Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Paiky
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1,732
United States
MI
If you wanted to put a little work into it, you can always look into the power/weight ratio and match them more closely.
Lower/raise weight in car.ini or adjust power by adjusting power.lut (or possibly turbo if the car has it.)
Of course there could be other considerations like aero or suspension values but the closer you get the power/weight ratio to each car, more even they will race.
If you also mean AI then there other values in ai.ini you can work with.
 
4,933
Belgium
Belgium
-----------ISSUE-----------?
Before starting a race I used to have a stable cockpit view.
For some reason that has changed (due to circomstances it has been quite a while since I last raced).
I now get to see a orbiting camera view while a white 3-2-1 countdown timer runs (with audible beeps) and only after the '1' I'm back in cockpit view.
I have no idea where it comes from, never seen it before, have searched all (I think) settings in CM, but can't find anything related.
It's pretty disturbing.
Anyone ?

I did read somewhere that a integrity check could help, but it's something I don't like to do and since the texture_trafficlights.png's (green/off/red) are still present in the texture folder... 🤔

timer.png
 
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142
Australia
Australia
-----------ISSUE-----------?
Before starting a race I used to have a stable cockpit view.
For some reason that has changed (due to circomstances it has been quite a while since I last raced).
I now get to see a orbiting camera view while a white 3-2-1 countdown timer runs (with audible beeps) and only after the '1' I'm back in cockpit view.
I have no idea where it comes from, never seen it before, have searched all (I think) settings in CM, but can't find anything related.
It's pretty disturbing.
Anyone ?

I did read somewhere that a integrity check could help, but it's something I don't like to do and since the texture_trafficlights.png's (green/off/red) are still present in the texture folder... 🤔

View attachment 1228573

Some sort of Gran Turismo HUD.
 
5
United States
United States
Has anyone noticed that gearing is backwards on the Radical SR3 XXR? Taller final gears are a left arrow click. This is the first time I have seen this.
 
638
Australia
Australia
View attachment 1228218
Tried out this one, once you get past the cold tires its quite drivable, still need to play with the setup a bit more to get it stable. The only I'd say especially at Daytona like above is it needs a higher top speed gearing set....
Couldn't agree more on your point of being a limited top-speed on the tri-oval layout (topped out @ 287 km/h with some Aero tweaks)... However, on the Road Course layout it feels spot-on, topping out @ 285 km/h (default setup)... Felt more fun driving it on the road course, as this mod is attuned for better cornering than straight out plain speed.

Porsche 911 GT3 R 2019 __daytona-lap-times.png


Happy racing!
 
343
Slovakia
Slovakia
Dobšiná Hillclimb (redux) - v1.0

View attachment 1222603 View attachment 1222604 View attachment 1222605
A fast hillclimb course set in the Slovenia countryside

features:
  • 2 pit/grid with AI (because hillclimb)
  • full CSP integration including RainFX
  • night lighting (scare yourself!)
  • a JumboTron:tm:
  • new folder name will not overwrite

credits:

:: DOWNLOAD ::
Please, correct Slovakia instead of Slovenia. :) And yes, a nicely made track. Thank you!
 
1,858
Finland
Helsinki
Screenshot_bmw_m3_e30_drift_rmi_turboleague_6-2-123-10-3-37.jpg
Screenshot_bmw_m3_e30_drift_rmi_turboleague_6-2-123-10-3-30.jpg
Screenshot_bmw_m3_e30_drift_rmi_turboleague_6-2-123-10-3-4.jpg

Turboleague WIP

- concept for AI:
create AI line that moves the cars around the track without causing player penalty. Player (START_0 and START_1 are facing the ball, the rest of the grid will have START in front of the goal) Should be no problem

- concept for multiplayer:
START_0 and START_1 are many meters from the ball to provide a first kick challenge, the rest of the grid will have START placed among the field with ODD/EVEN placements for building teams)

Create colliders 3m tall for vehicles, or use suitable, will greatly help gameplay as the ball deflects acording to shape of the colider (typical colliders hae a narrow sloping wedge shape)
 
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shi

254
Japan
Japan
Found little visual bug for wheels:

View attachment 1228232


But overall it's a good one 86 Cup car. The car has gone through many iterations and releases over the past 2 years, now it has received a good visual with fixed physics by Riky_Sim. :)
Screenshot_bm_toyota_gt86_cup_repcoraceway_6-1-123-17-33-48.jpg

The following can be added to ext_config to solve this problem.
Code:
[SHADER_REPLACEMENT_...]
MATERIALS=EXT_Rim_Spokes
IS_TRANSPARENT = 1
 
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2,011
Australia
Australia
Recreate Top Gear's wacky races is fine, but this is another level. I fear next step; ski jumping Mini and Reliant Robin rocket... 🤣
Car football is real life, t rex running around behind your car isn't. I'm all for weird stuff, but the t rex just leaves me cold.
But each to their own, and that works both ways.
If people like the t rex have confidence in yourself and accept some will disagree, stop trying to get conformation for your choices.
 
650
United Kingdom
London
Hope to see some good motorcycle animations instead of this ..
Speaking of which I have a few bikes too, but can’t get them to lean, same with the ai bikes.
I can’t get the T-Rex to animate either. Does anyone know of any specific setting I need to have activated? I’m on the very latest public CSP version, and looked through all the CSP settings, but couldn’t find anything relating to animations.
It’s driving me crazy. :crazy:
 
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66
Spain
Spain
shi
View attachment 1228606
The following can be added to ext_config to solve this problem.
Code:
[SHADER_REPLACEMENT_...]
MATERIALS=EXT_Rim_Spokes
IS_TRANSPARENT = 1
For me doesn´t work.. I have replaced materials with the ones I have problems and dont solve the problem :confused:
I posted same bug days ago...something wrong with CSP shaders and also affects brake glows

Hi everyone!! It´s me or do you have also this problem related to the wheels...I have tried CSP 1.73, CSP 1.76 and CSP 1.80 Preview 115 and this problem still there...have to be something related to Extra FX because disappears when I deactivate it.
Kunos cars also have this issue...and my glowing brake discs has gone aswell, any ideas? Thank you.
 
