Assetto Corsa PC Mods General DiscussionPC 

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Try with:
Settings/assetto corsa/video/world details = maximum
Settings/CSP/skidmarks FX/save skidmarks beetween game launches = enabled (other options = default)
Yeah did all of that, latest CSP from patreon erases all the marks after 2 goes on the track. Can't complain really, if it wasn't for CSP there would be no skid marks like this at all.

@timetoo22
once you have some skids built up, exit and then put the skidmarks.obj in the your_track base folder and they should stay.
be sure to then turn off the obj generation (uncheck save as obj)
Sorry by your track base folder do you just mean in the track folder? As the file is saved there anyway?
So logically turning off the obj generation stops it over writing. I can work with that, i think.
Thanks
 
Yeah did all of that, latest CSP from patreon erases all the marks after 2 goes on the track. Can't complain really, if it wasn't for CSP there would be no skid marks like this at all.
Its been like that for a while now, they use to faint and disapear over time!
On my side they completely disapear after I shut down the pc over night. Skidmark.obj is still in the folder but they wont appear on track.
 

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AC with CSP is such a weird game. I try rmi's amazeballs Singapore 2012 (obviously from F1 2012) , the frame rate is all over the place even solo (max 75 FPS). No problems when playing F1 2012.

Meanwhile singapore_2020 (which is what, a rip from F1 2017?) I get 100+ FPS.

What even is going on.
 
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AC with CSP is such a weird game. I try rmi's amazeballs Singapore 2012 (obviously from F1 2012) , the frame rate is all over the place even solo (max 75 FPS). No problems when playing F1 2012.

Meanwhile singapore_2020 (which is what, a rip from F1 2017?) I get 100+ FPS.

What even is going on.
Yeah its abit heavy, its possible the extensive 3d crowds are heavy or the Jumbos or the great night lighting... who knows!
try without ExtraFx?

I get 60 locked vsync @4k with a 1080ti in solo.
 
Yeah its abit heavy, its possible the extensive 3d crowds are heavy or the Jumbos or the great night lighting... who knows!
try without ExtraFx?

I get 60 locked vsync @4k with a 1080ti in solo.
I run everything without ExtraFX, it's just ain't worth it

Btw your version is not the only one doing that, singa_2020 is the only one that seems to run normally on my machine ! Weird.
 
Mazda RX-8 2007 Track Public Release!!
Download: https://www.mediafire.com/file/ifw640miafhl6f4/mazda_rx8_track_101creative.rar/file
Converted From GT6
-AO inside and out
-Realistic Dashboard
-Physics
-CSP Settings
-Driver Animation
-Panoramic session Start config Daniel Nogal

View attachment 1480557View attachment 1480558View attachment 1480559View attachment 1480560View attachment 1480561View attachment 1480562View attachment 1480563
Thanks for taking my advice and not put the AC windscreen banner along with the numbers template on the door. Don´t know if it was on purpose but I liked it. ;)
 
Mazda RX-8 2007 Track Public Release!!
Download: https://www.mediafire.com/file/ifw640miafhl6f4/mazda_rx8_track_101creative.rar/file
Converted From GT6
-AO inside and out
-Realistic Dashboard
-Physics
-CSP Settings
-Driver Animation
-Panoramic session Start config Daniel Nogal

View attachment 1480557View attachment 1480558View attachment 1480559View attachment 1480560View attachment 1480561View attachment 1480562View attachment 1480563
Hey can you put the windshield banner and numberplate back on please. That's the way I like it
 
after clean install of (newer version) of a car, it would reappear in Content when the files were on the ssd again...
but of late this isn't the case:
1758446456333.webp

I have to close and reopen CM to see the car again in Content tab

Anyone knows if this is a bug or a setting in CM?
 
Can someone tell me which version of the Audi A4 the skins work on, please? On my version, they are either all red or they don't display correctly. Thank you.
This is the skin pack.

 
Can someone tell me which version of the Audi A4 the skins work on, please? On my version, they are either all red or they don't display correctly. Thank you.
This is the skin pack.

This is the name of all the cars within the zip folder, so the correct audi wou8ld be the F302 one

1758458933521.webp

1758459117534.webp
 
Yes, I had already checked this place, but on the two versions I have, it doesn't work. At worst, can you give me the link to yours please?
 
Thanks for the link, but I already have that version. To be sure, I completely reinstalled your version, but it still doesn't work and I don't understand why. The skins are all red (the ones in the pack). Which version of CSP are you using?
 
Thanks for the link, but I already have that version. To be sure, I completely reinstalled your version, but it still doesn't work and I don't understand why. The skins are all red (the ones in the pack). Which version of CSP are you using?
Check the car's body in CM showroom. The name of it might have changed between updates and if so you need to update the livery.dds file to the correct one.
 
Thanks for the link, but I already have that version. To be sure, I completely reinstalled your version, but it still doesn't work and I don't understand why. The skins are all red (the ones in the pack). Which version of CSP are you using?
Latest paid one
 
For the ones here that noticed that you had to call the AI Fastlane at start (thru the shift key or thru the ai spline editor) to have the AI finally exploit the actual fastlane instead of whatever the hell it was using, i made a small CSP lua app that forces the ai spline to be loaded after 0.1 seconds at game start. You can drag the script directly into CM.

What it does : it actually refreshes the ai spline or fastlane after a few secs while hitting the start race button, the same way you could recall it thru the ai spline editor, or while hitting shift at loading (the oldschool way).

Why i needed it : made it after noticing on some tracks my new ai fastlanes weren't called properly and the AI was having multiple weird throttle/brakes behaviors, notably in fast paced corners. If you're wondering why your AI cars are 6 seconds slower than usual on some tracks despise not having touched anything, this could be why. I couldn't pinpoint the issue thru the CSP logs, but the way the fastlane was called at start vs the way it was called manually had a few differences.

If you noticed those issues while tweaking AI fastlanes, i hope this would help.


For those interrested, mainly the ones recording their own Fastlanes here, i also made an update to the AI_Spline_Editor so that it calls the fastlane you're working on properly when you start the ai spline editor app. That prevents you from editing the fastlanes watching the AI doing **** although the fastlane was never called properly in the first place. Added to download here as well. It is not needed if you already install the Auto_ai_refresh (duh).

Maybe someone should notify Ilya thru their patreon (to which i'm not subscribed anymore so, bummer, can't reach) but i think considering how easy it's getting to write lua scripts lately, i'm on a wild ride to fix all the little ***** that have been bothering me since a few months.
 

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3.0 update released for the F1 2007 mod

I'll have to thank @zsolt_mol for this release. He gave me some great insight of what needs to be fixed and what feature would be added on the mod for league racing, and worked hard getting Poly cruncher to work correctly to generate more lods on the cars.

Changelog :

-All cars have normal map to make the body lines appear more

-New blurred rim. For all cars

-Added cockpit_HR on every cars and attached the cockpit object to it, Then the lod generator did its work thanks to @zsolt_mol

-Added a glossy paint for Ferrari on their dark skin

-New steering wheel for the Ferrari, from test drive ferrari racing legends. Dash by Prophetimus

-Rainlight for all cars, fixed

-Fixed Wet FFB thanks to Didier Bastard

-Tyres now have correct size

Download the update
 
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