Assetto Corsa PC Mods General DiscussionPC 

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The latest version is

BTCC Mod V2.1​

Those BTCC cars are great, but what is it with touring car packs having only one or two skins for the Alfa while the rest of the cars get half a dozen?
I appreciate that maybe not many Alfas drove IRL, but it would be nice to have a few more skin options for them.

EDIT: Fortunately it looks like there are a couple of skin packs on Race Dept this time.
 
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About Extra.fx
I was testing a lot of time to fiddle out the best settings for me. Someone said earlier the visuals improved is not that big compared to the performance loss. For me the visual improvemnet is huge. You just have to find out the right settings.
As far as i remember these are some of my key settings:

TAA is mandatory ON, but
extra sharpening must be set off EXTRA_SHARPEN_PASS=0
and under graphics adjustments /antialiasing/
turn on - FFXCAS_PASS=1 ; Use FidelityFX CAS by AMD for extra sharpness;

Back to extra.fx

SSLR - gives better (more real) local refelexions, which for me are not really noticable while driving, but it´s eating 10-12fps (15%) on my system (ryzen 2700x, rtx2070 super @3440x1440)

And offtopic - if using Real Mirrors, turn on RENDER_PER_FRAME=1 This also saves some fps, while not really noticable. Mirrors just refresh less often.
 
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Those BTCC cars are great, but what is it with touring car packs having only one or two skins for the Alfa while the rest of the cars get half a dozen?
I appreciate that maybe not many Alfas drove IRL, but it would be nice to have a few more skin options for them.

EDIT: Fortunately it looks like there are a couple of skin packs on Race Dept this time.
Alfa's were rare. So this is normal, that they only have 2 skins per season. But here you go, some skins for excellent BTCC pack from sadly late Shaun Clarke (not many alfa's here either):


And for Tommy's TCR 2019 pack (alfa's and other):


Also this person has been making tons of TCR skins for various packs. Don't like them very much, but i guess they are not too bad. maybe you'll find something you like:
 
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Huge street car mod pack in this video.

Definetly worth a look (Streetcars are not mine in firstplace in AC but all those 80s, 90s japanese sportcars are touching my heart :dopey:)Would be cool if someone who downloaded the pack would upload it somewhere else (if thats legal? Its free so should be?). Because its not downloadable due to much downloads.
 
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I did not search for it, but i suggest - there was just a few Alfa´s running in paticular reallife series.

Alfa's were rare. So this is normal, that they only have 2 skins per season. But here you go, some skins for excellent BTCC pack from sadly late Shaun Clarke (not many alfa's here either):


And for Tommy's TCR 2019 pack (alfa's and other):

I think you'll find something in there for you.
Thank you both. I managed to scavenge another couple of skins from those downloads for the Alfa.
Yeah, they were rarely seen cars IRL. But you'd think, in a sim where people tend to run the same number of car makes in a single grid (ie four Alfas, four Audis, four Toyotas etc), that a few more skins would have been made, whether fictional or from different years.
 
That brings back some very nice memories from GT4 - thanks. I'd forgotten just how much fun this track is.
Hopefully you'll be adding the reverse route too?
One of the biggest challenges you might face is finding textures of sufficient resolution for the mountains, especially those close to the track.
The tarmac is perhaps a little too light compared to this GT4 video, and glare when driving into the sun maybe makes it turn too light a grey?


Keep up the good work, I'll be following development closely.

It is a very nice mod indeed, I asked the track modder if is going to add the other configurations of El Capitan, apparently is very much in the works of those ideas, as well including a proper "remake" too. This is just the standard 👀.

(P.S. Did my best translating from what he said in the comments from italian)
 
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I bet I saw something about a fix for an Audi, concerning extra keys for closing hood/doors?
Can't close a hood, because it is linked to an extra F key.

