Thank you, I'm glad to hear it.Thanks, I like each and everyone of them.
No problem, the forum exist also to ask and be helped if possibleThank you. I found the post. I should have thought asking to him before...
You can move the flames position in the showroom. just select the flames in the showroom menu and press "T", then you can move the flames to the position you want. then you can save the new moved position points.Work is going much faster than I thought (I attach some screens as usual). But there's a problem: the GTR and the M have the exhausts in two different positions. Is there a way to manage the flames in relation to the location of the exhaust? I mean I would like them to come out only where the exhaust is, based on the version. It would be a shame to have to remove them![]()
has someone here a rain fx for the melbourne tracks?
And I'm here, changing their position in data files on xyz axis, on just pure guess, until it's correct.You can move the flames position in the showroom. just select the flames in the showroom menu and press "T", then you can move the flames to the position you want. then you can save the new moved position points.
Edit: just saw maximeerkat already answered the same😅
Thanks! Welp there goes that idea lol. ****** that Adobe is doing this, just Adobe being Adobe I guess@MikeontheMic 3D templates in photoshop works as 2D ones, with the difference that they can provide live result on the 3D model.
Be aware that on newer version of Photoshop 3Dsupport is discontinued because Adobe wants you to use their "new", separately paid even on the full plan, tool called Substance (Stager, Painter, Sampler and Designer).
This is a 100% true info since in real life i'm a brand and graphic designer and i use Adobe stuff on daily basis and i pay the, expensive license, every month for the joy of my bank account![]()
No link of said update?Hi, a Jidé update is available. Thank you all for your feedback which allowed me to improve this mod!
View attachment 1381244
Just a heads-up, we have an update to Brno scheduled in the next few days, including:Automotodrom Brno extensive overhaul v2.0
View attachment 1380342
Masaryk Circuit - Brno, Czech Republic https://www.automotodrombrno.cz/en/
Note: skins created for any pre-v2.0 versions may no longer work correctly.
Track originally ported from Race '07 (SimBin Studios) by Sneer/Malagoli.
V2.0 overhaul August 2024:
- Complete texture rework by ClimaxF1, including new trees
- Start line position corrected; start lights/clock/lap counter/session timer added; new billboard models added; new sponsors added; animated jumbotrons added.
- Camera-facing spectators and animated flag-waving spectators added.
- Marshals, TV vans, recovery trucks, camera cranes and cameramen added.
- Crowd and pitlane audio added.
- Physical road mesh and groove added; sausage kerbs and green runoffs added.
- Redundant treewalls removed; floating trees fixed; new trees planted.
- CSP animated flags added to pit buildings and grandstands.
- Animated helicopters, blimp, hot-air balloons, and distant airliners added.
- Night lighting and basic RainFX added.
- New AI line created; sections added; loading logo added.
- Various textures and shader values revised; various normals fixed; various new textures created; various models fixed.
Thanks to all contributors - this was a real team effort:
Sneer, Rafael Malagoli, Inori, Sliderman, Mascot, Shi, Pugsang, RMi, leBluem, macko68, Gunnar333, mteam, and ClimaxF1.
No link of said update?![]()
The update is available on overtake.No link of said update?![]()
Thanks again rnoir. I'm having a blast driving this. Loving those new skins with the update too!Hi, a Jidé update is available. Thank you all for your feedback which allowed me to improve this mod!
View attachment 1381244
Using CM to replace the SFX of car A with that of car B, actually copies the files from B to A, renaming/over-writing/editing them.Hey Quick question but is there an easy way if I like the sound of another car to make Its sound bank the sound bank of another car. But like not the CM version as when I share the mod I would then have to package that car.
As always, love your work, man, many thanks 👍Both links have been updated to new versions with a really stupid change, but it was something that always bugged me. I finally got around to fixing it for myself and figured I would post it for anyone interested. If this didn't bother you, you can skip this update because nothing else has changed.
