Assetto Corsa PC Mods General DiscussionPC 

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I'm having some problems with the "new" GTE-cars from URD. At least on the Aston Martin, the dash display has no text. Neither does the RaceLogic. But the timing display is working.

Yes, I have installed manually, making sure the fonts are properly installed, and it is an original file downloaded directly from the creators themselves. But they do not answer support questions, apparently. Deleted the folders properly and tried again, no luck.

Using the latest CSP and everything, even tested on two different computers, same result. Both with v2.0 and the v2.1 released today.

Anyone else having this?
 
I'm having some problems with the "new" GTE-cars from URD. At least on the Aston Martin, the dash display has no text. Neither does the RaceLogic. But the timing display is working.

Yes, I have installed manually, making sure the fonts are properly installed, and it is an original file downloaded directly from the creators themselves. But they do not answer support questions, apparently. Deleted the folders properly and tried again, no luck.

Using the latest CSP and everything, even tested on two different computers, same result. Both with v2.0 and the v2.1 released today.

Anyone else having this?
Did you use CMRT app? If yes, that could be the issue
 
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I have this (Aston v2.0)
1757616491411.webp

But the Aston does not want to move, nor can I select drive... strange.
 
Did you use CMRT app? If yes, that could be the issue
I kind of figured it out, the fonts are actually missing from URD's files. When I copied the fonts from URD's Aston Martin GT3, the dash started working. Not sure if the RaceLogic is working, but it's kind of impossible to know what fonts are needed when the car's data folder is encrypted.

But at least I can say for sure that URD's files are missing some fonts.

Edit: The fonts "bdp_fox" and "amrv8" are missing. They are found in URD's Aston Martin GT3 and in their Porsche 992 GT3 archives.
 
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General considerations while running a custom championship on CM. Requirements: CSP 0.2.9
Nuzzi Pit App 4.4
Bazza "F1 1975" mod
Tracks by various authors
1) The difficulty setting mainly affects qualifying: example, difficulty 50%, time 1:50.00 1st
difficulty 95%, time 1:50.00 23rd
2) I set ONLY two pit stops, but the AI-driven cars make many more; I don't understand why. This problem distorts the race result.
3) The Tyrrell P34 only has the first front axle steering, but in reality both front axles are steering.

Does anyone have any explanations, especially for 2) and 3)? Thanks
 
NASCAR 2013 ACMOD


Features Chevrolet, Toyota and Ford with 4 different models: Super Speedway, Road Course, Intermediate Speedway and Short Speedway.
Your support helps me keep creating realistic mods for Assetto Corsa 🏁

https://www.patreon.com/posts/nasca...paign=postshare_creator&utm_content=join_link

View attachment 1478389
Sorry, but like…


First-ever mod, and the first thing you want is for everyone to take a $7 gamble on it despite having no prior history of making mods. For that money, I could grab the RSS GT-M Phase 2 pack instead, where I know I’m getting three high-quality mods for $5.

It’s genuinely hilarious how the AC community is overflowing with people who only want one thing: money, money, money… and more money. If this had been commissioned, I’d understand wanting to be paid for it. But even then, the commissioner should have paid you for the labor, which in most cases would make it free for everyone else. And honestly, I seriously doubt a single person commissioned you for this. You chose to make it yourself—and I find it hilarious that you’re now demanding everybody pay for it, despite no one asking for it. On top of that, you’ve never released a single public mod (at least none I can find when searching your Patreon name). So again taking an complete gamble on something that could be terrible.

“Pay me monthly for a chance to get realistic mods!” Yeah, sure—your physics are soooo realistic and definitely not just copied from another NASCAR mod

:crazy:
 
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Now the 1992 TV graphics have been finalized. All drivers have their correct driver pictures and numbers. The championship mod is unchanged but now the whole package does the amazing ASR 1992 cars justice.

Video has timestamps. Look how amazing Spa rain looks with these cars. Sure there are no rain physics but the looks... can't believe this is a 10+ year old game!!!!

 
Here is the updated version of my fictional Shell McLaren hypercar skins, with paint touch ups, crew uniforms fixed and #8 IMSA skin change to #59, (apologies to John Farano), simply overwrite, and two Gulf skins, WEC & IMSA as well.
Again these are for the lm_hypercar_mcl_lmdh.
https://mega.nz/file/Kx4VhKxK#gvHGuDjj-xFh_ICt8K41t7fbwiayrdvZmZimjJL4_K8
Enjoy!

01 mclaren skins.webp

Please note you must have this update by Nuttyboy812 over on Overtake or the skins will not be placed properly. the link is here, https://www.overtake.gg/downloads/sdd-mclaren-lmdh-uv-fix-gridfiller-skins.79369/
 
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General considerations while running a custom championship on CM. Requirements: CSP 0.2.9
Nuzzi Pit App 4.4
Bazza "F1 1975" mod
Tracks by various authors
2) I set ONLY two pit stops, but the AI-driven cars make many more; I don't understand why. This problem distorts the race result.
Hello,

No pit stops strategy in 1975 if you wanted to do it accurately and in the same historical conditions.
No refuelling, no changing tyres (except if the meteorological conditions were modified during the race).

