car sounds?

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granturismofan
Does every car in gt4 have its own special sound?

Like the VW Beetle and the Citroen 2cv.

That would be nice.

It seems that they pick a mic and put in the front of every car and the back next to the exaust to get the real sounds...

But I think the final product will not have the identical sound... in gt3 they've said it was recorded from actual cars, and it was only 150 or 200 cars... and the sound look like crap - "enduro style".

Imagine 650+ ??? I think they emulate most of the sounds... it was never realistic, just a little bit of similarity.. I WANT THE REAL THING!

IT WAS REALLY RECORDED FROM THE CAR?? SO LETS HEAR... HUMM.. LOOKS LIKE MY BMW 330i...

unfortunately, I doubt it... 👎
but prey..
 
All the sounds in GT4 are not only real, they were re-recorded for the game even if the car was there in GT3. You could have found that info by a search by the way. Some people get really mad at newbies opening a thread for every little piece of info they might want, so do a search on your question first next time.

Cheers,
the Interceptor
 
on the official website they have a sound demo with 3 different cars and various engine states. I'm hoping this is a sign of what's to come in terms of improved audio for engine noise in GT4. From what we've heard from the Gaming shows and the latest demo, there has been an improvement in the "uniqueness" of engine noise.
 
They have re-recoded car sounds for this game, this time at full throttle, so you get the full sound from the car.
They recorded sounds from both the engine and exhaust, and ended up with about 30 minutes of source audio for each car.
 
Personally I think that the sounds in GT4 are synthetic and that they recorded all the cars for future GT's.

Just a personal thought. :)
 
Actually, it wasn't just at full-throttle.. they sampled the entire range, from idle to redline. Which is good, because an engine at high-rpm isn't just a "sped up" version of the sound it makes at idle, there are different sounds throughout the range.

From what we've heard of the demo (sound bits posted here, I don't have it myself), the R34 in the game sounds almost identical to the R34 on the official site. Which is a good thing. :)

The only downside is that they only recorded the sounds while the car was in neutral (at least for some of them, maybe not all). Which is kind of a bad thing, because engines sound very different when they're under stress, actually having to push the car around, than when it's simply spinning in place. That resistance against the engine makes it work harder, making a different sound.

Still, it's an improvement from what came before. In GT3, there were only a few cars that sounded genuinely real, and even fewer that sounded "cool". It looks like that number is far improved this time around.

Now, if they could just get some good tire squeal, we'd be golden. :)
 
I'm sure they recorded the sounds for all of the cars, but they have it change frequencies as you change speed...IMO.
 
Jedi2016
The only downside is that they only recorded the sounds while the car was in neutral (at least for some of them, maybe not all). Which is kind of a bad thing, because engines sound very different when they're under stress, actually having to push the car around, than when it's simply spinning in place. That resistance against the engine makes it work harder, making a different sound.
I imagine they put them under some sort of stress to get, say, the 4000 rpm full throttle noise. Like they put it on a dyno or something.
 
of all the pictures showing PD staff working on a car, I have only seen people measuring, taking pictures, and aiming microphones at cars that are sitting stationary on the ground. It is disapointing, but all signs indicate that PD does NOT put cars on a dyno, nor do they lift the car off the ground and measure any of the suspension geometry.

I read in some interview that the engine sounds sound better because they were recorded under load, but I am not sure how that was obtained.
 
bah the corvette C5-R and viper GTS-R so far from the demo sound like crap. I mean come on PD you dont even need the real car to record a sound clip or to get an idea of what it should sound like.. I just googled and look what i found
C5-R
GTS-R

offtopic but the wheels still pop out of the fender when you run over a big bump.
 
I think if tthey can create every car from scrach and use lasers and what not on every car make them into the cars you are going to see in the game then they can record every sound from every car.
 
I6-4-eva
bah the corvette C5-R and viper GTS-R so far from the demo sound like crap. I mean come on PD you dont even need the real car to record a sound clip or to get an idea of what it should sound like.. I just googled and look what i found
C5-R
GTS-R

offtopic but the wheels still pop out of the fender when you run over a big bump.
Yeah, the C5R and Viper race car on GT3 sounds nothing like that. :drool:
 
I6-4-eva
bah the corvette C5-R and viper GTS-R so far from the demo sound like crap. I mean come on PD you dont even need the real car to record a sound clip or to get an idea of what it should sound like.. I just googled and look what i found
C5-R
GTS-R

offtopic but the wheels still pop out of the fender when you run over a big bump.

Those sounds are proppa bad ass! WIsh the game cars sounded like that.

I mean even the cars in Project Gothem Racing 2 sound pretty damn good. They seem to have got the V8 sounds down especially well. Just a pitty the rest of the the game aint as good :grumpy:
 
I'm going to buy the claim that PD has found a way to have the best-possible sound quality for each car in GT4. How confident am I? I'm not very confident, but I'm going on predictions. If no real proof has been made about something, why guess at it? I know my man 98Cobra isn't going to like it if a Mustang with a racing muffler sounds like a lawnmower engine (I should know. I go-karted a few times with such engines). But also take into consideration about racing mufflers. When you change up the muffler to a car, you get a different result in terms of sound. So if you want to get technical, let's do some math.

