Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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1. kn5 generation
a. be sure AcTools.dll and kn5join.exe is in the \apps\lua\TrackDecoration\kn5Join\ folder
b. click save
c. click make kn5
d. check the folder \apps\lua\TrackDecoration\dataSections for the generated kn5

2. autoload "should" work. But might have a bug, try pressing "reload"
Yes, I have all these files., I don't know why it doesn't work, if I ever wait for an update, thank you.
 
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Bit of a different message, we're looking for seasoned importers who are willing to join our small team and get our brand new cars ingame, please send a private message if you're interested in joining the WSC Legends group.
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Hello,

I was wondering if anybody could help me with an issue with relfections I've been trying to fix for a little while now.

For some reason AI cars will reflect the environment around them from the perspective of my car.
In the pic below is an example of the issue; It's a screenshot from the front bumper camera.
My car is in the middle of the kerb, and the colour of that kerb is reflecting on the bottom of the mustang in front, which is driving on the track. It seems like it is using the reflections generated from my car.
So it's kind of weird and immersion breaking and I'd like to fix that :/

Been looking at settings for a while but cannot find anything that solves the issue..

If anyone can help or has an idea of what might be causing this i'd greatly appreciate it ^^
 

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24H
that´s a good question.
If you need help with another blinking, just tell me :D

and of course you could combine it with this one

View attachment 1452270
How is it done?

How do I change the color of "cop light glass"? I want it orange: I changed the color of the LEDs but the cover remains blue. Thanks.
 

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Tracks listing update


Red Bold
: news and updates (tracks) from 23/05/2025 --> TBA
Red : news and updates (add-ons) from 23/05/2025 --> TBA

Yellow Bold : news and updates (tracks) from 11/04/2025 --> 22/05/2025
Yellow : news and updates (add-ons) from 11/04/2025 --> 22/05/2025

Note to modders: more and more links are no longer available. I'm sharing them on my sharemods, but it goes without saying that if you provide me with a new “official” link, I'll make the change to your link.


As always, thanks to all the modders who amaze us every day.

Thank you guys


ACTL v3.2 by Breathe


To make sure you don't miss any more updates, join my Patreon
 
... I was wondering if anybody could help me with an issue with relfections I've been trying to fix for a little while now.

For some reason AI cars will reflect the environment around them from the perspective of my car...
With so much daily news, updates and information about mods (and considering that my brain is older than a beach and works poorly), I don't remember where I read (I don't know if it was in the forum or in the changelog of a new version of CSP...) that there is a setting to correct the problem you are talking about... If you haven't done it already, try the Reflections FX section of CSP...
CSP 0.2.10-preview breaks RSR Livetiming for me . version before works. Any Idea somebody
Downgrade to 0.2.9 and wait, as always...? 🫤
 
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Hi everyone, where can I find this mod?
View attachment 1452473
 
With so much news, updates and information about mods (and considering that my brain is older than a beach and works poorly), I don't remember where I read (I don't know if it was in the forum or in the changelog of a new version of CSP...) that there is a setting to correct the problem you are talking about... If you haven't done it already, try the Reflections FX section of CSP...

Downgrade to 0.2.9 and wait, as always...? 🫤
Done. With this version RSR works
 
Right, I think I've figured it out. In the main lua file, there is a part to enable the track physics button, but this doesn't work for some reason, I replaced it with the "Generate track physics" script prompt, which seemed to work.
It's works for me.
You have to enable the trackphysic before to launch your session in the content manager.

And after that, in your in-game menu, you'll have a floating window with all the possible “mechanical failure” options from memory .

2025-05-23_11h35_45.png
 
It's works for me.
You have to enable the trackphysic before to launch your session in the content manager.

And after that, in your in-game menu, you'll have a floating window with all the possible “mechanical failure” options from memory .

View attachment 1452521
That's the problem, It wasn't appearing. There was no Lua errors, or anything, the window wasn't appearing.
 
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