Car running costs?

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Nikk O'lass
I had an odd idea as i was freely spending money on exotic cars...

imagine if GT made you insure your cars, and things like petrol and new tires cost money.

Even storage fees etc...

Could add an extra aspext to the game.
 
It could make an interesting hardcore mode.

But for everyday racing, driving, testing, I'm not so sure. There are many things PD need to focus on and improve as it is.
 
Before they find new ways for us to spend money, they first have to make making money fun. We need a completely overhauled A-spec asap.
 
As it's supposed to be the real driving simulator this would be a really good idea. Say the race cars are more expensive to insure than the road cars.

I'd love to see this in GT6
 
This would solve the problem of when you start running out of stuff to spend money on
 
I would love to see a more in depth currency system in my home where money makes more sense.

Maybe not in the way that you suggest with insurance but in less annoying ways.

Maybe even a hardcore mode for online where you have to pay for damaged cars and penalties to prevent ramming. Tho I doubt that would stop the rammers.
 
I love this idea... but it would be best if implemented as a "hardcore" career mode.

👍
 
Not sure about insurance, but tyres, petrol and storage sounds super!
 
If you wreck your car instead of appearing fine in the next race, you have to scrap the wreck car and get a brand new car for your next race.
 
And if you don't insure your car, you get towed and fined. Just like real life. :lol:
 
No thank you.
Driving a car in the Netherlands is expensive enough as it is.

and at €1,77 per liter for petrol driving a super car would be imposible. :(
 
Not sure about how insurance work in other countries, but in Denmark, car insurance does not cover any damage obtained on a race track.
 
When you use automatic mode, make it run like an auto by switching gears anytime it want's.

Going around a corner mid speed corner with 30% throttle when in 2nd then all of a sudden boom, 4th, 5th then back to 4th then back to 5th.
 
I wonder how much renting or owning and maintaining a 1,750-car parking garage would cost?
 
This wouldn't work well especially when most people turn off tire wear and fuel consumption.

I think we need another career mode in GT5.

-Arcade
-GT Mode
-Racing Simulation (No assists, No disabling tire wear/ fuel consumption/ damage, No boost!)
 
I think it would be a nice idea because it'll give us room to spend our millions. I've actually got 800 cars and 16 million in the bank account...

Racing car efficiency would become crucial in long term races... reliability too. How cool is that?
 
Not sure about how insurance work in other countries, but in Denmark, car insurance does not cover any damage obtained on a race track.

My insurance is the same. On my insurance details, it quotes "Your insurance is void if I participate in track days, club races, etc" There are more things that will void my insurance but it is irrelevant to state them here.
 
Jawehawk
Not sure about how insurance work in other countries, but in Denmark, car insurance does not cover any damage obtained on a race track.

Same in Canada
 
The purpose of a racing sim is to get away from all the dreary practical aspects of being an automotive freak. You want it to simulate the looks, sound and physics of a car because you want to feel the thrills of owning a your dreamed car and rack as many miles as you wish with it. Would you be happy if racing games simulated the wheels of your car getting stolen? Or simulate how people scratch your car out of sheer envy? Or if it simulated that feeling of "I'd take my car out today but I don't have enough money for the petrol"?

When you go to a trackday in GT5, or any current racing game I'm aware of, you take your car and drive it until the tyres are worn and the fuel is gone. Then you pit, and they're changed. Would you rather have a menu to pop up saying "Not enough credits to change tyres to: Lexus LFA. Returning to garage" and then grinding or doing whatever to earn enough money again to pay for a frickin' set of tyres??? It'd make high-levelled racing unbearable!!!
 
The purpose of a racing sim is to get away from all the dreary practical aspects of being an automotive freak. You want it to simulate the looks, sound and physics of a car because you want to feel the thrills of owning a your dreamed car and rack as many miles as you wish with it. Would you be happy if racing games simulated the wheels of your car getting stolen? Or simulate how people scratch your car out of sheer envy? Or if it simulated that feeling of "I'd take my car out today but I don't have enough money for the petrol"?

When you go to a trackday in GT5, or any current racing game I'm aware of, you take your car and drive it until the tyres are worn and the fuel is gone. Then you pit, and they're changed. Would you rather have a menu to pop up saying "Not enough credits to change tyres to: Lexus LFA. Returning to garage" and then grinding or doing whatever to earn enough money again to pay for a frickin' set of tyres??? It'd make high-levelled racing unbearable!!!

I agree with your statement, but having a boring career mode like GT5 have just left us with tons of money to spare. And some of us like the idea to have EXACTLY the same experience as real life on the game, some costs included.

That's the difference from real life: In GT5 you can win 500.000 in 5 minutes. Try that in real life.

