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F1 2025 Crew Textures OUT NOW!
Have fun!
JV82
https://www.gtplanet.net/forum/downloads/f1-2025-crew-textures.7079/
Have fun!
JV82
https://www.gtplanet.net/forum/downloads/f1-2025-crew-textures.7079/
Thank you so much for the amazing work!F1 2025 Crew Textures OUT NOW!
Have fun!
JV82
https://www.gtplanet.net/forum/downloads/f1-2025-crew-textures.7079/
who dared to wake me up?I can feel ya´ I come everyday here, but the place changed, since there is no more Audi A4 daily updates ...![]()
yeah one of the doors looks a bit weird.Anybody know what causes this dark patch on 1 door?, other side is all good.
View attachment 1435781
I've seen this before where the shaders for the doors are different from the rest of the body. Assuming its not encrypted this should be fixable by editing the shader values in the cm showroom. Just compare and duplicate the values for the rest of the body to the doors and you should have them looking the same.Anybody know what causes this dark patch on 1 door?, other side is all good.
View attachment 1435781
Thanks for the reply thats a good idea i didn't think of that however i have just checked and they are both the same values under the same material name.I've seen this before where the shaders for the doors are different from the rest of the body. Assuming its not encrypted this should be fixable by editing the shader values in the cm showroom. Just compare and duplicate the values for the rest of the body to the doors and you should have them looking the same.
Is avaliable for download?
Check the template, it's likely mapping issues.Thanks for the reply thats a good idea i didn't think of that however i have just checked and they are both the same values under the same material name.
thanks for the reply by that do you mean the AO?. Sorry probably a daft question but i'm tired thats my excuse.Check the template, it's likely mapping issues.
View attachment 1067158
*dedicated to @FileMissing, who's slowly recovering from his illness. We miss you! Stay strong and come back soon, man. 🙂
BENTLEY CONTINENTAL GT3 2015 ACC V1.1
download
CHANGELOG: BENTLEY CONTINENTAL GT3 2015 ACC, SPRINT/ENDURANCE
V1.1 PLEASE DELETE THE OLD CAR FOLDER!
— split car body with metal detail and carbon detail
— tweaked internal and external carbon fibre shader values
— tweaked tyres shader values
— updated sound to v1.3
— added first pass of refracting lights code (thanks _flyingsaucer for the initial test and tips)
— tweaked brake lights for night racing
— tweaked LR_COCKPIT shader values in LODs
— tweaked Banner shader on LODB and C
— tweaked steering wheel texture
— alcantara texture now saved as BC7
— tweaked Numberplate emissive value
— updated Led Panel class and color for each skin
— updated Parker skin #32 (2 versions)
— tweaked skins textures and alpha channel
— tweaked Pirelli and Yokohama tyres texture
— added missing numberplates on front hood in some WorldGT skins
— tweaked rain light emissive and blinking duration
— tweaked numberplate emissive value
JAGUAR G3 EMIL FREY ACC V1.2
download
CHANGELOG:
V1.2
— split car body with metal detail and carbon detail
— tweaked internal and external carbon fibre shader values
— tweaked tyres shader values
— added first pass of refracting lights code (thanks _flyingsaucer for the initial test and tips)
— fixed wrong EXT_Grid1 texture
— fixed external light strip shader
— tweaked lights materials PBR
— tweaked lights emissive values
— tweaked Numberplate emissive value
— tweaked steering wheel, tyres and some other textures
— changed some textures compression to BC7
— preseason skin matte finish
— tweaked some shader values
— updated Led Panel class and color for each skin
— tweaked LODB/C/D emissive glass dirt values
— added numberplate and race class sticker on the front hood
— added custom preview cars
— tweaked rain light emissive and blinking duration
— tweaked numberplate emissive value
PLEASE DELETE THE OLD CAR FOLDER!
View attachment 1067160
HONDA NSX GT3 2016 ACC V1.9 | EVO 2019 ACC V1.5
download
CHANGELOG: HONDA NSX GT3, SPRINT/ENDURANCE
V1.9 **PLEASE DELETE THE OLD CAR FOLDER!
— split car body with metal detail and carbon detail
— tweaked internal and external carbon fibre shader values
— tweaked tyres shader values
— tweaked skins textures and alpha channel
— tweaked Pirelli tyres texture
— tweaked steering wheel texture
— alcantara texture now saved as BC7
— tweaked Numberplate emissive value
— tweaked LOD E
— fixed LOD E inverted UV mapped areas
— tweaked NSX endurance skin #11 with MODEL_REPLACEMENT code
— added first pass of refracting lights code on reverse lights (thanks _flyingsaucer for the initial test and tips)
— tweaked rain light and hazard lights blinking duration
— tweaked headlights shader values and texture
— tweaked numberplates emissive values
CHANGELOG: HONDA NSX GT3 EVO, SPRINT/ENDURANCE
V1.5 **PLEASE DELETE THE OLD CAR FOLDER!
— split car body with metal detail and carbon detail
— tweaked internal and external carbon fibre shader values
— tweaked tyres shader values
— tweaked skins textures and alpha channel
— added Alphatauri, Arta, RJN Paul Ricard 24h skins
— tweaked Pirelli tyres texture
— tweaked steering wheel texture
— alcantara texture now saved as BC7
— tweaked Numberplate emissive value
— tweaked LOD E
— fixed LOD E inverted UV mapped areas
— added new IMSA numberplace at the center of the doors (honda_nsx_gt3_evo_endurance_IMSA2_acc.kn5)
— added new preview IMSA car
— added first pass of refracting lights code on reverse lights (thanks _flyingsaucer for the initial test and tips)
— tweaked rain light and hazard lights blinking duration
— tweaked headlights shader values and texture
— tweaked numberplates emissive values
PLEASE DELETE THE OLD CAR FOLDER!
p.s.
