Battlefield 3

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Team THRT Drift
Good point. Im one of those "bring in a bit more realism to Battlefield" guys. I dont want too much, because then it becomes a simulator. Back to your point....IRL scope glint DOES NOT occur whenever you zoom in. If the sun is facing you, and you look through your scope, causing the rifle to move ever so slighty to the correct angle at which the sun reflects off your scope, in turn giving away your position, then that is understandable. But when you're in a night map, completely isolated from any light source (and your not facing the moon) and you give off a glint.... I call BS!

I agree. That is one reason it is hard for me to try to improve as a sniper. I am not good enough to practice without getting spotted. Pretty much on any scope above 4x

The only way not to get spotted and give off glint is to lay on a rock and place bi-pod down. Then on someone else's screen it looks like you are looking at the sky but on your screen you are looking down and forward.

Try it. Trust me it looks just like that and it doesn't give off scope glint. Something they need to fix.

Another thing and this is just my opinion. But when dice nurfed the frag rounds/RPGs it really make them unrealistic. I think they need to make them a little more powerful. I mean it doesn't take 3 frag rounds to kill someone.
RPGs currently are not effective as a shrap weapon if you catch my drift. You shoot someone with it and kill them but the guy standing less then a foot or two away is fine. I don't believe that at all.
 
"RPGs currently are not effective as a shrap weapon if you catch my drift. You shoot someone with it and kill them but the guy standing less then a foot or two away is fine. I don't believe that at all."

Completely agree with you. Plus BF3 has so much potentialy, they've just scratched the surface.... why cant DICE give us the mesh that real snipers cover their scopes with????? That mesh completeley eliminates scope glint.
 
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Team THRT Drift
"RPGs currently are not effective as a shrap weapon if you catch my drift. You shoot someone with it and kill them but the guy standing less then a foot or two away is fine. I don't believe that at all."

Completely agree with you. Plus BF3 has so much potentialy, they've just scratched the surface.... why cant DICE give us the mesh that real snipers cover their scopes with????? That mesh completeley eliminates scope glint.

Great idea. Yeah very very true too. Dice please give. I would even pay for that mesh too.
 
"RPGs currently are not effective as a shrap weapon if you catch my drift. You shoot someone with it and kill them but the guy standing less then a foot or two away is fine. I don't believe that at all."

Completely agree with you. Plus BF3 has so much potentialy, they've just scratched the surface.... why cant DICE give us the mesh that real snipers cover their scopes with????? That mesh completeley eliminates scope glint.

RPG's/M320's are effective enough. They still have quite high splash damage and they are 1 shot kill on direct impact. It's good enough.

Scope glint is also very good thing (even if unrealistic), BC2 was ruined on some maps (example:Isla Inocentes) because of bush wookies. At least now you have to be mobile and fast with target acquisition. It takes real skill to be efficient sniper on the battlefield and thanks to that more people PTFO.

Last but not least, of course it is hard to get Rambo assignment done, but there was only 1 John Rambo, so it should be hard. Besides that assignment doesn't unlock any gun or equipment so no real problem. Multikills will come to you, just play the objective and you'll get it eventually.
 
Lock2Lock
Great idea. Yeah very very true too. Dice please give. I would even pay for that mesh too.

I think DICE have done a good job with both damage balance and sniper rifles. RPGs are way more accurate in BF3 than real life so I think 3-4 Rockets is the fairest balance to take down a tank. Scopeglint isn't included for realistic purposes obviously as discussed earlier but i understand why its there. High powered Scopes can see for 100s of meters so The average assault/engi needs some indication of where the sniper might be. Also the higher the power of the scope the more glint so I think that's fair aswell. If you want thebenefit of a high zoom its only right you should have some drawback to level it out. Snipers in real life don't stay in one spot and "camp" anyway so the glint incourages moving around to which is mainly why I like it.
 
One hit destroy on choppers with the IGLA. :banghead:

?

It's not one shot destroy, it's one shot disable aka 78 damage. Land and repair.

If you don't want to get hit, fly low, fly fast, equip 2x stealth (pilot and gunner) and ECM and think about your routes. Don't treat helicopters as tanks but great complimentary force to infantry and vehicles. Also always try to follow smoke trail to eliminate stinger threat.
 
Git a few rounds in with the Fus1on controller.
Pretty good impression so far. But will have alot more time on it after tomorrow night.

Pros so far:
Sticks: much more responsive and i think they have slightly more range. Much easier to make minor aim adjustments. Might up my sensitivity a little.
L1/R1: these fit the curve of your finger nicely. They are longer ( side to side ) than stock and thinner top to bottom. Much snappier feel.

L2/R2: these are smaller side to side but wider top to bottom over stock. They also have a sharper curve to them. Very nice feel and quick return.

