Thanks for your share !!!!!!!!!!!hello to all! since I always had help on this forum I share my Ferrari F355 Challenge ! (V0.96)
View attachment 1436746
Link : https://mega.nz/file/8kxR3TIJ#iPV1Lzabi3O20hPz54JkXZSLyJEMOFFXFHEUg3a3Amo
Good Fun !
This was a bug of an older CSP version. Install the latest version CSP 0.2.7.Hello everyone, this is my first time posting here. I need help with my Honda NSX from GTP.
I have a problem with the interior net in the car, which constantly appears and disappears while I'm driving.
Does anyone know how I can fix this?
Thanks.
ok thank you very much for the answerThis was a bug of an older CSP version. Install the latest version CSP 0.2.7.
Seems like the paint is set to "transparent"?Good evening. Where do you think the problem might be coming from?
I've reset all my CSP settings. I'm using the latest Pure with LCS. I'm using CM version -0.8.2731.39678. CSP 0.2.8 preview1. AMD driver 25.3.1.
the graphics have a metallic look
thank you for your help
Look forI seem to remember reading someone having issues with the Suzuka reboot circuit graphically, im having issues with the racing groove line looking very bitty and almost like a low res gif image sat above the track, there looks to be no shading it in, like its a low compression image all of a sudden. Any ideas what i can edit ext wise?
Got it too.Has anyone else received the same email from RRS? I see a nice silhouette of a new GT3 car...😎😎View attachment 1436899
Ground reflections on the windscreen? can you post a picture, also I think it is from a setting in CSP but I don't rememberWhen in cockpit, ground reflections on windscreen are related with those problems, cause I wanted to report that?
Try this (add internal windscreen material name) :Ground reflections on the windscreen? can you post a picture, also I think it is from a setting in CSP but I don't remember
;to remove road reflection from internal glass
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS =
SHADER = ksWindscreen
So I did a bit of digging about the speedometer because it depends if it is analog or digital as to how you sort it out. If I'm right the dash is as per the picture below? I managed to find a video which I presume is the FSR car that shows that the dash doesn't work. Being an analog it will require a dummy and physical needle to work properly, after that its just a bit of fiddling numbers in analoginstruments.ini to sort it out. Not sure if the model already has a dummy and needle in it.Hello everyone, been a long time since I've made a post since the track editing days of GT6. Been working with AC since then. Current mod I'm working with is this 2017 Ford Fusion Titanium by FSR from what I've gathered. I've meticulously edited it to be like my daily an 2018 SE model. I've got the physics down as well as fix most of the lights, wiper blade animation and added Android Auto to the dash screen. Only thing left is Hazard/turn signal lights, adjusting brights to light up inner bulb like irl, functioning speedometer and add license plates. I don't think I can add a plate without 3D software. Although is there any script I can add to my cars config file to fix the lights and speedometer?
I don't want to reopen the discussion about duplicates created between modding teams, but who knows when we'll see a 720s or a Nismo GT3. 😟Got it too.
It is the Ferrari 296. Afaik it's the next car to be released by RSS
True that! Personally wishing for a complete late 70's F1 pack (1978 preferably) from RSS... Lotus 79 already existing... Would be darn nice... (So, RSS, if you guys read this :-))I don't want to reopen the discussion about duplicates created between modding teams, but who knows when we'll see a 720s or a Nismo GT3. 😟
I think RSS is developing all the GT3 models; a few months ago on their Discord channel they posted pictures of Mclaren, Nissan and Bentley, as well as the new Ford, Ferrari and Aston Martin.I don't want to reopen the discussion about duplicates created between modding teams, but who knows when we'll see a 720s or a Nismo GT3. 😟
The Aston Martin is binned since the picturesI think RSS is developing all the GT3 models; a few months ago on their Discord channel they posted pictures of Mclaren, Nissan and Bentley, as well as the new Ford, Ferrari and Aston Martin.
Here you go.Before I take the time to do this, could someone who owns\uses the Pyyer extension for melbourne_2022 tell me if he has flags above the buildings on the main straight and are they animated? The only version of the track I have is the generic one he posted on Overtake and they are not animated. I didn't know if he added them on his extensions. Thanks...
Well, would be nice if all the GT3's came from one developer. You don't have to BOP each model.
This thing reassures me. For me the BOP is not a problem, but I have always thought that the priority are the models already present on the track for a while. It's strange to have two Ferrari 296 but no Nismo, for example. But the important thing is that they will arrive, sooner or laterI think RSS is developing all the GT3 models; a few months ago on their Discord channel they posted pictures of Mclaren, Nissan and Bentley, as well as the new Ford, Ferrari and Aston Martin.
Here you go.
/edit: Oh wait, the foldername is just melbourne. So this isn't melbourne_2022 ?
Hmm. On his Patreon he describes it as follow:
Track is melbourne (new unified version melbourne_2019 + melbourne22)
This is his latest 2025 layout.Oops, sorry. Yes it is for the melbourne22 layout in the melbourne track folder.
Detroit Street Circuit 1982 v1.01
View attachment 1432274
Detroit Street Circuit with 1982 layout.
Conversion from F1 Challenge.
-CSP recommended
-36 pit/start
-AI, cam
Credits & Thanks;
F1 Challenge Track by dmarques
(Converted from Carrera.4's rF version)
Terms Of Use; (F1C)
Enjoy this mod to the fullest, that's all. If you want to convert or use this
as a base to create other cars, you're welcome in doing so as long as the
appropriate credit is given to the respective authors of the files you are
using. You can find all authors in this file
AC converted by @shi (shin956)
logo.png and sections file by @Fanapryde
window light textures and config base from detroit1988 by @rainmaker
Crowds texture by @Kniker97
marshall and some textures by kunos
Test and Feedback by @Apocalypse211
Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
Updated ext_config.ini. (tunnel light)
Added led display animation.
Yes.Is that the layout you used for the video?