Body modding, custom tuning and GT5...

The lexus is the one kaz drove during 24hrs at Nurb.
The vette is all yellow. The side is washed out from the light.
The benz looks like it might have a CF hood but it could be shadows, and a front lip spoiler. The wing is your typical GT wing. I think the benz displays the extent of GT5 super evolved customization.
Cool on the Lexus, though I must disagree with you on the Vett. What of the fliped NSX? Did you notice the wheel lager wheel weals?
 
Forza 3 completely destroys GT5 in the customisation stakes, it's almost not even a contest.

I'm very disappointed with the customisation options on offer. I didn't really care about them much back in the old days of GT1/2/3/4, but after playing Forza 2 and 3, I've seen just how much more it adds to the game.

I want to customise my cars, I want to paint them and change their wheels, I want to change the size of the wheels and slap a bodykit on, I want to create a racing livery to use online and I certainly wouldn't mind engine swaps either.

The customisation features GT5 offers are that of a demo, extremely limited with some features locked/unavailable. That is not how it should be after how long this game took to make.



Give me Realism over wacky non-functional wide body kits and stiff feeling cars any day of the week. This is why GT is a SIM and not an Arcade Racing game.

There is
Need For Speed
Forza
etc.

and then there is
Gran Turismo
 
Cool on the Lexus, though I must disagree with you on the Vett. What of the fliped NSX? Did you notice the wheel lager wheel weals?

And the Vette as well as the NSX can be race modified. So no, that's not customisation, it's just that you're looking at the race-prepped versions that are premodelled in the game already.
You know, it's not that hard to notice. It's pretty obvious, even.

Give me Realism over wacky non-functional wide body kits and stiff feeling cars any day of the week. This is why GT is a SIM and not an Arcade Racing game.
Because there are no fuctional body kits in the real world, eh?
 
And the Vette as well as the NSX can be race modified. So no, that's not customisation, it's just that you're looking at the race-prepped versions that are premodelled in the game already.
You know, it's not that hard to notice. It's pretty obvious, even.


Because there are no fuctional body kits in the real world, eh?

Nearly all of your comments are negative, what do you like about the game?
 
Give me Realism over wacky non-functional wide body kits and stiff feeling cars any day of the week. This is why GT is a SIM and not an Arcade Racing game.

There is
Need For Speed
Forza
etc.

and then there is
Gran Turismo

I couldn't have put this any better! I'm not dissing NFS or Forza...I own NFS:HP and I have played Forza...but when you want the REAL driving simulator...it is Gran Turismo. Period.

Forza offers great customization..yes...but simulators are about great physics...and GT is and has been sitting in its throne for years (since GT1) and hasn't been dethroned since.
 
Give me Realism over wacky non-functional wide body kits and stiff feeling cars any day of the week. This is why GT is a SIM and not an Arcade Racing game.

There is
Need For Speed
Forza
etc.

and then there is
Gran Turismo

Why do they include drift challenges in Gran Turismo if they aren´t looking to showcase that type of driving? You DONT see bone stock cars at a professional level in a drifting event. They are fully customized with wheels, paint, suspension mods, engine mods, and body kits. So you get a couple high end modeled cars and thats it. Pretty weak if you ask me.
 
Why do they include drift challenges in Gran Turismo if they aren´t looking to showcase that type of driving? You DONT see bone stock cars at a professional level in a drifting event. They are fully customized with wheels, paint, suspension mods, engine mods, and body kits. So you get a couple high end modeled cars and thats it. Pretty weak if you ask me.

