Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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@Zander71 If you go to save the control preset, then when the window opens, edit the preset in notepad, do you see any lines at the bottom mentioning wipers?

This is with my keybindings, but this was in my controls.ini between [_EXT_TURN_SIGNALRIGHT] & [_LAUNCHER_CM] say. If yours doesn't have that, maybe try a preset with it copied in?

Otherwise, not sure. My CM doesn't have 2 columns in that controls view, may be something, or may just be different resolution settings
It just shows 2 columns if you stretch the screen a bit. Looked at these settings also and the wiper data is all there, just no Car (wiper) section in the patch section. It's always been there previously.
 
It just shows 2 columns if you stretch the screen a bit. Looked at these settings also and the wiper data is all there, just no Car (wiper) section in the patch section. It's always been there previously.


This person said after a wheel change (and the same problem), they deleted the wiper lines in the controls ini. Then I guess restarted CM (and or computer) and then the options were back. Seems worth a try unless you've tried this already
 


This person said after a wheel change (and the same problem), they deleted the wiper lines in the controls ini. Then I guess restarted CM (and or computer) and then the options were back. Seems worth a try unless you've tried this already

Thanks, but there is no option for wipers in CM anymore for me, the wipers are still working on other wheels.
I've updated CM and restarted etc but showing more Car (extras) options, Extra A to Extra T but no wipers.
 
Also anyone tried these yet?

Yes, because they are not new cars. The download folder has F302, PM3DM, etc cars.

From the YouTube video description:
"ATTENTION : je n ai pas fait de la magie !! j ai juste mis un coup de frais a ces vieux mods et surtout je pense avoir réuni toutes les versions (sauf les mods payant qui ne sont pas dans mon pack)"

Google Translate:
I didn't do any magic!! I just gave these old mods a fresh look and above all I think I have gathered all the versions (except the paid mods which are not in my pack)
 
thanks for this. The og version felt a little too fast and handled a bit weirdly then I saw it was vr driving physics. Did you by chance lower the ambiance sounds of the car? I believe wind noise and the tire skid noise was present in the og, doesn't seem present in this one. If not barely
Og version had to much power, massive amount of downforce and very gripy tires. About sound, only raised external and internal engine sounds. If You wish dm me I will send code with raised ambience sound.
Skins should be with original, but preview not present as there to many skins, sorry.
 
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Caterham 620R Public Release!!
Download:https://www.mediafire.com/file/zkzoza1s6e3sqe5/caterham_620r_101creative.rar/file
Converted From PCARS3
-AO inside and out
-Realistic Dashboard
-Physics
-CSP Settings
-Driver Animation
-Panoramic session Start config Daniel Nogal

View attachment 1454291View attachment 1454292View attachment 1454293View attachment 1454294View attachment 1454295
Is it just me or that the lastest CSP broke literally every Caterham 7 mod, even this and the ones on overtake.gg won't move at all when driven
 
Thanks for the excellent skins. Will you release other skins for free after a certain amount of time for the RSS cars?
 
So automobile catalog decided to lock torque data behind a paywall. We can't have nice things for free anymore 😭
Price is actually reasonable but for the amount of cars I research monthly nowadays, it's not worth it. Served me well for the last couple of years but will have to rely on other sources from now on.
 
Is it just me or that the lastest CSP broke literally every Caterham 7 mod, even this and the ones on overtake.gg won't move at all when driven
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Anybody knows where to find this Belmondo skin for the rss Vortex? Fia GT 2002 /24h spa
View attachment 1454426
That's 2001 FIA GT livery, and that championship is missing in Assetto Corsa. 2002 livery is slightly different.

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I would like to take this opportunity to comment that my 2002 FIA GT skinpack is getting a complete rework, with easily 30 more skins between GT and NGT. My plans are releasing it soon :)
 
So automobile catalog decided to lock torque data behind a paywall. We can't have nice things for free anymore 😭
Price is actually reasonable but for the amount of cars I research monthly nowadays, it's not worth it. Served me well for the last couple of years but will have to rely on other sources from now on.
Never used that option. Was it like copy paste values to power.ini? It still shows torque power curves I've been adding them manually.
 
