Ahh thank you 👍Gotta edit the lod.ini file in the data folder and remove the line alfa_whatever_copilot_stuff.kn5 as well
@StoffelWaffle just tied that still get a crash ...any ideas?
Ahh thank you 👍Gotta edit the lod.ini file in the data folder and remove the line alfa_whatever_copilot_stuff.kn5 as well
is this on his Patreon...i must be blindView attachment 1479471
A part for this spectacular gigantic field of galactic radioactive shrimps is there something important about anything important about CSP?
Lmao really who gives a **** about how grass looks ? Dude's priorities shifted when he started to earn more in a month than what the Kunos dev themselves earn in six.View attachment 1479471
A part for this spectacular gigantic field of galactic radioactive shrimps is there something important about anything important about CSP?
It is only necessary to manually enter "lods"...the corresponding language...If you ask me to run (simply), "type" or what is not printed...I'm would like to remove the copilot from theses cars as i wont be using them in the historical context . I would normally remove the copilot.kn5 file and all is good but with these the game crashes when doing so. Is there a way to remove the copilot without the crash? TIAView attachment 1479465
View attachment 1479471
A part for this spectacular gigantic field of galactic radioactive shrimps is there something important about anything important about CSP?
You looked at the radioactive shrimps for too long....i must be blind
mail alert from Patreon.is this on his Patreon...i must be blind
Hi @shi !Battle Challenge for SRP mod by takeyoh, with AI controlled by lua script.
Youtube
So, with the help of chatgpt and Gemini, I created ai_hints.lua.
It works on my pc. (CSP 0.2.12 p1)
Add the attached extension folder in the layout folder.
(e.g. assettocorsa\content\tracks\ks_red_bull_ring\layout_gp\extension)
If there is no layout folder, place ai_hints.lua in the extension folder and add the following to ext_config.ini
Open the file ai_hints.lua in a text editor.Code:[SCRIPT_...] SCRIPT = ai_hints.lua
Edit the values in the top 5 lines.
Those who can improve lua are free to edit.Code:startProgress -- Track Progress (0.0 to 1.0) endProgress speedLimit -- km/h upper limit paceFactor -- Pacing (1.0 = normal) steerOffset -- Left /right offset (negative = left, positive = right)
That's an FX Holden (or 48/215), not a Peugeot 203.....was that deliberate or an error?Here's the link (available cars) for the pack (1955 Mille Miglie).
The skins so you can see all the cars (not all are available).
Others that aren't (you can download them directly from the VELOS website).
- Maserati Spider (here are two ".kn5" files, with and without co-driver, to be manually modified in the "lods" file), and also the 16 skins (only 4 appear in the screenshot).
- Maserati Coupe
- Maserati 300s
- Lancia D24 (it didn't actually participate, but I created two skins).
Some of them (here's an alternative "DATA" file) because the cars were "too fast" compared to the ones I had already adapted (it would have been easier to adapt two or three).
As well as some cars that didn't originally participate in the race. I had started the project last year (I started the simulation), but at the beginning of this year I lost (most of the cars I had adapted).
In this case, I remade the lost ones again and added others (some of them are not in the pack, why?????).
Remember, I didn't create anything, I just gathered the available cars (I modified or adapted them as necessary and to compose the grid, like Peugeot 203, Fiat 8v, Alfa 1900ss Zagato...) and did my best to make the corresponding skins (not all of them are real), as I couldn't find any sources on the internet (if anyone has any)...just comment later.
All the cars have already been tested (not all the adapted ones are 100% perfect).
I'm practically halfway through the simulation (almost arriving in Rome (I think I'll use the Prague circuit to simulate the arrival in the capital)...
All the cars have small differences (gameplay).
In most of the sections I used, I'm using the opponents' power (90%) and aggression, less than (10%).
In certain sections, I race with 3 to 9 opponents.
You can get an idea by watching the other videos.
Some cars (you can see in the screenshots) have versions with or without a co-driver, and some of them (you'll have to manually change) if you want to race (with or without a co-driver).
That's it for now.
I hope you have as much fun as I am having.
