Assetto Corsa PC Mods General DiscussionPC 

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For your first point, i found the info while vibe coding, not even related to AC. My least hated clanker brought it up and even tried to write some nonsense for me, but as generative AI goes, if you don't know what you're doing, there's no chance for it to work.

I remember going on github and various obscure sites to learn a little bit more about it, but the only ressources available are either the traffic LUAs or a few failed attempts that never got updated and are been left for dead for 2+ years now. The dumb part of my brain tends to fall for a conspiracy of "gold rush" to the idea of somehow making a good ai app for AC would bring millions in revenue and everyone is secretly keeping all intel about it a dark secret.

The cynical part of my brain is assuming if it could be done it would already be there. Note that neither the CM discord nor the CM trello website gives any info about what the new AI behavior actually does, nor how it works.

I left my searches out of data to look for. Is it possible to create a lua to influence AI cars? Probably. The same way you would use "broken AI" App to influence AI in real time, you should be able to automate the process depending on extracted data in real time. Now, how to bring this together is a different story, and one for someone with a lot of free time.



For your second point, AC only allows one AI spline per track. Having multiple AI layouts was just a workaround on this issue, and in the current locked state of this particular stuff, there's no way for the game to load several ai splines at the same time.

The AI spline editor app allows to load different Fastlanes ingame (as long as they're in the AI folder), which is a great improvment, but you're still stuck with only one AI Hints file, which tends to ruin the process.

And with the latest CSp versions, i have to call the fastlane thru the app, even if there's only one fastlane file available, otherwise the AI would go slower and use weird braking points. As far as i'm concerned, it's not going the right way atm with CSP.


Edit : @shi apprently managed to get something to work, i'm gonna have a look at it

@shi, could you explain a little further what each line does? I don't really get what the pacefactor is, nor the steeroffset. It seems to do stuffs, as i'm having different paces using your lua, and the ai is making random steering stuff if i change the numbers, but i have no idea what's being tweaked and how it affects the ai behavior.
Have you seen this mod - https://www.overtake.gg/downloads/r...ction-real-ai-racing-lines-and-timings.78766/ ???
Not tried it myself but looks interesting. Don't know if there is anything there that can help you
 
In Content Manager, on the Drive screen, left hand-side general profile options (three little dots), you can untick 'Autoblip' as a universal setting.
Yes, but it's not checked by default on my system, so I don't know. Is there perhaps a modding expert who could take a look at the car's files?
 
Yes, but it's not checked by default on my system, so I don't know. Is there perhaps a modding expert who could take a look at the car's files?
To be honest I thought it sounded like the problem was the car wasn't autoblipping, so maybe try turning it on and see. Autoblip should lift the throttle between gearchanges, which is sounds like yours isn't.
 
Very early days and I don't know if I'll eventually go anywhere with this, but does anyone have an Auto Trader BTCC number decal psd with editable numbers?

1758129011856.webp
 
Very early days and I don't know if I'll eventually go anywhere with this, but does anyone have an Auto Trader BTCC number decal psd with editable numbers?

View attachment 1479843
 
Turns out by turning off "New AI behaviour" made the AI work again. Would anyone be willing to share their "New AI behaviour" settings that works well with VRC and RSS latest F1 mods? Much thanks!
I've forgotten what it's called, but at the bottom of that screen there's something like 'Experimental improve AI' which gradually increases a value until they run into issues - try turning that one off in isolation (if it's possible to identify from my description)
 
random sim reality check #427
- if you can match the real life best time for a car/track, the cars physics is too fast.

note: you are not Kimi, Mika, Michael, Arton, Niki or whoomever champion or also ran pro driver.
p.s: yes the track could be not accurate, but fact number one is still highly likely
 
That "new AI behavior" is probably causing the infamous cars crashing like maniacs on the pitlane issue too. And possibly other major issues too. I have to test.

Is that really set as a default in the Content Manager?

It's quite possible that this has improved the ai on other aspects as well. I find it surprisingly good sometimes. Not idiotic kamikaze behavior during the overtakes anymore.

See 2:00 in this video. Slipstream overtakes are suddenly clean and good. I recall in the old days ai always deliberately crashed you way more often in situations like this. (Excerpt from my custon 2004 championship with full 20 car grid). I've done 12 races of the season already and had ZERO issues with the ai. ZERO. And unbelivably good racing against the AI on tracks like VHE Hockenheim.