X90
Has the rest of this track been brought up to racing standards? I read Mike's post in the Patreon and couldn't find any info on whether the actual track features themselves have been updated.
only landscape update, i am OG landscaper.
but track has AI, and working pitboxes.. AI races are working, as you see in my other video.
why not test yourself?
 
Gotten back into my long backlog of reworked AI lines, and finally finished one: for @shi 's Magnificent Park.


Screenshot_urd_loire07_21_magnificent-park_1-5-125-5-1-46.jpg






From the post:

It's one of the best fictional circuits out there - one of shin's best conversions alongside Road One International - and just got a major graphics overhaul a month ago. Unfortunately, the AI were not that quick, and Turn 1 was a crash nightmare for high speed cars clipping the inside wall. The kerbs (of which there are many) were also very unkind. So I've redone it.

The AI line is considerably faster - and I've tuned it down to where cars as fast as LMP2 rarely crash.

To be reasonably quick here, you have to ride some of the kerbs in the chicanes. I went through quite a few variations and this was the one I thought was best - the AI ride them, but not too violently and with a generous DANGER hint.

I also for some reason had a tough time with the double right hander in Sector 1 in quicker cars - I had to add another DANGER hint and dial it out considerably for them to take it. I actually found using a bit of the inside kerb helps - their main problem was that it was so easy for them to wash out into the gravel there in high downforce cars - even at 1.0 pace.


Tested in the URD Oreca LMP2 (pictured), the RSS Lamborghini EVO I, the TT Cup, the RSS F3 and the URD Cup car. Crashes are rare, if they materialize at all.

I love this track. Hopefully this AI rework incentivizes others to give it a spin.


Screenshot_urd_loire07_21_magnificent-park_1-5-125-5-15-33.jpg


Feedback welcome as always. Hopefully more to come this upcoming month.

Cheers.
 
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only landscape update, i am OG landscaper.
but track has AI, and working pitboxes.. AI races are working, as you see in my other video.
why not test yourself?
I remember testing 0.3 quite a bit when it came out, and it had plenty of issues.

Regardless, I'll try to remember to have a look at your version next time I'm in the seat.
 
Is it just me or that the lastest CSP broke literally every Caterham 7 mod, even this and the ones on overtake.gg won't move at all when driven
Its latest CSP, did it with some of my other cars, so yet again i go back to 177 preview 1, latest ones just break so much, flickering shadows on cars, mucks up Silverstone with florescent green grass.
I wouldn't mind but once i go back i cant use drone cam or track decorations....
 
OK this is getting ridiculous.

One minute (!) to update one (!) preview.
Capture d'écran 2025-06-01 083756.png


And now this **** pops up everytime I wanna race, it doesn't stop the game but it's annoying asf.

Capture d'écran 2025-06-01 115138.png


Steam / PC restart didn't do **** lol (and I don't have any overlays on, so...)

Only AC is affected btw. Perpetual beta innit.
 
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Anyone have CSP crashes when watching replays, It only happens when i have ai cars on track, if i do a single session with only me its fine? Tried various CSP versions

Thanks
Yep - it's been happening to me with the last few CSP versions (probably since around Christmas) after a couple of laps - yet to find a workaround unfortunately!
 
only landscape update, i am OG landscaper.
but track has AI, and working pitboxes.. AI races are working, as you see in my other video.
why not test yourself?
Nice work @Mike08, great to see this abandoned track getting the attention it deserves.
One bad asset that jumps out every lap is the low-fi fallen tree that looks like it's glued together from toothpicks.

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Could it be replaced with a better model, something like this?

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I mean it shows graphs like this. But not values.
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That IS a pity. Even though it was a infrequent use for me, it was that ONE place that had much of that odd-ball, old data.
I put together a Python script to reduce the cluttered data, to a clean copy-pasta for power.lut
I'd be much more convinced of the AI-raiders excuse, if the Patreon prices reflected the philanthropy.
Oh well, the data is in the image still, so all's not lost.
 
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