Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Paiky
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BMW M1 Procar 1980 v1.41
SMS / Masscot / Pfalzdriver / ACTK
I was still working on this car. Well, I guess I dont need to continue this anymore. Anyways, you've missed fixing the final.rto

Code:
0//25|6.15
1//25|6.05
2//25|5.95
3//25|5.85
4//25|5.75
5//25|5.65
6//25|5.55
7//25|5.45
8//25|5.35
9//25|5.25
10//25|5.15
11//25|5.10
12//25|5.05
13//25|5.00
14//25|4.95
15//25|4.90
And flashing lights with closed main lights? There was a reason I've used the fog lights. ;)
 
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I was still working on this car. Well, I guess I dont need to continue this anymore. Anyways, you've missed fixing the final.rto

Code:
0//25|6.15
1//25|6.05
2//25|5.95
3//25|5.85
4//25|5.75
5//25|5.65
6//25|5.55
7//25|5.45
8//25|5.35
9//25|5.25
10//25|5.15
11//25|5.10
12//25|5.05
13//25|5.00
14//25|4.95
15//25|4.90
And flashing lights with closed main lights? There was a reason I've used the fog lights. ;)
it stayed on permanently to use the flash, not realistic for me
for the final.rto I will look at it but not right away because I have a private race with my team with this car soon, I will update after
 
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McLaren M6B GT Special v1.2
ATS / ACTK
Fix collider.kn5
Fix colliders.ini
Fix tyres.ini
Fix F6 cameras
Add Wipers
Add LOD
http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=25&t=1397

mclaren_m6b_gt_s.jpg
Thanks for the updates but that modern number plate, the squashed aspect ratio and the use of the yellow rear plate on the front were all making my eyes itch.
Here's a quick era-correct black/silver plate (and flat NM - redo a new one if you want but it's not really necessary) in the correct aspect ratio. Just drop the DDS and NM into each skin folder. It'll appear correctly in the LODs too.



__custom_showroom_1641201303.png


__custom_showroom_1641200576.png
__custom_showroom_1641200520.png
__custom_showroom_1641200564.png
__custom_showroom_1641200539.png
 
New TRACK by CrisT86 & Pugsang

Phakisa Freeway (Welkom, South Africa)

Original made by Tantra for GTR2 in 2007. Basic conversion to AC by Mechanic72.

v1.0 by CrisT86 & Pugsang

  • 3D rework of the original meshes by Pugsang
  • New 3d stuff around the track (Helicopters, ambulance etc)
  • New textures for most of the materials
  • TV screens
  • New tree wall around the track and new trees
  • Fixed UV mappings and UV remapped many areas around the track.
  • Lights all around the track
  • Soft collision deformable tyre walls
  • New EXT_CONFIG featuring GrassFX, LightFX, RainFX, Seasons by @CrisT86
  • New VAO
  • New TV Cams
  • New quadremeshed road mesh
  • All 3 layouts of the track are fully working (road, short, oval)
  • AI, sidelines, ai hints pit crew and a set of cameras by @KevinK2 for all 3 layouts
  • Many thanks to @Zwiss and @RMi_wood for advises and support during the 3d rework phase

View attachment 1103099View attachment 1103100View attachment 1103101View attachment 1103102

Thanks guys. Another SA track in the bag!
 
it stayed on permanently to use the flash, not realistic for me
Well, actually there was an extra button for those lights.



But using closed pop-up headlights to flash is more realistic? I had to compromise here and tbh, I thought about switching the colors on/off ...
Code:
[LIGHT_7]
NAME=Object005
COLOR=0,0,0
OFF_COLOR=40,40,40
FLASH=1
... but I didnt like it that much. Switching and adding an extra light with CSP didnt work either, or I wasnt able to do it, so I bounded it to the headlights. Was the least complicated.

This final.rto is just smtg for the setup screen. Noticed this last week while we had a race at Long Beach with those cars. A pal of mine asked which gear ratio I'm using and I told him, 15 of 25. Well, the problem was, every setting was named 15/25. :scared:
 
thanks for the reply but what is this exactly?


hi Breathe.

Going by your reply, are you saying in your opinion there's just under 2500 tracks for AC altogether? Is that your best guess?
What do you mean by 'tracks'? If you include point to point, Rally offroad, Rallycross and drift circuits I would imagine much higher.
 
Well, actually there was an extra button for those lights.



But using closed pop-up headlights to flash is more realistic? I had to compromise here and tbh, I thought about switching the colors on/off ...
Code:
[LIGHT_7]
NAME=Object005
COLOR=0,0,0
OFF_COLOR=40,40,40
FLASH=1
... but I didnt like it that much. Switching and adding an extra light with CSP didnt work either, or I wasnt able to do it, so I bounded it to the headlights. Was the least complicated.

This final.rto is just smtg for the setup screen. Noticed this last week while we had a race at Long Beach with those cars. A pal of mine asked which gear ratio I'm using and I told him, 15 of 25. Well, the problem was, every setting was named 15/25. :scared:

Hi dear, where I should insert that string? thx a lot
 
umb
Hi dear, where I should insert that string? thx a lot
Unpack Data -> Lights.ini

But in the new version (v1.41) it has to be named [LIGHT_6]

But as I wrote, I didnt like it bc the fog lights are on until the pop-up lights come on, which turns them off.
PPFilter Central Discord Link?
Doesnt exist anymore, was closed a couple of months ago.
 
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You dropped Uncle M in it then?
Not that they can do anything, but still.
To be clear though, RTM simdream, those big bad monsters of modding, they really aren't doing much different from everyone else.
They get a lot of stick whilst others happily pilage the foolish on patreon.
You say that they can't do anything, but remember that SimDream were responsible for closing down the old F1 Classics forum.

