Cars on track on PS4/xb1

Discussion in 'Project CARS 1' started by azidahaka, Dec 16, 2014.

  1. Earth

    Earth

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    GT6 allows you you to choose between 720p and 1080p.

    If 720p is needed for a ful 55 car grid at lemans on the ps4, Ill take it. Leave eye candy/tech demo racing to GT
     
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  2. Fryto

    Fryto

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    It might be different on the PS4
     
  3. DG_Silva

    DG_Silva

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    You can change the resolution of the game to suit the display that you are ouptutting to, but it doesn't change the visual fidelity of the game. That is what Sony and MS will not accept, the deliberate reduction of visual fidelity. To be honest, reducing the resolution doesn't make that much of a difference in terms of frame rate anyway.
     
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  4. Wolfe

    Wolfe Premium

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    It makes a difference in my PC gaming experience, but I'm also one to pick the smallest or second-smallest option, as long as the HUD/GUI is legible and fits the screen properly.

    As a standard-definition holdout, I've occasionally wondered why I can't at least get a more stable framerate out of some console games.
     
  5. Blood*Specter

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    :tup:
    Looks like 32 to me. And that is plenty for any platform.
     
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  6. JockeP22

    JockeP22

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    Nascar 2007 on PS2 had all 43 cars on the grid. :lol:
    I remember I thought that was pretty cool back then.

    I only played offline though, don't know if it worked online.
     
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  7. HTKenan

    HTKenan

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    Let's hope there are plenty of cars on the grid in the multiplayer. Still curious to see how the NETCODE will be.
     
  8. Speedy__17

    Speedy__17

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    How could I forget about that? NASCAR 2010 and Inside Line have 43 cars. So there are games I played that had more AI cars.
     
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  9. ukfan758

    ukfan758

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    There have been 43 car grids in NASCAR games since thunder 2002 or 2003 I think (for ps2, GameCube, and Xbox), though the AI was a lot simpler back then than it is now.
     
  10. Sprokkel

    Sprokkel

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    I am very sorry to say, but I've read there will be not more then 16 cars on the grid at the Project Cars home consoles versions:

    "Darin Gangi also confirms that Slightly Mad Studios' Andy Tutor mentioned that the cars on the track for the home consoles will be limited to 16. This isn't quite as expansive as the PC version, but given the limitations of the console hardware, I don't think anyone was really expecting them to compete feature-for-feature."

    http://www.cinemablend.com/games/Ch...age-Project-CARS-Featuring-16-Cars-64844.html

    Don't know if this true, but if it is it's a BIG dissapointment in my opinion
     
  11. Timppaq

    Timppaq Premium

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    ^Online (the car amount not confirmed yet though).
     
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  12. MJRL

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    If the physics are calculated the same way like AC, the problems of a bigger grid it's not the graphic engine, it's the cpu power to calculate AI and other drivers physic.
    In AC i could have 100fps with high graphics settings, but if i put a bigger grid with AI i have a lot of cpu occupancy, and a massive frame drops created by the cpu not by the graphics card.
    I have a GTX 970 but my cpu its a bit old Xeon 3520.
     
  13. glassjaw

    glassjaw Premium

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    It really bothers me that SMS has been so quiet about what will and will not be in the console release. That's usually never a good sign when a game is coming out in less than two months. When everyone seems to know every detail of what's coming to PC, for the console versions to be clouded in so much ambiguity does not instill confidence at all.
     
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  14. Johnnypenso

    Johnnypenso Premium

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    AC is not a well optimized game and I expect PCars to be far better optimized.
     
  15. Fryto

    Fryto

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    The only reason why we know so much about PC is because all the backers are already playing it there. Not because SMS would be particularly blabby about the PC version.
     
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  16. DG_Silva

    DG_Silva

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    The console features everything that the PC version does, what is there to hide? The only things that are lacking is the link to external weather website (MS and Sony's fault), and custom livery support on the console, and that is coming.

