yesDumb question alert, but can seasonal adjustment effects (ie Winter) easily be applied to a track that doesn't have them? I was looking at the rt_lime rock park and that has them but rt_mont tremblant doesn't, could the relevant data from the ext_config just be copied across or is there a ton of work swapping textures and other codey things way above my pay grade?
Just check my config in order to implement the seasons in your extension (thanks to Pyyer for the help in the newer version of seasonal adj)Dumb question alert, but can seasonal adjustment effects (ie Winter) easily be applied to a track that doesn't have them? I was looking at the rt_lime rock park and that has them but rt_mont tremblant doesn't, could the relevant data from the ext_config just be copied across or is there a ton of work swapping textures and other codey things way above my pay grade?
Feeling is nopt perfect but I m quite sure that Tommy are working on it. Do you have some tips to get a good DTM cars of that years?Terrible feel to it and the sounds, like all his DTM stuff are horrible.
Very cool car though to have in AC.
Just a shame pay mods need fiddling with to this extent.
or you can leave empty the MATERIALS=for seasons where it never snows, you can replace:
[MATERIAL_ADJUSTMENT_...]
ACTIVE=$NORTH_HEMISPHERE
DESCRIPTION=Winter Settings
MATERIALS=?
KEY_0=seasonWinter
VALUE_0=$AUTUMN_LATITUDE_FACTOR
OFF_VALUE_0=0
CONDITION=SEASON_WINTER_NORTH
[MATERIAL_ADJUSTMENT_...]
ACTIVE=$SOUTH_HEMISPHERE
DESCRIPTION=Winter Settings
MATERIALS=?
KEY_0=seasonWinter
VALUE_0=$AUTUMN_LATITUDE_FACTOR
OFF_VALUE_0=0
CONDITION=SEASON_WINTER_SOUTH
Just check my config in order to implement the seasons in your extension (thanks to Pyyer for the help in the newer version of seasonal adj)
;;;;;;;;;;;;;; SEASONS ;;;;;;;;;;;;;;;
[DEFAULTS]
NORTH_HEMISPHERE = 1
SOUTH_HEMISPHERE = 0
SUMMER_LATITUDE_FACTOR = 0.5
AUTUMN_LATITUDE_FACTOR = 0.5
WINTER_LATITUDE_FACTOR = 0.5
;-------------------------------------------------------------
[CONDITION_...]
NAME=SEASON_SUMMER_NORTH
INPUT=YEAR_PROGRESS
LUT=(|0=0|0.4=0|0.55=1.0|0.7=0|1=0|)
LAG=0
[CONDITION_...]
NAME=SEASON_AUTUMN_NORTH
INPUT=YEAR_PROGRESS
LUT=(|0=0|0.6=0|0.75=1.0|0.9=0|1=0|)
LAG=0
[CONDITION_...]
NAME=SEASON_WINTER_NORTH
INPUT=YEAR_PROGRESS
LUT=(|0=0.6|0.05=1|0.2=0.0|0.85=0|1=0.6|)
LAG=0
[CONDITION_...]
NAME=SEASON_SUMMER_SOUTH
INPUT=YEAR_PROGRESS
LUT=(|0=0.6|0.05=1|0.2=0.0|0.85=0|1=0.6|)
LAG=0
[CONDITION_...]
NAME=SEASON_AUTUMN_SOUTH
INPUT=YEAR_PROGRESS
LUT=(|0=0|0.15=0|0.3=1.0|0.45=0|1=0|)
LAG=0
[CONDITION_...]
NAME=SEASON_WINTER_SOUTH
INPUT=YEAR_PROGRESS
LUT=(|0=0|0.4=0|0.55=1.0|0.7=0|1=0|)
LAG=0
;-------------------------------------------------------------
[MATERIAL_ADJUSTMENT_...]
ACTIVE=$NORTH_HEMISPHERE
DESCRIPTION=Summer Settings
MATERIALS=?
KEY_0=seasonSummer
VALUE_0=$SUMMER_LATITUDE_FACTOR
OFF_VALUE_0=ORIGINAL
CONDITION=SEASON_SUMMER_NORTH
[MATERIAL_ADJUSTMENT_...]
