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Does every car in gt4 have its own special sound?
Like the VW Beetle and the Citroen 2cv.
That would be nice.
Like the VW Beetle and the Citroen 2cv.
That would be nice.
granturismofanDoes every car in gt4 have its own special sound?
Like the VW Beetle and the Citroen 2cv.
That would be nice.
I imagine they put them under some sort of stress to get, say, the 4000 rpm full throttle noise. Like they put it on a dyno or something.Jedi2016The only downside is that they only recorded the sounds while the car was in neutral (at least for some of them, maybe not all). Which is kind of a bad thing, because engines sound very different when they're under stress, actually having to push the car around, than when it's simply spinning in place. That resistance against the engine makes it work harder, making a different sound.
Yeah, the C5R and Viper race car on GT3 sounds nothing like that.I6-4-evabah the corvette C5-R and viper GTS-R so far from the demo sound like crap. I mean come on PD you dont even need the real car to record a sound clip or to get an idea of what it should sound like.. I just googled and look what i found
C5-R
GTS-R
offtopic but the wheels still pop out of the fender when you run over a big bump.
I6-4-evabah the corvette C5-R and viper GTS-R so far from the demo sound like crap. I mean come on PD you dont even need the real car to record a sound clip or to get an idea of what it should sound like.. I just googled and look what i found
C5-R
GTS-R
offtopic but the wheels still pop out of the fender when you run over a big bump.
Yeah, I don't think PD want to make that many sounds, but I know they're going to come through with it.JohnBM01I'm going to buy the claim that PD has found a way to have the best-possible sound quality for each car in GT4. How confident am I? I'm not very confident, but I'm going on predictions. If no real proof has been made about something, why guess at it? I know my man 98Cobra isn't going to like it if a Mustang with a racing muffler sounds like a lawnmower engine (I should know. I go-karted a few times with such engines). But also take into consideration about racing mufflers. When you change up the muffler to a car, you get a different result in terms of sound. So if you want to get technical, let's do some math.
Okay, let's say the game has about 700 cars. If each car sounded exactly different from one another, you'd have about 4 different deals. The 700 cars would have different sounds when the muffler isn't modified. But if you tack on a sports muffler, you'd have to imagine it for all 700 cars. The other two mufflers are the semi-racing one, and of course, the racing muffler. And with all the modifications, if the muffler sounds are different from another muffler, you're looking at 700 x 700 x 700 x 700 or 2,401,000,000 different sounds! Or for scientific notation, 2.401 x 10^9 (Yeah I know. I have no love life).
So, it's going to be virtually impossible to have every sound correct for every car in every situation. Sometimes you HAVE to be cheap. I am, however, confident that the cars will probably sound the most realistic in the GT series.
mattlikespeopleone game that i love the sounds on and that they are done very well is, believe it or not, underground 2. every car sounds just like the real life counter part. my friend who has a nissan hardbody with straight exhaust sounds just like the 240 with headers in the game. anyone else hear the sounds in it? PD should take some notes on how EA gets these so good.
JohnBM01Okay, let's say the game has about 700 cars. If each car sounded exactly different from one another, you'd have about 4 different deals. The 700 cars would have different sounds when the muffler isn't modified. But if you tack on a sports muffler, you'd have to imagine it for all 700 cars. The other two mufflers are the semi-racing one, and of course, the racing muffler. And with all the modifications, if the muffler sounds are different from another muffler, you're looking at 700 x 700 x 700 x 700 or 2,401,000,000 different sounds! Or for scientific notation, 2.401 x 10^9 (Yeah I know. I have no love life).
So, it's going to be virtually impossible to have every sound correct for every car in every situation. Sometimes you HAVE to be cheap. I am, however, confident that the cars will probably sound the most realistic in the GT series.
LethalchemI'd be perfectly happy (at this point) with the game having 4 basic engine sounds (4cy, 6cyl, 8cy, and misc) SO LONG AS THEY GET THE DAMN THINGS RIGHT. They can tweak each category and alter pitch to change things up a bit if they like, but if it's a time/effort/money/space issue, then this should be a viable solution.
As it sits right now, there is no excuse for the pitiful sound produced in all the GT games to date. From what I've heard in sound clips, GT4 isn't going to be much better either. Other games have managed to capture the variances much more accurately, as stated by others in this thread. Sound if a big part of the automotive experience, and it's a crime to neglect it as much as the series has.
I'm not expecting a different sound for each car..and each exhaust option for each car (although that would be wonderful if it were to be achieved). But I DO expect them to get a good handle on the basic differences in engine note, and represent it accurately. It's not unrealistic in the least.
SvenWell, Underground 2 only has, what, three dozen cars to deal with? So they can afford to record more samples of cars in different configurations. Polyphony, on the other hand, would have to record over 700 cars with 4 different mufflers, 5 different turbo tunes (or 4 different NA tunes), with/without engine balancing, etc. to get such realistic sounds for tuned cars.
yesterdaylightagree that the GT series has been lacking a little in sound, but then again... are speakers meant to handle the sounds of metal on metal, combustion, and gear trains ? not really... but i think polyphony has been pretty good as far as emulating a race car sound on a speaker meant for voices. i do miss hearing throaty acceleration and extreme pressures escaping exhaust pipes out of regular speakers. i think in order to get good car sounds you might need special speakers, with big metal baffles and inside out plungers covering them hehe. just a few thoughts. later-