    As far as the number of cars on track goes, they are leaving it to the last minute to try and get as much optimisation out of the game's engine as possible before committing themselves to a final number. How would you feel if they said 20 per online lobby, and then struggled to get that reliably, so dropped it down to 16? What about the other way round, wouldn't you prefer them to push and get the maximum possible?
     
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  17. Brit999

    Brit999

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    Is custom livery on PS4/XBone really in the pipeline??? I would love it if it was!
     
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  18. JR98

    JR98 Premium

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    Thisi is why devs shouldn't make promises they can't deliver. Make the best game possible and that's it. No dev should say something is definite if it is not ingame and will not work on release.
     
    Last edited: Jan 20, 2015
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  19. MJRL

    MJRL

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    I know that, but the problem to put more cars on track it's not just graphic, it's mostly cpu dependent.
     
  20. glassjaw

    glassjaw Premium

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    The console version physically cannot feature everything the PC one does. You know it, I know it, and if that's SMS's fall back explanation, they are lying. Even if you get past the hardware limitations, there are other issues. For example, the PS4 and XB1 have no method for adding maps for custom liveries, and the game has no editor. Result? No custom liveries.

    And optimization is great and all, but the game is releasing in two months and they've been working with these systems for a very long time. If they're two months out and they have absolutely no idea how many cars they can fit on track, that's a serious problem. If they are say, solid at 16 and trying to squeeze one or two more, give us a ballpark estimate. Give us something, that's the idea. The PC backers know exactly what to expect, and console players know nothing. That's my only complaint and I feel it's a valid one.
     
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  21. Timppaq

    Timppaq Premium

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    Expect 16 online, 32 offline.
     
  22. FLX1981

    FLX1981

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    If you have a look at DG_Silvas post that you quoted again, you will find that he rightfully said that there is gonna be no costum livery support on consoles at launch. Other than that and car count, we dont know of any feature differences between the PC version and the console version. That is the only answer we can give you since there are no public console builds, like it or not. And lastly, there is a big difference between not yet giving out definitive car counts and having "absolutely no idea how many cars they can fit on track". See timppaqs post for what is to expect, but they are still shooting for more. What is to gain if they now say they will have 24 or 32 online and 48 offline on track and then they have to reduce that last minute because 60fps at 1080p is the highest priority? Imagine the outcry.
     
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  23. Johnnypenso

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    Most of us have been through devs making promises they can't keep. I'd rather they say nothing if they are uncertain, rather than guessing and leading up to disappoinment if they are wrong. I would assume that if we are leading up to a March release, you'll get all your information in late February and early March as the hype machine goes into overdrive.
     
  24. DG_Silva

    DG_Silva

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    The numbers of 16 online/32 offline is the minimum that the devs feel they can get out of the system, with the ultra slim chance of more to come with further updates. However, to turn around and say that they would have more cars on track than they could comfortably run, and then have to renege on that promise would make them no better than PD or T10. Everything else that has been mentioned is confirmed to be in game.
     
  25. azidahaka

    azidahaka

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    If it's just 16 online i'll be really disappointed and surprised. I would trade eye candies for more real drivers Online.

    I'll stay on the fence until release for i'm endurance racer and big grids are a major thing for me. :(

    EDIT: just noticed the article is 7 months old. There might be hope.
     
  26. Timppaq

    Timppaq Premium

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    The car amount in online lobby obviously doesn't depend on the PS4/XONE HW specs as far as calculation performance goes. How can you change eye candy for more cars on track (online) if they are dependent of totally different things?
     
  27. JR98

    JR98 Premium

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    Online is more dependant on the players internet connection.
     
  28. DG_Silva

    DG_Silva

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    As has been said above, the limitation is based on the Sony and MS server technology, and the amount of cars it can handle. It has been stress-tested at a much higher number, but was dropped down to keep lobbies relatively lag-free.
     
  29. Zelalem

    Zelalem

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    Does Project Cars even use dedicated servers from Microsoft?
     
  30. DG_Silva

    DG_Silva

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    Not yet, at the moment it is using P2P, but the coding is being implemented for dedicated servers.