- 379
- Germany
A couple of cars have it that way. I just drove the Mini by Pession, same "issue."Taller final gears are a left arrow click. This is the first time I have seen this.
A couple of cars have it that way. I just drove the Mini by Pession, same "issue."Taller final gears are a left arrow click. This is the first time I have seen this.
Found little visual bug for wheels:
View attachment 1228232
But overall it's a good one 86 Cup car. The car has gone through many iterations and releases over the past 2 years, now it has received a good visual with fixed physics by Riky_Sim.![]()
[SHADER_REPLACEMENT_...]
MATERIALS=EXT_Rim_Spokes
IS_TRANSPARENT = 1
Recreate Top Gear's wacky races is fine, but this is another level. I fear next step; ski jumping Mini and Reliant Robin rocket... 🤣... Turboleague WIP...
Car football is real life, t rex running around behind your car isn't. I'm all for weird stuff, but the t rex just leaves me cold.Recreate Top Gear's wacky races is fine, but this is another level. I fear next step; ski jumping Mini and Reliant Robin rocket... 🤣
Speaking of which I have a few bikes too, but can’t get them to lean, same with the ai bikes.Hope to see some good motorcycle animations instead of this ..
For me doesn´t work.. I have replaced materials with the ones I have problems and dont solve the problemView attachment 1228606
The following can be added to ext_config to solve this problem.
Code:[SHADER_REPLACEMENT_...] MATERIALS=EXT_Rim_Spokes IS_TRANSPARENT = 1
Hi everyone!! It´s me or do you have also this problem related to the wheels...I have tried CSP 1.73, CSP 1.76 and CSP 1.80 Preview 115 and this problem still there...have to be something related to Extra FX because disappears when I deactivate it.
Kunos cars also have this issue...and my glowing brake discs has gone aswell, any ideas? Thank you.
Well, I have found a temporary solution for this that works for me, in content manager select your specific car and go to your Showroom CM, select the "rim blur" of the car and click on Material at the right panel. Select "Change values" and at "Parameters" change "Depth mode" to "Off" and Save.For me doesn´t work.. I have replaced materials with the ones I have problems and dont solve the problem
I posted same bug days ago...something wrong with CSP shaders and also affects brake glows
Quick question, i have the Pure weather mod. Do i have to update Sol every time an update comes out?
Yeah, AC is a big sandbox these days where pretty much anything is possible, and this can create an awful lot of white noise depending on personal preferences. I don't even download most mods these days unless the car/track is of particular interest or from a known modder with a track record for quality, and even then it has to be bloody good to be retained. I'm trying to get my car and track mods down to a manageable number so that I'm actually racing cars I like on tracks I like rather than ploughing through substandard half-assery. Luckily, most new mods are still inperceptable variations on existing 911s, M4s, and GTRs which makes them incredibly easy to ignore. Anything 'novelty' like dinosaurs doesn't even get a second glance. Speaking of which, some modders could learn a lot from a certain dinosaur movie...Car football is real life, t rex running around behind your car isn't. I'm all for weird stuff, but the t rex just leaves me cold.
But each to their own, and that works both ways.
If people like the t rex have confidence in yourself and accept some will disagree, stop trying to get conformation for your choices.
Dude literally thinks that people should work on what he wants not what the maker wants.How dare someone express an opinion that is counter to yours on a public forum discussing modding.....
Like the time I found a perfectly good half-eaten sandwich in the trash. The things people throw away!One man’s trash, is another man’s treasure.
If you can run the base game okay, you should be good with most mods. What specs is the PC going to have?
Thats the GT7 hud on RD.Some sort of Gran Turismo HUD.
Well it is in the context of various opinions. A discussion isn't just everyone agreeing, that's an echo chamber which is how many want 'their' version of the internet / world, to be....Dude literally thinks that people should work on what he wants not what the maker wants.
That isn't discussing.
Oh, absolutely. I'm not saying that the non-motorsport novelty stuff shouldn't exist, I'm just saying that I personally have no interest in it. To be honest I'm not even interested in a lot of 'mainstream' motorsport disciplines that AC covers but, like the novelty stuff, it's pretty hard to avoid reading about it in an unfocused thread like this one. That's why specialist Discord channels can be a lot more useful.If something isn’t for you, just keep scrolling and don’t worry about it, I say.
One man’s trash, is another man’s treasure.
Yes, it's possible... But Le Mans already exists in 3 or 4 versions (60's, 90's, nowadays, etc...). In Race Department you can find it.Is it possible to convert the Le Mans rF2 track? It is the most current and accurate version of this track at this time...
Is it possible to convert the Le Mans rF2 track? It is the most current and accurate version of this track at this time...
Weird thing is for some reason I had car football in my head last night. Most likely because of the grass tracks I've been doing.Its fun to see such lively discussion!
I too dont download silly dinosaurs or wheelbarrow men in socks.
I have however creativly brought another style of play via the AC framework.
It has a defined gameplay style and novelty and provides for team based and solo play.
Its ok if nobody likes or wants Turboleaguein AC (I actually never played the game), because it is simply an excersize in what I could do with a silly rip of a mobile game far beyond just another track or911/C63/M3car.
It was fun getting it to work properly with the ball physics.
Thank you very much!Hi everyone,
I'm releasing Long Beach remastered
I have redone most of the shaders , added skidmarks, reflections and more,i have created the missing bridge and fencepoling, overhauled some off the trees and added the missing ones and some other minor changes.
I still don't know (and quiet frankly not really bothered)how to do lightning and rain etc. so if anyone is interested in doing it, i can upload the editor files.
I'm still running at an older CSP so depending on your setup and filter it might look awful and the original long beach wasn't really friendly to the system to begin with and i've only added more polygons, maps and textures to it, so it might struggle to get decent FPS (especially if you run in 4K)
I also dont know if it will work by simply dragging the file into content manager, probably better to just copypaste the folder into the tracks folder manually.
Big thanks to Terra21 and nrms for the original conversion and Reboot team and JohnR from which i borrowed some textures.
View attachment 1228740
View attachment 1228741
View attachment 1228739
https://www.mediafire.com/file/e4rwvcmanz51cb1/fln_long+beach.zip/file