Here's another ai example from Monza (2002 season). Video description has more. I'm driving Montoya (BMW)

How can you say this is bad ai? Ai overtakes cleanly, slipstream overtakes super clean. Sure Barrichello was leading Schumacher at that point which is quite unrealistic. There would have been a team order already... but other than that it's pretty damn good.

See my understeer and bad exit on lap 3 at Variante Ascari and how Schumacher (ai 100) immediately uses that and has gained enough speed advantage to use it at Parabolica... makes a clean overtake. This is SUPERB ai behavior. F1 2020 has easily the best ai of any F1 game... ever. But AC ai seems to be much cleaner in overtaking situations now????!!!



I probably had the "new ai settings on" without even realizing it. Look at the video... maybe I'm imagining things but AI wasn't that good before?
 
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random sim reality check #427
- if you can match the real life best time for a car/track, the cars physics is too fast.

note: you are not Kimi, Mika, Michael, Arton, Niki or whoomever champion or also ran pro driver.
p.s: yes the track could be not accurate, but fact number one is still highly likely
I am Kimi, i have the talent to be world champion, but being born in a poor family prevented me from a future where I fight verstappen right now. But trust me I'm a world champion material. So if I'm 2 second slower than pole lap pls fix ur fisics.

Yours truly, some people in my dm
 
I am Kimi, i have the talent to be world champion, but being born in a poor family prevented me from a future where I fight verstappen right now. But trust me I'm a world champion material. So if I'm 2 second slower than pole lap pls fix ur fisics.

Yours truly, some people in my dm

I recently watched a video on Youtube where some British F1 journalist said that he met Kimi in a balcony at some F1 gala. Kimi was totally drunk. I mean in the verge of passing out. The journalist smoke a cigarette and during that 5 minutes in the balcony he tried to spark up the discussion.... Kimi didn't say a word. Just stared with glassy eyes and tried to keep standing straight.

Finally Kimi walked back to the main room (wobblying) and he just mumbled "I hate F1". :D
 
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I recently watched a video on Youtube where some British F1 journalist said that he met Kimi in a balcony at some F1 gala. Kimi was totally drunk. I mean in the verge of passing out. The journalist smoke a cigarette and during that 5 minutes in the balcony he tried to spark up the discussion.... Kimi didn't say a word. Just stared with glassy eyes and tried to keep standing straight.

Finally Kimi walked back to the main room (wobblying) and he just mumbled "I hate F1". :D
This is very Finnish
 
... Kimi was totally drunk. I mean in the verge of passing out. The journalist smoke a cigarette...
That journalist took a huge risk by lighting a cigarette so close to Kimi. If Kimi is cremated when he passes away (hopefully many, many years from now), he'll be burning for three or four days, because of the amount of alcohol he must have in his body...
 
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I recently watched a video on Youtube where some British F1 journalist said that he met Kimi in a balcony at some F1 gala. Kimi was totally drunk. I mean in the verge of passing out. The journalist smoke a cigarette and during that 5 minutes in the balcony he tried to spark up the discussion.... Kimi didn't say a word. Just stared with glassy eyes and tried to keep standing straight.

Finally Kimi walked back to the main room (wobblying) and he just mumbled "I hate F1". :D
Have you read Marc Priestley's book on being his mechanic at McLaren? Absolutely bonkers stories about the parties. Like waking up the next day and you're not even in the same country anymore, let alone hotel! 🤣
 
This is very Finnish
I went to the Singapore F1 race last year, and after the race I noticed a guy walking around with a big Finnish flag, he wore it like a cape. He was all alone and wandered around singing. I approached him and spoke my only Finnish words - yksi kaksi kolme, and he immidiately asked if I was Finnish. I answered no, I just played a lot of pesäpallo when I was a kid, hence the Finnish phrase. He then aggressively asked who is the greatest formula 1 driver of all times... I paused for a bit, before I reluctantly answered ... Kimi...? He then hugged me, told me that he loved me, before he strolled along with his beer, singing in Finnish.

This is very Finnish.
 
To be honest I thought it sounded like the problem was the car wasn't autoblipping, so maybe try turning it on and see. Autoblip should lift the throttle between gearchanges, which is sounds like yours isn't.
I tried it too but no it doesn't work, I'm not the only one here who doesn't have an H box for old cars, it's a shame because it's really not realistic
 
shi
Autodromo Bolivariano de San Cristobal v1.1

View attachment 1478667
A fictional circuit in Venezuela.
Conversion from rFactor.

