I am not sure, if you are looking for this, but in this video he describes a method to assign different drivers to certain car skins:Does anyone know if there are lines for a car ext_config.ini which will allow a different driver model for a particular skin? I have successfully assigned metallic and solid finishes to various skins and hidden objects like radiator grilles and number plates, so I am hoping I can get a skin to point to a different driver3d.ini as well.
TIA
I have updated Mexico extension to 2021 environment
It notably includes animated displays in stadium (visible from 1'02 in the video) 🙂
Does someone have some good high res aerial footage of T1 and stadium paintings ?
It would be really nice to be able to include them in a future update ! 🙂
Hi, I love all the cars that guerilla mods made, and I know it was asked already probably multiple times but can't the windshield be made a little more transparent? For me it's so annoying that cars are barely drivable. And most of the time just skip guerilla mods made cars because of this. At least on other cars I can modify it. Here I am stuck with an overly dirty windshieldAUDI GT2 UPTADE Released , V1.0
Object optimisations , LODS , Shaders and extensions , mapping corrected on some parts , physiks reworked etc ..
Download for patreon supporters
PS: In case you have a version installed already you can use cm auto updater to download new version! clean install recommended because some mapping parts have changed and old skins will not work properly anymore!
Next ones will follow !) have fun ^^
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PMBig favour to ask, hate having to ask this but I have been going through my content folder today and noticed I'm missing some stock Kunos cars that I accidently deleted sometime in the past and I think some of these are even from just the base game. I hate doing an integrity check on Steam as last time I did that, it removed sound mods/other miscellaneous stuff that I don't want to spend weeks chasing down or spend a weekend doing a reinstall with my backup drive. Would be a big help to me if someone could upload even just some of these as I have done so in the past for a few folk. I have included a screenshot below of my steam page that shows I own all 11 DLC, so PM me if anyone can help please.
I put these in the order of what I'm interested in with what I'm missing, so if someone could even send one or some from the top, that would be a big help.
Thanks in advance!
Ford Mustang 2015
Corvette C7 Stingray
Giulia QV
lamborghini huracan performante
Maserati Levante
that should be the original, at least I cannot remember ever tinkering with that fileCan someone do me a favor. For some reason I have 2 audio_sources.ini files in my Monza track folder. I must have edited the original at some point and now i'm sure which one is the original. Could someone post me their copy of the audio_sources.ini file from their Monza track so I can compare the two I have to make sure I am using the original version. Thanks...
thank youHi, I love all the cars that guerilla mods made, and I know it was asked already probably multiple times but can't the windshield be made a little more transparent? For me it's so annoying that cars are barely drivable. And most of the time just skip guerilla mods made cars because of this. At least on other cars I can modify it. Here I am stuck with an overly dirty windshield
I am not sure, if you are looking for this, but in this video he describes a method to assign different drivers to certain car skins:
Hello Do these lines only work on cars with separate meshes, arms and independent rubbers?All these cars have new animated wipers in the CSP extension.
Delete the following sections in "extension/config/cars/loaded/ks_toyota_ae86.ini" for the Kunos AE86.
[ANIMATED_WIPER_0]
DEBUG = 0
MESHES = GEO_wiperbrushL, GEO_wiperbodyL
UNDERLYING_SURFACE = GEO_glasses
USE_MESH_FOR_TRACES = 1
GROUP_0 = 'GEO_wiperbrushL@A=', 'GEO_wiperbrushL@C=', 'GEO_wiperbrushL@B=*'
GROUP_0_ANGLE_TO = -90
GROUP_0_ARM = 'GEO_wiperbodyL@A=1', 'GEO_wiperbodyL@C=', 'GEO_wiperbodyL@B='
GROUP_0_ARM_END_WIPER_POS = 0
GROUP_0_AXIS = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_0_END = 0.613465, 0.866486, 0.654184
GROUP_0_PIVOT = 0.0166, 0.836, 0.883
GROUP_0_RUBBER_FROM = 0.154680, 0.886360, 0.756552
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.0202
GROUP_0_RUBBER_OFFSET_EXP = 1
GROUP_0_RUBBER_OFFSET_POS = 0.531
GROUP_0_RUBBER_TO = 0.609945, 0.866318, 0.658252
GROUP_0_BASE = 'GEO_wiperbodyL@A=2'
[ANIMATED_WIPER_1]
DEBUG = 0
MESHES = GEO_wiperbrushR, GEO_wiperbodyR
UNDERLYING_SURFACE = GEO_glasses
USE_MESH_FOR_TRACES = 1
