Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Paiky
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Anyone knows why the link to all tracks are dead?



Seems to work when I post it here but says I can't preview it when actually clicking the link...
 
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There are 2 Tracks both had a (imo) serious Grass FX problem and make the Tracks look more worse:

1st:

"name": "Snetterton 1967 / GBR",
"country": "Great Britain",
"length": "4361 m",
"No Author"
The grass is to tall, to brownish and have these weird shadows...

Screenshot_bmw m6 production_snetterton67_10-11-121-21-3-3.jpg

Screenshot_bmw m6 production_snetterton67_10-11-121-21-3-39.jpg
Screenshot_bmw m6 production_snetterton67_10-11-121-21-3-53.jpg

2nd Track:

"name": "Autodromo Penuelas",
"length": "3026 m",
"author": "GTR2 to AC by ACTK",
"version": "1.01",
"url": "http://www.assetto-fr.tk",
Screenshot_audi_80_actk_autodromopenuelas_10-11-121-21-9-11.jpgScreenshot_audi_80_actk_autodromopenuelas_10-11-121-21-13-55.jpgScreenshot_audi_80_actk_autodromopenuelas_10-11-121-21-14-0.jpg

Nice grass, but the color is like pople...can you guys help me please?
 
You can do this in "Content Manager" under "settings/custom shaders patch/mode tweaks: VR".
Set "Mode:" to "Left eye".
Hi that’s great on the tweaks VR page I disabled Fill View it was ticked as a new feature. Turned off and back to normal. Many thanks.
 
You will find 5-6 same reposts of video that got ripped from official channel.

Your quote;

"I saw a video yesterday where the new layout was used, but as it seems it is not publicly available."

I replied telling you it will never ever be public.

e0INCfp.png



This was paid project only for clients.

Still don't see what your point is, no matter how many links of that video you post, which is making it even worse according to how you seem to feel about it. :lol:
 
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Autopolis 2009 from NFS updated to v3.1
===========================
(Thanks to feedback from Fanapryde and Masscot)
Changed in v 3.1:
Fixed collisions in pit lane
Fixed floating crowds at start building.
Modified the grass texture.
Added cones to both layouts.
Short map and sections.ini files by Fanapryde.
Removed some leftovers of the NFS fantasy objects.
Fixed the flicking of the Petronas logo's
Fixed hotlap start of short version.


I will leave this track for a while now, but feel free to p.m. me for suggestions or errors for future updates.

Right now I am trying to finish Crystal Palace 1967.

1639169761568.png
 
There are 2 Tracks both had a (imo) serious Grass FX problem and make the Tracks look more worse:

1st:

"name": "Snetterton 1967 / GBR",
"country": "Great Britain",
"length": "4361 m",
"No Author"
The grass is to tall, to brownish and have these weird shadows...

View attachment 1098718

View attachment 1098719
View attachment 1098720

2nd Track:

"name": "Autodromo Penuelas",
"length": "3026 m",
"author": "GTR2 to AC by ACTK",
"version": "1.01",
"url": "http://www.assetto-fr.tk",
View attachment 1098723View attachment 1098724View attachment 1098725

Nice grass, but the color is like pople...can you guys help me please?
Penuelas, if you use my update is normal because on winter months the grass and the overall is covered by a small amount of snow, just change the month in game.
 
Autopolis 2009 from NFS updated to v3.1
===========================
(Thanks to feedback from Fanapryde and Masscot)
Changed in v 3.1:
Fixed collisions in pit lane
Fixed floating crowds at start building.
Modified the grass texture.
Added cones to both layouts.
Short map and sections.ini files by Fanapryde.
Removed some leftovers of the NFS fantasy objects.
Fixed the flicking of the Petronas logo's
Fixed hotlap start of short version.


I will leave this track for a while now, but feel free to p.m. me for suggestions or errors for future updates.

Right now I am trying to finish Crystal Palace 1967.

View attachment 1098727
Crystal Palace will be awesome
 
Autopolis 2009 from NFS updated to v3.1
===========================
(Thanks to feedback from Fanapryde and Masscot)
Changed in v 3.1:
Fixed collisions in pit lane
Fixed floating crowds at start building.
Modified the grass texture.
Added cones to both layouts.
Short map and sections.ini files by Fanapryde.
Removed some leftovers of the NFS fantasy objects.
Fixed the flicking of the Petronas logo's
Fixed hotlap start of short version.


