- 5,549
- Vic, Australia
- gundalini
VEXD; Makes perfect sense to me but I'm also old like you so we are probably on the same wavelength.
Which bring me to my next point.
I don't think it's the ping speed which causes disconnections during the game.
To use my experience as an example let me explain.
About 6 weeks ago I got myself a new ISP provider.
Prior to the new provider I was constantly and I mean
constant being cut from the server. Since my upgrade ISP I haven't been cut once.
Me thinks it's the ping quality not only speed that cause disconnection issues.
My ping speeds acording to the BF3 bar system hasn't changed in comparison to my old provider which makes me think that all the required info wasn't being sent/received.
To use your UK/Aus scenario.
I shoot Mr VEXD with a 5 shot burst but the info comes back as I shot two shots. The PS3/Dice coding becomes confused, has a hissy fit, spits the dummy and cuts Mr gunny from the game.
Ping (speed) I'm sure causes the lag issues.
Once again I shoot Mr VEXD, the bullet travels to my modem, down my phone line to my local exchange and makes a 30,000km odd return trip.
I now shoot Mike and the bullet follows the same path but only does about a 2,000km return trip.
Even though electrons are fast little buggers surely that extra distance has to slow things down, hence the lag at times.
Once again please correct my noobishness if I'm wrong.
Cheers Shaun.
Which bring me to my next point.
I don't think it's the ping speed which causes disconnections during the game.
To use my experience as an example let me explain.
About 6 weeks ago I got myself a new ISP provider.
Prior to the new provider I was constantly and I mean
Me thinks it's the ping quality not only speed that cause disconnection issues.
My ping speeds acording to the BF3 bar system hasn't changed in comparison to my old provider which makes me think that all the required info wasn't being sent/received.
To use your UK/Aus scenario.
I shoot Mr VEXD with a 5 shot burst but the info comes back as I shot two shots. The PS3/Dice coding becomes confused, has a hissy fit, spits the dummy and cuts Mr gunny from the game.
Ping (speed) I'm sure causes the lag issues.
Once again I shoot Mr VEXD, the bullet travels to my modem, down my phone line to my local exchange and makes a 30,000km odd return trip.
I now shoot Mike and the bullet follows the same path but only does about a 2,000km return trip.
Even though electrons are fast little buggers surely that extra distance has to slow things down, hence the lag at times.
Once again please correct my noobishness if I'm wrong.
Cheers Shaun.