(I believe all 4 shoulder buttons are potentiometer based)


L3/R3.: harder to click over stock, but not in a bad way. Solid feel when using the sticks as buttons. Having the dished tops helps to keep any unwanted stick movement when pushing in as button

Buttons: yeah buttons :) they have a better feel when using them. Raised a little more than stock and not as dome shaped also made of a harder plastic.

Feel: being 6ft3 i have a pretty big hand. Tho i never had issue with ds3, the Fus1on is larger and very comfortable. I think it is slightly larger than an xbox controller as well.It has removeable grips and came with 2 different sets. One matte finish like a ds3 and the other set a soft rubber material. I switched to the rubber before use.

Carrying case. Moulded carrying case. Has enough room to keep a bt headset in aswell. Most wont use this but where my ps3 gets packed up and brought around with me, its a nice feature.

Pretty lights: buttons&sticks light up in pretty colors. 5 choices or off. A button on the back of the controller switches between your six options. It is well placed and really should never get accidentilly pushed.

Power cord: yeah its corded. But its a ten foot cord that is covered in a metal braid. Comes with a wrap that doubles as a bracelet. (Lol)

Overall build quality is very very solid

Cons
Select/home are a little close together. I hit the home button alot when going to hit select to spot. Not major, ill get used to it

Dpad: well built nice feel and a nice bowl shape, but with it positioned xbox style it is going to tkae some getting used to reaching further to choose l or r gadget. I started using right thumb for right gadget/ left for left. Again, near 500 hours of bf3 is going to take a little getting used to.

Grips: the hard plastic ones installed as stock. Personal pref.

Its corded.



Overall i am impressed. It is going to take a little getting used to the dpad and select positions but other than that this controller is nice. The fact it has a 2 year warranty makes the $20 over ds3 price feasable.



As this is a tournament grade controller it has no additional function over a ds3.
 
In the question of weapons in endgame? I've listed my weapon wishes before but because it'd the last DLC ill do it one last time: )

Assault

- FN FAL (need another 7.62 AR to rival the G3)

- AK 12 (newest modernised version of the AK series)

Engineer

- L22A2 (carbine version of L85A2)

- FAMAS Commando (carbine version of the FAMAS G2)

Support

- AUG HBAR (heavy barrelled LMG version of the AUG assault rifle)

-H&K MG4 (high firerate 5.56 belt fed LMG, Competion for the M249)

Recon
- BOR (Polish bullpup bolt action that fires 7.62)

-SSR Mk 20 Mod 0 (7.62mm semi-auto sniper rifle based on the SCAR platform)

All kits
PDWs/SMGs

- Kriss vector (highly advanced SMG with a unique action that lowers recoil and keeps a high RPM. Fires .45 ACP)

- MP5N (Classic SMG design made famous by the use of the Special Air Service (SAS) and the American Navy seals)

Shotguns

- Bernardelli B4 (Italian 12 gauge semi-auto combat shotgun)

- AA-12 (fully auto 12 gauge combat shotgun)

And I want loads more LOL.

Sorry for boring all of you. :)
 
Go ahead.
@ryanaldoblanco
I think that EA said that there would be no new weapons in End Game.

I'm not sure, but I think after they removed B2K from the Premium content they changed the feature list from "Over 20 new weapons" to "Over 15 new weapons"; as we got 10 from CQ and two in Aftermath there should be a few in End Game... But I wouldn't be surprised if they tried to claim that the ACB-90 and the different Xbow bolts count as new weapons.

But we might find out on Friday anyway, so.
 
The only way not to get spotted and give off glint is to lay on a rock and place bi-pod down. Then on someone else's screen it looks like you are looking at the sky but on your screen you are looking down and forward.

Try it. Trust me it looks just like that and it doesn't give off scope glint. Something they need to fix.
Didn't know this , But actully I did see someone on my team sniping at Metro and wonderd why he was starring at the the ceiling :lol:
In the question of weapons in endgame? I've listed my weapon wishes before but because it'd the last DLC ill do it one last time: )

Assault

- FN FAL (need another 7.62 AR to rival the G3)

- AK 12 (newest modernised version of the AK series)
I'd hope for the 7.62x39 variant.

- AUG HBAR (heavy barrelled LMG version of the AUG assault rifle)
- Kriss vector (highly advanced SMG with a unique action that lowers recoil and keeps a high RPM. Fires .45 ACP)
I loved these in MW2 :sly:

And I want loads more LOL.

Sorry for boring all of you. :)

These i like :)
I commented in red.
One thing i'd like to see for Assault though is another ACR one that shoots the 6.4 Grendal or 6.8 would be a cool ad-on.
 
