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- Finland
What program/app are you using for exported results? I do a lot of offline racing and this would be a huge time saver to have something like this.
This thread has all the info you need.
Full ASR 1991 season stats, analysis and review
I don't know if anyone has ever attempted to do this kind of full analysis. I don't know if anyone is even interested but here's one anyway. Player: Ayrton Senna / McLaren AI driver skill level ratings: Mansell 99 Prost 99 (to compensate slow 91 Ferrari) Alesi 96 (to compensate slow 91...
Will you share files later or tell us how you made the turbo cars break more?
Yes I will share everything when I have things done. One new problem that this creates is that the cars now retire in the middle of the track and create crashes. I have to find a correct balance.
This is the code that determines when the engine blows.
Code:
[TURBO_0]
LAG_DN=0.996 ; Interpolation lag used slowing down the turbo
LAG_UP=0.995 ; Interpolation lag used to spin up the turbo
MAX_BOOST=2.0 ; Maximum boost generated. This value is never exceeded and multiply the torque like T=T*(1.0 + boost), so a boost of 2 will give you 3 times the torque at a given rpm.
WASTEGATE=2.0 ; Max level of boost before the wastegate does its things. 0 = no wastegate
DISPLAY_MAX_BOOST=2.0 ; Value used by display apps
REFERENCE_RPM=8600 ; The reference rpm where the turbo reaches maximum boost (at max gas pedal).
GAMMA=3.1
COCKPIT_ADJUSTABLE=1
[TURBO_1]
LAG_DN=0.996 ; Interpolation lag used slowing down the turbo
LAG_UP=0.995 ; Interpolation lag used to spin up the turbo
MAX_BOOST=2.0 ; Maximum boost generated. This value is never exceeded and multiply the torque like T=T*(1.0 + boost), so a boost of 2 will give you 3 times the torque at a given rpm.
WASTEGATE=2.0 ; Max level of boost before the wastegate does its things. 0 = no wastegate
DISPLAY_MAX_BOOST=2.0 ; Value used by display apps
REFERENCE_RPM=8600 ; The reference rpm where the turbo reaches maximum boost (at max gas pedal).
GAMMA=3.1
COCKPIT_ADJUSTABLE=1
[DAMAGE]
TURBO_BOOST_THRESHOLD=3.0 ; level of TOTAL boost before the engine starts to take damage
TURBO_DAMAGE_K=10 ; amount of damage per second per (boost - threshold)
RPM_THRESHOLD=12300 ; RPM at which the engine starts to take damage
RPM_DAMAGE_K=0.05 ; amount of damage per second per (rpm-threshold)
So when you increase the max boost and reduce turbo boost threshold and damage you can pretty much create ai engine failures very easily.
I now have the 1982 Turbo F1's at boost 2.2, threshold at 4.3 and damage at 9 and I'm still fine tuning it. We don't want them to break in every race.
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