Pasargada Autodrome v1.2
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Fictional circuit in Brazil.
Conversion from Grand Prix 4.
-CSP recommended
-30 pit/start
-AI, cam
NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.
Credits & Thanks;
Original Track by Gildoorf Rozencrantz, Jimbob, Lo2k, Fongu, Ruboy Ricardo Lampert
-Thank you for gave me permission (Gildoorf)
AC Converted by @shi (shin956)
.lua and font by @gunnar333
logo.png by @Fanapryde
some objects and textures by kunos
Test and Feedback by @Fanapryde , @slider666 , @Breathe , @Masscot
Download (mediafire)
Enjoy.
Patreon-only track requests are now being accepted.
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v1.1 changelog;
Added 3D terrain.
Fixed floating objects.
Fixed treewall mapping.
Tweaked textures.
Updated ext_config.ini.
Changed crowd textures by Kniker97. (Thanks)
Other minor fixes.
v1.2 changelog;
New AI, sidelines and ai_hints.ini by IMEAN. (Thanks!)
Updated billboard mapping and textures.
Updated ext_config.ini.
Updated VAO-patch.
... driving like 85-year old grandmas...
Yeah the teleporting back to the pits itself isn’t the issue, as it’s an option you can enable/disable in CM to have them do that when stationary in the gravel, or on track for too long.Yes I have damage on. Turning damage off could be the solution. Hmm... however that is unrealistic but it might be beneficial for the overall experience. But I'm not sure if it's damage as even with damage on you can usually have good speed. It's just the steering that is broken. I go to pits then and repair my car. These ai cars simply stay there driving 20 km/h.
I never had that "teleporting" issue. I've heard about it but I don't even know what it is. I had all kinds of issues when I used ballast/restrictor or ANY kind of CM adjustments as a base for my championships. When I use zero CM settings and define everything (driver ai ratings) in the championship.champs files all my issues went away and I got much more accurate qualifying and race results. I don't know what it is but CM driver settings is not creating as accurate seasons for me.
Even though I say it myself, I have them adjusted pretty well. This was however a 10 lap races only season.
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Full ASR 1991 season stats, analysis and review
I don't know if anyone has ever attempted to do this kind of full analysis. I don't know if anyone is even interested but here's one anyway. Player: Ayrton Senna / McLaren AI driver skill level ratings: Mansell 99 Prost 99 (to compensate slow 91 Ferrari) Alesi 96 (to compensate slow 91...www.gtplanet.net
I play 20-30 lap races and all cars have to pit at least once. If there's no pitting it doesn't feel like real race to me. The only way to force the cars to pit is to reduce their fuel load. It's somewhat unrealistic as refueling was banned in some years but hey, beggars can't be choosers. I don't know why we don't have an option to force ai cars to pit at least once, and also define the amount of pitstops per race. Stupid ai often goes to pit as soon as the gas alert turns to yellow (which often means there's still 3-4 laps fuel left) and occasionally they have 2 pitstops when only 1 would have given them much better end result.
I got this absolutely spot on in my 2005 and 2007 VRC seasons but have had issues in other years. The issues are occasional, however, and most of the time I got them pit only once. Personally I think that created another dimension of realism and some unpredictability. 20-30 lap races (15 on Hockenheim) are 30 minutes give or take... that's the perfect length for me. Plus 15 min qualifying.
I also use a TV (43" LG 4K).I can confirm it has something to do with TV being connected as a display. I've just unplugged the HDMI cable from the back of the TV (so that it's only running of my monitor), and has fixed the overscan of Content Manager on that, and has also stopped powering off/overheating my PC.
Now just to get it working together, otherwise, I might just have to get rid of this TV and get another large-ish monitor to replace it.
Weird though, because my old PC used the same TV as it's second panel and never overheated just by having the TV connected.
Yeah the teleporting back to the pits itself isn’t the issue, as it’s an option you can enable/disable in CM to have them do that when stationary in the gravel, or on track for too long.
They shouldn’t be rejoining the session once teleported though, but they still do.
They didn’t rejoin for years, until something got changed in CM last spring, and it hasn’t been identified, never mind fixed.
Yeah I will have to see what settings I’ve got for that. It’s a… relatively older, basic/cheap branded Smart TV (Ffalcon, which I understand is TCL - purchased in 2021).I also use a TV (43" LG 4K).
Smart TV? Software up to date? Selecting Game Mode in the TV settings solved a few visual issues for me.