Pack BRITISH
Pack FRENCH
Pack GERMAN
Pack ITALIAN
pack DRIVER 3D
Well, there has been more than few post about grass here at gtplanetLmao really who gives a **** about how grass looks ? Dude's priorities shifted when he started to earn more in a month than what the Kunos dev themselves earn in six.
For your first point, i found the info while vibe coding, not even related to AC. My least hated clanker brought it up and even tried to write some nonsense for me, but as generative AI goes, if you don't know what you're doing, there's no chance for it to work.Hi @Tetri ,
Could you tell me where you found this information about AI scripts? Which version of CSP is intended to enable AI scripting? I’m interested in this functionality if it is really implemented.
I tend to agree with you, but I ‘d go further because from my point of view, as Fastlane depends heavily of the car type and physics, the ideal solution would lead to allow users to link a car to an ai file before loading the track.
its beautifulInstead of staring at grass particles, and figuring out how to render them at 8K while only taking up 50 of your FPS in rendering, How about this instead
First ingame images, With some refraction added to the headlights. Still heavily WIP.
Still left to do:
Lmk if you got any questions.
- Full interior
- Sound
- Physics
- Extensions
- Liveries (unless someone is willing to help for free)
- BoP (I don't know of any 1997 Le Mans mods, But if anyone knows of an good pack lmk so we can BoP the car for those cars)
- IMS TeamView attachment 1479644
View attachment 1479643
View attachment 1479645
I strained my eyes thinking it was a stereoscopic photoView attachment 1479471
A part for this spectacular gigantic field of galactic radioactive shrimps is there something important about anything important about CSP?
Ohh I did't know, that DKW 900 (or Auto Union 1000) mod is exsist for Assetto Corsa! THX for the skins, "cars".Here's the link (available cars) for the pack (1955 Mille Miglie).
The skins so you can see all the cars (not all are available).
Others that aren't (you can download them directly from the VELOS website).
- Maserati Spider (here are two ".kn5" files, with and without co-driver, to be manually modified in the "lods" file), and also the 16 skins (only 4 appear in the screenshot).
- Maserati Coupe
- Maserati 300s
- Lancia D24 (it didn't actually participate, but I created two skins).
Some of them (here's an alternative "DATA" file) because the cars were "too fast" compared to the ones I had already adapted (it would have been easier to adapt two or three).
As well as some cars that didn't originally participate in the race. I had started the project last year (I started the simulation), but at the beginning of this year I lost (most of the cars I had adapted).
In this case, I remade the lost ones again and added others (some of them are not in the pack, why?????).
Remember, I didn't create anything, I just gathered the available cars (I modified or adapted them as necessary and to compose the grid, like Peugeot 203, Fiat 8v, Alfa 1900ss Zagato...) and did my best to make the corresponding skins (not all of them are real), as I couldn't find any sources on the internet (if anyone has any)...just comment later.
All the cars have already been tested (not all the adapted ones are 100% perfect).
I'm practically halfway through the simulation (almost arriving in Rome (I think I'll use the Prague circuit to simulate the arrival in the capital)...
All the cars have small differences (gameplay).
In most of the sections I used, I'm using the opponents' power (90%) and aggression, less than (10%).
In certain sections, I race with 3 to 9 opponents.
You can get an idea by watching the other videos.
Some cars (you can see in the screenshots) have versions with or without a co-driver, and some of them (you'll have to manually change) if you want to race (with or without a co-driver).
That's it for now.
I hope you have as much fun as I am having.
Pack BRITISH
Pack FRENCH
Pack GERMAN
Pack ITALIAN
pack DRIVER 3D
Vibe, coding, LUA's... I don't understand a **** about you all are talking. All I know is why Assetto Corsa is still one of the best sims out there: modders keep pushing the boundaries to improve the game, day after day. Thanks.For your first point, i found the info while...
Well, there has been more than few post about grass here at gtplanet![]()
No, no, just 100% guaranteed hand-picked Fukushima shrimps.I strained my eyes thinking it was a stereoscopic photo![]()
Vibecoding is the slang for coding with the help of Chatgpt, Deepseek, Claude, whatever Large Language Model (LLM, you've seen this one before maybe).Vibe, coding, LUA's... I don't understand a **** about you all are talking. All I know is why Assetto Corsa is still one of the best sims out there: modders keep pushing the boundaries to improve the game, day after day. Thanks.
