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I know how to edit the diameter, rim diameter and width, but which value affects the track?It's the dimensions in tyres.ini.
I know how to edit the diameter, rim diameter and width, but which value affects the track?It's the dimensions in tyres.ini.
custom shaders patch settings, graphics adjustments, disable: FORCE FXAA ROUTEView attachment 1304054
Eccolo Pietro. Ovviamente faccio sempre un'installazione manuale e pulita (per auto, piste e varie). Non sono nuovo nel gioco. Ho provato inizialmente con CSP manualmente e Pure con gli script .bat di disinstallazione/installazione puri, quindi con un'installazione manuale completa per ogni file e, ultimo ma non meno importante, con l'attivatore mod in CM (dopo aver rimosso le versioni precedenti).
Come ho detto, per me non ha nulla a che fare con Pure... immagino che si tratti di qualche nuova impostazione in CM attivata per impostazione predefinita con l'ultima versione di anteprima di CSP.
Ad ogni modo, grazie mille per il vostro aiuto e interesse @Fall Guy e @Peter Boese, lo apprezzo davvero.
Sorry didn't look close enough. The picture was small.I know how to edit the diameter, rim diameter and width, but which value affects the track?
thanks for taking your time to look on this!!Sorry didn't look close enough. The picture was small.
You'll have to go to supensions.ini and fix the track:
View attachment 1304070
Then you'll have to go down to the bottom of the same file and fix the graphics offset:
View attachment 1304071
Edit: Whoops, hold on a second, because the graphics offset moves the tires outline too. It's been a while. Let me look and remember.
hi. how to fix this? I want to move the green lines, not the actual tyre in the car. Thanks
OK, so the answer is that the tires aren't centered in the model dummies.thanks for taking your time to look on this!!
Unintentionally you pointed out something I had never noticed, thanks also from meOK, so the answer is that the tires aren't centered in the model dummies.
Here's centered:
View attachment 1304079
And here's another car not done right or something similar to your car:
View attachment 1304080
It's a poor job by the modder and can't be fixed in the data.
wow....the car is from Pessio garage. I had him in high regard. Anyway thanks a lot!!!!It's a poor job by the modder and can't be fixed in the data.
there is an update on RD to fix thisHi guys! Do you know why with Algarve 2023 track I see all terrain and trees white, like snow? I've season adjustments off. Thanks.
Link updated.
But this will deactivate many other things, if you then not set FXAA in the video settings. FXAA is an injection point for the most things CSP adds. So if you still have set "FXAA" in the video settings, this will not change anything!custom shaders patch settings, graphics adjustments, disable: FORCE FXAA ROUTE
If you open CSP render stats, you will probably see, what causes it.View attachment 1304054
Here it is Peter. Of course, I always do a manually and a clean installation (for cars, tracks and miscellaneous) I'm not new in the game. I've tried with CSP manually and Pure with the pure unistall/install .bat scripts at first, then a full manual installation for each file and last but not least mod enabler in CM (after having removed the previous versions).
As I said, it's not something to do with Pure for me... I guess it's some new setting in CM activated by default with the latest preview version of CSP.
Anyway, thanks so much for your help and interest @Fall Guy and @Peter Boese, I really appreciate it.
Thanks, very kind of you.Link updated.
You'll probably have noticed that @Rainmaker87 mediafire links are unavailable for technical reasons and for an undetermined period.
With his agreement, they will be hosted on my sharemods.
Updates will be made as soon as possible.
It's just 'winter mode' activating to keep us warm.Has anyone noticed higher GPU temps, especially at night, with the latest CSP 0.2x series?
Yeah, it's great!, thanks for making it known and for the improvement... The truth is that it is one of those circuits that at first seem easy, but in reality require several laps to be able to go fast without going off, with those fast curves and changes in gradient. Very entertaining, yes...Improved RainFX for Circuit Jops Siffert (actk_jops_siffert)... IMHO, this track really deserves a refresh/update to bring it up to today's standards -- it's a great layout...
So, here I am after having invastigated a bit more. Probably it's something having to do with the sun rays since in the night everything work smooth... at the sunset and sunrise the situation is critic for my systemBut this will deactivate many other things, if you then not set FXAA in the video settings. FXAA is an injection point for the most things CSP adds. So if you still have set "FXAA" in the video settings, this will not change anything!
If you open CSP render stats, you will probably see, what causes it.
Yes, I do too, and not sure how to fix...Only one question: does anyone else have this little glitch?
So, here I am after having invastigated a bit more. Probably it's something having to do with the sun rays since in the night everything work smooth... at the sunset and sunrise the situation is critic for my system
GPU: Nvidia 830M
CPU: Intel Core i5-5200U 2,20 GHz
RAM: 8GB
so as you can see not a very high performance PC.
Anyway, new day new bug:
I thing I'm the only one with this bug. Lights start on (as they should) but if I switch them off and try to turn them on again, they simply switch on for a second and then they turn off. This thing happened with the old version of CSP too but after some consecutive switches on everything was working fine.
All this happening with both mods and kunos cars (all)
So, here I am after having invastigated a bit more. Probably it's something having to do with the sun rays since in the night everything work smooth... at the sunset and sunrise the situation is critic for my system
GPU: Nvidia 830M
CPU: Intel Core i5-5200U 2,20 GHz
RAM: 8GB
so as you can see not a very high performance PC.
Anyway, new day new bug:
I thing I'm the only one with this bug. Lights start on (as they should) but if I switch them off and try to turn them on again, they simply switch on for a second and then they turn off. This thing happened with the old version of CSP too but after some consecutive switches on everything was working fine.
All this happening with both mods and kunos cars (all)
Just add the following section to the ext_config.ini of "actk_jops_siffert". It changes the mirroring shader.Yeah, it's great!, thanks for making it known and for the improvement... The truth is that it is one of those circuits that at first seem easy, but in reality require several laps to be able to go fast without going off, with those fast curves and changes in gradient. Very entertaining, yes...
Only one question: does anyone else have this little glitch?
View attachment 1304175
The texture highlighted in red has the typical mirror behavior bug and I have tried to figure out something with "Objects Inspector" but I have no idea how to solve... 😅
Thanks in advance!
Ok; thanks pal! 😉Just add the following section...
Yep that eliminated the stuttering problem. However, the problem is my rig... I think it's time for me for an upgrade (and to this send this 9 years old boy in retirement) to enjoy the new feature of CSP and Pure.Could you try to deactivate the "sunblinding" shader in Pure Config app "shader" tab?