Battlefield: Bad Company 2 - PS3, PC, 360

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It sounds like most of you are having a great time with the game which is cool, i'd use my GTP tag also, but there is no way i'm going back into the battlefield as a level 1 :(

In the Multiplayer menu if you press the start button on the remote you can add a Clan Tag, just add GTP as your Clan Tag.
 
OMG SHOTGUN SLUG IS EVEN BETTER THAN IN BETA OOOOHHH MY GOD FAP. *hardcore mode
 
Den Kirson does it again!

Battlefield Bad company 2 Chart

Please see link for the complete description on how to interpret the following chart, also keep this partial quote in mind (rumor has it that the console damage multiplier might be 1.25):

The numbers listed are taken directly from the game code.
The only way any of this is wrong is if the numbers were changed or if I made a typo.

Typing of change, the damage numbers may not be accurate at this point.
The file that holds the damage of each weapon in the retail version is inaccessible to me right now.
This hopefully will change soon.

The current damage numbers are that of the PC Version.
Supposedly, the damage has been increased for consoles.

WEAPONS.png


Also worth highlighting, at least for the sniper/recon guys/gals:

On the "physics" of Bullet Drop, there are several types of bullets:

Bullet. The standard for all weapons from pistols to the weaker Recon Rifles. They are not affected by gravity at all. You can fire straight at an enemy at any distance.

Sniper_Bullet. A bullet affected by fake gravity. Used by the M24, SV-98, GOL, and Slug Shotguns

HMG_bullet. Used by stationary and vehicle mounted machineguns. That AND the M95 sniper rifle.

The two features of HMG_Bullet is that it does not drop as much as Sniper_Bullet AND it can damage lightly armored vehicles such as Jeeps and Helicopters.

And another useful spreadsheet from a different individual (keep in mind that I have not verified these values against the data Den extracted from the PC code... so reader beware I suppose ;)):
http://img341.imageshack.us/img341/6395/updatedstats.png

updatedstats.png
 
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^^^ thats a lot of numbers... what does it all mean...? :confused:

Had some great matches with jswilli, Tommi2000 and Psycho_Sally... Was great fun working in a squad and it produced some amusing moments of action... :lol: Wont be on tonight though I think since Im celebrating my Bday... :sly: but later on in the week I'll definitely join up with you guys again! 👍

And sorry to Cale for not coming back... got you in my friends list now so I'll join you next time im on if theres room :)
 
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Dang some sniper was destroying our team last night. He was sending in mortar strike after mortar strike. Its the first time I have encountered this problem. When does the sniper get access to the mortar strike??? That just seems like a cheap perk to give the sniper. They are already sitting back camping and now they can call mortars while camping?
 
4400 points get the mortars, they're good but with a long reload time and other weaknesses such as moving targets often moving out of range before the mortars hit, they're not to overpowering. I put them to best use when my team has planted a charge on Rush, I'll call in a mortar just before the timer runs out to keep the defenders from disarming, but you only get one chance to use it in such a situation. You'd need multiple snipers to have them coming in, and most likely need to be co-ordinating to do so. I don't use Recon often, I just want the spotting scope as I aim to have every useful team equipment for every class to make me flexible, 6000 points to go on that one that all I need is to do some Medic. That said as Recon I focus largely on high value targets such as fixed turrets and generally spotting vehicles rather then just try to rack up kills. I did try a shot at a Blackhawk pilot from afar as it was on the move, amazingly it translated into the perfect headshot and seeing that bullet go through the front window was pretty damn epic and netted me a shade under 250 points for one kill, 50 kill +10 headshot + >200 marksman headshot bonus. I've managed a couple of shots on parachuting foe as well, thats why you pull the chute as late as possible, I always HALO drop when I jump from choppers for that reason.
 
Oh I see. So they can only get them in a round once they get over 4,400 points in that round? We were on conquest and outnumbered and they had multiple snipers. And these guys were using the mortars on the flags and destroying us. If we ran out..sniped. It was quite frustrating to say the least. I can see more and more of this happening which is not a good thing.

I also have a very hard time taking the UAV down. It flies so fast and my engineer rockets dont lock on. I have to guide them. Is there a better way to take down moving air vehicles??
 
Oh I see. So they can only get them in a round once they get over 4,400 points in that round? We were on conquest and outnumbered and they had multiple snipers. And these guys were using the mortars on the flags and destroying us. If we ran out..sniped. It was quite frustrating to say the least. I can see more and more of this happening which is not a good thing.

I also have a very hard time taking the UAV down. It flies so fast and my engineer rockets dont lock on. I have to guide them. Is there a better way to take down moving air vehicles??

