Cars on track on PS4/xb1

Discussion in 'Project CARS 1' started by azidahaka, Dec 16, 2014.

  1. glassjaw

    glassjaw Premium

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    The PlayStation access video that was released yesterday shows 32 on track, with one of the guys in the video stating something along the lines of "up to 30 cars." That's impressive, and honestly I'm surprised they pulled it off.
     
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  2. Johnnypenso

    Johnnypenso Premium

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    I'm pretty sure one of the SMS guys here said we're up to 45...but don't quote me.
     
  3. Timppaq

    Timppaq Premium

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    It's 45 :)
     
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  4. FLX1981

    FLX1981

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    I m not one of the SMS guys! :lol:

    But its right there, on the last page, fochrissake... :D
     
  5. SynGamer

    SynGamer

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    Mr_Hansen, fortbo, Fryto and 3 others like this.
  6. ukfan758

    ukfan758

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    So PC will be at 45 for offline as well or does it have an option to increase it for those with super pc's?
     
  7. TheMinority

    TheMinority

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    IIRC its 64 on multiplayer and Singleplayer for the PC version.
     
  8. JohnScoonsBeard

    JohnScoonsBeard

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    45 offline is really great. 16 online leaves me a bit flat as there's less incentive for the members of leagues to be persuaded to move to Project Cars. Many people have excellent internet connections and it seems a shame not to be able to take advantage of that by increased field sizes. I was hoping they might be able to squeeze another handful of players in per race. Quite a few of the circuits in the great track selection are going to very lonely places for medium to long races with 16 spread thinly. For me multiclass racing will only be something I do offline or maybe 2 classes online at a push.

    Is that an indication of how crap PS and XBox networks are for driving games? Mind you with the same for 16 bit PC's what is the bottleneck? Is it the masses of driving physics data being shared between connections? Not being up with PC specs is it likely anyone will be playing the game on 16 bit PC? (Edit) sorry my misread. I read 16 players for 16bit pc's!:dunce:
     
    Last edited: Feb 6, 2015
  9. DG_Silva

    DG_Silva

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    It's all down to the limitation of running p2p network gaming. Dedicated servers would increase the capacity in the lobbies.
     
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  10. Fryto

    Fryto

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    Isn't this the figure in the current development versions? Maybe 45 is their upper limit to get the AI behave in an acceptable manner? :)
     
  11. DG_Silva

    DG_Silva

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    No, it tends to be the limits of the number of garages available. Also, memory limits are an issue.
     
  12. KevinConway

    KevinConway

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    only 16 on ps4 is kinda of a let down. i was thinking 20 at the minimum, i guess i was dreaming of the limits.
     
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  13. UkHardcore23

    UkHardcore23

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    Why are they not using Azure on Xbox One?
     
  14. DG_Silva

    DG_Silva

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    Best guess would be four-fold; one, the devs' engine creation system doesn't allow for that kind of programming (bearing in mind there are some small console-specific instructions in the compiling); two, they don't want that kind of imbalance between the console versions; thirdly, they didn't have the resources, time or money to develop the system (unlikely to get much help from MS); and finally, combining multiplayer and cloud computing at the same time would be too much pressure on creaky old copper wire internet connections.
     
  15. HEF51

    HEF51

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    The Azure servers are not all what they a cracked up to be anyways. I'll take people with good P2P internet over Azure any day.
     
  16. UkHardcore23

    UkHardcore23

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    What makes you say that? The only game i have played on them is Titanfall and it's easily the most lag free shooter i've played since online gaming began! Was hitting the Western Europe server at 23ms. Play the lastest COD or Battlefield and the lag is dreadful compared to Titanfall.
     
  17. ukfan758

    ukfan758

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    I haven't experienced any lag on BF4 since I switched to 30/5 and used Ethernet...
     
  18. HEF51

    HEF51

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    Have you played Forza 5 MP? Cars jumping all over the place.
     
  19. JohnScoonsBeard

    JohnScoonsBeard

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    Are there any PS4 games which allow for dedicated servers?
     
  20. Zelalem

    Zelalem

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    Developers can use dedicated servers on PS4, but Sony doesn't provide those servers and they have to use their own. Microsoft does offer dedicated servers to them. Don't know how much they cost, thought. Sometimes i hear it is free and sometimes i have read it cost much less than dedicated servers normally would.
    Could be the wrong server farm you have choosen or your console has connected too. In Titanfall you can choose them, but in forza the game does that for you. Correct me, if i am wrong. Anyway, it happens very rarely in my experience that cars lag in Forza 5.
     
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  21. UkHardcore23

    UkHardcore23

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    Forza 5 does not run on Azure the same way Titanfall did if at all, Titanfall was the first game to take advantage of the regional servers. You'l notice in Forza if from Britain you'l get put in with Americans, Aussie's, Italian etc etc...No wonder Cars are jumping all over the place which is nothing new to Forza happens in every version.
     
    Last edited: Feb 6, 2015