Okay, let's say the game has about 700 cars. If each car sounded exactly different from one another, you'd have about 4 different deals. The 700 cars would have different sounds when the muffler isn't modified. But if you tack on a sports muffler, you'd have to imagine it for all 700 cars. The other two mufflers are the semi-racing one, and of course, the racing muffler. And with all the modifications, if the muffler sounds are different from another muffler, you're looking at 700 x 700 x 700 x 700 or 2,401,000,000 different sounds! Or for scientific notation, 2.401 x 10^9 (Yeah I know. I have no love life).

So, it's going to be virtually impossible to have every sound correct for every car in every situation. Sometimes you HAVE to be cheap. I am, however, confident that the cars will probably sound the most realistic in the GT series.
 
JohnBM01
I'm going to buy the claim that PD has found a way to have the best-possible sound quality for each car in GT4. How confident am I? I'm not very confident, but I'm going on predictions. If no real proof has been made about something, why guess at it? I know my man 98Cobra isn't going to like it if a Mustang with a racing muffler sounds like a lawnmower engine (I should know. I go-karted a few times with such engines). But also take into consideration about racing mufflers. When you change up the muffler to a car, you get a different result in terms of sound. So if you want to get technical, let's do some math.

Okay, let's say the game has about 700 cars. If each car sounded exactly different from one another, you'd have about 4 different deals. The 700 cars would have different sounds when the muffler isn't modified. But if you tack on a sports muffler, you'd have to imagine it for all 700 cars. The other two mufflers are the semi-racing one, and of course, the racing muffler. And with all the modifications, if the muffler sounds are different from another muffler, you're looking at 700 x 700 x 700 x 700 or 2,401,000,000 different sounds! Or for scientific notation, 2.401 x 10^9 (Yeah I know. I have no love life).

So, it's going to be virtually impossible to have every sound correct for every car in every situation. Sometimes you HAVE to be cheap. I am, however, confident that the cars will probably sound the most realistic in the GT series.
Yeah, I don't think PD want to make that many sounds, but I know they're going to come through with it.

Yeah John, I don't want my Mustangs sounding like lawnmowers. On GT3, I left the stock muffler on all of my V8s unless I wanted to max them out; that how bad it is. :scared:
 
one game that i love the sounds on and that they are done very well is, believe it or not, underground 2. every car sounds just like the real life counter part. my friend who has a nissan hardbody with straight exhaust sounds just like the 240 with headers in the game. anyone else hear the sounds in it? PD should take some notes on how EA gets these so good.
 
Yeah, 2,800. I was thinking like if 1 car had 700 sounds! After all, Jedi. You're in Aggie Country (Texas A&M of course), so my bad about the math deal.

So, who's ready to make an ass out of me? :confused::odd:
 
2800 sounds a lot better than.. er.. that really big number you came up with before. :)

It could be quite possible, actually. We know a good deal of time is spent on every vehicle. And I think the mufflers themselves are probably "standard" for all models (i.e. the racing muffler you put on the Escudo is the same one you put on a Cube.. not real-life, but it works for the game). Meaning it would apply the same adjustment to the engine sound. It's possible they have audio filters they can apply to the recorded engine sounds to simulate how it sounds through such-and-such a muffler. Since the original sound source is still the "live" car, it should still sound decent.

We'll have to see, I guess. Although lately, I've found myself racing stock vehicles more and more in GT3, and I think I'll continue to do that in GT4. Rather than beefing up a car when I need something faster, I'll just buy something faster, and leave them all stock, or close to it. I'm fairly certain I won't be doing any of the "irriversable" modifications (weight reduction, engine balancing, etc). So that later on, if I wanted, I could return the car to stock with a few button presses. Which is the exact opposite of what I did in GT3.. hehe.
 
Why not just wait until GT4 arrives in shops(Then argue about the sounds)?




But i agree that the carsounds in GT3 & GT4P sounds just the same(Sort of clinic sound)I now i cant spell! :crazy:
 
mattlikespeople
one game that i love the sounds on and that they are done very well is, believe it or not, underground 2. every car sounds just like the real life counter part. my friend who has a nissan hardbody with straight exhaust sounds just like the 240 with headers in the game. anyone else hear the sounds in it? PD should take some notes on how EA gets these so good.


I agree that the sounds are VERY REALISTIC!! Very much indeed.
BUT..... the Golf, the Corsa, and other cars doesn't sounds identical... at least, I never heard a Corsa or Golf or Civic with a Racing Muffler right off the store.

(sorry my bad English)
 
Well, Underground 2 only has, what, three dozen cars to deal with? So they can afford to record more samples of cars in different configurations. Polyphony, on the other hand, would have to record over 700 cars with 4 different mufflers, 5 different turbo tunes (or 4 different NA tunes), with/without engine balancing, etc. to get such realistic sounds for tuned cars.
 
