Assetto Corsa PC Mods General DiscussionPC 

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View attachment 1304054

Eccolo Pietro. Ovviamente faccio sempre un'installazione manuale e pulita (per auto, piste e varie). Non sono nuovo nel gioco. Ho provato inizialmente con CSP manualmente e Pure con gli script .bat di disinstallazione/installazione puri, quindi con un'installazione manuale completa per ogni file e, ultimo ma non meno importante, con l'attivatore mod in CM (dopo aver rimosso le versioni precedenti).
Come ho detto, per me non ha nulla a che fare con Pure... immagino che si tratti di qualche nuova impostazione in CM attivata per impostazione predefinita con l'ultima versione di anteprima di CSP.
Ad ogni modo, grazie mille per il vostro aiuto e interesse @Fall Guy e @Peter Boese, lo apprezzo davvero.
custom shaders patch settings, graphics adjustments, disable: FORCE FXAA ROUTE
 
I know how to edit the diameter, rim diameter and width, but which value affects the track?
Sorry didn't look close enough. The picture was small.
You'll have to go to supensions.ini and fix the track:
1700165218121.png

Then you'll have to go down to the bottom of the same file and fix the graphics offset:
1700165261525.png


Edit: Whoops, hold on a second, because the graphics offset moves the tires outline too. It's been a while. Let me look and remember.
 
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Sorry didn't look close enough. The picture was small.
You'll have to go to supensions.ini and fix the track:
View attachment 1304070
Then you'll have to go down to the bottom of the same file and fix the graphics offset:
View attachment 1304071

Edit: Whoops, hold on a second, because the graphics offset moves the tires outline too. It's been a while. Let me look and remember.
thanks for taking your time to look on this!!
 
hi. how to fix this? I want to move the green lines, not the actual tyre in the car. Thanks

thanks for taking your time to look on this!!
OK, so the answer is that the tires aren't centered in the model dummies.
Here's centered:
1700170274210.png


And here's another car not done right or something similar to your car:
1700170314140.png
 
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Hey everyone, there is a Gilles75 track floating around Circuit de Chimay - and it's been castrated with chicanes. How difficult would it be to add a layout without chicanes - basically remove the tire barriers and create a new AI line that bypasses the chicanes? I have zero experience doing tracks, and have never used Blender. I made an attempt using the kn5 editor but failed miserably lol
 
Improved RainFX for Circuit Jops Siffert (actk_jops_siffert) -- just replace the existing couple of [RAIN_FX] lines in the track's ext_config.ini with these.

Incidentally, IMHO, this track really deserves a refresh/update to bring it up to today's standards -- it's a great layout. Suggestion: Try a field of @Masscot et al's brilliant Golf Littlebirds here. It's an absolute blast. The AI are far from perfect, especially at Turn 5, but they're good enough for a very entertaining race. (You'll probably need to add some ballast and/or restrictor, as the AI are relatively slow.)

Which reminds me: @Masscot, did you ever offer up v1.81 of the Littlebird? I never did see a link materialize here... :confused:

FYI:
Track link (from @Breathe's list): https://modsfire.com/vrDcBsA5PPkdGSp
Littlebird (v1.80): https://sharemods.com/bkmwpgro26co/golf_mk1_littlebird_v1.8.7z.html
 

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custom shaders patch settings, graphics adjustments, disable: FORCE FXAA ROUTE
But this will deactivate many other things, if you then not set FXAA in the video settings. FXAA is an injection point for the most things CSP adds. So if you still have set "FXAA" in the video settings, this will not change anything!

View attachment 1304054

Here it is Peter. Of course, I always do a manually and a clean installation (for cars, tracks and miscellaneous) I'm not new in the game. I've tried with CSP manually and Pure with the pure unistall/install .bat scripts at first, then a full manual installation for each file and last but not least mod enabler in CM (after having removed the previous versions).
As I said, it's not something to do with Pure for me... I guess it's some new setting in CM activated by default with the latest preview version of CSP.
Anyway, thanks so much for your help and interest @Fall Guy and @Peter Boese, I really appreciate it.
If you open CSP render stats, you will probably see, what causes it.
 
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Link updated.

You'll probably have noticed that @Rainmaker87 mediafire links are unavailable for technical reasons and for an undetermined period.

With his agreement, they will be hosted on my sharemods.

Updates will be made as soon as possible.
Thanks, very kind of you.
I though only the WIPs were unavailable, instead of every link.
 
Improved RainFX for Circuit Jops Siffert (actk_jops_siffert)... IMHO, this track really deserves a refresh/update to bring it up to today's standards -- it's a great layout...
Yeah, it's great!, thanks for making it known and for the improvement... The truth is that it is one of those circuits that at first seem easy, but in reality require several laps to be able to go fast without going off, with those fast curves and changes in gradient. Very entertaining, yes...

Only one question: does anyone else have this little glitch?

Screenshot_msc_radical_sr8rx_actk_jops_siffert_17-10-123-11-51-20.jpg


The texture highlighted in red has the typical mirror behavior bug and I have tried to figure out something with "Objects Inspector" but I have no idea how to solve... 😅

Thanks in advance!
 
