Assetto Corsa PC Mods General DiscussionPC 

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working fine for me
Screenshot_f302_audi_a4_stw_shfy_detail_studio_11-4-125-22-27-38.jpg
 
Here is an direct link from TomSim's discord for all the cars he's updated and posted so no one goes over to ACTK's website and gives him revenue farming. @ me if any of the links are down.
Daytona Prototype
- Ford Riley 2014 DP
Link
--------------
LMP1
- Audi R15+ Tdi LM and LMS/ALMS spec
Link
- Aston Martin AMR ONE LMP1
Link
- Lola B10/60 LM and LMS
Link
- Lola Drayson Racing LM & LMS
Link
- Oreca 01 LMP1 LM & LMS
Link
- Peugeot 908 HDI ALMS-LMS-Pescarolo-LM
Link
- Aston Martin DBR1-2
Link
- Audi R18 TDI 2011
Link
------------
GT2
- Jaguar XKR GT2 2010
Link
- Ferrari F430 GT2
Link
- Chevy Corvette C6-R GT2 (Based on URD's old mod)
Link
- BMW E92 M3 GT2 2010 LM V2 Spec | Updated: 11/05/2025: New Textures, CSP addition
Link
- Porsche 997 RSR GT2
Link
- Spyker C8 Laviolette GT2R
Link
- Aston Martin Vantage GT2
Link
-----------------
GT1
- Ford Matech GT1 2010 LM V2.1 | Updated: 02/05/2025: Corrected Data with new camera settings.
Link
- Chevy Corvette C6.R GT1
Link

Update info:
Ford Matech GT1 V2: 02/05/2025
New engine bay with a real engine inside, new rims and brake systems, new mapping, new objects, 3d model fully revised, new front and rear lights, new textures, animated shifter, complete new data (aero, tyres, suspension, power, AI, cameras...), new CSP configs and additions, LMS skins created and added, actual skins revised, new lods, new sound by NekoTaisen // DON'T FORGET TO DELETE THE OLD CAR AND MAKE A CLEAN INSTALL! (Link has been updated in the original post to reflect this) Note: Disable ABS in the tuning menu. Car did not have it irl so having it enabled causes the brakes to not work.

BMW E92 M3 GT2 V2: 11/05/2025
A few additions that make the car look better, new textures, CSP additions, new glowing exhaust, updated exterior lights, kn5 lighter, revised fuel consumption (all of the actual GT2 will have a bigger consumption now), new driver model, new glasses textures, new sound
Update to the BMW E92 M3 GT2. Check original source for the updated link. Also includes what the update that is.
 
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Probably a dumb question but apparently these don't exist so... Is there a way to adjust the chase cam position for each car car ?


kinda ok
View attachment 1449526

kinda too low
View attachment 1449527
i found out that, cars with a not-proper car.ini and suspension.ini files, most of them having too low or too high chase cam positions. but if you edit those files to get the proper chase cam position, physics may get broken or get excessive body roll. but little adjustments may get you there. In car.ini file, if you adjust the car position to be lower (middle value), and then suspension.ini file play with basey values to get the car high again to get a higher chase cam position. but play with those values carefully to not broke the cars physics. a quallity mod car doesnt need this adjustments (kunos cars are good too). but if you get a crappy converted mod car, you will likely get this chase cam problems. i resolved mine this way adjusting the car.ini and suspensions.ini to get proper chase cam position.
 
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hi does anyone know if the Ligier JS P217 - Larbre Competition no. 50 le mans edition 2019 has been made I can only find the WEC edition
 
This AC App looks quite good for those who like tweaking tracks.
Anyone used it yet?
 
This AC App looks quite good for those who like tweaking tracks.
Anyone used it yet?
The looks VERY interesting!
I wonder how easy/difficult would it be to manually add things like marshals and random people to tracks, in order to give them more 'life'?

Many tracks are so devoid of people it's crazy!
 
This AC App looks quite good for those who like tweaking tracks.
Anyone used it yet?
I used it to put some cone on a layout... it took 20 seconds
 
