- 466
- Austria
I think he meant using an editor - not CM:Forgive me my stupidness but you easily can change the ingame name with CM?!
I think he meant using an editor - not CM:Forgive me my stupidness but you easily can change the ingame name with CM?!
Antalya Autodrome v1.1
![]()
View attachment 1326654
Conversion from rFactor2.
Fictional circuit in Antalya, Turkiye.
-CSP recommended
-40 pit/start
-2 layout
-AI, cam
Credits & Thanks;
rFactor2 Original Track by Eren Tuzci (erenschumacher)
-Thank you for giving me permission
AC Converted by @shi (shin956)
AI, sidelines, UI, DRS zones and cams by Eren Tuzci
.lua base and font by @gunnar333
logo.png by @Fanapryde
Crowds texture by @Kniker97
tree, marshall and some textures by kunos
Test and Feedback by @Breathe , Eren Tuzci
rFactor2 version (steam workshop);
![]()
Steam Workshop::Antalya Autodrome
steamcommunity.com
Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;
Author has made a major update to Track, so I have re-converted it.
Track Changes List;
1-) I increased the width of the circuit almost 2-3 meter.
2-) New colour theme from green to blue.
3-) Upgraded grandstands
4-) Upgraded pit buildings
5-) New sponsorship logos and objects.
6-) Remodelled T14 (the one before the bridge)
7-) New trees
8-) Adjusted runoff areas for T13 and T16
I also really like this car, I've modified it for personal use as the reflecting interior was far too distracting, but I think this should sort it out for you. Add these lines to the end of ext_config.iniOk, so I finally bit the forbidden apple and bought myself a reasonably priced second hand VR headset...
1: Anyone want to buy a fancy 32" G-Sync triple screen setup? I'm probably never going to use it again. Like, ever.
2: My favourite car, the PM3DM Volvo S40 touring car has a glitch in the windscreen, which is kind of annoying. It's only there in VR, and I haven't seen this kind of flaw on any other cars, so I reckon it's the car that needs to be fixed, and not my setup.
The inside part of the windscreen, the tinted part between the banner and the transparent part, reflects some seemingly random stuff, which is probably not correct. To add to it, the left and right eye reflects different random stuff, that doesn't align right, making it even more distracting. Not too easy to screenshot, but here it is.
It appears in all the skins, even those that don't skin the windscreen, so it's probably an issue in the model itself.
If I know you guys right, this is probably fixable?![]()
Okay so, a bit of an update.RELEASE :
Here we are, my first ever car on AC :
The De Tomaso P70
View attachment 1326503
Features :
- Scratch-made 3D model, with around 10% of parts adapted and modified from Kunos's original Ford GT40 and Shelby Cobra, for accurate referencing, essentially. The rest is mostly pictures based, so inaccuracies may be expected.
- Full homemade LODs, not the simplygon ones, for a more balanced visual/performance result
- Textures by Kunos, Lorelord and myself
- Customized physics, based from the closest original Kunos's car : Ford GT40. Apologize for any physic-core specialist, I'm not myself.
- Custom Ext_config, car should run fine without CSP but is recommended. Tested on CSP 0.1.79, should work as intended with any above version
- Paintshop compatibility for car paint, leather seat and rear plate
- Animations from Kunos for Driver pos, shift and steer, custom made by myself for wipers (thanks Norms for the helping hand).
- Sound by FFF789, you can find it here: Click me!!
(slightly tweaked with Ext_config to adapt to the P70, but all thanks go to him)
Test, advices and feedback by @norms and @jac0 from GTPlanet forum, thanks a lot for your help!
Original idea and production by @lorelord
And thanks to y'all for the encouragement on making my first car mod for AC.
OPTIONAL SKINPACK by Jac0, with chameleon and shiny chrome!
View attachment 1326504
View attachment 1326505
Reminder for those who scroll too fast :
DOWNLOAD ME
And I hope you enjoy it.
No idea why (I even redownloaded the car to make sure - maybe a VR thing?) but I had to add this as well, otherwise the sunstrip was still holographic with weird reflections.I also really like this car, I've modified it for personal use as the reflecting interior was far too distracting, but I think this should sort it out for you. Add these lines to the end of ext_config.ini
[MESH_ADJUSTMENT_...]
MESHES = rollcage, S40_CKPT_WIND_SUB0
MOVE_TO = COCKPIT_HR
IS_ACTIVE = 1
;fix borked or holographic internal glass
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MESHES = S40_CKPT_WIND_SUB0
IS_TRANSPARENT = 1
Definitely doesn't do that on mine but I'm not sure what I changed it was that long ago, seems all sorted now though? 👍No idea why (I even redownloaded the car to make sure - maybe a VR thing?) but I had to add this as well, otherwise the sunstrip was still holographic with weird reflections.
Code:;fix borked or holographic internal glass [SHADER_REPLACEMENT_...] ACTIVE = 1 MESHES = S40_CKPT_WIND_SUB0 IS_TRANSPARENT = 1
I'll make my own Racedepartment, with hookers and cocaïne
Yep, that did the trick. Thank you very much, sir.No idea why (I even redownloaded the car to make sure - maybe a VR thing?) but I had to add this as well, otherwise the sunstrip was still holographic with weird reflections.