It's not just 1 little change. You actually have to click "generate lods" and then click "compress data". Two clicks and its yours! Ah! Almost forgot! You will have to change the version too and then explain on the description that you updated the mod by clicking twice! That's the way he does the thingACTK told me that if I make 1 little change I can claim it as my own \o/
BTW Does anyone have a link for a full grid of 1994 F1 season?
It's ACFL pay mod.
Very underrated, imho. I admit that 2006 ACFL is nothing great but this 1994 is pretty good. Great sounds, pretty cool driving feel too. I created a championship for it.
I know it's only Tuesday, but I am abit bored, could someone please start some drama so I can enjoy this popcorn? 🍿
thnx
I don't think that's the right attitude to have in life, just my personal opinion.I know it's only Tuesday, but I am abit bored, could someone please start some drama so I can enjoy this popcorn? 🍿
thnx
Hours and days gone into this, massive, really appreciate this and thank you!Opel Calibra DTM - Livery Pack#1 - Release
It's been a mammoth project to this day, with niggly-bits & bobs that required that extra attention to complete. This project has now reached the release phase, so here's the 1st pack of three over the coming days - thanks to all that have supported the workflow progress. It's been fun!
mod-features:
- ac_crew-dds (pitlane-board)
- skin-ini (driver suit, gloves & helmet - crew suit & helmet)
- livery & carbon-parts (fictional GTplanet DTM skins)
- rim-colour & tires
- racing-seat 'recaro' brand
- livery-png file
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DOWNLOAD_#1
Hello. I think many people use the GT-M pack from RSS. I have two questions:
1) As i understand it, these cars are not compatible in one grid with the standard GT3 from Kunos (Porsche 911 GT3 R 2016, Nissan GT-R GT3, etc.), since they are too slow relative to the GT3 from Kunos ?
2) If in the file data (car.ini) i change the name to real ?
[INFO]
SCREEN_NAME=
SHORT_NAME=
Will the car work correctly ? Do i need to change the name in the extension folder in this case ?
Thank you.
They can teleport on halfway round lap 1 of a race, and exit the pits in front of you as you start lap 2. This has happened many times.That teleporting feature could solve the "crawling car issue". What is exactly that option in CM? Crazy how long I've played this game and didn't know about this.
But if they teleport back at least they become backmarkers and are positioned in the back of the grid, right?
Simple setting seems to have solved the window problem - I had the TV set as the "Primary" display. Swapped it around and everything is fine with that. Swapped it back, and the problems returned.Yeah I will have to see what settings I’ve got for that. It’s a… relatively older, basic/cheap branded Smart TV (Ffalcon, which I understand is TCL - purchased in 2021).
I tried using my PC tonight with the TV completely unplugged from it. Which did fix the scanning issue for Content Manager on the monitor, however it did still shutdown from overheating after a couple hours.
Decided to open it up and give it a thorough clean (last did one 3-4 weeks ago) and reseated the GPU cables, and left the covering off, so far so good tonight. Issue is, PC is only 16 months old, so if I keep having issues now, will have to take it back in.
Ahhh.. Autumn (Fall) in the Pacific North-West. Lovely.For those that like when I do this, Pacific's got some seasonal trees now. As always, it will be an optional track skin for those that don't care about this feature.
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Wauw very nice skins!, all you painters are awesome, like Rembrandt was in his day sOpel Calibra DTM - Livery Pack#1 - Release
It's been a mammoth project to this day, with niggly-bits & bobs that required that extra attention to complete. This project has now reached the release phase, so here's the 1st pack of three over the coming days - thanks to all that have supported the workflow progress. It's been fun!
that´s the reason I was using the TRR mods lately.1. Each maker's GT3 are slightly different pace but you can use Content Manager custom grid to add restrictor and weight to balance them out.
2. Would be car.ini by default but if the car is encrypted you might not be able to.
In TRR, some cars have strange physics, for example, the Porsche 992 simply cannot turn at high speed, i rearranged the aerodynamics from the older version (2.3) and it solved the problem, but all this takes a lot of time, i would like to use ready-made solutions.that´s the reason I was using the TRR mods lately.
Not as good as the RSS cars, but bop´ed.
Hurray, finally this day has come, I came home from work, opened the site and then saw this masterpiece and immediately remembered the days when I drove it in Gran Turismo 2Nissan R33 JGTC '98 Open Beta 7
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The Nissan R33 JGTC "Beta" is now available to everyone
because every day I find some new "bugs" or "holes" I can't keep the mod for myself, and yes I want everyone to test it(because I like the compliments)
I release the beta version for everyone on my Patreon for free for now then it will be available in the Gtplanet too
go to my Patreon to download the mod and read the description OR if for some reason you can't go to the Patreon
Download the car here Gdrive link
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