For the ones here that noticed that you had to call the AI Fastlane at start (thru the shift key or thru the ai spline editor) to have the AI finally exploit the actual fastlane instead of whatever the hell it was using, i made a small CSP lua app that forces the ai spline to be loaded after 0.1 seconds at game start. You can drag the script directly into CM.
What it does : it actually refreshes the ai spline or fastlane after a few secs while hitting the start race button, the same way you could recall it thru the ai spline editor, or while hitting shift at loading (the oldschool way).
Why i needed it : made it after noticing on some tracks my new ai fastlanes weren't called properly and the AI was having multiple weird throttle/brakes behaviors, notably in fast paced corners. If you're wondering why your AI cars are 6 seconds slower than usual on some tracks despise not having touched anything, this could be why. I couldn't pinpoint the issue thru the CSP logs, but the way the fastlane was called at start vs the way it was called manually had a few differences.
If you noticed those issues while tweaking AI fastlanes, i hope this would help.
For those interrested, mainly the ones recording their own Fastlanes here, i also made an update to the AI_Spline_Editor so that it calls the fastlane you're working on properly when you start the ai spline editor app. That prevents you from editing the fastlanes watching the AI doing **** although the fastlane was never called properly in the first place. Added to download here as well. It is not needed if you already install the Auto_ai_refresh (duh).
Maybe someone should notify Ilya thru their patreon (to which i'm not subscribed anymore so, bummer, can't reach) but i think considering how easy it's getting to write lua scripts lately, i'm on a wild ride to fix all the little ***** that have been bothering me since a few months.