66
Spain
Spain
For me doesn´t work.. I have replaced materials with the ones I have problems and dont solve the problem :confused:
I posted same bug days ago...something wrong with CSP shaders and also affects brake glows
Well, I have found a temporary solution for this that works for me, in content manager select your specific car and go to your Showroom CM, select the "rim blur" of the car and click on Material at the right panel. Select "Change values" and at "Parameters" change "Depth mode" to "Off" and Save.

Hope this can help to all that have same bug. Good luck!!
 
5,795
Ukraine
Ukraine
Car football is real life, t rex running around behind your car isn't. I'm all for weird stuff, but the t rex just leaves me cold.
But each to their own, and that works both ways.
If people like the t rex have confidence in yourself and accept some will disagree, stop trying to get conformation for your choices.
Yeah, AC is a big sandbox these days where pretty much anything is possible, and this can create an awful lot of white noise depending on personal preferences. I don't even download most mods these days unless the car/track is of particular interest or from a known modder with a track record for quality, and even then it has to be bloody good to be retained. I'm trying to get my car and track mods down to a manageable number so that I'm actually racing cars I like on tracks I like rather than ploughing through substandard half-assery. Luckily, most new mods are still inperceptable variations on existing 911s, M4s, and GTRs which makes them incredibly easy to ignore. Anything 'novelty' like dinosaurs doesn't even get a second glance. Speaking of which, some modders could learn a lot from a certain dinosaur movie...

75e83ff89169d629457a1b3cc9d2d579.jpg
 
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65
Somalia
Somalia
One man’s trash, is another man’s treasure.
Like the time I found a perfectly good half-eaten sandwich in the trash. The things people throw away!

So Tommy78 released the final 1989 DTM car on his website recently, the Mercedes-Benz 190E. It comes in two flavors: 2.3-16v and 2.5-16v Evo1.

What does everybody think of them? I think they're a lot of fun although perhaps not the most well-balanced (the Supra and Kadett seem to be the fastest, despite being terrible racecars IRL). I find them very satisfying to drive at the limit.

Here's a picture of a skin I made for the Supra:
Screenshot_t78_supra_dtm_00_palmadera_5-1-123-16-56-27.jpg


The car in the background is the R32 JTCC mod, released by someone here I believe. The track is Doublezero's 'Palmadera', which is freaking awesome.

Edit: Here are the links to the stuff here

R32 JTCC: https://www.patreon.com/gregsediting/
Autodromo de Palmadera: https://www.racedepartment.com/downloads/autodromo-de-palmadera.58014/
Supra DTM skin: https://www.racedepartment.com/downloads/t78-supra-dtm-fictional-winfield-hks-racing.57134/
 
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127
United States
United States
Some sort of Gran Turismo HUD.
Thats the GT7 hud on RD.
If you look for the settings on the in-race app tab i think you can disable it.
 
2,011
Australia
Australia
Dude literally thinks that people should work on what he wants not what the maker wants.

That isn't discussing.
Well it is in the context of various opinions. A discussion isn't just everyone agreeing, that's an echo chamber which is how many want 'their' version of the internet / world, to be....

My take will always be that for years Forza has been slagged off by the 'sim' community, and AC with modding has morphed into a worse example of Forza with hot wheels tracks and t rex's and god knows what.
I don't download that guff but i will have an opinion on it.
Having said that i do see why modders do it, because its fun seeing what you can get in a game. I'm not blaming the modders. Just don't encourage them! :lol:
Joking, you can do what you want.
 
5,795
Ukraine
Ukraine
If something isn’t for you, just keep scrolling and don’t worry about it, I say.

One man’s trash, is another man’s treasure.
Oh, absolutely. I'm not saying that the non-motorsport novelty stuff shouldn't exist, I'm just saying that I personally have no interest in it. To be honest I'm not even interested in a lot of 'mainstream' motorsport disciplines that AC covers but, like the novelty stuff, it's pretty hard to avoid reading about it in an unfocused thread like this one. That's why specialist Discord channels can be a lot more useful.
 
107
Brazil
Brazil
AGR
Is it possible to convert the Le Mans rF2 track? It is the most current and accurate version of this track at this time...
Yes, it's possible... But Le Mans already exists in 3 or 4 versions (60's, 90's, nowadays, etc...). In Race Department you can find it.
I'm not sure about accuracy, but it's pretty good and very well made.

You can convert tracks for rFactor 1 and 2, GTL, etc...

Our friend Shin956 makes the conversion, check it out: https://www.patreon.com/shin956
 
1,858
Finland
Helsinki
Its fun to see such lively discussion!

I too dont download silly dinosaurs or wheelbarrow men in socks.

I have however creativly brought another style of play via the AC framework.
It hasdefined gameplay style, novelty and provides for team based and solo play.

Its ok if nobody likes or wants Turboleague in AC (I actually never played the game), because it is simply an excercise in what I could do with a silly rip of a mobile game far beyond just another track or 911/C63/M3 car.

It was fun getting it to work properly with the ball physics.
 
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