I will leave this track for a while now, but feel free to p.m. me for suggestions or errors for future updates.

Right now I am trying to finish Crystal Palace 1967.

View attachment 1098727
Oooh! Crystal Palace was one of my all-time fav short tracks. There is an AC ver, but it is definitely sub-optimal.
 
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Hey guys, I kinda lost my files for IXA's Corvette C7 modding pack and only just now noticed that he took them down on his FB group. Would anyone else happen to have the files handy? I'm having poor luck on google.
 
Here's the first update of my Honda City Turbo II given to me by Dragster666/Unknownindydriver from Discord which has improved the following stuff:

fixed the data aka performance, weight and gear ratios; added shifting animations, lights, reverse lights and turn signals (even tho the front lights he mapped look weird to me in the picture below, either he/me ****ed up or its the model that has bad lights when I converted it somehow, please fix them ASAP)

View attachment 897153


Sorry for resurrecting your old post :)
So no skins have ever been made for this modern engineering miracle?
 
Sorry for resurrecting your old post :)
So no skins have ever been made for this modern engineering miracle?
So far there has been a skin pack for it long ago inspired from the Mugen tuned variant called 'Bulldog Racer' for its one-make 'John Player Special Trophy', which only change colors while the actual livery is the same for all skins, don't remember who made them all clearly. Frankly I actually need to improve it even further than it is now once I'll eventually upgrade my PC to properly play and mod AC to its fullest, especially abusing it with PBR materials and other CSP stuff while trying to optimize the best I can just like MNBA modding team does with all of their mods lately. I also plan on modeling that racing variant made by Mugen once I'll also learn modeling too and recreate all of the skins from each car they raced in that series.

 
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Hello everyone.
I'm back with a old DTM car :

Alfa Romeo 155 TI V6


This car need CSP.
This is a modification of the Kunos version.
I do not share the opponents yet, because they need to be worked a little more.
With this mod who have more detailled aero (more wings that need cpu) I advise not to put too many opponents to have enough fps.
I hope to have feedback and your opinion on the tires for example (temperature, wear, flex).
 
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Hi all,
I'm just having a slight issue with the Porsche 2017 cup car from Kunos.
I'm trying to run a server with the one make and it's crashing once I'm in the server. The track was Lago from GT sport to start with then Mugello and I have uninstall the car and validated files. Rebooted the PC and I have tried other Kunos cars without an issue.
Any ideas. Also I've noticed the extended Physics is always checked is there somewhere to unchecked for all cars.
 
You will find 5-6 same reposts of video that got ripped from official channel.

Your quote;

"I saw a video yesterday where the new layout was used, but as it seems it is not publicly available."

I replied telling you it will never ever be public.

e0INCfp.png



This was paid project only for clients.

we might not get this version but modders will make a layout for sure

anyone has the Mclaren Abu Dhabi Skin for Sim Dream? It got taken down from RD
 


Just got time to test this pack, in term of credits or authors acknowledgment there's a lot to be desired...
Plastic is okay'ish, interior is good, and the driving physics is excellent.
It says meant for SRP but I've found that their real potential is unveiled on more technical street tracks such as, PCH, Fonteny or even Nurburgring 67
One annoying matter is that we can not save seat position and fov settings, it just resets itself, the next race
 
Could somebody please check if this car still works ? It certainly has in the past but it's been a while since I last used it and now I get a race cancelled. I re-downloaded / fresh installed: same result.
I tried switching on/off extended physics, other tracks...no dice...
When watching the load progression text, it seems to 'hang' when loading audio 🤔
- errors text mentions:
"""""INIReader: content/cars/ap_new_stratos_gt/data/analog_instruments.ini > KEY_NOT_FOUND: [RPM_INDICATOR] OBJECT_NAME_MAX"""""

EDIT:
Adding that with CSP 0.1.75 the car works again.
I was on 0.1.76 p136 and there the car fails.
I sent the car to ilja because I don't understand why it crashes either
 
Please if anyone can let me know what might have caused this?
The doors won't close. I'm on CSP 0.1.75
 

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