-CSP recommended
-3 layouts
-40 pit/start
-AI, cam

Credits & Thanks;
Original rFactor Track by Edobot
-I have tried to contact him but have not been able to. I thank him for his work.

AC converted by @shi (shin956)
AI lines, sidelines and ai_hints.ini by @IMEAN
Crowds texture by @Kniker97
pit tents from F1-S-R track pack (rF1)
marshall and some textures by kunos

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;
PDVSA logos changed from brown to red. (Thanks StoffelWaffle.)
Included the original PDVSA logos as skins.
Updated mountain textures. (Thanks Mascot and slider666.)
Fixed holes in the road surface.
Added more trees.
Fixed floating trees.
Changed tire wall textures. (Thanks Mascot)
View attachment 1480103

Autodromo Bolivariano de San Cristobal v1.1

v1.1 changelog;
PDVSA logos changed from brown to red. (Thanks @StoffelWaffle .)
Included the original PDVSA logos as skins.
Updated mountain textures. (Thanks @Masscot and @slider666.)
Fixed holes in the road surface.
Added more trees.
Fixed floating trees.
Changed tire wall textures. (Thanks @Masscot)
Screenshot_imsa_ford_mustang_darkhorse_challenge_abd_san_cristobal_17-8-125-20-43-10.webp
 
That "new AI behavior" is probably causing the infamous cars crashing like maniacs on the pitlane issue too. And possibly other major issues too. I have to test.

Is that really set as a default in the Content Manager?

It's quite possible that this has improved the ai on other aspects as well. I find it surprisingly good sometimes. Not idiotic kamikaze behavior during the overtakes anymore.

See 2:00 in this video. Slipstream overtakes are suddenly clean and good. I recall in the old days ai always deliberately crashed you way more often in situations like this. (Excerpt from my custon 2004 championship with full 20 car grid). I've done 12 races of the season already and had ZERO issues with the ai. ZERO. And unbelivably good racing against the AI on tracks like VHE Hockenheim.



Here's another ai example from Monza (2002 season). Video description has more. I'm driving Montoya (BMW)

How can you say this is bad ai? Ai overtakes cleanly, slipstream overtakes super clean. Sure Barrichello was leading Schumacher at that point which is quite unrealistic. There would have been a team order already... but other than that it's pretty damn good.

See my understeer and bad exit on lap 3 at Variante Ascari and how Schumacher (ai 100) immediately uses that and has gained enough speed advantage to use it at Parabolica... makes a clean overtake. This is SUPERB ai behavior. F1 2020 has easily the best ai of any F1 game... ever. But AC ai seems to be much cleaner in overtaking situations now????!!!



I probably had the "new ai settings on" without even realizing it. Look at the video... maybe I'm imagining things but AI wasn't that good before?

I think AC's AI is a hit and miss. In my case, either the AI doesn't race (sometimes only 1/3 of the grid starts, they get stuck behind the stationary opponents and then they get automatically teleported to the pits for retirement) or if they race they make a bit of a mess. I won't deny that I've given up now. Every now and then I race alone for some time attacks or track days, but nothing more.
 
Can someone send me his graphical preset ? I want to graduate from the oversaturated mess leftovers from low quality assetto corsa graphic files since I recently got a RTX 4060. Seems like I need more than CSP preset, but rather a pure preset.

Thanks
 
Hi All. This might be a stupid question but how do you change from a no driver helmet to have a driver helmet on the driver. Using the Ford cortina mk2 with Pasta's race livery . Many thanks.
 
I think AC's AI is a hit and miss. In my case, either the AI doesn't race (sometimes only 1/3 of the grid starts, they get stuck behind the stationary opponents and then they get automatically teleported to the pits for retirement) or if they race they make a bit of a mess. I won't deny that I've given up now. Every now and then I race alone for some time attacks or track days, but nothing more.

Cars getting stuck behind stationary (or crawling) opponents I'm very familiar with... but the issue is not that they get teleported to the pits. The actual issue is that they are NOT teleported but stay crawling on the track "injured" like 30 km/h and ruin the races and create traffic issues.

However... that never, ever happens to me with any other cars than Kunos based ones. SD 1982, 1983, 1984, 1988 and also Kunos Lotus98T based 1986 ones. VRC, RSS, ASR, F2004 based... never.