I agree. We need heavy customizations its adds a whole new experience. I cant believe they still do not have much customization options. Well they are a step up they have some but its nothing really just like a add on lip,nothing major. It makes it a more funner game. Its no ricey or whacky, but you want your car the way you want it to look it is still real. If you want realism go drive a real car and dont fix it up lolz
 
I agree. We need heavy customizations its adds a whole new experience. I cant believe they still do not have much customization options. Well they are a step up they have some but its nothing really just like a add on lip,nothing major. It makes it a more funner game. Its no ricey or whacky, but you want your car the way you want it to look it is still real. If you want realism go drive a real car and dont fix it up lolz

I think its in part because any parts they add will have to be run through the system. Nothing gets added to the car without having an affect on how the car feels or handles. That or they just based on focusing on cars and tracks, and figure tuned machines will suffice for now.
 
Why do they include drift challenges in Gran Turismo if they aren´t looking to showcase that type of driving? You DONT see bone stock cars at a professional level in a drifting event. They are fully customized with wheels, paint, suspension mods, engine mods, and body kits. So you get a couple high end modeled cars and thats it. Pretty weak if you ask me.

To add on that, I have to admit one of the best parts of Gran Turismo was to customize your car and run it. You're given amazing physics with a car you tuned yourself. All of the mods in GT serve a purpose, cosmetic ones such as body kits and spoilers help increase downforce, while such things like engine mods improve power and response. That's gotta be one of the things I truly cannot wait for, is to build up some car and run it around the ring. Not as it were if it came off the showroom floor, something that was meant to race. This video shows a highly tuned Audi R8 V10 running around the Ring. It shows what a tuned car can really do.

http://www.youtube.com/watch?v=WRb2vXnu1Og
 
I think its in part because any parts they add will have to be run through the system. Nothing gets added to the car without having an affect on how the car feels or handles. That or they just based on focusing on cars and tracks, and figure tuned machines will suffice for now.
I think it's actually that Kaz was loading up GT5 with so much stuff that they could only finalize so many things by release day. Some tracks don't have weather or time of day changes, for instance.

Therefore, dare I say it, GT6 will most likely be the definitive Gran Turismo game, with all these features included. :D
 
The most enjoyable thing I found in GT4 was buying a cheap, second hand old car. Then doing time trials on any track. Then I record the time. Then I get the car new oil and restore body rigidity and go for another lap and compare how much faster it is. Usually a fair bit. Then I decide on what cars I want it to race against, so if I'm working on a Skyline, I may want to build it up to race against JGTC cars or hyper cars. I would then pick a car that it would be competing against and get a time on the same track for that car, as well as take notes on how powerful and heavy it is, so when I modify the car, its specs are as close as possible to the competition. Then I spend hours tuning the engine, drivetrain and suspension to get the fastest time possible. Good fun.
 
The most enjoyable thing I found in GT4 was buying a cheap, second hand old car. Then doing time trials on any track. Then I record the time. Then I get the car new oil and restore body rigidity and go for another lap and compare how much faster it is. Usually a fair bit. Then I decide on what cars I want it to race against, so if I'm working on a Skyline, I may want to build it up to race against JGTC cars or hyper cars. I would then pick a car that it would be competing against and get a time on the same track for that car, as well as take notes on how powerful and heavy it is, so when I modify the car, its specs are as close as possible to the competition. Then I spend hours tuning the engine, drivetrain and suspension to get the fastest time possible. Good fun.

I like your style 👍
I also like to take the stock standard cars from the Best Motoring shows that they do races and hot-laping with at the Tsukuba track and try emulate or beat their times, specially Keiichi Tsuchiya's times. That man is a legend :)
 
More customization in GT5 won't hurt.
And I agree with FTB NFS not in the same level as GT games if you want to compare Forza 3 is good example, very similar to GT5 as simulator wise and had a lot of fun. Engine swapping, turbo chargers, air filters, wight reductions...
Every single thing so you'll never get bored, cheers
 
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Welcome to the boards, rigo_wurx!

You'll see I've edited your post to give a friendly reminder to keep with the general rules of the board in regards to proper spelling (avoiding "text-speak") and punctuation. Keep an eye on those things during your stay here!

