Assetto Corsa PC Mods General DiscussionPC 

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It's one of the options I'm considering: on YouTube, it sounds ideal for its lightness, lack of bloatware, etc, but I'm not entirely sure; we know what happens with certain reviews, they often don't tell the whole story... That's why a firsthand experience, like yours, is important.

What version of LTSC are you using, Enterprise or IoT? The latter is supported until 2032, Enterprise until 2027, it only prolongs the agony for a couple more
Maybe this could also be alternatives to consider.
 
I'm searching these cars:
Lola B10/65
DeltaWing
Pescarolo 03
Lotus T128
Nissan ZEOD RC
CLM P1/01 2015
BR 01 LMP2
Dome S103

Do we have them in Ac?
Lola B10/65
1756660804347.webp

Nissan Deltawing
Screenshot 2025-08-31 121136.webp

Lotus T128 (available on the DL section of this very forum)
1756660974759.webp

Nissan ZEOD RC
Screenshot 2025-08-31 121013.webp

CLM P1/01 / Enso CLM P1/01 (VRC)
Screenshot 2025-08-31 132403.webp

BR Engineering BR01
1756661561068.webp


Pescarolo 03, pretty sure I had it at one time
Dome S103 not sur if it ever appeared in AC...

All the other one are easily obtainable with simple search
 
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... We can talk in DM (in Spanish of course) if you have any more questions, happy to help!
Thanks for the info and the offer! I'll keep it in mind, although I think it's worth discussing in public, as I assume we're not the only ones interested in this topic. Thanks again! 😉
Maybe this could also be alternatives to consider...
Thanks to you too, although these computer things are complicated for me; I'm not exactly a computer whiz and you all already know what I'm capable if I start messing around with codes, operating systems and the like...

nuke-press-the-button.gif


(I love having opportunities to sneak the nuclear kitty in posts...)
 
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question, i have a new car installed and it looks very nice but now the gears are messed up. the car shifts too quickly into the higher gears, what can i do?
Are you using auto shift? If yes, you can review the settings in drivetrain.ini file in data. Unpack the data.acd if needed. Is the upshift target too low?

Example:

[AUTO_SHIFTER]
UP=6000
DOWN=4800
SLIP_THRESHOLD=0.95
GAS_CUTOFF_TIME=0.130
 
Additionally, the AI for the Bayro is awful compared to the rest of the pack. I've tried races at many tracks (VIR, Road Atlanta, Buddh, Sachsenring), and all of them end with the BMWs spinning out over the curbs, while the rest of the cars carry on normally.
Anyone else notice this?
I tried the new Bayro and had no issue. The AI drove the car at its limits (beat me big time) no crash or spinning. Maybe you'll try again your install (do a clean install with CM or a manual overwrite in the cars folder). No need to change anything.
I have another problem with the Bayro: the display is not working and I copied the fonts into content folder, but maybe not the ones who need. Anyone with the display thing?
 
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Maybe this same issue? Sorry I can't embed the video.


People report this here all the time but nobody has an idea what causes it.

It also happens on 0.1.79 CSP so it's most likely a Content Manager issue. Some crazy AI stuff is checked as a default and it causes that issue. For me it happened on FUJI MTS and Interlagos ACU. Tracks that were perfectly fine for years.
It's a crazy mess, but what's going on? In the meantime, I discovered another problem with KS_Monza_66: the cars leave the pits, disappear and return to the pits, in a loop... absurd 😅😅
 
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Thanks for the suggestion! Unfortunately the data.acd is encrypted, so an AI fix seems impossible, outside of re-recording fast lanes to take less curbing.

Thank you so much, this worked exactly as you described. No more greyed out liveries 😁
You are welcome! 😁

About the people who have problems with the bayro display who don’t show I also gonna explain what happen. Is a mistake of code, they gonna fix it. Meanwhile you just need to press Extra _A button. And the display gonna be showed
 
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Lola B10/65
View attachment 1476054

Nissan Deltawing
View attachment 1476056

Lotus T128 (available on the DL section of this very forum)
View attachment 1476057

Nissan ZEOD RC
View attachment 1476058

CLM P1/01 / Enso CLM P1/01 (VRC)
View attachment 1476059

BR Engineering BR01
View attachment 1476061


Pescarolo 03, pretty sure I had it at one time
Dome S103 not sur if it ever appeared in AC...