Cheers.
 
Last edited:
General considerations while running a custom championship on CM. Requirements: CSP 0.2.9
Nuzzi Pit App 4.4
Bazza "F1 1975" mod
Tracks by various authors
1) The difficulty setting mainly affects qualifying: example, difficulty 50%, time 1:50.00 1st
difficulty 95%, time 1:50.00 23rd
2) I set ONLY two pit stops, but the AI-driven cars make many more; I don't understand why. This problem distorts the race result.
3) The Tyrrell P34 only has the first front axle steering, but in reality both front axles are steering.

Does anyone have any explanations, especially for 2) and 3)? Thanks
As mentioned, Nuzzi's Pit App does not guarantee consistent results.
Probably works on Cup cars and F1 with single RSS cars, don't know if it's tracks or cars or both determining the result.
Removing refuelling and tyre changes (zero stops) doesn't work either.

viceland GIF by ABANDONED
 
Sorry, but like…


First-ever mod, and the first thing you want is for everyone to take a $7 gamble on it despite having no prior history of making mods. For that money, I could grab the RSS GT-M Phase 2 pack instead, where I know I’m getting three high-quality mods for $5.

It’s genuinely hilarious how the AC community is overflowing with people who only want one thing: money, money, money… and more money. If this had been commissioned, I’d understand wanting to be paid for it. But even then, the commissioner should have paid you for the labor, which in most cases would make it free for everyone else. And honestly, I seriously doubt a single person commissioned you for this. You chose to make it yourself—and I find it hilarious that you’re now demanding everybody pay for it, despite no one asking for it. On top of that, you’ve never released a single public mod (at least none I can find when searching your Patreon name). So again taking an complete gamble on something that could be terrible.

“Pay me monthly for a chance to get realistic mods!” Yeah, sure—your physics are soooo realistic and definitely not just copied from another NASCAR mod

:crazy:
They suspiciously look like the RR3 conversion I did for ***** and giggles a couple of months ago but with extra skins...

preview.webp


Maybe I should release these for 52 Fijian dollars
 
Released : GT By Citroen (LMGT3)
Very nice, love to see more fictional cars.


I am working on an extension file for both cars. The shaders really needed some adjustments for use with LCS. Hopefully i will have it out soon.
Could you explain or link to some resources explaining how to adjust shaders for LCS? I've been meandering around trying to update some cars but I just don't know enough and trying to figure it out manually without any specific cars to reference has been slow going.


Here is the updated version of my fictional Shell McLaren hypercar skins, with paint touch ups, crew uniforms fixed and #8 IMSA skin change to #59, (apologies to John Farano), simply overwrite, and two Gulf skins, WEC & IMSA as well.
Again these are for the lm_hypercar_mcl_lmdh.
Enjoy!
Love to see fictional skins for cars too. I keep intending on doing some for the URD Glick, and one of the LMU Vanwall ports, whichever the best one of those is. Though primarily I've been working on updating the Vento Uno for my own purposes. MaxSTD's wheels definitely make this thing look much nicer. Done some other things to it and I'd like to fix up the physics on it but uhh, I don't know what I'm doing. Still, I plan on using EngineCrane to slap something more interesting than a V12 in there. Something silly, like a Freevalve i3 with a turbo or some other dumb idea I could believe the Chinese would actually do.
Screenshot_hipole_vento_uno_lmh_evo_2024_vento_lmh_i5_lilski_road_america_9-8-125-2-42-27.webp
 
Hi everyone!

I'm trying to create a 1995 DTM Championship using the F302 cars (alfa, mercedes and Opel) and it's too hard for me make a BoP os these three cars

First round is the ASR 1992 versión os Hockemheim and the Alfa is nearly 10" slower than the others two cars, so start to use a versión "evo" of the Alfa that I found, but now the Alfa is 5" faster... Try to put 100 of ballast and 20 of restrictor but the lap time only increased in ONE second... Anyone can help me with that?

Thank you!!
Hello.
I don't know if someone has already answered your question, but as far as I know, Hockenheim may not be the best track to make a BoP of your cars as for any reason, some AI cars could use setup with a bad gear ratio that leads to a low top speed in the long straights of this circuit.
I advise you to try on a less specific track, with no extended straight that could alter how AI cars should normally race.
 
Hello,

No pit stops strategy in 1975 if you wanted to do it accurately and in the same historical conditions.
No refuelling, no changing tyres (except if the meteorological conditions were modified during the race).

Cheers.

Hi, yes, I know that the 1975 F1 regulations didn't allow for pit stops. I included pit stops as a variable for the race, but now I'm having this problem that's distorting the results...😅😄

As mentioned, Nuzzi's Pit App does not guarantee consistent results.
Probably works on Cup cars and F1 with single RSS cars, don't know if it's tracks or cars or both determining the result.
Removing refuelling and tyre changes (zero stops) doesn't work either.

viceland GIF by ABANDONED
...I understand. The app probably works well or poorly depending on the car and track AI...😅😅
 
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