After all these years I haven't really figured out why it happens... and it happens only on specific tracks. Monaco 1988 and Oesterreichring 1979. And it happens only occasionally. Not that often.

The utter stupidity of AC AI is the most blatant on those cases when you drive to the gravel on a chicane and return to the racing line. They are too stupid to overtake you outside the specified fastlane. On straight they can overtake. And of course the lack of blue flag/outlap AI is unforgivable.

But you can "adapt" to those issues with your driving style. But I have a feeling the overtaking and actual racing has improved a lot. Perhaps it's not the new ai... maybe it's just that we have such great quality fastlanes now. As I've said in many occasions anything made by @Thockard is simpy superb quality. Not say this to kiss anyone's a** but they really are. Races are safe, AI is very fast and there are rarely any kind of issues at all. Combine that with cars that have decent traction (for example Virtua Simulazione Ferrari didn't initially have) and you have excellent racing.

I urge you to try my F2004 based F1 season and do as the instructions say. No CM adjustments but simply the championship mode. You'll see that even the backmarkers won't cause you any trouble in laps 16 and beyond (you get a few backmarkers even in 20 lap races as the individual driver AI skill differences are somewhat dramatic like 89-100). It must be done to achieve realistic QF/race results as the base car is the same.

Third major issue is the AI qualifying. They are absolutely idiotic and often choose the time to leave the pits just when the slowest driver/car passes by. Then they follow them like idiots. Sometimes the best cars/drivers won't get a decent qualfy time because of this. This is rare but it happens.

And you HAVE to do the full qualifying. Otherwise AI cars can't determine how much fuel they need for the full race and they will pit too early. It's the same thing as with the user. You need 2 full QF laps before you'll see the fuel/laps capacity.

But there are a lot of bad tracks with issues. Add bad cars and you have terrible AI. But besides those mentioned major flaws AC ai is much, much better than its reputation (considering all factors are combined well).

It's pretty much like if you drive two similar used Toyota Camrys and the other one has bad brakes, worn out suspension and ignition issues. Then the other one is a pristine example. You can't really say that old Camrys are bad cars. We have so much quality variation in AC mods so it's very hard to say that Assetto Corsa has a "bad AI". Way too much variables.It has major flaws and some really weird quirks, but when With good tracks and cars (and decent settings) it's not a bad AI.
 
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Cars getting stuck behind stationary (or crawling) opponents I'm very familiar with... but the issue is not that they get teleported to the pits. The actual issue is that they are NOT teleported but stay crawling on the track "injured" like 30 km/h and ruin the races and create traffic issues.

However... that never, ever happens to me with any other cars than Kunos based ones. SD 1982, 1983, 1984, 1988 and also Kunos Lotus98T based 1986 ones. VRC, RSS, ASR, F2004 based... never.

After all these years I haven't really figured out why it happens... and it happens only on specific tracks. Monaco 1988 and Oesterreichring 1979. And it happens only occasionally. Not that often.

The utter stupidity of AC AI is the most blatant on those cases when you drive to the gravel on a chicane and return to the racing line. They are too stupid to overtake you outside the specified fastlane. On straight they can overtake. And of course the lack of blue flag/outlap AI is unforgivable.

But you can "adapt" to those issues with your driving style. But I have a feeling the overtaking and actual racing has improved a lot. Perhaps it's not the new ai... maybe it's just that we have such great quality fastlanes now. As I've said in many occasions anything made by @Thockard is simpy superb quality. Not say this to kiss anyone's a** but they really are. Races are safe, AI is very fast and there are rarely any kind of issues at all. Combine that with cars that have decent traction (for example Virtua Simulazione Ferrari didn't initially have) and you have excellent racing.

I urge you to try my F2004 based F1 season and do as the instructions say. No CM adjustments but simply the championship mode. You'll see that even the backmarkers won't cause you any trouble in laps 16 and beyond (you get a few backmarkers even in 20 lap races as the individual driver AI skill differences are somewhat dramatic like 89-100). It must be done to achieve realistic QF/race results as the base car is the same.

Third major issue is the AI qualifying. They are absolutely idiotic and often choose the time to leave the pits just when the slowest driver/car passes by. Then they follow them like idiots. Sometimes the best cars/drivers won't get a decent qualfy time because of this. This is rare but it happens.