ACTIVE=$NORTH_HEMISPHERE
DESCRIPTION=Autumn Settings
MATERIALS=?
KEY_0=seasonAutumn
VALUE_0=$AUTUMN_LATITUDE_FACTOR
OFF_VALUE_0=ORIGINAL
CONDITION=SEASON_AUTUMN_NORTH
[MATERIAL_ADJUSTMENT_...]
ACTIVE=$NORTH_HEMISPHERE
DESCRIPTION=Winter Settings
MATERIALS=?
KEY_0=seasonWinter
VALUE_0=$WINTER_LATITUDE_FACTOR
OFF_VALUE_0=0
CONDITION=SEASON_WINTER_NORTH
;-------------------------------------------------------------
[MATERIAL_ADJUSTMENT_...]
ACTIVE=$SOUTH_HEMISPHERE
DESCRIPTION=Summer Settings
MATERIALS=?
KEY_0=seasonSummer
VALUE_0=$SUMMER_LATITUDE_FACTOR
OFF_VALUE_0=ORIGINAL
CONDITION=SEASON_SUMMER_SOUTH
[MATERIAL_ADJUSTMENT_...]
ACTIVE=$SOUTH_HEMISPHERE
DESCRIPTION=Autumn Settings
MATERIALS=?
KEY_0=seasonAutumn
VALUE_0=$AUTUMN_LATITUDE_FACTOR
OFF_VALUE_0=ORIGINAL
CONDITION=SEASON_AUTUMN_SOUTH
[MATERIAL_ADJUSTMENT_...]
ACTIVE=$SOUTH_HEMISPHERE
DESCRIPTION=Winter Settings
MATERIALS=?
KEY_0=seasonWinter
VALUE_0=$WINTER_LATITUDE_FACTOR
OFF_VALUE_0=0
CONDITION=SEASON_WINTER_SOUTH
This is valuable.Radical SR8-RX v0.90fm
View attachment 1102141
features:
- dyno matched powerplant
- real spec drivetrain
- front canards visuals matched to wing value
- complete specs and tuning documentation from Radical (./dev-info folder)
- super fun for hotlapping
credits:
- model found on Assettoland by ??
- conversion & physics by @RMi_wood
- visual canards, body tweaks and some skins by @Koldo83
missing/bugs:
- bad damage mapping
- VR driver position/anims?
- no LODS
:: DOWNLOAD ::
note: this is a fun car with a physics base to be used for a future Radical mod using never released models.
Please inquire via PM if you are interested in minor conversion/3d work to put the entire range of Radicals (SR8LM, SR9, PR5/6 and SR4) to AC
use "object inspector" within AC or 3dSimed.
Certainly I cannot agree on wildcard (?) material entries for seasons and probably hurts performance as well. You could apply in a much more fine grained manner and achieve interesting results.
Same as BOUNCED_LIGHT=? materials in a way (it gets too tedious to perf/spec this out for complex tracks)
? is a place to start however![]()
I use my config as you see above, then i remove the ? from Summer and Autumn in order to put there ONLY the materials used by the trees. I use only the ? for winter because snow will affect every material (or almost all).I tend to customize seasonal adjustments on tracks because I find most are done incorrectly, especially for the fall. Seems most people simply turn everything fall colors when in reality grass, bushes and pine trees should not turn orange\yellow. One thing i've never been able to understand though is how you can get the proper material names. I noticed on some newer config files, people use the ? flag that I assume means it covers all materials. Would anyone know where the actual material names are if you wanted to be more selective? Are they referenced in the .kn5 files?
I doubt it very much.P.S. With greater probability I am even older than you.![]()
Hello thanks for this mod ! How to made "AO skins" ? Thanks in advance !ATCC Grp A Nissan Skyline R31 v1.6
RJE / ACTK
Fix collider.kn5
Fix colliders.ini
Fix tyres.ini
Fix F6 cameras
Add Wipers
Add news LOD
Add AO skins
Light rear reworked
http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=25&t=1393
![]()
Apologies if I'm misunderstanding you Paulo (and you may already know this), but that "rwd" tag is just a tag, it doesn't mean anything apart from a mistake in the tagging. These tags can literally say anything. The car is definitely FWD, as can be seen from the data/drivetrain.ini.I will not feed any dumb discussion about it.