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But this will deactivate many other things, if you then not set FXAA in the video settings. FXAA is an injection point for the most things CSP adds. So if you still have set "FXAA" in the video settings, this will not change anything!


If you open CSP render stats, you will probably see, what causes it.
So, here I am after having invastigated a bit more. Probably it's something having to do with the sun rays since in the night everything work smooth... at the sunset and sunrise the situation is critic for my system

GPU: Nvidia 830M
CPU: Intel Core i5-5200U 2,20 GHz
RAM: 8GB

so as you can see not a very high performance PC.

Anyway, new day new bug:


I thing I'm the only one with this bug. Lights start on (as they should) but if I switch them off and try to turn them on again, they simply switch on for a second and then they turn off. This thing happened with the old version of CSP too but after some consecutive switches on everything was working fine.
All this happening with both mods and kunos cars (all)
 
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So, here I am after having invastigated a bit more. Probably it's something having to do with the sun rays since in the night everything work smooth... at the sunset and sunrise the situation is critic for my system

GPU: Nvidia 830M
CPU: Intel Core i5-5200U 2,20 GHz
RAM: 8GB

so as you can see not a very high performance PC.

Anyway, new day new bug:


I thing I'm the only one with this bug. Lights start on (as they should) but if I switch them off and try to turn them on again, they simply switch on for a second and then they turn off. This thing happened with the old version of CSP too but after some consecutive switches on everything was working fine.
All this happening with both mods and kunos cars (all)

Suggestion. Go to CSP discord and report everything directly there since most probably Ilja or one of the insiders will have a look onto it. Maybe it depends also on your GPU and lack of RAM?!
 
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2x1 lattice-frame adboard resource for track makers and skinners, uploaded to RD:

28.png 207.png

2x1_lattice_thumb.PNG
 
So, here I am after having invastigated a bit more. Probably it's something having to do with the sun rays since in the night everything work smooth... at the sunset and sunrise the situation is critic for my system

GPU: Nvidia 830M
CPU: Intel Core i5-5200U 2,20 GHz
RAM: 8GB

so as you can see not a very high performance PC.

Anyway, new day new bug:


I thing I'm the only one with this bug. Lights start on (as they should) but if I switch them off and try to turn them on again, they simply switch on for a second and then they turn off. This thing happened with the old version of CSP too but after some consecutive switches on everything was working fine.
All this happening with both mods and kunos cars (all)

Could you try to deactivate the "sunblinding" shader in Pure Config app "shader" tab?
 
Yeah, it's great!, thanks for making it known and for the improvement... The truth is that it is one of those circuits that at first seem easy, but in reality require several laps to be able to go fast without going off, with those fast curves and changes in gradient. Very entertaining, yes...

Only one question: does anyone else have this little glitch?

View attachment 1304175

The texture highlighted in red has the typical mirror behavior bug and I have tried to figure out something with "Objects Inspector" but I have no idea how to solve... 😅

Thanks in advance!
Just add the following section to the ext_config.ini of "actk_jops_siffert". It changes the mirroring shader.

[SHADER_REPLACEMENT_...]
DESCRIPTION=
ACTIVE = 1
MATERIALS = RMBL_01
SHADER = ksPerPixel
 
Could you try to deactivate the "sunblinding" shader in Pure Config app "shader" tab?
Yep that eliminated the stuttering problem. However, the problem is my rig... I think it's time for me for an upgrade (and to this send this 9 years old boy in retirement) to enjoy the new feature of CSP and Pure.
Anyway, jokes aside, thanks so much for your work in this new Pure update and I look forward to make a full usage of it once I'll get a more performing PC. Also again, thanks so much for your interest and helping.
And yes @Fall Guy, I will have a look in the dedicated section over CSP's Discord channel for that problem with the lights. Thanks to you too btw. Wish you all the best guys! :cheers:
 
KartCenter Campillos v1.1
Karting track in Spain.
Conversion from rFactor2.

Screenshot_ks_abarth500_assetto_corse_campillos_karting_15-10-123-15-16-54.jpg

-CSP recommended
-16 pit/start
-AI, cam

Credits & Thanks;
rFactor2 Original Track by @LuisB
-Thank you for giving me permission

AC Converted by @shi (shin956)
logo.png by @Fanapryde
Updated kic.dds by @Breathe
Crowds texture by @Kniker97
marshall and some textures by kunos
Test and Feedback by @LuisB , erentuzci , @macko68 , @Breathe

Download (mediafire)

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;

Updated by by_pluff

Removed bumps in turns 4, 6, 12
Reworked turn 16 to have tarmac runoff zone.
Added green to turn 6 and 16.
Added reverse layout as a separate track config.
 
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GRiD2 Miami - v1.0 (codename: Smugglers Blues)

bgr_03.jpg

bgr_01.jpg



features:
  • 22 pit/grid w/AI
  • 2 layouts fwd/rev
  • CSP grassFX, lightingFX, rainFX, alltheFX
  • extensive night lighting with custom masks/textures
this track requires CSP >0.180 (0.2x prefered)

credits:

- beta testing by @Breathe, @Mike08 and above mentioned, thank you


:: DOWNLOAD ::
 
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