Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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worked for me by checking "use safer approach for ai spline prep" under csp settings - new ai behaviour
I noticed that GP layout has a big strange pit_lane.ai file.
You can copy the one from Clubman layout (you still have to enable "use safer approach for ai spline prep").

But If you are too lazy I'm posting the files (pit line is a little bit modified to overlap the fast lineand also sidelines)
 

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Probably a dumb question but apparently these don't exist so... Is there a way to adjust the chase cam position for each car car ?


kinda ok
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kinda too low
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You already tried chaser cam?

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Sun City Evolution - v0.99

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"Over 10km of roads to explore in a psudo Tokyo scene with city, beach, forest, offroad and many other style of environments. This has been a 3+ year project, my biggest ambition in AC to date. This is a full featured environment with many uncharted places to explore and uncover. Big thank you to all envolved with development and testing through the years!" M.Wood 2025

features:
- 6 layouts:
Freeroam 24 car grid
City mini circuit 24 car grid with AI and cameras
Full circuit 24 car grid with AI and cameras
Dirt circuit 12 car grid with AI and cameras
Touge point-to-point 12 car grid with AI and cameras
Drift layout 8 car grid
  • many places to explore in Freeroam! (background loaders give some clues)
  • extensive night lighting, GrassFX, RainFX, VAO and many other details

Requires CSP!

credits:
- Original Sun Sity Project, by:
3D Model - vk.com/sanyaspy
Workshop - vk.com/spyworkshop
Convert - vk.com/hehprivetheh
Workshop - vk.com/acsworks



:: DOWNLOAD ::
 
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Pubblicata: Audi A4 Quattro Supertouringcar
Autore:F302
Modello 3D di auto: RRRE, KW Studios
Aggiornamento texture: F302 (rielaborazione)
Pelle: RRRE,KW Studios,StoffleWaffle
Animazione del conducente: Masscot
Lavoro 3d: F302
spero che ti piaccia la macchina
ps: invia feedback, bug, cose mancanti
testato su 0.2.6-preview1
Filtro PP _PURELIFEEVO
Divertiti!
Per installare, spostare le cartelle in "...\SteamApps\common\assettocorsa" o semplicemente
trascina e rilascia l'archivio nel Content Manager

[URL si apre="true"] https://mega.nz/file/UPcEHY5Q#367IFYa88aOGxsxLlaVPOL8zdg97G02p4N2y4WKp_ow [/URL]

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could you re-upload the download file? Thanks
 
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Did you figure out the overtake system?
Sorry to reply late but I believe its mapped to my Kers button which is also my P2P in Indycars.. I think it worked lol I haven't been on AC for a couple of days, my driving went **** so I took a break.

The only problem with that is that the Super Formula cars are much slower, top speed-wise, than the low downforce and oval downforce kits' Dallara DW12 chassis. Not sure if you can trim enough downforce off the SF23 chassis. I think Super Formula cars would be perfect for F2 or something adjacent instead of the Mecachrome F2 lottery.
Yeah, the gearing wouldn't work for Indianapolis that's for sure. I just find the current Indycars so bloody boring. I miss Grojean now because he was always due to do something entertaining...But he was damn good at Coyne. He shouldn't have gone to Andretti, its ruining Ericsson as we speak but at least he can't hit Grosjean again lol dumb joke
 
Anyone got a got BOP for these cars?

tcc_alfa_romeo_156_superturismo
btcc_bmw_320i_stw
f302_audi_a4q_stw
tcc_audi_a4_b5_st
vrc_erc_1999_fortix
vrc_erc_1999_gojira
pm3dm_nissan_primera_btcc
vrc_erc_1998_pageau
vrc_erc_1999_renoir
vrc_erc_1999_vorax
pm3dm_volvo_s40_btcc

It would be very much appreciated.
 
Anyone got a got BOP for these cars?

tcc_alfa_romeo_156_superturismo
btcc_bmw_320i_stw
f302_audi_a4q_stw
tcc_audi_a4_b5_st
vrc_erc_1999_fortix
vrc_erc_1999_gojira
pm3dm_nissan_primera_btcc
vrc_erc_1998_pageau
vrc_erc_1999_renoir
vrc_erc_1999_vorax
pm3dm_volvo_s40_btcc

It would be very much appreciated.
You'll still need to do some work for the missings, but here's what @NivekBS put together for us:

pm3dm_bmw_320i_stw ballast":0,"restrictor":0
pm3dm_volvo_s40_btcc ballast":145,"restrictor":3
pm3dm_nissan_primera_btcc ballast":135,"restrictor":3
f302_renault_laguna_touringcar ballast":15,"restrictor":3
f302_alfa_romeo_155_ts ballast":20,"restrictor":3
f302_audi_a4_stw ballast":25,"restrictor":3
vrc_erc_1999_fortix ballast":35,"restrictor":3
vrc_erc_1999_vorax ballast":35,"restrictor":3
vrc_erc_1999_gojira ballast":35,"restrictor":3
bem_peugeot_406_stw_gen2 ballast":20,"restrictor":3
 
How do is figure out what the reason is for a track shutting the game down when launching? Is it my pc specs? Ai files? Corrupt track?
 