I take down UAVs with my SCAR and 4x Scope... its very easy... wait a sec til it becomes stationary for a bit and it only takes a few bullets... using missiles is very hard... lol For helicopters its a bit tricky...I usually just flee and try to find a heavy MG or stationary missile launcher to take them out... a good heli pilot can be very irritating... :p
 
Oh I see. So they can only get them in a round once they get over 4,400 points in that round? We were on conquest and outnumbered and they had multiple snipers. And these guys were using the mortars on the flags and destroying us. If we ran out..sniped. It was quite frustrating to say the least. I can see more and more of this happening which is not a good thing.

I also have a very hard time taking the UAV down. It flies so fast and my engineer rockets dont lock on. I have to guide them. Is there a better way to take down moving air vehicles??

No it takes 4400 points to unlock the mortar in all Recon experience. So once you have 4400 points as Recon total across every game you've played in, the sniper can select Mortar instead of C4 any time they spawn in any game they join. If you're in such a situation where they mortar flags like that you need to employ certain tactics to try keep yourself alive, capture from cover if possible, cover with smoke grenades, go out and kill/pin the snipers, have your own sniper snipe them or simply avoid the area and go for a new flag. If all else fails run around like a chicken to make the shot more difficult for them, it really works in my experience on both ends of it. Similarly when you're on Rush modes, you can plant the charges (or disarm) on the MCOM stations AND move whilst you do it. Hold down the button and just move around the box, keeps you just a little bit safer and often makes all the difference.

As for air vehicles, the UAV is easily taken down by normal gunfire, if it's not to high just a couple of rounds from a mounted MG works if it's to high for those weapons then just an assault rifle, LMG or even sniper can take them out extremely quickly or shoot them enough to make there life difficult. As for the big choppers, AA tanks aren't a bad start but you'll want a half decent driver or you're a sitting duck. Then you have user guided missiles like the Stationary ATs and the last RPG the engineer unlocks, but a fast moving target will still dodge BUT a chopper won't have a stable firing platform if they can't stay still so simply having someone keeping them busy can be enough to make them near useless.

Mounted machine guns are where it's at though, you can deal alot of damage with them even though you may not take it down it's often enough to discourage the pilot from coming near. There's a reason why choppers are so powerful though, simply because they should be, you need to be working together, by accident or on purpose, to effectively deal with them, if you're in a squad get your buddies onto mounted turrets and firing machine gun rounds like crazy, then run if the chopper comes for you. If you're completely stumped just stay hidden, it's very hard for choppers to see one man on his own so spread out and stay out of open areas.

It's one of the reasons I love BC2, vehicle encounters are frightening for infantry and they make you panick if it decides to turn on you. If I see a tanks turret turn my way or a chopper turn on me, I won't hesitate to run the hell away.
 
^ oh dang so that explaings whose snipers were using so many mortars. Thats just crazy and there were at least 2 or 3 of them. Oh well I still love this multiplayer but it does have its frustrating moments especially when people do not communicate.
 
^ oh dang so that explaings whose snipers were using so many mortars. Thats just crazy and there were at least 2 or 3 of them. Oh well I still love this multiplayer but it does have its frustrating moments especially when people do not communicate.

I find the only problems are usually Sniper related, I think the Medic should be given mortars as they are essentially the only class with no force multipliers when it comes to making a big boom. Assault has grenade launchers for walls and infantry, Engineers have mines and RPGs for vehicles, Recon has C4 for building demolition or sneaky tank kills and the Medic has nothing at all. I can see why it makes sense for the Recons to have it, to call them in from afar or good vantage point, but it makes it a bit to easy for them to use. For example if you choose an RPG as Engineer, you have to plan how you're going to use it, where will you fire from, if you'll get seen and similarly with Mines you need to plan where you'll put them. Recons on the other hand just sit far away already it requires zero effort to call in a pretty powerful weapon and the only immediate danger is that another sniper may catch you off guard as you try to call it in. Basically I think Recon has enough tools already, they can do exactly that, Recon with their scopes and then can take out priority targets and infantry without putting themselves in great danger whereas the Medics LMG does require you put yourself at harm if you wish to get some kills but you're still a supporting role so you do have time to use mortars. Infact, they may have had mortars in the first Bad Company.

The other major sniper problem is simply to many of them creates a more stale game, especially if you're on a team full on attack on Rush, you may as well quit as soon as you realise there's to many as you have little hope of having fun as anything else.
 