JohnBM01
Okay, let's say the game has about 700 cars. If each car sounded exactly different from one another, you'd have about 4 different deals. The 700 cars would have different sounds when the muffler isn't modified. But if you tack on a sports muffler, you'd have to imagine it for all 700 cars. The other two mufflers are the semi-racing one, and of course, the racing muffler. And with all the modifications, if the muffler sounds are different from another muffler, you're looking at 700 x 700 x 700 x 700 or 2,401,000,000 different sounds! Or for scientific notation, 2.401 x 10^9 (Yeah I know. I have no love life).

So, it's going to be virtually impossible to have every sound correct for every car in every situation. Sometimes you HAVE to be cheap. I am, however, confident that the cars will probably sound the most realistic in the GT series.

I'd be perfectly happy (at this point) with the game having 4 basic engine sounds (4cy, 6cyl, 8cy, and misc) SO LONG AS THEY GET THE DAMN THINGS RIGHT. They can tweak each category and alter pitch to change things up a bit if they like, but if it's a time/effort/money/space issue, then this should be a viable solution.

As it sits right now, there is no excuse for the pitiful sound produced in all the GT games to date. From what I've heard in sound clips, GT4 isn't going to be much better either. Other games have managed to capture the variances much more accurately, as stated by others in this thread. Sound if a big part of the automotive experience, and it's a crime to neglect it as much as the series has.

I'm not expecting a different sound for each car..and each exhaust option for each car (although that would be wonderful if it were to be achieved). But I DO expect them to get a good handle on the basic differences in engine note, and represent it accurately. It's not unrealistic in the least.
 
Lethalchem
I'd be perfectly happy (at this point) with the game having 4 basic engine sounds (4cy, 6cyl, 8cy, and misc) SO LONG AS THEY GET THE DAMN THINGS RIGHT. They can tweak each category and alter pitch to change things up a bit if they like, but if it's a time/effort/money/space issue, then this should be a viable solution.

As it sits right now, there is no excuse for the pitiful sound produced in all the GT games to date. From what I've heard in sound clips, GT4 isn't going to be much better either. Other games have managed to capture the variances much more accurately, as stated by others in this thread. Sound if a big part of the automotive experience, and it's a crime to neglect it as much as the series has.

I'm not expecting a different sound for each car..and each exhaust option for each car (although that would be wonderful if it were to be achieved). But I DO expect them to get a good handle on the basic differences in engine note, and represent it accurately. It's not unrealistic in the least.

I completely agree with your statement. Sound is the one and only thing I think the GT series lacks in performance. For example, the video with the skyline going around the 'Ring, it sounds so improper. It sounds close, but so far away from the real sound of a skyline. I think the best sound in GT3 was the honda s2000 which sounded almost exactly like it does IRL.
 
I DO EXPECT THAT THAT EVERYCAR HAS IT'S OWN SOUND, MAN!!

IMAGINE... "LET'S PUT THE SOUND OF THIS VW AND ADD A LITTLE PICTH TO PUT IN THE NEW BMW 745i "

WOW!! GREAT!!
 
Sven
Well, Underground 2 only has, what, three dozen cars to deal with? So they can afford to record more samples of cars in different configurations. Polyphony, on the other hand, would have to record over 700 cars with 4 different mufflers, 5 different turbo tunes (or 4 different NA tunes), with/without engine balancing, etc. to get such realistic sounds for tuned cars.

I was going to point out that it's more than just the exhaust on each car, but the state of tune as well. Considering it's highly unreasonable to expect PD would performance tune 700 cars just to record the engine sounds at various stages, I'll be happy with what we're given.
 
agree that the GT series has been lacking a little in sound, but then again... are speakers meant to handle the sounds of metal on metal, combustion, and gear trains ? not really... but i think polyphony has been pretty good as far as emulating a race car sound on a speaker meant for voices. i do miss hearing throaty acceleration and extreme pressures escaping exhaust pipes out of regular speakers. i think in order to get good car sounds you might need special speakers, with big metal baffles and inside out plungers covering them hehe. just a few thoughts. later-
 
yesterdaylight
agree that the GT series has been lacking a little in sound, but then again... are speakers meant to handle the sounds of metal on metal, combustion, and gear trains ? not really... but i think polyphony has been pretty good as far as emulating a race car sound on a speaker meant for voices. i do miss hearing throaty acceleration and extreme pressures escaping exhaust pipes out of regular speakers. i think in order to get good car sounds you might need special speakers, with big metal baffles and inside out plungers covering them hehe. just a few thoughts. later-

Other games accomplish it fairly well, and I wouldn't consider those games anywhere close to the quality of GT.
 
We will just have to wait and see. (or hear in this case)
GT Prologue sounds good enough for me so i don't think GT4 is gonna disappoint.
 
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