Assetto Corsa PC Mods General DiscussionPC 

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Can someone tell me which version of the Audi A4 the skins work on, please? On my version, they are either all red or they don't display correctly. Thank you.
This is the skin pack.

 
Can someone tell me which version of the Audi A4 the skins work on, please? On my version, they are either all red or they don't display correctly. Thank you.
This is the skin pack.

This is the name of all the cars within the zip folder, so the correct audi wou8ld be the F302 one

1758458933521.webp

1758459117534.webp
 
Is there a creator that did made an classic driver model from the roaring 20's or willing to make one. Those guys who did use goggles and the typical flat cap or paperboy hat.
flatcap.webp
newpaperboyscap.webp

btw, I already have the classic leather style driver Driver_23 and Driver_skidlid.
 
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Yes, I had already checked this place, but on the two versions I have, it doesn't work. At worst, can you give me the link to yours please?
 
Thanks for the link, but I already have that version. To be sure, I completely reinstalled your version, but it still doesn't work and I don't understand why. The skins are all red (the ones in the pack). Which version of CSP are you using?
 
Thanks for the link, but I already have that version. To be sure, I completely reinstalled your version, but it still doesn't work and I don't understand why. The skins are all red (the ones in the pack). Which version of CSP are you using?
Check the car's body in CM showroom. The name of it might have changed between updates and if so you need to update the livery.dds file to the correct one.
 
Thanks for the link, but I already have that version. To be sure, I completely reinstalled your version, but it still doesn't work and I don't understand why. The skins are all red (the ones in the pack). Which version of CSP are you using?
Latest paid one
 
For the ones here that noticed that you had to call the AI Fastlane at start (thru the shift key or thru the ai spline editor) to have the AI finally exploit the actual fastlane instead of whatever the hell it was using, i made a small CSP lua app that forces the ai spline to be loaded after 0.1 seconds at game start. You can drag the script directly into CM.

What it does : it actually refreshes the ai spline or fastlane after a few secs while hitting the start race button, the same way you could recall it thru the ai spline editor, or while hitting shift at loading (the oldschool way).

Why i needed it : made it after noticing on some tracks my new ai fastlanes weren't called properly and the AI was having multiple weird throttle/brakes behaviors, notably in fast paced corners. If you're wondering why your AI cars are 6 seconds slower than usual on some tracks despise not having touched anything, this could be why. I couldn't pinpoint the issue thru the CSP logs, but the way the fastlane was called at start vs the way it was called manually had a few differences.

If you noticed those issues while tweaking AI fastlanes, i hope this would help.


For those interrested, mainly the ones recording their own Fastlanes here, i also made an update to the AI_Spline_Editor so that it calls the fastlane you're working on properly when you start the ai spline editor app. That prevents you from editing the fastlanes watching the AI doing **** although the fastlane was never called properly in the first place. Added to download here as well.

Maybe someone should notify Ilya thru their patreon (to which i'm not subscribed anymore so, bummer, can't reach) but i think considering how easy it's getting to write lua scripts lately, i'm on a wild ride to fix all the little ***** that have been bothering me since a few months.
 

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3.0 update released for the F1 2007 mod

I'll have to thank @zsolt_mol for this release. He gave me some great insight of what needs to be fixed and what feature would be added on the mod for league racing, and worked hard getting Poly cruncher to work correctly to generate more lods on the cars.

Changelog :

-All cars have normal map to make the body lines appear more

-New blurred rim. For all cars

-Added cockpit_HR on every cars and attached the cockpit object to it, Then the lod generator did its work thanks to @zsolt_mol

-Added a glossy paint for Ferrari on their dark skin

-New steering wheel for the Ferrari, from test drive ferrari racing legends. Dash by Prophetimus

-Rainlight for all cars, fixed

-Fixed Wet FFB thanks to Didier Bastard

-Tyres now have correct size

Download the update
 
3.0 update released for the F1 2007 mod

I'll have to thank @zsolt_mol for this release. He gave me some great insight of what needs to be fixed and what feature would be added on the mod for league racing, and worked hard getting Poly cruncher to work correctly to generate more lods on the cars.

Changelog :

-All cars have normal map to make the body lines appear more

-New blurred rim. For all cars

-Added cockpit_HR on every cars and attached the cockpit object to it, Then the lod generator did its work thanks to @zsolt_mol

-Added a glossy paint for Ferrari on their dark skin

-New steering wheel for the Ferrari, from test drive ferrari racing legends. Dash by Prophetimus

-Rainlight for all cars, fixed

-Fixed Wet FFB thanks to Didier Bastard

-Tyres now have correct size

Download the update

This was a zig-zag ride, but we have got there, what's next ? :-)
 
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