Seems to be an issue with the 1.kn5 file. I got both layouts to work by editing the models files and changing theHampton Downs by Neil Shaw, does someone know how to prevent this error here with the club and national layout?
View attachment 1373079
Only International works fine.
Hi, problem fixed in 1.kn5 , there were a few items out of the map, removed and everything works fineSeems to be an issue with the 1.kn5 file. I got both layouts to work by editing the models files and changing the
[MODEL_0] entry to FILE=1a.kn5. I have no idea what kind of issues that will cause but at least the tracks load.
try to keep your ambient/diffuse values between 0.30-0.20 and specular no higher than 0.1 (preferably 0.05)Simple question so I have some idea moving forward of how to make my mods. This comes as a result of a recent texture update track skin put out by ClimaxF1 for my Lemans 67 track. I tried it and honestly don't care for it, but most people are praising it. It makes everything entirely too dark for me. In the middle of the day, it looks like dusk or dawn. But it did get me thinking that maybe I make my tracks too bright for most people and I should start going for a more darker look.
So my question is, do most people find the track updates I do are too bright on their end? Should I be going for a more darker appearance for my textures or shader values?
Shame on you for the poor questiondamn I lost overview about LMP (1+2) but would like to test as much as possible. sorry for this poor question, but is there any summary of all the existing LMP mods or at least must haves?
same as this nice photo of took of Longford (csp lcs)Not mod related. I just thought this was a nice picture (except for the cutoff background treeline)....
View attachment 1372870
I like yours better.. ClimaxF1's last few efforts have been very dark, silverstone looks terrible and too much saturation, looking cartoon like instead of realistic. Yours look natural, and LCS makes the trees and long distance look more natural. even the comparison photo he posted on the overtake download link page, it just looks cartoonish almost, while your drier colours look naturalSimple question so I have some idea moving forward of how to make my mods. This comes as a result of a recent texture update track skin put out by ClimaxF1 for my Lemans 67 track. I tried it and honestly don't care for it, but most people are praising it. It makes everything entirely too dark for me. In the middle of the day, it looks like dusk or dawn. But it did get me thinking that maybe I make my tracks too bright for most people and I should start going for a more darker look.
So my question is, do most people find the track updates I do are too bright on their end? Should I be going for a more darker appearance for my textures or shader values?
its not like i didnt recognized the most obvious mods from sim developer teams, but there are so many hidden gems, especially on gtplanet which I would never ever discover again.Shame on you for the poor question(You get a pass for "lauda" 😥)
Usual suspects. RSS, VRC.
URD (at the moment) for the Toyota and the LMP2 Loire (altho Yezhrod has a pretty good Oreca with ALL the skins)
SIMDream has a ALOT to look at and (politics aside) they're not nearly rubbish. Let your own sensibilities guide you.
TRR Discord has pretty much everything, but there, provenance is questionable. Again, your sensibilities. BoP is consistent at least.
That's at least a starter for you. Good luck with BoP from the scattered sources
There's always Le Mans Ultimate, but RF2 fizix spits on ground
You did/we did a lot of configs. Many people downloaded it, none reported any overexposed issue even by using pure instead of sol. Maybe are only ClimaxF1 settings sets too bright which requires a darker texture and not viceversa? Don't think you ever had to change anything on your side if looks right on your system and and on many many others based on the feedback here on GTP.Simple question so I have some idea moving forward of how to make my mods. This comes as a result of a recent texture update track skin put out by ClimaxF1 for my Lemans 67 track. I tried it and honestly don't care for it, but most people are praising it. It makes everything entirely too dark for me. In the middle of the day, it looks like dusk or dawn. But it did get me thinking that maybe I make my tracks too bright for most people and I should start going for a more darker look.
So my question is, do most people find the track updates I do are too bright on their end? Should I be going for a more darker appearance for my textures or shader values?
This is very good, thank you for your great work!We released the 1987 WTCC race grid for Spa a while ago. It is in that pack
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1987 24 Hours of Spa
Something a little different while we are working on 3 new Le Mans grids and this time it is the 5th round of the 1987 World Touring Car Championship that was held at the Spa circuit in Belgium. Th…acracemods.wordpress.com
Thanks for posting this because it helped me figure out something for what i'm doing on Mugello. I couldn't place my finger on what I didn't like about the changes I made, but after reading this, it hit me what was wrong. I had way too much contrast in the grass and trees and the track looked cartoonish. Lowering the contrast (and a little less saturation) on all of the grass and tree textures made a world of difference.I like yours better.. ClimaxF1's last few efforts have been very dark, silverstone looks terrible and too much saturation, looking cartoon like instead of realistic. Yours look natural, and LCS makes the trees and long distance look more natural. even the comparison photo he posted on the overtake download link page, it just looks cartoonish almost, while your drier colours look natural
Simple question so I have some idea moving forward of how to make my mods. This comes as a result of a recent texture update track skin put out by ClimaxF1 for my Lemans 67 track. I tried it and honestly don't care for it, but most people are praising it. It makes everything entirely too dark for me. In the middle of the day, it looks like dusk or dawn. But it did get me thinking that maybe I make my tracks too bright for most people and I should start going for a more darker look.
So my question is, do most people find the track updates I do are too bright on their end? Should I be going for a more darker appearance for my textures or shader values?
Its in weatherFX under miscellaneousHi guys. Question: Is there any way to turn off these headlights that are on by default on the Abart 500 esse esse AI cars? Those are always on, no matter the settings. View attachment 1373347
That's what I initially thought (force AI headligths), but I have it disabled and it only happens with this car.Its in weatherFX under miscellaneous
Could be they are set to always be on in the lights.ini file or possibly the ext_config file. Is that a stock car?That's what I initially thought (force AI headligths), but I have it disabled and it only happens with this car.
I've been using an older CM version for ages because I didn't know where that went. Thank you.@racinjoe013 it is under Settings -> Assetto Corsa -> Python App Settings
Do you use pure? If yes, check in pure planner the headlights behaviour under AI tab.Hi guys. Question: Is there any way to turn off these headlights that are on by default on the Abart 500 esse esse AI cars? Those are always on, no matter the settings. View attachment 1373347
You can use the newest release. It is splitted into Pure Gamma and Pure LCS.What is the last version of Pure before in LCS?
Yes. I'm having high FPS drops. I don't know if it's PURE or CSP.You can use the newest release. It is splitted into Pure Gamma and Pure LCS.
So latest Pure Gamma 1.02 is the newest with all bugfixes, but with "Gamma shader" support.
I have the same issue, some followers find my graphic filters too bright. I love your edits and find them to be the most realistic tracks to actually drive on.Simple question so I have some idea moving forward of how to make my mods. This comes as a result of a recent texture update track skin put out by ClimaxF1 for my Lemans 67 track. I tried it and honestly don't care for it, but most people are praising it. It makes everything entirely too dark for me. In the middle of the day, it looks like dusk or dawn. But it did get me thinking that maybe I make my tracks too bright for most people and I should start going for a more darker look.
So my question is, do most people find the track updates I do are too bright on their end? Should I be going for a more darker appearance for my textures or shader values?