Instead of driving a car alone on track, do it in a racing environment. It is not the same thing!
Really?
View attachment 1102173
P.S.: I believe most of people knows what is the feel and behavior of a RWD, FWD and AWD.
But thank you @samdale12 for remembering the most forgoten minds. I understood your point.
Just because I am a fan of something/person, doesn't mean that, that something/person, don't fail, ever.
I like this car very much. I'm planning to do a proper race with the 1991 field, driving it.
But I repeat myself. The handling is not right.
You are right.Apologies if I'm misunderstanding you Paulo (and you may already know this), but that "rwd" tag is just a tag, it doesn't mean anything apart from a mistake in the tagging. These tags can literally say anything. The car is definitely FWD, as can be seen from the data/drivetrain.ini.
Discussing a car's handling isn't 'dumb' (discussion is why a lot of us are here, after all), we all have different experiences, preferences, hardware and expectations. What's good for one person might not suit another, and all of our opinions are, of course, subjective.
I've driven lots of spec races with this car on a lot of different tracks and have enjoyed them all. I find the car very involving and like that it is quite hard to tame, but other people may not agree.
![]()
No need for 3DsimEd to do that, just create a track skin in CM and you can override (replace) any textures used with whatever you want. Giant cats, even.I'm definitely going to have to purchase this 3dSimED program. At the very least it will allow me to get copies of the track textures so I can make some track skins. I've always had a few issues on some tracks (mostly stock tracks) with certain textures, especially the groove and tyre skid lines. For some reason they always render with a blue\purple tint on my machine. This will allow me to make them more black\grey.
I even used this extension but the problem persists, I think the course was totally reworked and maybe the changes to the sidelines are from the previous versionIt's rare, but even at tropics can snow in winter. You can edit yourself by open the ext_config and remove the strings after ;;;;;; SEASONS ;;;;;
GrassFX is ok, everything works fine, sidelines are already up-to-date if Elias includeed the one made by @macko68, if not, download and overwrite with the files inside this link https://sharemods.com/o8nmi6ssa63k/Elias_Viejo_Tocancipa_UPDATES_by_CrisT86.rar.html
There always seems to be an orchestrated problem when people dare to say a pixelated car has bad handling.Have not driven it yet, so no comment on how realistic it feels for me. But in reality it was a horible car. Like you said, barely could keep up, I would even say it couldn't. It was just a bad car altogether, not only handling, but also it broke down almost more often than finish a race. So maybe it is realistic, if it really drives badly. Just kidding before someone attacks me, as said did not drive it yet.
![]()
No need for 3DsimEd to do that, just create a track skin in CM and you can override (replace) any textures used with whatever you want. Giant cats, even.
(it's been done before...)
v1.61ATCC Grp A Rover SD1 V8 v1.61
RJE / ACTK
Fix collider.kn5
Fix colliders.ini
Fix tyres.ini
Fix F6 cameras
Add Wipers
Add news LOD
Add AO skins
Light front and rear reworked
http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=25&t=1392
![]()
is there any chance of getting a reup on the config? tiaFluffy grass config (maybe not accurate but I like 'em like that) and some texture adjustments for Barbagallo:
https://www.mediafire.com/file/s61dge3c6ed2b81/barbagallo.rar/file
View attachment 969364
Original track: https://www.racedepartment.com/downloads/barbagallo-raceway.4407/
like @Masscot said... in CM you can create a skin.I know that, but I don't know how to get the original textures to edit other than using the 3dSimED program. It puts all the textures in a temp folder so it's easy to edit the ones I want to edit. If there is another way to extract the textures from a .kn5 file, i'm all ears cause i'm kind of new to this stuff.
please check yor messages, thanksDon't know what you have. If you have the latest version from Elias, it should work because it works on my side and not only.
Try to redownload from scratch (he should have implemented the updated files with my config) or redown and use the update above which works fine.
If not let me know, in case i will pack the full working track and send it to you