-- Separated the meshes on the transmission towers so I could isolate the wires and apply the @Masscot cable fix. Now they don't look so blocky and jagged.
-- Fixed the missing digital lights on the rj_hungaroring version.
Someone asked a week or so ago if I was planning to update my rj_hungaroring version with Fenryr's new 1.3 version of the track and I forgot to respond. It is basically complete, but I need to run a few races on each layout to make sure I didn't miss anything.
I admire your ability to accept help and constructive critisism, making an already great mod even better! I was about to call it a community effort, but the honour is all yours, sir. This is the way.Hi, a Jidé update is available. Thank you all for your feedback which allowed me to improve this mod!
View attachment 1381244
They advantage themselves of being the reference point for professionist like me. There's alternatives for sure, but not for everything and if you may need to collaborate with others professional figures they are not the industry standards tools like Adobe is.Thanks! Welp there goes that idea lol. ****** that Adobe is doing this, just Adobe being Adobe I guess![]()
Constructive criticisms allow us to progress. This community is really fantastic!I admire your ability to accept help and constructive critisism, making an already great mod even better! I was about to call it a community effort, but the honour is all yours, sir. This is the way.
Are you using the latest version? Update 1.1.1 has just been released.@rnoir I have an issue with a freezing left screen in the pits...
No, i will check it out later on... ThxAre you using the latest version? Update 1.1.1 has just been released.
As long as you're having fun mate, don't worry 😂pretty drunk so my head is mush right now
Anyway, thanks to both of you for replying. But by doing this all four flames should be visible, right? I would like to find a way, if possible, to display only the set suitable for the Z3 configuration (only the four back ones for the M version and only the two side ones for the GTR version)You can move the flames position in the showroom. just select the flames in the showroom menu and press "T", then you can move the flames to the position you want. then you can save the new moved position points.
Edit: just saw maximeerkat already answered the same😅
How are you executing the two different versions? Just skins? Is there some MODEL_REPLACEMENT that you're doing to show/hide side/rear pipes, in a skin-specific ext_config.ini?As long as you're having fun mate, don't worry 😂
Anyway, thanks to both of you for replying. But by doing this all four flames should be visible, right? I would like to find a way, if possible, to display only the set suitable for the Z3 configuration (only the four back ones for the M version and only the two side ones for the GTR version)![]()
So, now I'll explain. BEM created two separate versions, one for the M coupe and one for the GTR. I started working on the M coupé because at the beginning I was only aiming for the 2003 FIA GT version. With just two modifications you can also create the GTR version directly on the M coupé, so that's what I did. In fact, in blender, I created two specific categories in order to choose easily the version you want (see the screen). Let's say I didn't want to do the job twice on both models, keeping everything with just one model is a little more convenient. Via ext_config you can choose one or the other version, specific rims for the GTR version will also be included shortly.How are you executing the two different versions? Just skins? Is there some MODEL_REPLACEMENT that you're doing to show/hide side/rear pipes, in a skin-specific ext_config.ini?
One option is to use something like AC Car Tuner to make a seperate, child car of one of them. Then move the flames for each, as required.
Else, if you're using a skin-specific config, you might be able to use a DATA_OVERIDE? (<< this is witchcraft to me, but I see people do stuff in this way)
Barcelona 1994 v1.0
View attachment 1381434
Circuit de Barcelona-Catalunya with 1994 layout.
Conversion from rFactor.
-CSP recommended
-40 pit/start
-AI, cam
Credits & Thanks;
rFactor Track by F1-S-R (ASR)
-Thank you for giving me permission
AC Converted by @shi (shin956)
logo.png by @Fanapryde
Animated flagmen by Alessandro Micali (ASR Formula) (Original by doublezero)
Crowds texture by @Kniker97
cameraman and some textures by kunos
Download (MEGA)
Enjoy.
Converted upon request by Patreon member Connor - Timonike.
Requests are currently not being accepted.
https://www.patreon.com/posts/important-notice-108110777