Here is an direct link from TomSim's discord for all the cars he's updated and posted so no one goes over to ACTK's website and gives him revenue farming. @ me if any of the links are down.
Daytona Prototype
- Ford Riley 2014 DP
Link
--------------
LMP1
- Audi R15+ Tdi LM and LMS/ALMS spec
Link
- Aston Martin AMR ONE LMP1
Link
- Lola B10/60 LM and LMS
Link
- Lola Drayson Racing LM & LMS
Link
- Oreca 01 LMP1 LM & LMS
Link
- Peugeot 908 HDI ALMS-LMS-Pescarolo-LM
Link
- Aston Martin DBR1-2
Link
- Audi R18 TDI 2011
Link
------------
GT2
- Jaguar XKR GT2 2010
Link
- Ferrari F430 GT2
Link
- Chevy Corvette C6-R GT2 (Based on URD's old mod)
Link
- BMW E92 M3 GT2 2010 LM V2 Spec | Updated: 11/05/2025: New Textures, CSP addition
Link
- Porsche 997 RSR GT2
Link
- Spyker C8 Laviolette GT2 V2 | Update: 12/05/2025: complete new interior mapping, new textures, new interior and exterior lighting
Link
- Aston Martin Vantage GT2
Link
-----------------
GT1
- Ford Matech GT1 2010 LM V2.1 | Updated: 02/05/2025: Corrected Data with new camera settings.
Link
- Chevy Corvette C6.R GT1
Link

Update info:
Ford Matech GT1 V2: 02/05/2025
New engine bay with a real engine inside, new rims and brake systems, new mapping, new objects, 3d model fully revised, new front and rear lights, new textures, animated shifter, complete new data (aero, tyres, suspension, power, AI, cameras...), new CSP configs and additions, LMS skins created and added, actual skins revised, new lods, new sound by NekoTaisen // DON'T FORGET TO DELETE THE OLD CAR AND MAKE A CLEAN INSTALL! (Link has been updated in the original post to reflect this) Note: Disable ABS in the tuning menu. Car did not have it irl so having it enabled causes the brakes to not work.

BMW E92 M3 GT2 V2: 11/05/2025
A few additions that make the car look better, new textures, CSP additions, new glowing exhaust, updated exterior lights, kn5 lighter, revised fuel consumption (all of the actual GT2 will have a bigger consumption now), new driver model, new glasses textures, new sound


Spyker C8 GT2 V2: 12/05/2025
Cockpit LR added, complete new interior mapping, new textures, new interior and exterior lighting, glasses reflections fixed, new CSP additions (glasses, mirrors,lights...), aero, tyres and suspension revised, new fuel consumption, new LODS, kn5 lighter ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!
Another update, The Spyker C8 GT2 got an update today. What's been done is at the bottom of the original post, Link has been updated to the V2 variant.
 
The looks VERY interesting!
I wonder how easy/difficult would it be to manually add things like marshals and random people to tracks, in order to give them more 'life'?

Many tracks are so devoid of people it's crazy!
I have a pack of about 50 tso things buildings, tents, vehicles etc. Now that we have most of the bugs out (and my addition of the AC cubes) maybe I will drop it here soon-ish. ( I will look for some marshals and 3d spectators to put in it)
 
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The 1991 Phoenix track is a cool addition to AC - in theory. I have one question : WHY ARE THE BLOODY TREES SO BRIGHT ?

It's the ONLY track which has this problem, and it looks like ****.

(not that the other stuff wasn't overly bright, uh)

Assetto Corsa 12-05-25 20_51_17.png


Sweet baby jeebus.
 
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The 1991 Phoenix track is a cool addition to AC - in theory. I have one question : WHY ARE THE BLOODY TREES SO BRIGHT ?

It's the ONLY track which has this problem, and it looks like ****.

(not that the other stuff wasn't overly bright, uh)

View attachment 1450202

Sweet baby jeebus.
I've always wondered why the vegetation of the old tracks seems to ignore the direction of the sunlight and the shadows, but looking around I think I understood that there is no CSP parameter that solves it but it is the textures or the vegetation files of the track.
I'll leave the word to the experts..
 
i found out that, cars with a not-proper car.ini and suspension.ini files, most of them having too low or too high chase cam positions. but if you edit those files to get the proper chase cam position, physics may get broken or get excessive body roll. but little adjustments may get you there. In car.ini file, if you adjust the car position to be lower (middle value), and then suspension.ini file play with basey values to get the car high again to get a higher chase cam position. but play with those values carefully to not broke the cars physics. a quallity mod car doesnt need this adjustments (kunos cars are good too). but if you get a crappy converted mod car, you will likely get this chase cam problems. i resolved mine this way adjusting the car.ini and suspensions.ini to get proper chase cam position.
Wait what!??

You do not need to touch suspension.ini to adjust the chase cam... :scared:
 
Just a quick suggestion: please consider adding links to the original mod (even if it's just a google search away).
Thing is most of those mods are quite old and popular, so they are already in many peoples collections. Second thing they are easy to google. But if You have a hard time finding it feel free to ask for a link here or in private message.
 
The 1991 Phoenix track is a cool addition to AC - in theory. I have one question : WHY ARE THE BLOODY TREES SO BRIGHT ?

