Assetto Corsa PC Mods General DiscussionPC 

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anyone else have this issue with the front splitter on the bmw along with the wheels now not showing the correct colour along with the rear spoiler as well?...
Here front splitter and wheels have, in game, a light grey colour. 0.1.79 CSP.

Captura.JPG
 
Here front splitter and wheels have, in game, a light grey colour. 0.1.79 CSP.

View attachment 1320830
yeh its something to do with the extension folder like @DaWallace mentioned. I must admit i totally forgot that he has been updating this car over time which is why i assumed originally it was a csp issue. I did a quick test and removed the whole extension folder from the main car's folder and it worked as it should so 100% to do with the extension folder.

thankyou for having a look i am sure Dawallace will sort it when he has a spare bit of time. I had a quick fiddle with some values but i am out of my depth when it comes to code and stuff, i can do some of the very basic's like adding grassfx but over and above that i am useless
 
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yeh its something to do with the extension folder like @DaWallace mentioned. I must admit i totally forgot that he has been updating this car over time which is why i assumed originally it was a csp issue. I did a quick test and removed the whole extension folder from the main car's folder and it worked as it should so 100% to do with the extension folder.

thankyou for having a look i am sure Dawallace will sort it when he has a spare bit of time. I had a quick fiddle with some values but i am out of my depth when it comes to code and stuff, i can do some of the very basic's like adding grassfx but over and above that i am useless
i removed the config for the exterior carbon parts. so then you are good to go without deleting the whole config folder. Here is the new extension config file. just paste the new extension config file "ext_config.ini" in the bmw extension folder and overwrite the original one (if it still exists).

Here it is: https://mega.nz/file/9BpmEDAb#G0imKtC60yaWj2ADMXYRcKvyQ8ryeAl9aj0D0OH-jRM
 
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let me know if it works 🙂
100% it works ;) the only thing is the wheels they are still black unfortunately. is that to do with the shadow wheels bit of coding?

edit i had a fiddle and actually managed to sort those last bits out by deleting 2 sections of code, the "tarmac wheel" and "x0window b" or something to that effect. Anyway here is the ext_config if anyone needs it. Wheels and rear window should be back to where it was. thanks to Dawallace for sorting the rest out for me

drag to your extension folder in the main car folder and overwrite
 

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Hi all, I've got another update for Zandvoort 2023. This will probably be the last one for a little while, unless some issue comes up that requires fixing. This update involves:

  • LED flag boards now in the correct positions (as of 2023)
  • Thanks to @Fanapryde added sections.ini and logo
  • Thanks to @Masscot fixed some z fighting in ad boards
  • Thanks to @racinjoe013 added complete new lights around the track
  • Fixed gravel verges that weren't quite aligned
  • Fixed shaders in various objects
  • Fixed floating foliage

Thanks all for the help and the reviews, I appreciate it a lot!

Download here

Screenshot_rss_gtm_aero_v10_evo2_zandvoort2023_20-0-124-4-53-41.jpg
 

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With permission from @RacingSounds , I created a quick and not very good raceday layout for his excellent Zandvoort 2023 track. It was thrown together quickly so there are plenty of mistakes and I can't vouch for the accuracy of the placement of the grandstands. I used the 2020 version of the track as a guide on where to place things. Also, because of the terrain changes he made, the car objects I used don't line up right so you will see some floating and some sunken cars. I plan to do some more work on this eventually, like adding some sponsor billboards in front of the grandstands and a few other things. My hope is that @Pyyer beats me to it so that we can get a good race day mod for the track, but this will have to do for now.

The mod will overwrite @RacingSounds original ext_config files, but no changes were made to his settings. I needed to add a line at the bottom in order for the included grass skins to work, but you do not need to use them. The raceday layout will still work without one of the skins enabled. As for the skins, they will get progressively more burnt out looking as you go down the line. There is also less saturated versions of the skins included if you find the grass too vibrant.

Zandvoort 2023 Raceday Layout

As always, please let me know of any mistakes or suggestions on how to improve it.

bgr00.jpg
 
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Hi everyone:

Do you know why if I do the custom previews with CSP option I get this strange preview with some cars? The preview of the Porsche is alright but the Ferrari has a strange reflection just under the car. Between the bargeboard and the front wheel. It feels like a strange cut.
View attachment 1320065View attachment 1320064
The only work around I found was reverting back to CSP 1.79, doing the preview then updating back up to whatever your current version is. That way you get the clear car reflection on the floor. (Sorry if this has been answered already, I'm catching up on 7 days worth of comments 😂).
 
