheers.
Short Answer : noSo, how can i change the 3D Model of a Tyre + Rim?
Is it only possible with programs like Blender and 3dsmax? Or is there a way to change the whole mesh/tyre with a csp command?
That's the ticket. Thanks!c:\Users\your account name\AppData\Local\AcTools Content Manager\Values.data should be the file you should restore.
Save your old file first so that you don't lose anymore.
Imho, this file is for both search lists, that of the tracks and that of the cars.
Good luck and success...
Hi !Is your FFB also extremely syrong with this car?
Lets think of it. Lets imagine. If someone, anyone, made changes to my skinpacks to adapt to another car, or integrate them in harmony into a larger group, or migrate them to another game, or simply because they want blue instead of green, and they keep the original author's name in a readme or whatever.I can understand this up to a point. I can respect the fact that they spend days upon days, months upon months, years upon years building and creating their tracks and have a specific vision for their tracks. What I can't understand that they don't understand (especially for older tracks made before CSP was even a thing or tracks made for the base game) is that most of the time that vision is completely lost because of changes in the game engine that CSP\Sol\Pure make.
A quick example is Fat-Alfie's Battenbergring. And please don't take any of this as a knock against Fat-Alfie because I know he's not involved in any of this. I just happened to have comparison shots of this track handy so it was easy to use it as an example instead of having to make screenshots of one of the track's in question, like Goodwood. The same thing applies to that track as well.
Under the base game, the track looks incredible:
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But with CSP\Sol\Pure, the track looks hideous. The colors are all wrong, the shadowing is terrible. It looks nothing like he intended:
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But with a few tweaks, at least it can get closer to his intended look even if it's not an exact match:
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And this is where I don't get their frustration. What is wrong with the end user wanting the track to look the best it can look. And what is wrong with wanting to drive the track in the rain or at night or with any of the other available CSP features. And why do they look at someone creating a track skin or adding a CSP feature as some kind of insult to their work. If it was me, i'd take it as sort of a compliment. If someone is willing to spend months (which I have done) on a mod of a track, that must mean they really like the track.
I guess having never actually created something from scratch my perspective is skewed, but i'd like to think I would have the same opinion even if I had. I just know that with all the different variables in this game (ppfilters, personal tastes, Sol vs. Pure vs. stock weather, CSP vs. base game, etc.), they have to understand that what they see is not what everyone else sees and they should be a little more open to someone creating an alternative look that might fit someone else's eyes better. As long as that person is not profiting from it or taking credit for the track itself, I just don't understand the problem.
It is very strong for me as well using the csp version of the car.Is your FFB also extremely syrong with this car?
I have only tried the CSP version so far and with my Simucube DD wheel I had to reduce the power from the 15Nm I always use to 11Nm. And even then i feel quite massive jolts over kerbs, so yes I also think FFB is very strong.Is your FFB also extremely syrong with this car?
I have had success by unticking the use extended physics box within content manager, hope this helps.I have found that when cars are not moving forward it's not the track that is the issue, but the modded cars themselves. Keep in mind what cars are not moving and if they are the same cars in every track.
If it is indeed the car, 99.5% of the time this is what the issue is for me
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bloody hell...
Just curious, did you use the zandvoort2020 track as a base for this version and did you change any of the material names, especially for the grass areas? If it's based off the zandvoort2020 track, a lot of the changes I made for zandvoort2020 a few months back might convert over seamlessly. Things like the animated flags, extras crowds and grandstands, etc. would fit right into place as long as nothing has been moved.Hi all
I've been working on a better version of Circuit Zandvoort. Initially I intended to update the 2020 or ACTK version, but I ended up doing complete new version based on that same track. In previous versions the elevations were off, and this being my local track it frustrated me tremendously. With this version of Zandvoort I hope to be much closer to reality. This is a day-to-day version of the track, meaning none of the Formula 1 assets are present.
Besides these changes I've also made various other improvements, adding a groove and other details. This however is as far as my skillset can take it. I'm sure there are many more improvements that can be made, and I invite anyone who'd like to to do so. I can think of working digital flagboards, DRS zones/F1 assets (Ill share this file with Pyyer), nicer water, 3d trees/foliage and probably more.
You can download the track here.
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To achieve the looks shown in these screenshots I use of CSP and Grass FX as well as SOL/Pure is needed
I've also just uploaded the file on GT Planet itself, so you can download it right here!