I've downloaded this multiple times and can't seem to figure it out. The MSC Alfa Romeo 156 STW never loads the textures in race for some reason. In the CM Showroom, looks great and works fine.

Any suggestions on how to make this? I keep running into it with BTCC/STW skins and I'm a sucker for complete historic grids lol
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I installed this skin pack, I have the same problem with Alfa 156 "MSC" and with Audi A4 Quattro Superturing STW of "F302"
 
I'm not sure if this is going to be a question or a rant... depending on the answer I get lol.

Why are there so many P2P tracks released, esp. the Japanese tracks that simply don't work offline? I can't do track day, I can't do a race... I can't figure out a way to competitively use these tracks. Half of them don't even have an AI line packaged in the track. What's the point of creating a highly detailed track that's beautiful and has a great layout only to use online? It seems like a complete waste of a track if these are solely meant for online drifting. I can't be the only one who would like to use some of these tracks as a kind of rally stage or hill climb or time attack.

JCRR seems to be one of the few creators who actually considers the offline player and creates proper AI lines for these types of tracks.

Am I missing a setting in CSP or overlooking some setting that would enable these tracks to be run against the AI? (not in flood mode)
 
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I'm not sure if this is going to be a question or a rant... depending on the answer I get lol.

Why are there so many P2P tracks released, esp. the Japanese tracks that simply don't work offline? I can't do track day, I can't do a race... I can't figure out a way to competitively use these tracks. Half of them don't even have an AI line packaged in the track. What's the point of creating a highly detailed track that's beautiful and has a great layout only to use online? It seems like a complete waste of a track if these are solely meant for online drifting. I can't be the only one who would like to use some of these tracks as a kind of rally stage or hill climb or time attack.

JCRR seems to be one of the few creators who actually considers the offline player and creates proper AI lines for these types of tracks.

Am I missing a setting in CSP or overlooking some setting that would enable these tracks to be run against the AI? (not in flood mode)
This does not answer your question, however...
I do believe all of my P2P tracks have at least 4 (or more) grid spots with full AI, timers and cams. You can find them on my (always) free Patreon (link in signature)
 
Ford Focus RS 2018 Public Release!!
Download:https://www.mediafire.com/file/9joafyf7yvnumqj/ford_rs_18_101creative.rar/file
Converted From GT7
-AO inside and out
-Realistic Dashboard
-Physics by VRDRIVING
-CSP Settings
-Driver Animation
-Panoramic session Start config Daniel Nogal

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damn GT7 Cars . The Volvo V40 is now possible 😱
 
Sorry guys for the spam but i think this is a pretty step up for Assetto Corsa. I just released a first early access build on a big mod i'm working on called "Assetto Corsa Universe". It's a calendar mode where the AI develop over time and increase skilll and traits. Also there's a huge procedural dynamic generation of Teams, Driver etc.. I would love if you could check it out.

 
Sorry guys for the spam but i think this is a pretty step up for Assetto Corsa. I just released a first early access build on a big mod i'm working on called "Assetto Corsa Universe". It's a calendar mode where the AI develop over time and increase skilll and traits. Also there's a huge procedural dynamic generation of Teams, Driver etc.. I would love if you could check it out.


It looks cool, but a big part of the Assetto Corsa experience is everyone's install is completely different from one another. So, is this going to require a pre-selected list of mods everyone needs to use, or will there be any freedom in that regard?

Also, Assetto Corsa even in the base game doesn't really have super well balanced car classes unless we labour away making content manager presets with balast and restrictor settings. Will your mod have the functionality to load content manager presets given it seems to be an alternate launcher?

It's a nice UI and reminds me a lot of Project CARS 2, but unlike a curated experience like that, AC needs a lot of tweaking to work with class-based progression imo.
 
It looks cool, but a big part of the Assetto Corsa experience is everyone's install is completely different from one another. So, is this going to require a pre-selected list of mods everyone needs to use, or will there be any freedom in that regard?

Also, Assetto Corsa even in the base game doesn't really have super well balanced car classes unless we labour away making content manager presets with balast and restrictor settings. Will your mod have the functionality to load content manager presets given it seems to be an alternate launcher?

It's a nice UI and reminds me a lot of Project CARS 2, but unlike a curated experience like that, AC needs a lot of tweaking to work with class-based progression imo.
and the AI needs major behavioral improvements, which has been on the CSP "to-do" list for years but only just got an initial tweak with the latest CSP preview.

It's a good idea in theory but I can't see it working in practice until the single player part of the sim matures considerably.


If this is a paid mod like Evoluzione, I will definitely wait.

(EDIT: It is.)
 
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Guys, I need some help. Just went for a stroll on Tom's Sim Side's Petersberg Hillclimb and the grass does not render. It used to up until the last time I ran there (a few months ago, I reckon) but now it doesn't and for the life of me I can't seem to figure out why. I'm running his latest 0.92 version. It has no extension file. What can be the issue and how can I solve it?
 
RELEASED 2000s GT1 Pack

Maserati MC12 GT1
Matech GT GT1
Reiter Murcielago LP670 R-SV GT1
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No, these are not from Assetto Garage mod that i improve & repack.

I also convert MC12 GT1 for those people who does not have Assetto DLC


Download Link
 
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