All the other one are easily obtainable with simple search
(wrong Lotus T128, he was asking for the proto)

ybybe.webp
 
Hi, guys. I recently experienced an unexpected and unprovoked (with causes, as of yet, not understood) "CM Restart" that deleted all my track records, replays, user configs, etc. I had to reconfigure everything, from screen resolution to wheel controls. Almost as if I had done a fresh re-install (I say almost because the CSP options remained). I have since managed to get everything more or less back to how I had it before and I mourned the unrecoverable lap records and tonnes of kilometers driven but now the thing that's still keeping me from full-blown appreciating AC again is this: when I load a track and race it, when I go to the replays it only loads the first 3 cameras (cockpit, chase 1 and chase 2) almost as if the track's camera.ini files weren't loaded, but if I press F2 for random cam, the camera.ini cams are available. Has anyone ever come across this issue before? Does anyone have any inkling of what's going on or how to fix this? All I want is for the TV cams to become the default replay cameras again. Thanks
 
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I hate these kinds of posts...

Our friend, my friend, @Fanapryde passed away earlier this month from a brain tumor.

He was one of the kindest people I have ever met in the world of SimRacing.
I had the chance to meet him several times over the last few months and I will never forget him.
I don't say much on this particular forum, but I do know and understand the feeling of loss. @Fanapryde has helped me out many times over the years. Like many others have already said, just from reading his posts and getting a "feeling" from the way he interacted with other forum users, Fanapryde was always helpful and tried his best to make sure we figured out what we needed to figure out. A solid good member of the sim racing community. Rest in peace, you will be missed.
 
Does anyone know if it's possible to change the shader values of 3D Trees? There are a couple tracks I have that force me to use 3D Trees (not a fan of them) and they are considerably brighter than the rest of the trees and surroundings. In some instances they are almost nuclear they are so fluorescent green. Clearly the diffuse value is too high. Is there anyway to fix this?
 
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I have another problem with the Bayro: the display is not working and I copied the fonts into content folder, but maybe not the ones who need. Anyone with the display thing?
Hello !

You have to use the key 7 on your numpad or assign (on your wheel ?) this extra thing via CSP.

Cheers.
 
Does anyone know if it's possible to change the shader values of 3D Trees? There are a couple tracks I have that force me to use 3D Trees (not a fan of them) and they are considerably brighter than the rest of the trees and surroundings. In some instances they are almost nuclear they are so fluorescent green. Clearly the diffuse value is too high. Is there anyway to fix this?
It's not just the awful brightness, it's the contrast, the saturation, the dithering, the warping shadows, the LOD switching, the terrible models, and the way they seem to change species several times as you get closer.

3D trees are an abomination. They look like they've been air dropped in from a bad cartoon. The icing on the cake of course is that they absolutely massacre performance.

Horrible things. Nice idea, but terrible implementation.
 
Here you go! Just replace the "24" in "Skins=24" with the name of your skin.
Or just quote out or delete the entire "Skins=24" line, and it will work on all skins without editing. I don't quite understand why this is in the skin's folder ext_config.ini, and not in the car's global extension folder?
 
Does anyone have any idea what I may have borked in order to not have ANY option in the drop down menu for creating a new livery icon? I've deleted and then reinstalled CM in hopes it would resolve itself but no such luck. I've have repeatedly pestered Ilja on Patreon to no avail. Any help or advice would be massively appreciated!
 

Attachments

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Screenshot 2025-09-01 105759.webp

heyhey, i just was playing around with object inspector and mesh adjustment to delete some objects on my tracks. i already asked @shi how i can do it and still after adding the code the objects are there and then the rotor is there 2 times. does someone maybe knows whats wrong?
i also did multiple reinstalls and also still use the original config but yes, its still there
 
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shi
Chatham Hills Raceway v1.4

View attachment 1216062
A fictional circuit in USA.
Conversion from GTR2.