I find the only problems are usually Sniper related, I think the Medic should be given mortars as they are essentially the only class with no force multipliers when it comes to making a big boom. Assault has grenade launchers for walls and infantry, Engineers have mines and RPGs for vehicles, Recon has C4 for building demolition or sneaky tank kills and the Medic has nothing at all. I can see why it makes sense for the Recons to have it, to call them in from afar or good vantage point, but it makes it a bit to easy for them to use. For example if you choose an RPG as Engineer, you have to plan how you're going to use it, where will you fire from, if you'll get seen and similarly with Mines you need to plan where you'll put them. Recons on the other hand just sit far away already it requires zero effort to call in a pretty powerful weapon and the only immediate danger is that another sniper may catch you off guard as you try to call it in. Basically I think Recon has enough tools already, they can do exactly that, Recon with their scopes and then can take out priority targets and infantry without putting themselves in great danger whereas the Medics LMG does require you put yourself at harm if you wish to get some kills but you're still a supporting role so you do have time to use mortars. Infact, they may have had mortars in the first Bad Company.
I agree. I could not believe the sniper has the mortar. That is just not balanced well at all. I agree the medic should have it for sure.
 
I agree. I could not believe the sniper has the mortar. That is just not balanced well at all. I agree the medic should have it for sure.

The only real balancing is the Recon needs to remove C4, which is extremely useful at taking buildings down if you have enough of it but it's also dangerous to use as it may get detonated by a grenade, and you have to go to the point to plant it. Not to mention you can easily take out a tank if you sneak up on it. In my mind Recon should recon and snipe turret users, other snipers and targets of opportunity, thats plenty enough for them.
 
The mortar strikes are best used to destroy comm stations. when facing strong resistance in the comm points i'll usually bring the building down with a few mortar strikes. If someone puts a few tank rounds through the walls it makes it much easier. I do believe that the sniper is ridiculosly over-powered against the other classes.

Mortar strikes + 50 cal sniper rifles = bad news

Usually from what i've seen is that most snipers hide in building's so a good remedy is a tank with the weapon upgrade perk so that a tank round could melt a building down like a hot knife through butter.

I would lloovee to play with some GTP members but i'll have to wait until tomorrow, i have a calculus test at 9am so beast mode on BFBC2 will have to wait. :):):):) Have fun and most of all use teamwork and spawn with your squad!!
 
Nice gunning gabkicks.

I need a new graphics card before I buy Bad Company. Are there any graphic cards that people recommend?
 
The mortar strikes are best used to destroy comm stations. when facing strong resistance in the comm points i'll usually bring the building down with a few mortar strikes. If someone puts a few tank rounds through the walls it makes it much easier. I do believe that the sniper is ridiculosly over-powered against the other classes.

Mortar strikes + 50 cal sniper rifles = bad news

Usually from what i've seen is that most snipers hide in building's so a good remedy is a tank with the weapon upgrade perk so that a tank round could melt a building down like a hot knife through butter.

I would lloovee to play with some GTP members but i'll have to wait until tomorrow, i have a calculus test at 9am so beast mode on BFBC2 will have to wait. :):):):) Have fun and most of all use teamwork and spawn with your squad!!

On which system? Funnily enough I had a Maths test myself so I had to lay off BC2 a little (I still went and got my spotting scope though :sly:). The spotting scope is pretty useful, it doesn't feel overpowering except possibly against other snipers, but they likely have it to now so it doesn't feel cheap and helps out your team. More reasons why snipers don't need mortars I guess.

Anyway, if you are on PS3 and happen to be with Blitz or Tommi, there's a reasonable chance I'll hop in with my headset ready for some tactical goodness.

A quick question- Do the VIP codes work on more than one account on the same PS3?

The flyer it's on pretty clearly states and I quote "Please note: Once entered the code is void". I imagine that means no you can't re-use it in anyway and it links to your EA account not anything else.
 
A quick question- Do the VIP codes work on more than one account on the same PS3?

NO, they only work on the account the code was entered on. I bought a second copy of BBC2 and entered the code for my wife on the second PS3. My son doesn't have access to the additional map packs that we unlocked. I don't know if this will get fixed when the store comes online within the game? I saw on the Battlefield Blog page that the fix for the store has been submitted to Sony for approval and hopefully will have the patch for the game soon. I would think the code would work for all users on each PS3 the code was enterered? I did see that you can buy additional VIP codes from the store in the text of one of the pop up menus in the game.
 
Dang some sniper was destroying our team last night. He was sending in mortar strike after mortar strike. Its the first time I have encountered this problem. When does the sniper get access to the mortar strike??? That just seems like a cheap perk to give the sniper. They are already sitting back camping and now they can call mortars while camping?