:cheers:
 
I know customization is a big thing about cars we can do to em, i can up to many hrs on just customizing a car its really fun thing to do. It adds that fun factor. I remember the good ol days of tokyo extreme racer, one of my favorite racing games. And in gt5 there is barely any of it to the aero body mods. I am so disappointed gt5, its like a bet let down i thought they would finally realize that the people want more of it. I think they spent to much time adding all these standard cars witch our useless to me if you cant mod. Okay you can mod the engine performance etc.. but we all want to show express ourselves by fixing up the exterior portion of the cars and make them look like how we want it. Want our own custom graphics body kits rims etc.I guess we will have to wait for gt6...but until then i am still getting gt5 even though i probably will be disappointed.
 
Why do they include drift challenges in Gran Turismo if they aren´t looking to showcase that type of driving? You DONT see bone stock cars at a professional level in a drifting event. They are fully customized with wheels, paint, suspension mods, engine mods, and body kits. So you get a couple high end modeled cars and thats it. Pretty weak if you ask me.



There is a difference between some made up body kit in Need For speed and an actual DoLuck or CWest body kit in GT for example. Seeing as I'm waiting till Wed. to get my SE copy still, I don't foresee them putting in some wacky body kits, based on the one that's pictured on the G35 in the images we have seen.

PS....there are actual Real Life Drift cars in the game (example. Nomuken's R34 Drift car in GT5P).

Adding in all those wacky body kits and Pearl paint jobs takes away from the authenticity of the game. That's just my opinion. When I think of pearl painted cars, I think of NFS franchise....I don't want to think of GT5 in that way. I am more than happy with the HKS Evo with it's livery and other cars with already done livery to them. Just give me the performance mods (wheels are the only gripe I would have at this point).
 
Because there are no fuctional body kits in the real world, eh?


Not in ACTUAL racing. Which GT5 and it's franchise is suppose to represent...👍


Those non-functional body kits in the real world are found on what cars....RICERS that's what.

The GT Franchise is like a Real car....

Everything else is like the Ricer Version of it.
 
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Not in ACTUAL racing. Which GT5 and it's franchise is suppose to represent...👍


Those non-functional body kits in the real world are found on what cars....RICERS that's what.

The GT Franchise is like a Real car....

Everything else is like the Ricer Version of it.

And where do you find functional body kits?

The answer of the question is, in racing, which GT5 is suppose to represent as you said.
 
Customisation on a level that Forza 3 provides would be amazing for a GT game, there is no downside to allowing people to customise their cars in such detail.

If you don't like tuned cars then you don't have to tune them, but I guarantee when they finally do implement customisation on that level in a GT game, all of the complainers will be all over it and suddenly wont think it's so bad.

I never missed it when all I played were GT games, but the second I played Forza 2 and 3 I absolutely loved the level of customisation available in those games. You could spend hours turning a standard car into something amazing and unique, then you get to spend hours driving it! What is better than that in a game about cars?

NFS customisation was over and top and silly, plus it means nothing because the game had pathetic handling (apart from Shift and the very early NFS games). Don't let the poor implementation of ricey bodykits in recent NFS games ruin the idea of car customisation.
 
And where do you find functional body kits?

The answer of the question is, in racing, which GT5 is suppose to represent as you said.


I think you misunderstood the post.

The non-functional body kits are found in NFS games and similar. I am not opposed to having Real World body kits found on Real JGTC, Time Attack cars from companies like DoLuck, Cwest, APR...etc. in GT5. From the videos I think that's what they have already.

But just some no name random creation like in NFS Shift or whatever, does not appeal to me. GT is about realism, I just don't want it to be clouded by stupid stuff like....."Stars for Style Points". That's what NFS is for.
 
Nearly all of your comments are negative, what do you like about the game?
First off, what's negativ about this particular comment you quoted?
Someone cites the RM cars as an example of customisation in GT5 and it should be pretty clear that that's not indicative of what we're getting in terms of customisation, as those cars are are exactly that: Premodelled cars which you will receive upon upgrading the base car, as it was shown in the premium car @ GTAuto video that's floating around somewhere on Youtube.