-CSP recommended
-26 pit/start
-AI, cam
Credits & Thanks;
Original track made by ISI for Sportscar GT
Conversion to rFactor by Bud Lucas
Almost completely rebuild by @Zwiss for GTR2
-Thank you for giving me permission (Zwiss)

AC Converted by @shi (shin956)
AI lines, sidelines and ai_hints.ini by IMEAN
Cams and ext_config by @CrisT86
logo.png and sections.ini by @Fanapryde
Crowds texture by Kniker97
Car objects by Ben O'Bro (https://www.overtake.gg/downloads/track-props.37866/)
some textures by kunos
Test and Feedback by @Masscot

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.3 changelog;
-Fixed many of the normals.
-Spectators are now supported for camera_facing.
-The model of the cars has been changed.
-Fixed billboard mapping.
-Added groove/skidmark.
-Updated flag and Billboard textures.
-Updated VAO-patch.
-Updated preview.
-Smoothed road surface.
-Added cams by CrisT86.
-New ext_config by CrisT86. (Edited by me)

v1.4 changelog;
Added AI lines, sidelines and ai_hints.ini created by IMEAN. (Thanks!)
Added 3D terrain.
Added more trees.
Added marshalls and cameramans.
Replaced and updated some textures.
Update shaders.
Updated ext_config and VAO-patch.
Recreated the groove and skidmarks.
Fixed road surface mapping.
Fixed floating objects.
Fixed grass holes.
Changed crowd textures by Kniker97. (Thanks)
Smoothed the edge of the road surface.
Removed unsightly tents.
A few other minor fixes.

Chatham Hills Raceway v1.4

v1.4 changelog;
Added AI lines, sidelines and ai_hints.ini created by @IMEAN . (Thanks!)
Added 3D terrain.
Added more trees.
Added marshalls and cameramans.
Replaced and updated some textures.
Update shaders.
Updated ext_config and VAO-patch.
Recreated the groove and skidmarks.
Fixed road surface mapping.
Fixed floating objects.
Fixed grass holes.
Changed crowd textures by @Kniker97 . (Thanks)
Smoothed the edge of the road surface.
Removed unsightly tents.
A few other minor fixes.

Screenshot_bmw_m3_e30_s1_chatham_1-8-125-21-56-28.webp

shi
GP-200 International v1.2

View attachment 1318643
Fictional circuit.
Conversion from rFactor.

-CSP recommended
-2 layouts (Main and Kart)
-40/12 pit/start
-AI, cam

Credits & Thanks;
rFactor Original Track by Madcowie
-Thank you for giving me permission

AC Converted by @shi (shin956)
AI lines, sidelines and ai_hints.ini (main layout) by IMEAN
Track logo and Bliiboard textures by @Masscot
logo.png and sections file by @Fanapryde
.lua base by @gunnar333
Crowds texture by @Kniker97
marshall, cameraman and some textures by kunos
Test and Feedback by @Masscot , @Breathe

Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;
Re-created fast_lane.ai and sidelines. (Main layout)
Added sand edges.
Added ai_hints.ini.
Fixed semaphore.ini.
Updated ext_config.ini.

v1.2 changelog;
Added AI lines, sidelines and ai_hints.ini created by IMEAN to the main layout. (Thanks!)
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
Fixed tire wall mapping. (Kart layout)

GP-200 International v1.2

v1.2 changelog;
Added AI lines, sidelines and ai_hints.ini created by @IMEAN to the main layout. (Thanks!)
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
Fixed tire wall mapping. (Kart layout)
Alternative adboards for Corso (carTOON, @shi)


View attachment 1476197 View attachment 1476198 View attachment 1476200 View attachment 1476199
Thank you for creating the Track Skin. Nice look!
 
Or just quote out or delete the entire "Skins=24" line, and it will work on all skins without editing. I don't quite understand why this is in the skin's folder ext_config.ini, and not in the car's global extension folder?
Delete that and put the name of the skin in the skin folder.
 
i think i found the issue, i disabled every csp setting and then enabled it step by step and after i enabled the gui the rotor is twice there and if its not enabled its how it should be
maybe i accidentily deleted some important files within my assetto whilst my latest check for unnessary files. if i reverify my game files will i lose all my mods or will the data be overwritten which i changed with stock assetto corsa data?
 
i think i found the issue, i disabled every csp setting and then enabled it step by step and after i enabled the gui the rotor is twice there and if its not enabled its how it should be
maybe i accidentily deleted some important files within my assetto whilst my latest check for unnessary files. if i reverify my game files will i lose all my mods or will the data be overwritten which i changed with stock assetto corsa data?
If you do verify files trough steam it will revert any changed files to what kunos provides when installing the game from 0. So if you have done any changes to any vanilla cars, track textures etc etc it will be reverted to the original version.

It wont delete any content you have installed that is mod related unless they overwrite vanilla kunos files.
 
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