GROUP_0 = 'GEO_wiperbrushR@A=', 'GEO_wiperbrushR@C=', 'GEO_wiperbrushR@B=*'
GROUP_0_ANGLE_TO = -83
GROUP_0_ARM = 'GEO_wiperbodyR@A=1', 'GEO_wiperbodyR@C=', 'GEO_wiperbodyR@B='
GROUP_0_ARM_END_WIPER_POS = 0
GROUP_0_AXIS = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_0_END = 0.150018, 0.892209, 0.752187
GROUP_0_PIVOT = -0.496, 0.843, 0.806
GROUP_0_RUBBER_FROM = -0.321440, 0.878135, 0.753138
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.0059
GROUP_0_RUBBER_OFFSET_POS = 0.451413
GROUP_0_RUBBER_TO = 0.151152, 0.891823, 0.751844
GROUP_0_BASE = 'GEO_wiperbodyR@A=2'
[ANIMATED_WIPER_2]
DEBUG = 0
MESHES = GEO_rearwiperbrush, GEO_rearwiperbody
UNDERLYING_SURFACE = GEO_glasses
GROUP_0 = 'GEO_rearwiperbrush@A=*'
GROUP_0_ANGLE_TO = -90
GROUP_0_ARM = 'GEO_rearwiperbody@A=*'
GROUP_0_AXIS = -0.193404, 0.904874, -0.379208
GROUP_0_AXIS_OFFSET_0 = 0.000000, 0.707107, -0.707107
GROUP_0_AXIS_OFFSET_1 = 0.000000, 0.707107, -0.707107
GROUP_0_END = -0.495, 0.931, -1.77
GROUP_0_PIVOT = 0.265037, 0.941116, -1.863584
GROUP_0_BASE_AXIS = -0.193404, 0.904874, -0.379208
GROUP_0_BASE_PIVOT = 0.265037, 0.941116, -1.863584
[MESH_ADJUSTMENT_...]
MESHES = GEO_rearwiperbrush, GEO_rearwiperbody, GEO_wiperbrushR, GEO_wiperbodyR, GEO_wiperbrushL, GEO_wiperbodyL
MOVE_TO = modelRoot:y
[BASIC]
DISABLE_WIPER_KSANIM = 1
I have updated Mexico extension to 2021 environment
It notably includes animated displays in stadium (visible from 1'02 in the video) 🙂
Mexico Formula 1 2021 Mexican Grand Prix Add-ons Extension
All my extensions can be found here : www.racedepartment.com/downloads/authors/pyyer.1375158/ Follow me on my Youtube channel to get news and previews on all upcoming extensions : www.youtube.com/user/pyyerlive/videos This extension is a...www.racedepartment.com
Does someone have some good high res aerial footage of T1 and stadium paintings ?
It would be really nice to be able to include them in a future update ! 🙂
Yes, I think so. CSP needs seperate wiper meshes to animate them. But in VR it`s buggy with CSP 0.1.75.Hello Do these lines only work on cars with separate meshes, arms and independent rubbers?
in car.ini edit the GRAPHICS_OFFSET=View attachment 1092166View attachment 1092169
I'm working on a F1 1958 Season rework but this Lotus Type 16 floats above the track, is there a fix for this?
Sim Dream and the likes is toxic, Sim Dream is the definition of toxic.the community becomes more and more toxic
Yes, bigger rims.I'm working on a F1 1958 Season rework but this Lotus Type 16 floats above the track, is there a fix for this?
Nice work, but for some reason the two config files that go in the loaded folder seriously brightens up the textures for the grass, trees, etc. on my end. Works great if I delete those two files and just use the ones you created for the actual track folder. I will probably take a look at that file later. Most likely just needs some ksambient adjustment for the summer textures.@saXXXon asked me to have a look:
AI reworked, Rain FX, Grass FX tweaks, VAO, plus more for Knockhill 2017:
-Reworked the AI side lines. Pit lane and AI hints added to reverse. Original lines seemed pretty good, so I left them intact. I know it's been done before, but I was too lazy to check if done well.
-VAO patch files added. Patch file on Github was not working for me. If you don't need them, simply delete (BTW, strangely, I was not able to create one vao file that worked for both layouts for some reason).
-Rain FX with streams
-Aerial objects added, originally created by Mascot. No flames, sorry.
-Background images
-config file tweaked to add grass to dirt patches and outer terrain, and to get rid of old 2d grass (removal didn't seem to be working with grass fx). Make sure to use included knockhill2017__extras.kn5, as it seems latest one distributed by github as of 11/5/21 is not working correctly.
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orAI tweaks, Rain FX, plus more for Knockhill 2017
By request (thanks @ SaXXXon): -Reworked the AI side lines. Pit lane and AI hints added to reverse. Original lines seemed pretty good, so I left them intact. I know it's been done before, but I was too lazy to check if done well. -VAO patch...www.racedepartment.com
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7.98 MB file on MEGA
mega.nz
Hope some of you like it, it was a little strange trying to get things to work on this one.
thanks bud, looking in the tyres ini as you and another forum member suggested helped sort the issue.Sim Dream and the likes is toxic, Sim Dream is the definition of toxic.
The community? not so much, overall, except for the few bad apples, their is always some bad apples everywhere, this community feels pretty good to me.
Yes, bigger rims.
Not joking, increase rim diameter.