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Thanks every Fenryr track is heavily undermined by Pyyer extensions. Z-fighting is crazyI really wish Pyyer would learn the basics of z-fighting and glass shaders. 😅
If you're bothered by the holographic glass in his 2025 Melbourne extension (maybe most noticeable for VR users?) then add this to the end of layout_f1_2025/extension/ext_config-pyyer-melbourne-environment-mod-2025.ini
Not tested, but it might also work for the other layouts if these same buildings are used?Code:[SHADER_REPLACEMENT_...] DESCRIPTION= fix holographic building glass ACTIVE = 1 MATERIALS = MEL_PIT_BUILDING_A_02!4, MEL_PIT_BUILDING_B, MEL_GRANDSTAND_LARGE_A_GLASS, MATERIAL MEL_GRANDSTAND_CANVAS_GAZEBO_A, MEL_PAVILION_BUILDING_A_02, MEL_POWERHOUSE_BUILDING_A_02 MESHES = meshnamewhatever SHADER = ksPerPixelReflection IS_TRANSPARENT = 1
@Junshen Wu
quoting X90:
"in the straight into the first hairpin after the esses, right before the 150 board, Sector 1 switches to Sector 3. The remaining duration of the lap is seen as Sector 3.
On the pit straight, right at the end of the lap, about ~150 meters before the start/finish line, the track loses position data - and resets the Sector to Sector 1."
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