Searched for it but had no luck.
Anyone remembering the post? :boggled:

Btw the car is this one: Audi RS6-R ABT
 
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Abu Dhabi updated to use Hairpin turn 5 with AI for F12021 Custom Championship
This is a rough and ready version until a complete one is available with all the changes

Please Note:

Just to be clear this not another version it’s a renamed one for use with my F1 custom championship if you are not using the championship then stick with the acu_yasmarina version and drop the skins and SFX/Data/Extension folders into the track folder and rename track in ext_config.ini file from TRACK_FILE = 23_abudhabi_gp21.kn5 to TRACK_FILE = acu_yasmarina.kn5
View attachment 1099458

Thanks to Titi and @Breathe for the opportunity to test their work on the AI for this track which will allow the turn 5 hairpin (also works with EuroRacers V2 version).
I am informed that work is also ongoing to change turn 9 into a banked bend as we speak - (thank the racesim gods for the AC modding community eh? - No sign yet on EA version)
I have also left the original Chicane version in the GDrive as well (23_abudhabi_gp21-CHICANE) - If you prefer this then just download it and overwrite the Hairpin version.

F1 2021 tracks Gdrive:
Thank you @Cozy61, very appreciated!
 
City Car Driving, a proper City and suburbians SIM with traffic lights and many more city, and outside city features.
It's almost free by now and have tons of mods.
This is not an advertising, it's just an info. Someone might not know and want to have it.


On another side, the BMW 1000 do some nice one whellies. :dopey:
1639526596573.png

1639526728039.png


What will be next? :odd:
 
Topanga Canyon - CSP config update
  • misc fixes
  • grass, rain
  • roadside cars lights + transparent windows
Nice!!!

Could you do the same for Lake Louise please?
 
City Car Driving, a proper City and suburbians SIM with traffic lights and many more city, and outside city features.
It's almost free by now and have tons of mods.
This is not an advertising, it's just an info. Someone might not know and want to have it.
I do already know this game long ago when I discovered mods for it, there's quite a lot of modded cars for it which I would love to convert to AC eventually, like Buja Gili did with a Mercedes-Benz long ago with a program called 3D Object Converter, the only way to properly convert car models used in that game in any other format you like, the free version is limited while the full costs €45 for a single license, I look forward to buy it one day so that even I can convert cars such as mundane ones from that game lol
 
Help Request: For new showroom. Is it possible to skin / replace a showroom texture without recompiling the kn5?

I would ultimately like to have the texture to somehow read and reflect the car name in the showroom texture. For now, I will be happy to use .dds texture for each car name if I can somehow just externally skin the texture.
 
That brings back some very nice memories from GT4 - thanks. I'd forgotten just how much fun this track is.
Hopefully you'll be adding the reverse route too?
One of the biggest challenges you might face is finding textures of sufficient resolution for the mountains, especially those close to the track.
The tarmac is perhaps a little too light compared to this GT4 video, and glare when driving into the sun maybe makes it turn too light a grey?


Keep up the good work, I'll be following development closely.


It is a very nice mod indeed, I asked the track modder if is going to add the other configurations of El Capitan, apparently is very much in the works of those ideas, as well including a proper "remake" too. This is just the standard 👀.

(P.S. Did my best translating from what he said in the comments from italian)
He is a member here and he has posted it here.

 
He is a member here and he has posted it here.

Anyone else get a track not found error when loading?
1639557383208.png

I've uninstalled and reinstall and get the same error.
 
F1 Fictional Skin for Osterreichring 1977 + DRS by JV82 FINAL

Skin is fully compatible only for Osterreichring 1977 (layout with chicane).

Track Link inside the archive.

Hope you like it!

LINK: https://www.mediafire.com/file/mhiv...+for+Osterreichring1977+++DRS+by+JV82.7z/file


Hi,

of course, that is your own personal decision but why are you putting so much effort in generating a fictious and IMO not necessary track skin to a historic track instead of creating an accurate or alternative F1 skin which suits better?! I never understand the hype of these 2021 billboards from F1. No hard feelings, just my 2 cents.
 
Hi, reinstalled AC recently, but now when I select the grip levels in the main CM page I only get Auto (set by weather), and not the other options like green, fast... Any way to fix this?
 
Magnificent Park v1.5
Screenshot_ks_audi_sport_quattro_rally_magnificent-park_10-10-123-20-28-55.jpg

Fictional circuit in France.
Converted from rFactor and rFactor2.

