Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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hi, guys :)
which is the latest recommended CSP Version with the fewest or better no bugs
and the animated wipper tool must work fine.
the same for the PURE Version,
which is latest Version with less or no Bugs
LCS is not necessary, I prefer a Bug-free Version

What kind of experiences did you make
thanks for your suggestions:)

At the moment I am on version CSP-180_218
I'm quite happy with this version is pretty bug free I haven't noticed any
but newer car mods require a higher CSP version
so I'm considering updating
 
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I was looking at the new Traffic Planners patch from 2Real after playing around with the mod i saw there are groups now to change different regions of traffic you can use.

Does anybody have any plans to add Era Specific cars in the future like a 60s-70s traffic for the Targa Florio?
 
Can someone upload the Kunos Red Bull Ring? My version is completely broken compared to other vanilla tracks, very weird colour shadings, and a few other graphics glitches. Not sure whats happened, but its only that circuit.
 
Updated Lotus Type 23 Cosworth package.

Desktop Screenshot 2024.07.16 - 00.53.44.92.png


 
hi, does anyone have this or other skins for Holden Commodore VL? WTCC 1987
Thank
View attachment 1372702

We released the 1987 WTCC race grid for Spa a while ago. It is in that pack

 
We released the 1987 WTCC race grid for Spa a while ago. It is in that pack

Can I have the name of that nice leaderboard in that video? Thx
 
shi
F1 1992 Track Pack



-CSP recommended
-Includes 16 tracks

(Kyalami, Autódromo Hermanos Rodríguez, Interlagos, Barcelona, Imola, Monaco, Montreal, Magny Cours, Silverstone, Hockenheimring, Hungaroring, Spa, Monza, Estoril, Suzuka, Adelaide)

converted/updated by shin956

Please see my patreon post or readme for credits for each Tracks.
Thank you to all involved.

Patreon download link;
ASR Formula website download link;

Enjoy.

02/06/2024 - Imola/ Montreal/ Silverstone updated to v1.01.
04/26/2024 - Included AI updates by Thockard.
https://www.overtake.gg/downloads/authors/thockard.3457888/

Kyalami/ Autódromo Hermanos Rodríguez/ Interlagos/ Monaco/ Magny Cours/ Hungaroring updated to v1.01.
Imola/ Montreal updated to v1.02.

06/24/2024 - Estoril/ Suzuka/ Adelaide updated to v1.01.
07/16/2024 - Hockenheimring updated to v1.01. Suzuka updated to v1.02.

Hockenheimring 1992 updated to v1.01. Suzuka 1992 updated to v1.02.
The link is in the quote.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Hockenheimring 1992 v1.01

Screenshot_formula_gran_turismo_asr_owc_1992_round_10_6-6-124-19-50-44.jpg

v1.01 changelog;
New AI and sidelines by Thockard. (Thanks!)
Re-created skidmarks.
Updated billboard textures and UV mappings.
Added more treewalls and fixed mapping.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Suzuka 1992 v1.02

Screenshot_ks_porsche_911_rsr_2017_asr_owc_1992_round_15_16-6-124-20-37-7.jpg

v1.02 changelog;
-Fixed the position of the starting grid. (Thanks T-Express for the report.)
-The number of Start/ Pit units has been increased to 34.
-Updated Fuji tv billboard texture.
-Re-created skidmarks.
shi
F1 1998 - ROUND 16 - Suzuka v1.01

View attachment 1364800


The Suzuka billboards in the F1 1992 Track Pack has been updated to the F1 1998 version.

-CSP recommended
-34 pit/start
-AI, cam

Credits & Thanks;
Original Track by carrera4

AC Converted by Rainmaker
Updated by DaBaeda and CrisT86

1998 Updated by @shi (shin956)
AI and sidelines by Thockard
RainFX by @KevinK2
logo.png and sections.ini by @Fanapryde
cam by @Gregz0r
City skyline by TheNuvolari
Animated flagmen by Alessandro Micali (ASR Formula) (Original by doublezero)
Crowds texture by @Kniker97
Test and Feedback by @Breathe

Download (mediafire)

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;

-Fixed the position of the starting grid. (Thanks T-Express for the report.)
-The number of Start/ Pit units has been increased to 34.
-Updated Fuji tv billboard texture.
-Updated s/f line texture.
-Re-created skidmarks.

F1 1998 - ROUND 16 - Suzuka v1.01
The link is in the quote.

v1.01 changelog;
-Fixed the position of the starting grid. (Thanks T-Express for the report.)
-The number of Start/ Pit units has been increased to 34.
-Updated Fuji tv billboard texture.
-Updated s/f line texture.
-Re-created skidmarks.
Screenshot_j8_mitsubishi_gto_twin_turbo_91_haru_spec_suzuka_1998_29-5-124-7-21-8.jpg
 
Simple question so I have some idea moving forward of how to make my mods. This comes as a result of a recent texture update track skin put out by ClimaxF1 for my Lemans 67 track. I tried it and honestly don't care for it, but most people are praising it. It makes everything entirely too dark for me. In the middle of the day, it looks like dusk or dawn. But it did get me thinking that maybe I make my tracks too bright for most people and I should start going for a more darker look.

So my question is, do most people find the track updates I do are too bright on their end? Should I be going for a more darker appearance for my textures or shader values?
 
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Simple question so I have some idea moving forward of how to make my mods. This comes as a result of a recent texture update track skin put out by ClimaxF1 for my Lemans 67 track. I tried it and honestly don't care for it, but most people are praising it. It makes everything entirely too dark for me. In the middle of the day, it looks like dusk or dawn. But it did get me thinking that maybe I make my tracks too bright for most people and I should start going for a more darker look.

So my question is, do most people find the track updates I do are too bright on their end? Should I be going for a more darker appearance for my textures or shader values?
nah they look great, the climax one looks unnatural ( I use standard pure filter)
 
Simple question so I have some idea moving forward of how to make my mods. This comes as a result of a recent texture update track skin put out by ClimaxF1 for my Lemans 67 track. I tried it and honestly don't care for it, but most people are praising it. It makes everything entirely too dark for me. In the middle of the day, it looks like dusk or dawn. But it did get me thinking that maybe I make my tracks too bright for most people and I should start going for a more darker look.

So my question is, do most people find the track updates I do are too bright on their end? Should I be going for a more darker appearance for my textures or shader values?
It probably all depends on what kind of display settings, pp-filters and eyes people have. For me, using Quest 2, running latest CSP and Pure, alternating a bit between PureVR and Chris Kennedy's NaturalMod pp-filters, I often find many tracks too bright, making them look a bit washed out, flat and dull.

For me, Climax' Le Mans-skin looks more natural with better colours and contrast. This generally applies to all his skins, which might not indicate anything else than me and him having similar preferences and/or display gear.

The best practise would probably be starting with a technically correct adjusted monitor, and running only default pp-filters.

The creator of a popular "natural looking" pp-filter states that he gets the best results from resetting his monitor to default values, which for me sounds like he has absolutely no clue what he's doing. Adjusting a monitor's colours, contrast etc. correctly takes a bit of time, skill and proper gear. And there are many ways to do it, but only one way to do it right.
 
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