Battlefield 3

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That one at the bottom would be a good Engineer version.

Actually, the carbine would be the engineer weapon, as that class uses carbines. The bottom one would work as a PDW.
 
GTPorsche
Actually, the carbine would be the engineer weapon, as that class uses carbines. The bottom one would work as a PDW.

There is a 9mm parabellum variant of the AUG as mentioned earlier so that one would be more suited to a PDW. The one you alluded to still fires 5.56 and is known as a subcarbine.

The 3rd and 4th are both technically carbines, The commando is mostly for vehicle crews similar to the L22A2 carbine based on the L85A2.
 
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Actually, the carbine would be the engineer weapon, as that class uses carbines. The bottom one would work as a PDW.

I suppose so, I was just thinking that apart from the PDW-R, the PDWs all use sub-rifle and pistol rounds and the PDW-R itself is designed to be a PDW which fires rifle rounds; the AUG Commando on the other hand is just an assault rifle with a short barrel, it wasn't designed to be a PDW; plus there's the 9mm version of the AUG which would be better suited to the PDW role than the Commando.

I just thought the Commando is recognisably different to the AUG A3, you could tell at a glance that it's not the same. I'm not sure you'd be able to spot the difference as quickly if the Carbine was used instead.
 
Daniel
The Swarovski (sp?) scope for the AUG (and possible variants):

SUSAT for SA80 and variants

The Swarovski 1.5 scope is only available on the A1 and A2 and is fixed as they don't have a picatinny rail, The A3 version in BF3 only differs from the A1 and A2 in that it has a picatinny rail so for it to be equipped with the swarovski would be incorrect.

The swarovski also doubles as a carry handle. The actual black thing in the picture is called the carry handle the swarovski is held inside of it.
 
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I have been hearing quite a bit of positive feedback for the new maps. So I plan to pick those up in the near future. Maybe by this weekend.
 
I found the best way for me to get Claymore kills was to pair up my two Claymores.

This.

Pair two up so triggering the first triggers the second. The best bet to try get a kill with one is to set it where there is a confined space, right in a doorway as opposed to leading up a flight of stairs for example.
 
You should get it...

I think the new maps are some of the best in the whole BF3. 👍
Thats great news because I truly enjoyed the Armored Kill maps. Well not the night map(Death Valley?) as much but the rest are a lot of fun.

I kinda want to wait until christmas because I know I am getting a lot of ms points. But I might not be able to wait that long. Plus I have been severly addicted to Halo 4. :sly:
 
I think the problem isn't the lack of Claymore lethality, but rather that people have too much health. It can take 8-10 bullets to kill someone with a strong weapon, only vehicles or a well placed sniper shot (sniping is hard as hell in this game, by the way. I play on PS3 which lags like hell) can kill with ease.
 
I think the problem isn't the lack of Claymore lethality, but rather that people have too much health. It can take 8-10 bullets to kill someone with a strong weapon, only vehicles or a well placed sniper shot (sniping is hard as hell in this game, by the way. I play on PS3 which lags like hell) can kill with ease.

Yet when I get hit with about 2 bullets I'm dead. Or so it seems. Generally a well placed shot will kill someone in about 4-5 bullets with a high powered assault rifle.
 
I've never understood the disconnect between theoretical time to kill based on a weapons damage and what I experience in the game.

Most AR and Carbines should kill in between 4-6 bullets, range dependent. Yet, even when I sneak up behind someone and shoot them from behind, it seems like 10+ are what is required to kill them.
 
I've never understood the disconnect between theoretical time to kill based on a weapons damage and what I experience in the game.

Most AR and Carbines should kill in between 4-6 bullets, range dependent. Yet, even when I sneak up behind someone and shoot them from behind, it seems like 10+ are what is required to kill them.

Yeah I know. It's pretty annoying. It's the same way in COD.
 
I think it's due to lag. If I'm using an AR or Carbine on Semi-Auto or Burst, it takes around 4-6 bullets to kill someone. If you're using it on fully auto, then it seems like it takes more.
 
^^That might be the answer to be honest. My ping is usually very high.
 
This.

Pair two up so triggering the first triggers the second. The best bet to try get a kill with one is to set it where there is a confined space, right in a doorway as opposed to leading up a flight of stairs for example.

I was planting them in tight corridors on Siene Crossing, people were setting them off with their bodies so I was getting hit markers, but no kills. They were side by side, though, should they be in a line? Maybe I'll just spam them on a Canals TDM server, you rarely bump into anyone with 100% health unless they've just spawned so that should help too I guess.
 
Slashfan
Yet when I get hit with about 2 bullets I'm dead. Or so it seems. Generally a well placed shot will kill someone in about 4-5 bullets with a high powered assault rifle.

Yeah I agree, Bit of an over exageration there. ARs wont take more than 6 shots to kill at any range I believe. Also most people tend to over shoot anyway. If you go into a empty server and check this out with a friend you will see the damage is correct. I have faster than average broadband though so maybe that has something to do with it. Saying that when I had my old 4mb/s I have to say it wasn't a marked difference.
 
I was planting them in tight corridors on Siene Crossing, people were setting them off with their bodies so I was getting hit markers, but no kills. They were side by side, though, should they be in a line? Maybe I'll just spam them on a Canals TDM server, you rarely bump into anyone with 100% health unless they've just spawned so that should help too I guess.

Not side by side - plant one, and then plant the next 1 yard infront of it. That way you get a chain reaction - either the first sets off the second and brackets the guy, or, they are moving fast enough to make it through the first by the second always collects the kill. It's a waste of a claymore and a pain to do when your squad isnt running explosive perk, but laying them like this is the only way to guarantee the kill (crouching not included).

Ok, what is the difference between burst and semi-auto fire? [/stupid question after ~400hrs in BF3]
 
Ok, what is the difference between burst and semi-auto fire? [/stupid question after ~400hrs in BF3]
You use semi auto at close range, burst at long? I do anyway, just while your on the topic of 400hrs, how long have most people played? 6 days is my game time.
 
Some weapons have a burst fire mode where each pull of the trigger fires two, in the case of the AN-94, or three bullets, in the cases of the M16A4 and M4. Semi-auto is one bullet per trigger pull.
 
Just under 500 hours. Yikes. Thats 20 days.

Bf3+prem=$120
About 8c an hour
:)
 
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I'm under 300 hours, can't remember exactly, might be 260 or so. Worryingly, I put more time in on Borderlands 2 in two months than I put on BF3, my go-to online shooter, since the day it was launched...

Also thanks Mike, I'll give that a go.
 
Between my 4 psn profiles in think i have close to 700 hours. Not sure though.

Most of which is in a tank hahahahahahaha
 
Team THRT Drift
Nice.. I get most of my multikills in a tank

That's the way to do it. On one of the first profiles in had before i took a short month break from the game. My longest head shot was in a tank. I think it was over 1500 meters (not bragging it was a lucky shot)
 
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