GT5 doesn't offer us much of a challenge. It's a bit slow at the beginning but as soon as you earn 300.000 credits, the real challenge is almost gone.

Why have cars that are more fuel-efficient and use less rubber? Even in endurance races... having to pay for the running costs would make things a lot different. You wouldn't choose a super-fast-gas-guzzler-tire-eater if you don't have enough budget for it. The car choices for good races would demand a lot more attention and strategy.

I would LOVE that. And btw, GT4 had a little thing that I liked, the fact that you paid to enter any track to drive, even small as 4-5 credits, but you had to pay. That is authentic, you simply don't go to your local racetrack and say: hey dude, open the doors for me.

What about B-Spec? Imagine yourself having to negotiate contracts with better Bob's, and their salaries and sponsorship? That would be epic, and give B-Spec one more reason to exist. Soccer (Football for me) games like Fifa and PES have those features and that doesn't make them worse games, make them better. I think it would suit GT5 pretty well.
 
I think game needs a damage repaire costs included. And realistic costs. Like if you scratch your mini pooper its just a couple of grands, but if you crash your Mark IV going 200mph down the mulsanne, be ready to shell out some millions. And for online as well. I think this would geatly encourage clean driving.
 
I think game needs a damage repaire costs included. And realistic costs. Like if you scratch your mini pooper its just a couple of grands, but if you crash your Mark IV going 200mph down the mulsanne, be ready to shell out some millions. And for online as well. I think this would geatly encourage clean driving.

While many, myself included, would not be turned off by these sorts of things(but many would, make it optional) -- you probably can't bring it online, period. Causing harm to your own career is one thing but, even with a perfect user reputation system, ruining someone else's is quite another thing altogether.
 
I think this has been mentioned somewhere before on this site, but i'm not entirely sure.
Anyway, I like the idea of having to buy multiples tyres for endurance races, that once a set is worn out, that's it. Or a set is supplied to you by each event, and you can't use your own.

And fuel is another good idea, fuel doesn't automatically refuel for the next race, you have ro pay for it, as well as in endurance races, fuel icost s calculated from your prize money.

And also damage, when your car gets damaged, you have to repair it(money money) otherwise it goes over to the next race.

It would add another dimension to the game, as you would actually have to really look after the car.
 
I agree with your statement, but having a boring career mode like GT5 have just left us with tons of money to spare. And some of us like the idea to have EXACTLY the same experience as real life on the game, some costs included.

That's the difference from real life: In GT5 you can win 500.000 in 5 minutes. Try that in real life.

GT5 doesn't offer us much of a challenge. It's a bit slow at the beginning but as soon as you earn 300.000 credits, the real challenge is almost gone.

Why have cars that are more fuel-efficient and use less rubber? Even in endurance races... having to pay for the running costs would make things a lot different. You wouldn't choose a super-fast-gas-guzzler-tire-eater if you don't have enough budget for it. The car choices for good races would demand a lot more attention and strategy.

I would LOVE that. And btw, GT4 had a little thing that I liked, the fact that you paid to enter any track to drive, even small as 4-5 credits, but you had to pay. That is authentic, you simply don't go to your local racetrack and say: hey dude, open the doors for me.

What about B-Spec? Imagine yourself having to negotiate contracts with better Bob's, and their salaries and sponsorship? That would be epic, and give B-Spec one more reason to exist. Soccer (Football for me) games like Fifa and PES have those features and that doesn't make them worse games, make them better. I think it would suit GT5 pretty well.

Track days!!! Oh, I loved those in GT4!!! It was basically an uncompetitive time attack with the AI. It had the fun of free run but with an added thrill of competition! :D
 
I would love to implement car maintenance, but I doubt it would go over well with most of the GT community, especially the casual gamers.

This subject reminds me of GTA:SA and when Rockstar added stats for muscle, hunger, and other aspects of everyday life. While much of the fanbase was ecstatic when such features were announced, come release date, many of the same fans found that dealing with said issues was simply irritating. This leads me to believe that even if car maintenance was included in GT6, many of the fans would deem it as cumbersome, and ultimately, a waste of time that shouldn't find it's way into GT7.
 
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I really don't like this idea.

Just sounds like putting real life finical headaches into what should be a fun game IMO. But if PD ever decide to implement this for whatever reason, I hope they find a way to make this an OPTION and not force it on everyone like they've already done for a few things already.
 
Before they find new ways for us to spend money, they first have to make making money fun. We need a completely overhauled A-spec asap.

Bingo. A-Spec in GT5 could be so cool, but it's so short, boring, and lame. I wish PD would fix it with some DLC A-Spec. Seasonals don't count, they are very short, and very uninspired.. all the same format.
 
I would like it. Although if we got it everyone would complain.
 
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