I could have released the cars one month earlier, but an issue with CSP 1.74 (on Bentley sprint) and some work at home with the inability to use my PC, made me delay the upload. Now with CSP 1.75 things seem fine, so here it is the whole package. Enjoy! ☺️
Bit of mess at the Hairpin with vrc's 2019 lmp1s, but yeah they are wild mostly anywhereSebring faster AI
Let me know if theres any issues with specific cars, I tested it a bit less than usual but wanted to have it before the real race.
View attachment 1435883
Watch out, AO Racing might sue youSebring faster AI
Let me know if theres any issues with specific cars, I tested it a bit less than usual but wanted to have it before the real race.
View attachment 1435883
its included, see in the ext_config [include_rainfx] or so^^Any Rain fx for Melbourne 22 and pyyer extension?
Think specifically for rigid axles
I can't remember, so remind me again who benefits from the track being removed from RD?Regarding the fiorano content, we can close this case and move on.
Luis admitted that the garage was taken from a friend (whom he didn't disclose in credits) and didn't check the provenance, while also saying that his reaction (lashing out against people) was proportional to people critics (kof).
He was also found to have stolen assets on another track without giving credits but still putting a copyright on it.
The track was removed from overtake.
All ends well, they live happily and had children.
On a more important note, expect F1 2010 update next week, I won't bundle the F1 Skin inside the mod. Also is everyone happy if I use the 2012 leds colors on all cars now? or you prefer how the 2008 leds color looked?
I can't remember, so remind me again who benefits from the track being removed from RD?
Wow, you sure do make a lot of assumptions about me. Didn't realise you knew me so well. If you actually paid attention you'd realise that the main thing I was uncomfortable with was the drive-by dog-piling on a fellow GTP member, rather than a balanced discussion. It all seemed a little nasty and vindictive to me.We understood that for you, everything is forgiven as long as a content is produced.
If you don't value respect for people's work, and people that dared giving a feedback, ofc you would defend this guy.
Tracks - Solitude 1967 [Deleted]
Luis Barata submitted a new resource: Solitude 1967 - The Solitude racetrack is an 11.4086 km (7.0890 mi) race circuit in Stuttgart, Germany. The Solitude racetrack is an 11.4086 km (7.0890 mi) race circuit on public roads used for motorsport in the Leonberg area, west of Stuttgart, Germany...www.overtake.gg
This is another example of a track where he put a copyright on the track, telling people not to take anything from his track without permission, but in the meantime he does it without any moral issue. It's fine if it's him who does it, but wrong if it's someone else. And then he comes lashing out at people for giving a feedback because he is so perfect and worked Soo hard that nobody dares to say anything unless they have a bachelor in blender.
The guy who had his assets stolen confronted him and he played dumb saying he did all by himself.
We don't have the same values
Why are you so vehemently defending him, now that's a question worth asking innit ? I always thought you were against people like him (using other people's assets, claiming those as his and putting a frigging copyright on top of it).I can't remember, so remind me again who benefits from the track being removed from RD?
Wow, you sure do make a lot of assumptions about me. Didn't realise you knew me so well. If you actually paid attention you'd realise that the main thing I was uncomfortable with was the drive-by dog-piling on a fellow GTP member, rather than a balanced discussion. It all seemed a little nasty and vindictive to me.
No. Check your facts please. I objected to him adding some textures then rehosting the entire updated track within days of the actual team releasing it. Totally different to what you accuse.Why are you so vehemently defending him, now that's a question worth asking innit ? I always thought you were against people like him (using other people's assets, claiming those as his and putting a frigging copyright on top of it).
If he was part of SD, SIMTRAXX or RTM the pitchfork would've been out a looooong time ago I feel, but precious Luis gets a free pass I guess.
Kinda reminds me of you going gung-ho on ClimaxF1 reworking 'your' Brno a couple of months ago, you weren't so forgiving towards him and all he did was re-texturing the track, not nicking elements from it to use on one his tracks.
Again, I'm not excusing anything. I've had my own disagreements with Luis in the past. My objection was to the dog-piling. I'm not sure how often I keep having to repeat this before you stop ignoring it. And see my reply above re your last accusation. It might have been worth checking your source first?Mascott, actions speak for themselves.
You have been defending the guy more than he deserved. He treated everyone that interacted with him like ****, you will now say that they have no right to express their anger? Why?
You were so against the "you reap what you sow", if you piss off that many people, you can't expect that a "well balanced discussion" wouldn't turn like that. When the core issue aside of the work is the attitude. And everything we discussed were related to the ego, we never strayed from that path. You excused his "ad hominem" attacks, but you blame "ours".
You called everyone that dare say that the guy acted like a d*ck and how he treated them "popular opinion"
All of this speak for yourself. That you don't have the same value than us. Because defending someone who "reap what he sow" is excusing him. And if you excuse him for stealing assets, treating people like they are peasants while he is a god, then your values align with that guy. As simple as that
Edit : and now I learn that you did exactly what you are complaining about against climaxF1? This is peak hypocrisy from you. It doesn't matter until it happens to you? Is this it?