If you ever fix the current AI issues, I'll remember that you, Thockard, and shi were the ones who started the fire.
(Shameless Flattery Mode, Off)
Created a single player championship of F1 2025 season using RSS vand VRC latest mods and using Pyyer extensions. At first, AI was working great, but recently noticed AI are now, all of a sudden, crashing at every corner?! Might there have been a new sneak AI setting in CM that I need to toggle on/off? Appreciate any ideas, much thx!
Well, more or less I understand the basic concepts, although I don't know how to make them work... I was kidding, as always... 🤭Vibecoding is the slang for coding with the help of Chatgpt, Deepseek, Claude, whatever Large Language Model (LLM, you've seen this one before maybe).
Usually it comes with an astounding percentage of failures, useless lines, faulty parameters and other useless adds, countless lines of coding nonsense, etc. You probably saw people talking about AI hallucinations... And getting into a heated argument with a non living object, as it's trying to sell you plastic garbage like it's hot muffins, is an experience i didn't have on my bingo card just a decade ago.
Anyway, LUA is just a programming language, with some similarities to Javascript, but simpler. It's generally used in a closed system (AC here) as it's pretty straightforward and simple to get a grip on. The way ChatGPT and other LLMs handles it (especially when it comes to AC) is part of a book i'm not writing. Almost all of the external "apps" you get in CM are just LUA scripts, and they make quite the job for fixing most common issues, so there's hope.
I won't be the one fixing AC's AI, but i for sure will not stop throwing stupid ideas until someone competent takes the bait 😅
Well, more or less I understand the basic concepts, although I don't know how to make them work... I was kidding, as always... 🤭
Anyway thanks, I appreciate your explanation, you always learn something new, like the meaning of "vibecoding", for example. Now I'll be able to brag with this slang to my son, who works programming and always tells me that ChatGPT does half the work for him... 🤣
Unfortunately we don't have a Peugeot 203 (true)... that model was the closest one I got to represent the French brand.That's an FX Holden (or 48/215), not a Peugeot 203.....was that deliberate or an error?
BTW, fantastic work - love what you are doing.
The truth is that you only have to do it yourself, or adapt existing cars (importing some parts)...I don't know how to create anything from scratch.That's DKW (I have a lot of problems), that's the most I got for now.Ohh I did't know, that DKW 900 (or Auto Union 1000) mod is exsist for Assetto Corsa! THX for the skins, "cars".
Maybe if somebody want to make a Peugeot 203 for AC, here is a downloadable 3D model for it.
![]()
peugeot 203 - Download Free 3D model by Configcars : maxipano360@gmail.com (@maxipub)
peugeot 203 - peugeot 203 - Download Free 3D model by Configcars : maxipano360@gmail.com (@maxipub)sketchfab.com
How does one open "ai spline editor"?If you open "ai spline editor" ingame and hit the save button, do they come back to their normal behavior?
Could you re-upload the file for download? Thanks 🙏I started reworking this car in 2022 because I thought that TonyB's port was kind of an insult to VLM and their magnificent work. It was missing so many aero parts, skins were a mismatch, it was just tragic.
After a while I stopped bc it was too much for one person and restarted in 2023 with adding missing liveries so this car has, I think, all liveries from 1982 to 1986. (might've missed some that didn't have ref pics). The quality ain't great because I used the regular 2k skins as base but it is better than nothing.
In the end it's still not perfect (think there's a way to use one single car instead of three but I don't know nor care to know how to do it) but I can't be arsed (since '23 lol) to further work on this car so I'll let y'all do it. It need lods, better physics, some other things (some rear wings variants are still missing; rims aren't properly accurate but I don't have the motivation to even swap those with the mutiple rims setup I used for my PC2 962, yeah I'm lazy).
Some pics to show the aero configs:
(not an error, it did race that way)
View attachment 1458864
Liqui Moly with the little cute wing:
View attachment 1458866
View attachment 1458868
Crudely hand drawn bonnet logo lol
View attachment 1458869View attachment 1458870