Code:;fix borked or holographic internal glass [SHADER_REPLACEMENT_...] ACTIVE = 1 MESHES = S40_CKPT_WIND_SUB0 IS_TRANSPARENT = 1
@El Locho also did a wiper config for it, in case anyone missed it:
(it's a little borked, the wiper arm detaches from the blade towards the end of the stroke)
Animated wipers for PM3DM Volvo S40 BTCC
This download adds wiper animation to @Patrik Marek's 1999 Volvo S40 BTCC. Requirements: Custom Shaders Patch 0.1.76 or newer Note: The wiper animation will only be visible in the game, not in the default showroom. Installation: Extract the...www.racedepartment.com
Still struggling to find a decent sequential shifting animation for it though.
Ah, yes. forgot about it, sorry.![]()
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@petercrill ??Hello,
Pease, can anyone let me know, how to get around this problem?
Car: Creative101 Porsche 911 GT3 Cup 2004
Problem: Windshield and windows are very opaque in-game, but ok in cm showroom.
CM 0.2.2 / Pure 0.235
View attachment 1326628
LOL. I literally didn't see that. Sorry.
Sorry for going a little bit off-topic, but can I get a source of the rfactor2 version? in steam it hasn't been updated since 2022Antalya Autodrome v1.1
The link is in the quote.
v1.1 changelog;
Author has made a major update to Track, so I have re-converted it.
Track Changes List;
1-) I increased the width of the circuit almost 2-3 meter.
2-) New colour theme from green to blue.
3-) Upgraded grandstands
4-) Upgraded pit buildings
5-) New sponsorship logos and objects.
6-) Remodelled T14 (the one before the bridge)
7-) New trees
8-) Adjusted runoff areas for T13 and T16
View attachment 1326655
yep gear change animation is missing ,wipers workingThe sound is immersive... The model is superior to all those in circulation... are the gear change animations missing and perhaps the windshield wipers?
Better?Hello,
Pease, can anyone let me know, how to get around this problem?
Car: Creative101 Porsche 911 GT3 Cup 2004
Problem: Windshield and windows are very opaque in-game, but ok in cm showroom.
CM 0.2.2 / Pure 0.235
View attachment 1326628
Thank you for the code on the banner and the link to the wiper, works great and improve the immersion, yes, the shifting animation is really off,Still struggling to find a decent sequential shifting animation for it though.
Works for me, strange that it got broken!Better?
(@MasterFocus too)
View attachment 1326692
Remove the .txt extension and either drop the DDS in every skin folder or (much better idea) save it on your desktop and do a global texture replacement in CM Showroom.
Strange problem here. Non CM user here. No matter how i search the car is not found in the gameAh, yes. forgot about it, sorry.
I'm a bit disgusted by the situation right now.
I updated my original posts (again).
Here it is :
De Tomaso P70
Features : - Scratch-made 3D model, with around 10% of parts adapted and modified from Kunos's original Ford GT40 and Shelby Cobra, for accurate referencing, essentially. The rest is mostly pictures based, so inaccuracies may be expected. -...www.gtplanet.net
its a real shame that RD go down this route. Its one problem out of many over there unfortunately.Okay so, a bit of an update.
My post on RaceDepartment has been deleted, the car can't be download at the moment. The only message I received is this :
"Your resource De Tomaso P70 was deleted.Reason: Reusing Kunos' assets is not allowed as per our TOS and Kunos himself."
So, 2 things come to my mind.
The first one being : how a mod is suppose to work if it cannot re-use the base content at all ? Modifying the base content is the WHOLE POINT of modding, in case you missed it. When you make dummies referencing as wheels, you're re-using the engine language to communicate between the game and the user that this is the wheel. You always have to re-use base content to mod.
Second thing : I have been pretty clear in my post, that I used parts from the Cobra and the GT40 as REFERENCE, for ACCURACY. It's not like I reverse-engineer'd something to sell it elsewhere, I just took advantage of the already available content to help me make a better one than if I did without. Also... If I didn't said anything, nobody would have bat an eye and the post wouldn't had any trouble, right ?
This website has become an absolute joke.
I'll update the original post with a new link as soon as I have it, my own personal link, and I'll probably never post anything on RD anymore.
Here is it :
Like RaceDepartement, but with hookers and cocaïne
It'd be good to stop the wiper from clipping through the banner too, if any wiper experts could fix that.Works for me, strange that it got broken!
I may just update the car myself, I have the body height fix, collider adjustment, cleaned up graphs in the UI, also added the flame realignment that was posted on here and now the glass texture...
I'm ready!It's been a while since you guys had an update regarding Pescara 1957 (pay mod). I'm tantalisingly close, hopefully just a few weeks away to an initial release. I´ve planted thousands of trees around, my scene in Max is now creaking and crashing, so I will need to do something about that. I've found a few late reference photos for buildings that I have since built, I'll leave you a few pictures. My next update (when it comes) will be an onboard lap of the circuit.
View attachment 1326703
View attachment 1326704
View attachment 1326705
View attachment 1326706
The finish line is in sight...![]()