It's the ONLY track which has this problem, and it looks like ****.

(not that the other stuff wasn't overly bright, uh)

View attachment 1450202

Sweet baby jeebus.
Just off the top of my head, something like this should help:

Add this to the ext_config.ini

[ALTER_NORMALS_...]
MESHES =
MATERIALS = shader:ksTree
OFFSET = 0, 1e9, 0

[MATERIAL_ADJUSTMENT_...]
ACTIVE = 1
DESCRIPTION = Trees
MATERIALS = shader:ksTree
KEY_0 = ksAmbient
VALUE_0 = 0.2
KEY_1 = ksDiffuse
VALUE_1 = 0.1
KEY_2 = ksSpecular
VALUE_2 = 0

If they are still bright, esp in sunlight you can lower the ksDiffuse value even further, and if they are too dark raise it slightly.
 
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I have a pack of about 50 tso things buildings, tents, vehicles etc. Now that we have most of the bugs out (and my addition of the AC cubes) maybe I will drop it here soon-ish. ( I will look for some marshals and 3d spectators to put in it)
I haven't yet had the time to wrap my head around what the potential is for this app, but it seems it might be a dream come true, especially with additional contributions from the skilled creators in this comunity.

Seeing track side marshalls wearing hi-vis vests in a 1960s track is a real immersion-breaker. In their place at the edge of the track, there should be photographers, some crouched, with their trustworthy Leica or Nikon F 35mm 📷 .

Please 🙏 can we have som of these models added to the library. Really looking forward to your packl @RMi_wood

Screenshot 2025-05-13 at 07.13.28.jpg

Screenshot 2025-05-13 at 07.10.53.jpg
 
Just off the top of my head, something like this should help:

Add this to the ext_config.ini

[ALTER_NORMALS_...]
MESHES =
MATERIALS = shader:ksTree
OFFSET = 0, 1e9, 0

[MATERIAL_ADJUSTMENT_...]
ACTIVE = 1
DESCRIPTION = Trees
MATERIALS = shader:ksTree
KEY_0 = ksAmbient
VALUE_0 = 0.2
KEY_1 = ksDiffuse
VALUE_1 = 0.1
KEY_2 = ksSpecular
VALUE_2 = 0

If they are still bright, esp in sunlight you can lower the ksDiffuse value even further, and if they are too dark raise it slightly.
No luck lol

This track is cursed. Even with the ksDiffuse at 0 the trees are... Well, just look.

Assetto Corsa 13-05-25 08_23_29.png


There is something inherently wrong with those. I checked with 3Dsimded, they look fine there; I adjusted the brightness and re coloured them with Photoshop; I edited the config with your line, no dice.

Eh, maybe we'll get an ever better version with all layouts (as it exists for rf / gp4) from shi in the future...

Capture d'écran 2025-05-13 083008.png
 
Seeing track side marshalls wearing hi-vis vests in a 1960s track is a real immersion-breaker. In their place at the edge of the track, there should be photographers, some crouched, with their trustworthy Leica or Nikon F 35mm 📷 .
Screenshot 2025-05-13 at 07.10.53.jpeg


I can almost hear Murray Walker's commentary: "The Lotus snatches the lead! And meanwhile... the daring photographers are taking their last ever shots.":scared:
 
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Wait what!??

You do not need to touch suspension.ini to adjust the chase cam... :scared:

already said that physics may be broken. its a 3d design flaw of the car mod. in blender 3d model of the car sits way down from the origin. and as a result car mod has a chase can that is inaccurate. so in the end i am doing one more mistake to correct the other. if you care about only cosmetics so you can do as i described. other way you must correct the empty of the whole car model in 3d software. (animations will break too). so dont touch it. i dont.
 
Yes, on Overtake there is a already slightly updated version of it.
Still not as good as some other BOPings but better than nothing.

Just search under AC Misc. mods “Nivek”
Don’t have the link right now
You'll still need to do some work for the missings, but here's what @NivekBS put together for us:

pm3dm_bmw_320i_stw ballast":0,"restrictor":0
pm3dm_volvo_s40_btcc ballast":145,"restrictor":3
pm3dm_nissan_primera_btcc ballast":135,"restrictor":3
f302_renault_laguna_touringcar ballast":15,"restrictor":3
f302_alfa_romeo_155_ts ballast":20,"restrictor":3
f302_audi_a4_stw ballast":25,"restrictor":3
vrc_erc_1999_fortix ballast":35,"restrictor":3
vrc_erc_1999_vorax ballast":35,"restrictor":3
vrc_erc_1999_gojira ballast":35,"restrictor":3
bem_peugeot_406_stw_gen2 ballast":20,"restrictor"
 
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