Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Is it possible to get water splash effect to work when you drive through it on this track?


I would like to check how the water will behave.
Should be this one.
Sorry, I am not aware of how to make the water react/splash

here is the official link:
 
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A little update for Indianapolis F1 Track mod
·Romove the 'snake pit' road built in 2008.
·Romove some trees between T6 and 7.
Make new replay camera.

Screenshot_f_extreme_2016_indianapolis_2007_f1_12-2-124-19-51-18.jpg

Screenshot_f_extreme_2016_indianapolis_2007_f1_12-2-124-19-52-47.jpg

Screenshot_f_extreme_2016_indianapolis_2007_f1_12-2-124-19-52-0.jpg

Screenshot_f_extreme_2016_indianapolis_2007_f1_12-2-124-19-52-29.jpg

Link:https://mega.nz/file/Ot4EWIyR#ExeFMCZMcgenkOq3WS1q-OznvGWwCrmoftNCP8RcFvI
 
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794278-jpg.1261778


F1 2010 V2 mod released by Cimmerian_Iter
Changelog :
  • Physics : No more Easy to drive, stuck on rails F1 cars, now it will be a little more challenging to achieve pole position. Thanks to LONG for making every cars physics ! Do not rely on the default setup, you will have to tweak it so that the cars behave the way you want !
  • Tyres : I heard you, no more F1 2010 tyres for every cars, now they all have the codemaster version tyres that y'all liked
  • Redbull Spec2 : default redbull has original spec, and spec 2 for LG skin (mirrors on the cockpit)
  • Shaders fix : Fixed the colors of some cars, fixed other graphical isssues
Please delete every cim_2010 cars before installing this one

Download here
 
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A little update for Indianapolis F1 Track mod
·Romove the 'snake pit' road built in 2008.
·Romove some trees between T6 and 7.
Make new replay camera.

View attachment 1327534
View attachment 1327535
View attachment 1327538
View attachment 1327539
Link:https://mega.nz/file/zoZBlZZJ#OI2Vy0Iq8t4bvN6t7IRk2s-V1Le_1dG_4xfnwkM4HIM
This track has been my new favorite to race on since it was released. Any chance the full oval can be done?
Previous track version but still really good to race on IMHO

 
794278-jpg.1261778


F1 2010 V2 mod released by Cimmerian_Iter
Changelog :
  • Physics : No more Easy to drive, stuck on rails F1 cars, now it will be a little more challenging to achieve pole position. Thanks to LONG for making every cars physics ! Do not rely on the default setup, you will have to tweak it so that the cars behave the way you want !
  • Tyres : I heard you, no more F1 2010 tyres for every cars, now they all have the codemaster version tyres that y'all liked
  • Redbull Spec2 : default redbull has original spec, and spec 2 for LG skin (mirrors on the cockpit)
  • Shaders fix : Fixed the colors of some cars, fixed other graphical isssues
Please delete every cim_2010 cars before installing this one

Download here
Why are there 2 MP4/25?
 
Hi All long time no post - I hope everyone is well and enjoying their racing and collecting - So many great Mods being released by the community Thank you

Has anyone else received a notification from URD to say their previous purchases are available on Sellfy - When I look at the link it comes up as a malicious site?

Any help or advice is appreciated and apologies if this has already been dealt with in the forum

Thanks in advance
Cozy61
1707749230112.png
 

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Hi All long time no post - I hope everyone is well and enjoying their racing and collecting - So many great Mods being released by the community Thank you

Has anyone else received a notification from URD to say their previous purchases are available on Sellfy - When I look at the link it comes up as a malicious site?

Any help or advice is appreciated and apologies if this has already been dealt with in the forum

Thanks in advance
Cozy61
View attachment 1327598
I was just going to post the same. Anyone know if this legit, updates or otherwise?
 

Attachments

Guys, I've been trying to track down and figure out an issue I'm experiencing with a couple of Bazza's Legends mods. Specifically the F5000 and the TCL cars. The wheels/tires disappear on the cars about 8 car lengths away. I've tried a lot of different experiments with locking LODs etc. to no avail. Has anyone seen this and hopefully found a solution?
 
Guys, I've been trying to track down and figure out an issue I'm experiencing with a couple of Bazza's Legends mods. Specifically the F5000 and the TCL cars. The wheels/tires disappear on the cars about 8 car lengths away. I've tried a lot of different experiments with locking LODs etc. to no avail. Has anyone seen this and hopefully found a solution?
Haven't seen that yet (only using TCL cars)
 
Guys, I've been trying to track down and figure out an issue I'm experiencing with a couple of Bazza's Legends mods. Specifically the F5000 and the TCL cars. The wheels/tires disappear on the cars about 8 car lengths away. I've tried a lot of different experiments with locking LODs etc. to no avail. Has anyone seen this and hopefully found a solution?
Hey Teddie, nice to read you around here again!