IMO I'd love to have guns that had a variation for each kit (wishlist in Blue)
QBZ and variations:
Assault - QBZ-95
Engineer - QBZ-95B
Support - QBB-95
Recon - QBU-88

SA80 and similar:
Assault - L85A2
Engineer - L22A2
Support - L86A2
Recon - L96A1

AUG and Similar:
Assault - AUG A3
Support - AUG HBAR
All Kits - AUG 9mm Parabellum


M416/HK416 and Similar:
Assault - M416
Engineer - Carbine variant
Support - M27 IAR
Recon - M417
All-Kit - HK416C

Others (that I'd like):
KRISS Vector
Classic MP5
XM8

The Swarovski (sp?) scope for the AUG (and possible variants):
pic-039-jg-aug-scope.jpg

SUSAT for SA80 and variants
 
The first 5 matches I joined tonight was me joining teams being spawn killed by teams stacked with 100 star guys :indiff:.

I eventually found a passably balanced server and found some of my skill returning - I hit a bit of a rough patch for about 2 weeks where nothing I tried worked, or seemed to work. So I went back to my happy gun - you know the one you just like, even though there are better ones out there - and I had a 37-11 12k pointer at Seine, which for me, is super awesomes.

Oh, the gun in question is the QBB-95.
 
popcorn
Go ahead.
@ryanaldoblanco
I think that EA said that there would be no new weapons in End Game.

In the article that zoology posted a few pages back it said new weapons would be included. Ofcourse this isn't definite considering DICEs record of pulling weapons.
 

AUG and Similar:
Assault - AUG A3
Support - AUG HBAR
All Kits - AUG 9mm Parabellum


barrels.jpg


That one at the bottom would be a good Engineer version.


One of the guys on my friends list has completed all of the assignments, I don't know how or how long it took but that's some dedication. I asked him how he completed Rambo (which was his last one), he said "Jet vs. Venom x1000"... I can only just about shoot down a scout or attack chopper in two passes but the Venom is a tougher target to kill, I wonder how he did it so easily.
 
How did you end up accomplishing it? I tried for a bit on Operation Metro last night. Aside, I really should have been playing on a 64 player server. After trying briefly and failing, I put on my tryhard and tried to will my team to victory. I did not succeed. :grumpy: I played well and was able to hold my own for the most part. I died much more than I should have because I was working to push the other team and hope people on my team would follow my lead. However, the rest of my team did not step up. :grumpy:
 
How did you end up accomplishing it? I tried for a bit on Operation Metro last night. Aside, I really should have been playing on a 64 player server. After trying briefly and failing, I put on my tryhard and tried to will my team to victory. I did not succeed. :grumpy: I played well and was able to hold my own for the most part. I died much more than I should have because I was working to push the other team and hope people on my team would follow my lead. However, the rest of my team did not step up. :grumpy:

Funny, I was in a game on Metro last night which went pretty much the same way, that is up until the last few minutes when we broke through, capped B and then C and held them back to win the game. That map is just team arm wrestling, really... No multi kills though.

And I'm really struggling to get claymore kills. A few people set off pairs of my claymores but I got no kills...
 
I finished the Claymore part of the PKP Assignment recently. Last week maybe? It can be very frustrating. Claymores are severely lacking in the lethality department. To make matters worse, Claymores instantly disappearing when you die is awful. I really think Claymores should persist until you are back at the respawn screen or at the very least for say 10 or 15 seconds after you die.

I found the best way for me to get Claymore kills was to pair up my two Claymores. If the first one does not kill the person, then the second one behind the first should finish the person off. I ended up playing some Close Quarters to make it more likely people would run into the Claymores. I am not especially proud of some of the camping I did to ensure I would live long enough for the Claymores to be of use.
 
Brett
How did you end up accomplishing it? I tried for a bit on Operation Metro last night. Aside, I really should have been playing on a 64 player server. After trying briefly and failing, I put on my tryhard and tried to will my team to victory. I did not succeed. :grumpy: I played well and was able to hold my own for the most part. I died much more than I should have because I was working to push the other team and hope people on my team would follow my lead. However, the rest of my team did not step up. :grumpy:

You have to just play like a douche and purposely play for multikills. C4 kamikaze is a must. I got one in a crowd of enemies in that crate that every noobs camps in on canals tdm. The other 4 were on bazaar, 2 on defence and 2 on attack. The 1st set of mcoms and 3rd as there's a good few instances where teams get clumped up. Just flank, run into a group, drop a C4 And boom.

I tried the C4 paradrop on canals tdm, And all close quarters maps but all I got was triple kills. And a lot of them to.
 
Not played much GunMaster so thought i would give it a go last night, played around 5 or 6 matches and came either second or third in all, the winner being the same person. Don't know how he did it, but he was always 2-6 kills ahead of me. Whenever i caught him up, he gets another few kills. Had one golden opportunity to win the game, he was stuck on the LVG but my shooting in that round was so wayward. Checked his Battle Reports and he won 7 in a row. Damn!
 
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