And you HAVE to do the full qualifying. Otherwise AI cars can't determine how much fuel they need for the full race and they will pit too early. It's the same thing as with the user. You need 2 full QF laps before you'll see the fuel/laps capacity.

But there are a lot of bad tracks with issues. Add bad cars and you have terrible AI. But besides those mentioned major flaws AC ai is much, much better than its reputation (considering all factors are combined well).

It's pretty much like if you drive two similar used Toyota Camrys and the other one has bad brakes, worn out suspension and ignition issues. Then the other one is a pristine example. You can't really say that old Camrys are bad cars. We have so much quality variation in AC mods so it's very hard to say that Assetto Corsa has a "bad AI". Way too much variables.It has major flaws and some really weird quirks, but when With good tracks and cars (and decent settings) it's not a bad AI.
In my case they get stuck and block the grid, creating significant performance issues as well... and it's also completely random. Sometimes a session restart can destroy or fix everything, but it's no longer worth trying solving this problem (at least for me).

Yes, the AI is also pretty dumb. If, for any reason, you're forced to pull over to the side of the track, they won't overtake you (unless you change country lol). If you get even a little close to them, they'll kick you off without a second thought. Sometimes they slow down for no reason... it's hell. Sure, I could race online with other people, but I doubt anyone would want to simulate, say, a 2004 SPA 24 Hours in my spare time. I raced online with my friends but that was a whole other ballgame: constant errors, unexplained checksum problems... We have given up on everything.

This is my opinion: is AC the best simulator out there? Almost certainly, yes. Is it the best product? Unfortunately, no. AC's potential has increased thanks to modding, but so have the potential problems that can arise due it's modularity. In my case, all the various layers don't work together harmoniously. Things went badly for me, and it's my case, but I'm happy for all those people who find everything (or almost) working.
 
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In my case they get stuck and block the grid, creating significant performance issues as well... and it's also completely random. Sometimes a session restart can destroy or fix everything, but it's no longer worth trying solving this problem (at least for me).

Yes, the AI is also pretty dumb. If, for any reason, you're forced to pull over to the side of the track, they won't overtake you (unless you change country lol). If you get even a little close to them, they'll kick you off without a second thought. Sometimes they slow down for no reason... it's hell. Sure, I could race online with other people, but I doubt anyone would want to simulate, say, a 2004 SPA 24 Hours in my spare time. I raced online with my friends but that was a whole other ballgame: constant errors, unexplained checksum problems... We have given up on everything.

This is my opinion: is AC the best simulator out there? Almost certainly, yes. Is it the best product? Unfortunately, no. AC's potential has increased thanks to modding, but so have the potential problems that can arise due it's modularity. In my case, all the various layers don't work together harmoniously. Things went badly for me, and it's my case, but I'm happy for all those people who find everything (or almost) working.

Yes and what is frustrating is that those quirks and issues could be solved very easily with a Kunos update. I don't particularly like EVO. I believe they get the AI decent and the FFB decent too. It can become a great driving sim. But it won't be like AC1 where (almost) everything is moddable. I believe we can never do stuff that we do here... not even close. There won't be the same freedom.

AC is almost perfect. We control almost everything and can modify almost everything. But it has some blatant issues (that you and I mentioned) and I'd be 1000X happier to see Kunos fixing and updating those issues than any new EVO/ACC updates.

I'd pay 100 euros for AC1 again if those issues could be addressed.

And about your comment about AC1 being the best sim... yes.

Let's face it... LMU GT3 cars are very good, not sure about the hypercars... amazing kerbs. ACC has pretty bad FFB and bad kerbs. RF2 has horrible interface. RF1, GP4 and GTR are all good games but time has not been very kind to them. AC with Pure/SOL still looks as good as anything.

Whatever is causing the "numbness" and dead FFB on new sims, I don't know. Maybe the devs have created over complicated tyre models. Or perhaps the old sims like RBR and AC1 (and RF2 too) have such good driving feel because they were designed for 1st generation poor FFB wheels?

iRacing has pretty good FFB but it has serious flaws with losing car control completely... always when you get the oversteer slide... but it's only online and it doesn't drive as good as AC1. Nothing drives as good. Max knows.

 
Hi All. This might be a stupid question but how do you change from a no driver helmet to have a driver helmet on the driver. Using the Ford cortina mk2 with Pasta's race livery . Many thanks.
Options:
  • Edit the driver model in driver3d.ini (data)
  • Edit the skin.ini in the specific skins folder
 
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