Try to disable this one:

1707753933761.png
 
Hi All long time no post - I hope everyone is well and enjoying their racing and collecting - So many great Mods being released by the community Thank you

Has anyone else received a notification from URD to say their previous purchases are available on Sellfy - When I look at the link it comes up as a malicious site?

Any help or advice is appreciated and apologies if this has already been dealt with in the forum

Thanks in advance
Cozy61
View attachment 1327598

I was just going to post the same. Anyone know if this legit, updates or otherwise?
Can confirm that it's legit. Checked with Dave Acorn on the URD Discord this morning, cos it did look sus.

1000010295.jpg
 
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Any fix on crashing when using Race or Track Day?
Always receiving the same message...
"AI spline might be missing or broken"

* I am on the last patreon csp 2.3.1 preview 1
 
794278-jpg.1261778


F1 2010 V2 mod released by Cimmerian_Iter
Changelog :
  • Physics : No more Easy to drive, stuck on rails F1 cars, now it will be a little more challenging to achieve pole position. Thanks to LONG for making every cars physics ! Do not rely on the default setup, you will have to tweak it so that the cars behave the way you want !
  • Tyres : I heard you, no more F1 2010 tyres for every cars, now they all have the codemaster version tyres that y'all liked
  • Redbull Spec2 : default redbull has original spec, and spec 2 for LG skin (mirrors on the cockpit)
  • Shaders fix : Fixed the colors of some cars, fixed other graphical isssues
Please delete every cim_2010 cars before installing this one

Download here
Hey hey, I got a "minor" problem... All my ai cars apart from the RBs are starting to pit after a few laps... Why are they doing it and how can I prevent them from doing this, is it because I use the F1 Reg app

Edit: And why do the Helmets of the HRT drivers not show any texture?
 
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Hi All long time no post - I hope everyone is well and enjoying their racing and collecting - So many great Mods being released by the community Thank you

Has anyone else received a notification from URD to say their previous purchases are available on Sellfy - When I look at the link it comes up as a malicious site?

Any help or advice is appreciated and apologies if this has already been dealt with in the forum

Thanks in advance
Cozy61
View attachment 1327598
+1
First i checked my bank account if someone purchased this again with my account or somethin ^^ :odd:
 
Any fix on crashing when using Race or Track Day?
Always receiving the same message...
"AI spline might be missing or broken"

* I am on the last patreon csp 2.3.1 preview 1
Install the [extension] track new and not with CM. This is always related to a wrong installation (I suppose it happens with some of Pyyers extensions).
 
794278-jpg.1261778


F1 2010 V2 mod released by Cimmerian_Iter
Changelog :
  • Physics : No more Easy to drive, stuck on rails F1 cars, now it will be a little more challenging to achieve pole position. Thanks to LONG for making every cars physics ! Do not rely on the default setup, you will have to tweak it so that the cars behave the way you want !
  • Tyres : I heard you, no more F1 2010 tyres for every cars, now they all have the codemaster version tyres that y'all liked
  • Redbull Spec2 : default redbull has original spec, and spec 2 for LG skin (mirrors on the cockpit)
  • Shaders fix : Fixed the colors of some cars, fixed other graphical isssues
Please delete every cim_2010 cars before installing this one

Download here
First of all, thank you for the release of, and the works done on this pack, I (and I'm sure many others too) highly appreciate people still having some care for mods of exact seasons.
So far the cars overall feel pretty nice to drive around, will do more laps with them later on. Great to finally see a 2010 mod get better with time. McLaren in actual chrome on this model is also nice to see.
I find the pace of the cars okay for the season, they are not incredibly overpowered with their engines like other mods from certain places. AI also doesn't behave more weirdly than usual (or I just didn't take them onto a track where they could do it yet🙃).
I am planning to have some race hosted at some point with 2010 cars whichever version it will be with, but that needs the testing time mentioned above.

A few observations I would still like to ask about/share after the first outings with them:

The fuel tank being way smaller than the cars would require to complete race distances with (as of F1 banning refueling on races from the 2010 season onwards), and fuel usage also seems to be too high as well:
For instance, I got a fuel usage of ~5.3L/Lap on Monza, which would last the car for 24 laps out of the 53 of race distance on the 130L tank currently in the cars' data. The same fuel usage would result in roughly 280L over said 53 laps, which is also very high.
The figures on Hungaroring got to be ~4.4L/Lap or so, and would only last 29 laps out of the 70.
Most sources seem to have informed about the cars having a fuel tank capacity of around 220L, most likely at least 210L. I do think I would need to dig further down later to somehow find what was exactly the tank size, but realistically it is definetely above 180L.

2 other things I noticed so far are brakes being, something (the car locks the rears first, just about does still even on the maximum 68% front bias, which given that the fronts are thinner as well, doesn't seem to be any realistic).
And a slight lack of adjustability on the lower end of torque outputs of the "Steer Assist" option (matters more for any wheel having gears in their FFB system, e.g. almost all Logitech wheels).
 
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