-CSP recommended
-3 layout
-32 pit/start
-AI, cam

NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.

Credits & Thanks;

rFactor Original Track by HarySeb
-Thank you for giving me permission.
rFactor2 Converted by Nibiru

AC Converted by @shi (shin956)
AI by Viola_seven
Alternative skins and Michelin Bridge texture by @Masscot
textures and config updates by @Mike08
Animated flagmen by Alessandro Micali (ASR Formula) (Original by doublezero)
Crowds texture by @Kniker97
.lua and font base by @gunnar333
Test and Feedback by @RMi_wood , @Masscot , @ApexVGear , @mrtomcat66 , KevinK2 , TITI , @Fanapryde

rFactor2 version (steam workshop);

This track consists of an rFactor1 version and an rFactor2 version.
The base International/National layout was converted from the rFactor1 version.
Converted and combined parts of the Enduro layout from the rFactor2 version.
The reason I didn't convert everything from the rFactor2 version is because the wall billboards on the walls were omitted.

Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

v1.1 changelog;
-Fixed shaders for windows and fence. Thanks to report by @Masscot .
-Fixed pit surfaces. Thanks to report by @ApexVGear .
-Added ai_hints.ini. Thanks to report by @mrtomcat66 .
-Fixed semaphore.ini.
-I deleted the old Balloon and replaced it with a new one.
-Fixed the mapping of the Michelin Bridge . Also changed the texture to the one created by @Masscot . Thanks.
-Changed the preview of the enduro and international layout.
-Fixed the mapping of some billboards.
-Fixed cone normals.
-I also added groove to the enduro layout section. Thanks for the suggestion by @KevinK2 and @Masscot .

v1.2 changelog;
-Fixed the mapping of some billboards. Thanks to report by @Masscot .
-I replaced the back of the billboard with a different texture.
-Corrected the mapping of Treewall.

v1.3 changelog;
-A number of minor fixes were made. Fixes to normals, mappings, floating objects, etc.
-Groove/skidmark was re-created.
-Added spectators by camera_facting.ini. The crowd textures were from Kniker97. (Thanks)
-Added 3D terrain.
-Added working scoreboard. (.lua and font base by gunnar333)
-Added Animated flagmen by Alessandro Micali (ASR Formula) (Original by doublezero)
-Updated pit_lane.ai by TITI. (Thanks)
-Included textures and config updates by Mike08. (Thanks)
-Included skins by Mascot. (Thanks)

v1.4 changelog;
-New physical road surface by pugsang. (Thanks)
-Updated ext_config. (Thanks for the report by Mascot.)
-Added flying stuff by Mascot. (Thanks)
-Plugged holes in the grass.
-Removed Treewall and added trees.

v1.45 changelog;
-Fixed a problem with flickering trees.
-Updated flying stuff position by Mascot.
-Updated ext_config.ini.

v1.5 changelog;
Updated ext_config.ini. (video screen and fence)
Updated trees.
Updated VAO-patch.
Updated semaphore.ini.
Updated flags.
Smoothed edges of road surface.
Added sand edges.
Added textures created by Mascot to kn5. The original textures are included as skins.
Fixed tire wall mapping.
Other minor fixes.
 

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Hi,

of course, that is your own personal decision but why are you putting so much effort in generating a fictious and IMO not necessary track skin to a historic track instead of creating an accurate or alternative F1 skin which suits better?! I never understand the hype of these 2021 billboards from F1. No hard feelings, just my 2 cents.
Hi, thanks for your opinion.
Simply: I love to imagine modern F1 on these old circuits (some disused by F1, others disappeared, others modified) adding 2021 billboards and drs zone for a fictional championship. Nothing more. If I want to drive with old classic cars I deselect the track skin.
I'm not able to add new elements to tracks, only edit .dds and so...this will be my works.
I've started a championship with 50 races 😱 and all tracks must have 2021 billboards! 😅 (Ah...next will be Donington!)
Mainly for personal pleasure but that I want to share with you.
 
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