Now, personally, I prefer pointing that kind of stuff out than to buy into baseless hype. Dunno about you, but if you consider trying to be realistic a negative thing, that doesn't concern me, at all.
Maybe some folks would actually prefer to buy into that kind of hype and are, thus, pretty mad as soon as someone (like me) rains on their parade, but hey, anyone who doesn't turn a blind eye should ne boticing this as well, so what's the harm in spelling it out? Especially if it's something as obvious as this. Or a statement like 'No inteior camera view on standard cars' or 'you can't change the wheels on a standard model car'. All I'm doing is stating the obvious, so what is your problem?

Anyways, as to what I like about the game: The high level of detail on the premium cars (including the interior), having 16 cars on a track, day/night transition, dynamic weather, free online multiplay with custom lobbies, the vast GT Life mode, the actual racing and, most important, the physics (if they're anywheere near what has been described so far). And the small details. Windscreen wipers, manual headlights, horns and customising your cars.
More than enough to enjoy the game as it is. Alas, a lot of that is limited in one way or another. The standard cars, for example, don't feature a lot of what I will be enjoing about the game. A lot of tracks don't, either. The customisation isn't anywhere near what I hoped for (even though it's a lot more than what we had in GT4 [on the premiums, at least]).
 
But just some no name random creation like in NFS Shift or whatever, does not appeal to me. GT is about realism, I just don't want it to be clouded by stupid stuff like....."Stars for Style Points". That's what NFS is for.
I took notice of the people who enjoyed the NFS style of modification, even the bodyskulpting, and that number is very few. On the other hand, there are a lot of people knocking the NFS system, and I'm sure Mr Realism Yamauchi is the same way. You don't need to worry. ;)
 
Of all the tuning options they included (and excluded) I still don't get how or why they settled on the set up of the paint shop. It really is silly.

If I want to paint my car, don't make me earn the color on another car, and then allow me to use it only once. Just give me a rainbow, let me pay for my color and be done with it.

256colors.jpg

Apparently this was a bit to complex....
 
Of all the tuning options they included (and excluded) I still don't get how or why they settled on the set up of the paint shop. It really is silly.

If I want to paint my car, don't make me earn the color on another car, and then allow me to use it only once. Just give me a rainbow, let me pay for my color and be done with it.

256colors.jpg

Apparently this was a bit to complex....

I rather have real paint colors than that. Just my opinion.
 
Sprinkling what I gathered from my copy...

- You won't be able to "rice" any car. The only moddable car in my garage right now is a '97 Civic Type R. The only body parts available are a small front blade, and a barely bigger than stock wing. Even the Race Mod is quite far from what NFS (or Shift) would do. Openings are a bit wider, aero parts a bit bigger, wheel arches are a tad wider. The bonnet is different, as are windows and windshield. You won't make a Pikes Peak Escudo out of a Suzuki Cervo, not in this game.

- Changing the exhaust does indeed change the car's note, and actually a lot when the racing part is attached.

- If you buy parts without installing them in your car, they will join your inventory (like paint colours) and will become general purpose parts, attachable to any car in your garage, or given to friends. Once an inventory part is "attached" to a car, it will only be available to that car (or another copy of the same car of yours) ; "attached" parts can't be given any more, unless you give away the car itself (I suppose).

- You earn horns !
 
Of all the tuning options they included (and excluded) I still don't get how or why they settled on the set up of the paint shop. It really is silly.

If I want to paint my car, don't make me earn the color on another car, and then allow me to use it only once. Just give me a rainbow, let me pay for my color and be done with it.

256colors.jpg

Apparently this was a bit to complex....

"Colorful - Collect 256 paint colors"

Not enough for you?
 
Dude does have a point most drift cars are a complete opposite of bone stock they have sponsor decals everywhere cool paint jobs custom bodies and painted rims

S14stationary.jpg
 
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