- 1,023
- Italy
it stayed on permanently to use the flash, not realistic for meI was still working on this car. Well, I guess I dont need to continue this anymore. Anyways, you've missed fixing the final.rto
And flashing lights with closed main lights? There was a reason I've used the fog lights.Code:0//25|6.15 1//25|6.05 2//25|5.95 3//25|5.85 4//25|5.75 5//25|5.65 6//25|5.55 7//25|5.45 8//25|5.35 9//25|5.25 10//25|5.15 11//25|5.10 12//25|5.05 13//25|5.00 14//25|4.95 15//25|4.90
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Thanks for the updates but that modern number plate, the squashed aspect ratio and the use of the yellow rear plate on the front were all making my eyes itch.McLaren M6B GT Special v1.2
ATS / ACTK
Fix collider.kn5
Fix colliders.ini
Fix tyres.ini
Fix F6 cameras
Add Wipers
Add LOD
http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=25&t=1397
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Thanks guys. Another SA track in the bag!New TRACK by CrisT86 & Pugsang
Phakisa Freeway (Welkom, South Africa)
Original made by Tantra for GTR2 in 2007. Basic conversion to AC by Mechanic72.
v1.0 by CrisT86 & Pugsang
- 3D rework of the original meshes by Pugsang
- New 3d stuff around the track (Helicopters, ambulance etc)
- New textures for most of the materials
- TV screens
- New tree wall around the track and new trees
- Fixed UV mappings and UV remapped many areas around the track.
- Lights all around the track
- Soft collision deformable tyre walls
- New EXT_CONFIG featuring GrassFX, LightFX, RainFX, Seasons by @CrisT86
- New VAO
- New TV Cams
- New quadremeshed road mesh
- All 3 layouts of the track are fully working (road, short, oval)
- AI, sidelines, ai hints pit crew and a set of cameras by @KevinK2 for all 3 layouts
- Many thanks to @Zwiss and @RMi_wood for advises and support during the 3d rework phase
View attachment 1103099View attachment 1103100View attachment 1103101View attachment 1103102
Download CrisT86 Pugsang Phakisa Freeway CrisT86 Pugsang for rar
Download File CrisT86 Pugsang Phakisa Freeway CrisT86 Pugsang for rarsharemods.com
Well, actually there was an extra button for those lights.it stayed on permanently to use the flash, not realistic for me
[LIGHT_7]
NAME=Object005
COLOR=0,0,0
OFF_COLOR=40,40,40
FLASH=1
This is probably the closest you'll get.PPFilter Central Discord Link?
What do you mean by 'tracks'? If you include point to point, Rally offroad, Rallycross and drift circuits I would imagine much higher.thanks for the reply but what is this exactly?
hi Breathe.
Going by your reply, are you saying in your opinion there's just under 2500 tracks for AC altogether? Is that your best guess?
Well, actually there was an extra button for those lights.
But using closed pop-up headlights to flash is more realistic? I had to compromise here and tbh, I thought about switching the colors on/off ...
... but I didnt like it that much. Switching and adding an extra light with CSP didnt work either, or I wasnt able to do it, so I bounded it to the headlights. Was the least complicated.Code:[LIGHT_7] NAME=Object005 COLOR=0,0,0 OFF_COLOR=40,40,40 FLASH=1
This final.rto is just smtg for the setup screen. Noticed this last week while we had a race at Long Beach with those cars. A pal of mine asked which gear ratio I'm using and I told him, 15 of 25. Well, the problem was, every setting was named 15/25.![]()
Unpack Data -> Lights.iniHi dear, where I should insert that string? thx a lot
Doesnt exist anymore, was closed a couple of months ago.PPFilter Central Discord Link?
You say that they can't do anything, but remember that SimDream were responsible for closing down the old F1 Classics forum.You dropped Uncle M in it then?
Not that they can do anything, but still.
To be clear though, RTM simdream, those big bad monsters of modding, they really aren't doing much different from everyone else.
They get a lot of stick whilst others happily pilage the foolish on patreon.
Yes, Bad-Dreams ones ahahahahDoes anyone know if any 1989 or 1990 F1 season mods exist for AC?