A problem needs guys' help, About the CSP, after loading Csp 0.2 and newer, the sunlight angle, grass and tree colour don't change by date and season ang more, what's wrong with it?
QQ截图20240120190433.png
 
Hello ! I searching a very very very good soundmoder for my next mod (for sure, i paid them), if someone is interested you can pm me ! Thanks in advance and have a nice day !
 
Hi all, I've got another update for Zandvoort 2023. This will probably be the last one for a little while, unless some issue comes up that requires fixing. This update involves:

  • LED flag boards now in the correct positions (as of 2023)
  • Thanks to @Fanapryde added sections.ini and logo
  • Thanks to @Masscot fixed some z fighting in ad boards
  • Thanks to @racinjoe013 added complete new lights around the track
  • Fixed gravel verges that weren't quite aligned
  • Fixed shaders in various objects
  • Fixed floating foliage

Thanks all for the help and the reviews, I appreciate it a lot!

Download here

View attachment 1320876
I'm still getting the same flickering at distance on those two adboards I previously reported. For clarity, it's these:
The first pic is the board behind the pit building, which flickers quite badly from distance:

1705774860057.jpeg


The second one isn't as bad but does flicker from distance (further back than where this pic is taken from):

1705774952888.jpeg


Some glass was holographic in VR too (sorry, didn't notice it previously) but maybe doesn't affect 2D users. Basically, the transparency flag was missing, so the effect is similar to when when car mods have jazzing opaque internal windows.
For VR people can try this if they want:
Code:
[SHADER_REPLACEMENT_...]
DESCRIPTION= fix holographic building glass
ACTIVE = 1
MESHES = pitbuilding_SUB9, bld_founders_SUB1
MATERIALS = 
SHADER = ksPerPixelReflection
BLEND_MODE= ALPHA_BLEND
PROP_... = ksAmbient, 1
PROP_... = ksDiffuse, 0.9
PROP_... = ksSpecular, 0
PROP_... = ksSpecularEXP, 209
IS_TRANSPARENT = 1
 
Released : Nissan R390 GT1´97
Author:F302
3D Model: Slightly Mad Studios,Reiza Studios
Texture Update : F302 (rework)
Skins: by Reiza Studios
3d work: F302
Alternative Sound file include (PLEASE USE THIS)
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.3-preview1
PP filer GT_Sport 1.4
knowing bugs: Shift Animation
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager


__custom_showroom_1705598026.jpg
 
With permission from @RacingSounds , I created a quick and not very good raceday layout for his excellent Zandvoort 2023 track. It was thrown together quickly so there are plenty of mistakes and I can't vouch for the accuracy of the placement of the grandstands. I used the 2020 version of the track as a guide on where to place things. Also, because of the terrain changes he made, the car objects I used don't line up right so you will see some floating and some sunken cars. I plan to do some more work on this eventually, like adding some sponsor billboards in front of the grandstands and a few other things. My hope is that @Pyyer beats me to it so that we can get a good race day mod for the track, but this will have to do for now.

The mod will overwrite @RacingSounds original ext_config files, but no changes were made to his settings. I just needed to add a line at the bottom in order for the included grass skins to work, but you do not need to use them. The raceday layout will still work without any of the skins enabled.

Zandvoort 2023 Raceday Layout

As always, please let me know of any mistakes or suggestions on how to improve it.
Small update to the raceday kn5 file with some corrections and additions. Just some added sponsor boards in front of most of the grandstands and a few extra flags to go along with them. The original link has the updated file included for new users. For those that downloaded the mod already, just use the link below to get the new kn5 file.

Zandvoort 2023 Raceday kn5 update
 
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I'm still getting the same flickering at distance on those two adboards I previously reported. For clarity, it's these:
The first pic is the board behind the pit building, which flickers quite badly from distance:

View attachment 1321033

The second one isn't as bad but does flicker from distance (further back than where this pic is taken from):