I'd hate to see this forum disappear too.
 
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Does anyone know what happened to Terra21?
I remember that he had some issues with his YouTube channel a few years ago and then he completely vanished off the scene.
It's a shame as he was very active on the F1 Classics forum prior to this.
Is anyone still in touch with him or know if he is releasing mods under another name?
 
Dont do it to me....🤣

Would love it if you could share the love tho.... ❤️😇
I'm working on them at the minute. two packs, gt1 from 1990-2000 and 2000-2010.

the 2000-2010 pack is nearly done, just doing some final balancing and skins. Removed the Morgan as its really a GT3 car, which I will release separately soon.




if anyone wants to help with the skins I can send the models over. Skins needed are for the Lexus LFA, Ferrari F150, Ultima GTR and the Gumpert Apollo.
--------------------------------------------------------------------------------------------------------------------------------------

the 1990-2000 pack is 24 cars, i did a lot of work on this already but ive learnt quite a bit since then so it will need going over once more.



i was also working on a few of the other cars including the Quaife Ford Escort.

On further research it seems to be one of the few 4wd Gt1 cars and its crazy to think an Escort ran in GT1 spec. It would be nice to have it in the game. Its been based on the rally model which was the closest match however the model isnt great quality. If anyone wants to help it'd be much appreciated.

 
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That's just how GTS models work, in GTS they even go up to a 2x subdiv with dynamic tassellation, for AC mods you have to go at least 1x on the Tassellation meshes, it is how it is. You can optimise more for sure but it really depends on the model's shape
No idea what insanity you are talking about ^^ I ve converted the exterior ( only exterior ) from the supra gr from GTS , and the car had no subdiv at alll , show me one model-meshe from GTS with 2 million poly then , i d like to see it ? ^^
Have a look on the supra gt4 exteior mesh the car is about 200 k poly total ...

1641209778088.png


There is no game actually using 2 million poly models , even the last Forza horizon 5 is about 400 -450 k tris ...
there is not need for subdividing a model normally , you can get high quality on area you need , this turbosmooth **** will add 50000 polys on a flat plane which is not needed ...
 
Thanks for the updates but that modern number plate, the squashed aspect ratio and the use of the yellow rear plate on the front were all making my eyes itch.
Here's a quick era-correct black/silver plate (and flat NM - redo a new one if you want but it's not really necessary) in the correct aspect ratio. Just drop the DDS and NM into each skin folder. It'll appear correctly in the LODs too.
Can't tell you how much I appreciate this, love this car but always hated those plates :cheers:
 
No idea what insanity you are talking about ^^ I ve converted the exterior ( only exterior ) from the supra gr from GTS , and the car had no subdiv at alll , show me one model-meshe from GTS with 2 million poly then , i d like to see it ? ^^
Have a look on the supra gt4 exteior mesh the car is about 200 k poly total ...

View attachment 1103248

There is no game actually using 2 million poly models , even the last Forza horizon 5 is about 400 -450 k tris ...
there is not need for subdividing a model normally , you can get high quality on area you need , this turbosmooth **** will add 50000 polys on a flat plane which is not needed ...
You're supposed to subdiv every "_T" named mesh, the meshes that use dynamic tassellation in game. As I said it depends on the model itself, showing me one won't change the fact that it's how you're supposed to convert GTS model.

There is no game using 2 millions poly models... Do you know how dynamic tassellation work?

Forza is a great example lmao, they make interiors out of literal boxes with zero bevels, of course they won't ever reach high poly numbers.

I don't know where the insanity is, it's literally how you're supposed to work with them, if a GTS model has no "_T" meshes then you have nothing to smooth, if it has many of them and many rounded shapes, to get the same result you get in GTS you may even need to 2x subdiv or manually add loops where needed. Don't believe me if you don't want to, I don't care, just check GTS models in GTS and check what you get ripped from it
 
Hello everyones
I need your help on this case :
I'm not able to change the tires with the app in CM.
It says me I have to press shift and drag and drop the the new tires, but I shows me a "sign of prohibited direction" on screen and the drag and drop dosen't work. A shame as I wanted to correct a nice 992 gt3 model that is way too grippy
Thanks in advance
 
Hello everyones
I need your help on this case :
I'm not able to change the tires with the app in CM.
It says me I have to press shift and drag and drop the the new tires, but I shows me a "sign of prohibited direction" on screen and the drag and drop dosen't work. A shame as I wanted to correct a nice 992 gt3 model that is way too grippy
Thanks in advance
if you can't replace them something is wrong with the new tyres...might be radius, width...
 
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I'm working on them at the minute. two packs, gt1 from 1990-2000 and 2000-2010.

the 2000-2010 pack is nearly done, just doing some final balancing and skins. Removed the Morgan as its really a GT3 car, which I will release separately soon.




if anyone wants to help with the skins I can send the models over. Skins needed are for the Lexus LFA, Ferrari F150, Ultima GTR and the Gumpert Apollo.
--------------------------------------------------------------------------------------------------------------------------------------

the 1990-2000 pack is 24 cars, i did a lot of work on this already but ive learnt quite a bit since then so it will need going over once more.



i was also working on a few of the other cars including the Quaife Ford Escort.

On further research it seems to be one of the few 4wd Gt1 cars and its crazy to think an Escort ran in GT1 spec. It would be nice to have it in the game. Its been based on the rally model which was the closest match however the model isnt great quality. If anyone wants to help it'd be much appreciated.

Did you get the 037? Since that raced in GT1, JGTC 1994 ;) And you're welcome for finding the link for yah. It's also pretty nice to see some Fictional GT1s about and Unraced GT1s - Looking at you ferrari. Only GT1 Missing from what i've seen: F40 GTE and i believe it's the Mirage??? and not sure on any more.
 
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