Big thx mate! :-)Unpack Data -> Lights.ini
But in the new version (v1.41) it has to be named [LIGHT_6]
But as I wrote, I didnt like it bc the fog lights are on until the pop-up lights come on, which turns them off.
Doesnt exist anymore, was closed a couple of months ago.
Same here. Only if invited 🤔
I'm working on them at the minute. two packs, gt1 from 1990-2000 and 2000-2010.Dont do it to me....🤣
Would love it if you could share the love tho.... ❤️😇
No idea what insanity you are talking about ^^ I ve converted the exterior ( only exterior ) from the supra gr from GTS , and the car had no subdiv at alll , show me one model-meshe from GTS with 2 million poly then , i d like to see it ? ^^That's just how GTS models work, in GTS they even go up to a 2x subdiv with dynamic tassellation, for AC mods you have to go at least 1x on the Tassellation meshes, it is how it is. You can optimise more for sure but it really depends on the model's shape
Can't tell you how much I appreciate this, love this car but always hated those platesThanks for the updates but that modern number plate, the squashed aspect ratio and the use of the yellow rear plate on the front were all making my eyes itch.
Here's a quick era-correct black/silver plate (and flat NM - redo a new one if you want but it's not really necessary) in the correct aspect ratio. Just drop the DDS and NM into each skin folder. It'll appear correctly in the LODs too.
You're supposed to subdiv every "_T" named mesh, the meshes that use dynamic tassellation in game. As I said it depends on the model itself, showing me one won't change the fact that it's how you're supposed to convert GTS model.No idea what insanity you are talking about ^^ I ve converted the exterior ( only exterior ) from the supra gr from GTS , and the car had no subdiv at alll , show me one model-meshe from GTS with 2 million poly then , i d like to see it ? ^^
Have a look on the supra gt4 exteior mesh the car is about 200 k poly total ...
View attachment 1103248
There is no game actually using 2 million poly models , even the last Forza horizon 5 is about 400 -450 k tris ...
there is not need for subdividing a model normally , you can get high quality on area you need , this turbosmooth **** will add 50000 polys on a flat plane which is not needed ...
if you can't replace them something is wrong with the new tyres...might be radius, width...Hello everyones
I need your help on this case :
I'm not able to change the tires with the app in CM.
It says me I have to press shift and drag and drop the the new tires, but I shows me a "sign of prohibited direction" on screen and the drag and drop dosen't work. A shame as I wanted to correct a nice 992 gt3 model that is way too grippy
Thanks in advance
Did you get the 037? Since that raced in GT1, JGTC 1994I'm working on them at the minute. two packs, gt1 from 1990-2000 and 2000-2010.
the 2000-2010 pack is nearly done, just doing some final balancing and skins. Removed the Morgan as its really a GT3 car, which I will release separately soon.
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if anyone wants to help with the skins I can send the models over. Skins needed are for the Lexus LFA, Ferrari F150, Ultima GTR and the Gumpert Apollo.
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the 1990-2000 pack is 24 cars, i did a lot of work on this already but ive learnt quite a bit since then so it will need going over once more.
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i was also working on a few of the other cars including the Quaife Ford Escort.
On further research it seems to be one of the few 4wd Gt1 cars and its crazy to think an Escort ran in GT1 spec. It would be nice to have it in the game. Its been based on the rally model which was the closest match however the model isnt great quality. If anyone wants to help it'd be much appreciated.
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Apparently, yes.@GzeroD closed the Legion blog for invites only?
Thanks mate!TRACK UPDATE by CrisT86
CarTOON Albion v1.0
It completely misses the CSP features, so i create it from scratch and fixed the various materials in order to fit the new standards.
Thank you for the track and thank you for being cool about Cris adding the extra CSP features.Thanks mate!
I don't have CSP, Sol, dynamic lights, etc... can't test in game, but I see the screenshots - greetings! :-)
If you can, you should switch to CM and CSP at least (both free, even with a small donation you can have the full version of CM)Thanks mate!
I don't have CSP, Sol, dynamic lights, etc... can't test in game, but I see the screenshots - greetings! :-)