Assetto Corsa Rally Revealed, Heads to Steam Early Access on November 13

  • Thread starter Thread starter Famine
  • 220 comments
  • 36,023 views
27-02-2026
We're aware of the shifter issues however we would really appreciate if you can help us identify the root cause by adding yourself to the bug report here: ⁠Shifters not working since 0.3…

Please can you use the template found in the bug report
Ben McConnell

27-02-2026, 12:10
Sorry for additional ping but if you can also add any other hardware that isn't working to the bug report please @Assetto Corsa Rally
Ben McConnell

27-02-2026, 17:44
@Assetto Corsa Rally

Thank you to everyone who has submitted information into the bug report regarding the hardware issues, as a result Supernova have identified the issue and are prepping a hotfix which we are targeting for release early next week.
 
Last edited:
Got my arduino shifter to work through steam controller settings, handbrakes not quite right but I’ll try change some settings later on.

Does anyone know of a Marvin’s type app for this? The FFB is lacklustre at the moment with little to no adjustment
 
One thing I've noticed about AC Rally compared with....pretty much any racing game I can think of that has forested areas...is that the forests look thick and DARK in AC Rally. I'm not sure if this is an unreal engine trick / SSAO or something, but even in the comparison stills above you can see that in the distance basic textured "ground" between trees in the EA Rally games, but in ACR all you see is trees and darkness. It might be a minor thing to some, but for me it really amplifies the feeling of immersion to get that utter impenetrable forest feeling. These visual aspects combined with the near-perfect sound design and true to life environment design has this game in the running for most immersive racing sim ever made, IMO. I can't believe they've come up with this on their first try.
 
Last edited:
One thing I've noticed about AC Rally compared with....pretty much any racing game I can think of that has forested areas...is that the forests look thick and DARK in AC Rally. I'm not sure if this is an unreal engine trick / SSAO or something, but even in the comparison stills above you can see that in the distance basic textured "ground" between trees in the EA Rally games, but in ACR all you see is trees and darkness. It might be a minor thing to some, but for me it really amplifies the feeling of immersion to get that utter impenetrable forest feeling. These visual aspects combined with the near-perfect sound design and true to life environment design has this game in the running for most immersive racing sim ever made, IMO. I can't believe they've come up with this on their first try.
I 100% agree.
 

Latest Posts

Back