View attachment 1321037

Some glass was holographic in VR too (sorry, didn't notice it previously) but maybe doesn't affect 2D users. Basically, the transparency flag was missing, so the effect is similar to when when car mods have jazzing opaque internal windows.
For VR people can try this if they want:
Code:
[SHADER_REPLACEMENT_...]
DESCRIPTION= fix holographic building glass
ACTIVE = 1
MESHES = pitbuilding_SUB9, bld_founders_SUB1
MATERIALS =
SHADER = ksPerPixelReflection
BLEND_MODE= ALPHA_BLEND
PROP_... = ksAmbient, 1
PROP_... = ksDiffuse, 0.9
PROP_... = ksSpecular, 0
PROP_... = ksSpecularEXP, 209
IS_TRANSPARENT = 1
Thanks for the code! I’ll do a quickfix for these. Need to take a look at the geometry of the ads bords. I made sure there was no overlap but perhaps there’s a plane there still
 
Curious if anyone knows why VRC chose to not add front wing adjustment to the 2021 Indycar oval kit? seems odd since the dw12 has it but the ir18 and the 21 only have rear wing and floor adjustment
 
Released : Nissan R390 GT1´97
Author:F302
3D Model: Slightly Mad Studios,Reiza Studios
Texture Update : F302 (rework)
Skins: by Reiza Studios
3d work: F302
Alternative Sound file include (PLEASE USE THIS)
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.3-preview1
PP filer GT_Sport 1.4
knowing bugs: Shift Animation
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager


View attachment 1321047
Real skins on the way :)

__custom_showroom_1705779968.jpg
 
Released : Nissan R390 GT1´97
Author:F302
3D Model: Slightly Mad Studios,Reiza Studios
Texture Update : F302 (rework)
Skins: by Reiza Studios
3d work: F302
Alternative Sound file include (PLEASE USE THIS)
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.3-preview1
PP filer GT_Sport 1.4
knowing bugs: Shift Animation
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager


View attachment 1321047
Thank you very much for this free mod!
It drives great but i think the brakes are a bit low on the braking force. The RSS Versions needs nearly half the braking distance. i changed the force to 3300 which seemed more fitting, the RSS 1998 version still has a higher braking force. I wanted to give you more feedback for the physics but my wheel adapter broke unfortunately...

Some possible fixes regarding the 3D Model:
the intercooler model is peaking through the side of the car and the rear wing could use some more degrees, so its more leveled and not looking downwards.
intercooler.JPG
rear wing.JPG
 
Thank you very much for this free mod!
It drives great but i think the brakes are a bit low on the braking force. The RSS Versions needs nearly half the braking distance. i changed the force to 3300 which seemed more fitting, the RSS 1998 version still has a higher braking force. I wanted to give you more feedback for the physics but my wheel adapter broke unfortunately...

Some possible fixes regarding the 3D Model:
the intercooler model is peaking through the side of the car and the rear wing could use some more degrees, so its more leveled and not looking downwards.
View attachment 1321065View attachment 1321067

its orginal
!screenshot.jpg
 
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Toyota GR Corolla Morizo Edition 2023 Public Release!!!!
Download:https://sharemods.com/2om1n3ykph7s/gr_corolla_me_2023_101creative.zip.html
-AO inside and out
-Realistic Dashboard
-CSP Settings
-Physics
-Working wipers
-Self Ligth
-Physics By VRDRIVING
-Panoramic session Start config Daniel Nogal
-Dashboard Help RVZ!
-Beta testing and help ,@norms,@Mascot,and others

View attachment 1320798View attachment 1320799View attachment 1320801View attachment 1320802
Thanks for this beauty Peter,
if possible , please optimize it a little in terms of triangles in a next update, as-is I can't maintain a steady fps , without altering my settings , cause it's too taxing on the GPU...
1705785567119.png



ps: here 6 extra skins I made for this one
preview.jpg
preview.jpg

preview.jpg
preview.jpg

preview.jpg
preview.jpg
 
Released : Nissan R390 GT1´97
Author:F302
3D Model: Slightly Mad Studios,Reiza Studios
Texture Update : F302 (rework)
Skins: by Reiza Studios
3d work: F302
Alternative Sound file include (PLEASE USE THIS)
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.3-preview1
PP filer GT_Sport 1.4
knowing bugs: Shift Animation
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager


View attachment 1321047
Here's a few files to test if you want. Data will need to be unpacked to add the driver3d.ini in the right place.
Other files overwrite. Don't replace entire folders, only the substitute files are included.
New driver/posture/shift animation/shift timing/better wheel grip/fixed hand-wheel synch.
The new shifting animation position is good except it's above the shifter. If the shifter shaft was a little longer it'd be perfect.
You had the steer animation lock at 240, I've edited this to 360 so that the hands stay in synch with the wheel rotation.
 
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