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Discussion in 'Gran Turismo 6' started by KraigA, Dec 17, 2013.
Suits me. ;-)
Thanks for the welcome.
Glad that's sorted out , didn't want the argument to blow up and be the cause of a locked thread.
To me(and many, many others) this is not just one small thing. Cars and racingcars are spectacular because of the noises they produce. It is a BIG part of the experience.
My point is that Polyphony can do way better. The technology has been used by their competitors for quite some years allready. I'm very curious as to why they still don't. (except for the odd car here and there)
Remember, it's my opinion, not all minds think alike.
All I know is that they are beginning to improve the sound quality, but just beginning, they have a long way to go.
What do you guys think? I think it still sounds fake, but it is still a step up from what it was.
It's becoming the norm, they're, I suppose, experimenting what they can still do on PS3, and in this case, with the visionGT cars. These cars were supposed to be a gift, so, the sound NEEDED to be part of that gift
Yes, it is still... kind of fake, but you can't deny that they are producing something inside your ears. That happens with the Lexus for example.
The trailer showed a couple of sounds they're not using in-game, but the main sound it's there. And it's awesome...
Who knows? Maybe with v2.00 we receive not only course maker and all those lovely features, but a lovely "sound update" to some degree... I don't know, it's almost impossible, but we can dream right?
It's a step up but when you're at the bottom where else do you have to go?
I personally can't wait for any serious sound update. It's long overdue.
I like the Chaparral 2X though.
I didn't understand the video, because it uses real sounds to match the gameplay.
GT6 may be at the bottom if you include all cars, but i do prefer some of their sounds over NFS.
Mazda Roadster RS (NC) '07 with a racing exhaust and the Lamborgini Gallardo wit an sports exhaust and ofcourse the redbull jr
CHEVELLE!!!! can't deny that muscle cars have a great exhaust note
Does anybody here know about the reason why Polyphony is still making use of this agent sound generator?
Kaz knows about the sounds in GT6, so without a doubt he should be working on improving sound quality, evident with the new cars coming in, they are sounding pretty good.
All I know is that for GT7's development they now have a sound director who made the sounds for FM before, so the sounds should be much better.
If the Ford Mark IV hasn't been mentioned, it should've been. Its audio was updated a while ago. Go for the cockpit cam for the best experience. At least in my opinion.
They need to make the cockpit view for the 70 chevelle, add more years of chevelles, and/or a resto mod chevelle
I'll see if it is updated...
... Once I get 20,000,000
Wrong topic to type that, bud.
my bad, bro... i just like chevelles, and they sound really good, and he said the cockpit view in the gt40 sounds good, so...
Well, at least you gave us a heads up that the Chevelle sounds good, so you contributed to the topic a bit.
its a really clean, pure, 'merican, rumbly note, not too raspy like most muscle cars that are upgraded a lot, even stock, sounds da best
Sorry, not a native English speaker/writer.
Too bad we have to wait for another half a decade to have proper car sounds in GT. About the new cars, they do sound a little less like 'bwoah, the noise the cars make really doesn't interest us very much' but are still way of anything realistic.
What I'd like to know is how this is so? What kind of restrictions has Polyphony put on themselves? How come they're achieving very bad results while all the others are allready close to or on a par with reallity?
I'm curious how this has become so forgotten.
Imo, when you watch a video like that with incredibly sounding cars, you really wonder what PD is waiting for to update the sound quickly enough to get the simple result..
This video simply shows editing of existing sound of GT6:
Remember, there are some cars in GT6 that are on par with how they sound in real life, such as the 787B. That's far from "very bad results". And as stated earlier, they are adding new cars with some nice sounds. We'll just have to wait until this aforementioned sound update is go.
Sorry, but I have to disagree with you about the 787B. I've had the good fortune to encounter the real car once during the Goodwood Festival of Speed and once during it's epic celebration laps on track of Le Mans before the 24hrs of 2011 and I have to tell you, the sound from the car in GT6 is a nice try but still a far cry from the genuine issue. Mind you, you are naming one of the quintessential sounds in motorsport. Very loud and very distinctive. Untill now, I haven't seen(heard) any simulator nailing it.
I find it to be as close sounding to it is in real life. But then again, that is my opinion. I still find it to be one of the best sounding cars in the game.
Sorry, but I have to ask. Is there any car in the game good sounding towards you at all? Not trying to attack you or anything, but I'm curious. The topic is "Best sounding cars in gran turismo 6", after all.
In case you haven't seen this video...
If PD could just replicate the downshift sounds... Wow they sound so great!
I have, as well as a bunch of other videos pertaining to the car. I find the 787B to sound close in GT6 to what it is in real life.
787B has one of the best sounds in GT, but still so distorted, so little bass, very short sound sample you can hear looping in higher rpm, with fakey sounding upshifts and especially downshifts. This is two levels higher sound work.