Yeah I find snipers to be highly annoying and at times slightly overpowered. :/

But as an engineer its always satisfying to snipe a sniper with my M136 anti tank missle :P
 
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Will be buying this Friday, the awesome sound online has sold me, add me on the xbox if you wanna hook up: MildAshers
 
Yeah I find snipers to be highly annoying and at times slightly overpowered. :/

But as an engineer its always satisfying to snipe a sniper with my M136 anti tank missle :P

I make a habit of that to with the Stationary ATs. Does the M136 work exactly the same way? With the same amount of power? I have it unlocked but haven't used it yet. All I really need to get now is the Defrib pads for my medic and a half decent LMG and I can successfully use any role as it should be used.
 
Another fine day on the Battlefield with Tommi and ajwilli1. I can honestly say the longer you play and get familiar with the maps and "unlock" goodies under Medic, Assault, Recon, or Engineer the better the game play gets! Depending on the situation being an Engineer to fix a tank or a medic to keep the squad moving makes it all the better. I have yet to really work on Assault or Recon since I am trying to complete all the level ups in Engineer and Medic at the moment. I would love to do Recon and unlock the Mortar upgrade (although I despise the snipers!). The conquest maps are tons of fun, but the rush maps defender or attacker are off the chart! In rush you really have to work as a team to get those M-Con stations taken care of. See you guys on the Battlefield.....
 
Good to know it wasn't just myself and Hereward out there getting it done. We were only in a 2 man squad for the whole session, but did that stop us picking up more then our fair share of best squad pins? Of course not! We were in Conquest all the time, I was being very cheeky with the extra C4 I was packing on Assault (you get C4 when you use an all class weapon, like the fantastic M14). You can't beat seeing your flag being taken to just pull out the detonater and blow the place to pieces. Not to mention the many tanks which took the wrong route onto my 6 C4 minefields. Sure I have to sacrifice my scope or red dot, but it's worth it for the vehicle kills. Excellent nights battle, so glad Hereward jumped in randomly. Shows just how much difference 2 people working together can make, let alone 4.

C4 is certainly a brilliant tool for Assault guys, breaching buildings, blowing up tanks, defending flags, whatever it is that needs to go boom some C4 will seriously increase your squads ability.
 
Cheers to Dragontastic for a great night on the battlefield....what can I say but simply fantastic. Scraped enough tanks tonight to retire off the money once I work out how to weighed them in at the local scrapyard LOL, last match of the night saw a total score of 8000+ 7000 of which was for awards!
 
Cheers to Dragontastic for a great night on the battlefield....what can I say but simply fantastic. Scraped enough tanks tonight to retire off the money once I work out how to weighed them in at the local scrapyard LOL, last match of the night saw a total score of 8000+ 7000 of which was for awards!

Now you know where my 11,000+ bonus came from :lol:. One game I picked up over 20,000 points in a match last week, 3,000 of which was combat then I had a 10,000 bonus and a 5,000 bonus, then pins to make up 2,000. It was really fantastic knowing us 2 were making such a big difference on the matches tonight though, even on 12 V 12 ones. More then once we went in for flags alone, outnumbered and outgunned and took them down. Great use of the UAV as well Hereward, nobodies ever used it as a recon tool for me like that, we took at least 1 flag with just myself on the ground and you calling enemies out for me with the UAV, nice to see it used properly!
 
Yeah that UAV's a proper little eye in the sky......he's coming through the door.....NOW.....hang on one behind you....kaboom....sorry mate I used the misile, hope the noise didn't frighten you too much LOL But in all seriousness, just scouting ahead with the UAV and calling enemy positions out is it's main role, in future I'll mark them for everyone to see as well. I just never though at the time. I've only ever saw it used as some haphazard gun platform which usualy lasts 2 minuets once it starts fireing at the enemy. If you dont fire unless it's to get tanks off peoples backs then it goes mostly unoticed by the enemy. I think it could be the snipers worst enemy if it's used as a spotter as spotting muzzel flash is dead easy when your sitting way up above everything.
 
Yeah that UAV's a proper little eye in the sky......he's coming through the door.....NOW.....hang on one behind you....kaboom....sorry mate I used the misile, hope the noise didn't frighten you too much LOL But in all seriousness, just scouting ahead with the UAV and calling enemy positions out is it's main role, in future I'll mark them for everyone to see as well. I just never though at the time. I've only ever saw it used as some haphazard gun platform which usualy lasts 2 minuets once it starts fireing at the enemy. If you dont fire unless it's to get tanks off peoples backs then it goes mostly unoticed by the enemy. I think it could be the snipers worst enemy if it's used as a spotter as spotting muzzel flash is dead easy when your sitting way up above everything.

Amen to that, also as a quick tip to really surprise some sniper, don't shoot him oh no no. Fly right above him (you can guess whats coming) and then slowly descend next to him, then roadkill the fool, trophy to
 
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