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- The Pool Of Life.
Looks good, tried Biffa's canal technique? Seems to work!
Aye, I got the idea of the canals from Biffa's videos.
Looks good, tried Biffa's canal technique? Seems to work!
Is any of the DLC worthwhile?
I've struggled getting roads and rail lines to curve well. I always seem to end up with wonky ones. Is there a trick to getting nice clean curvature?
* it didn't seem to matter what i did to change this - better transport links for workers and import/export of products, close to appropriate raw materials, i still suffered from constant abandoned buildings. Is this just a common feature? I expected some, as is the nature of business, even simulated business, but this seemed excessive.
Are you already using the Industries DLC, or is this with the base industry? Fundamentally both fail to operate smoothly without mods. Though providing the balance of everything is right, and your transport links aren't clogged up, you shouldn't see that many abandoned buildings... not enough raw materials and not enough buyers are common complaints, but shouldn't lead to abandoned buildings. If you look at the outside connections tab, you can see the balance of what you're importing versus what you're exporting, it can help, if you're importing a lot of one type of product, demand should be high within the city for that resource.
I was matching areas on the map that showed as having certain raw materials (good farm land or areas with oil) and covering that whole area with industry-specific zoned areas. Not only does that clog up roads, rail and shipping routes (especially rail!), but it's probably just too much competition.
I've only been playing the game (on PC) for a few months, so am ready to be proved wrong or disagreed with.Footpaths are not something i've really explored or really understand the workings of. I've thrown a couple in just to fill some space and to look nice in an upmarket resi zone, but that's as far as i took them. Don't all roads have pavements/sidewalks anyway? and since you can only effectively zone structures no further than 4 units away from a road i can't see where you'd use paths or cycle tracks to cut down on road congestion?
Things i'm disliking:
• Having to build so many crematoriums.
• The need to build a road for an airport / sea port / train station before being able to build the structure. The amount of time and money i've spend building and deleting roads and rail lines to accommodate the station/port in the location i'm after is a pain. Let me build the building then sort the infrastructure to it afterwards!
• Tourism. Lets you place some pretty impressive structures/monuments to pretty up the place, but you never make back a fraction of what the cost to build and they just sit there like white elephants.
• You always seem to be over building the police and fire departments, but when they're needed their vehicles always take stupid routes. The amount of times i've had one building catch fire and it spreads to an adjoining one only for the fire services to put one building out then bog off leaving the second one to burn to the ground.
Pro Tip:
• Leave taxes at 10% and fund services at 90%. Everyone's happy and with a population over 30k you'll probably never run out of funding.
Footpaths are not something i've really explored or really understand the workings of. I've thrown a couple in just to fill some space and to look nice in an upmarket resi zone, but that's as far as i took them. Don't all roads have pavements/sidewalks anyway? and since you can only effectively zone structures no further than 4 units away from a road i can't see where you'd use paths or cycle tracks to cut down on road congestion?
Not sure if that came with any specific DLC.
Having to build so many crematoriums.
Another quick note about the use of footpaths; the 'speed limit' for pedestrians on dedicated Footpaths is 0.4. For roadside footpaths/sidewalks, it's 0.25, so pedestrians can get where they're going quicker on a dedicated footpath even if the route is the same length as walking along the road.
This came to light in the latest episode of CityWokCityWall's Mars colony build.
My new map became an island map. mainly for two reasons:
1. It will be interesting to have all external transport rely on ships and planes.
2. Having ocean on all sides = less land area to decorate.
If the shape of the island looks familiar it might be because it's based on a heightmap of Guernsey, although I have changed pretty much all of the terrain features.
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Update: The map is complete and I have officially started to build the city. Being an island map, everything starts with the port.
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Well, bull dozed a the glitchy sections, rebuilt it, and hooked up some exits and entrances...
Stared at it for ages waiting to check the traffic wasn't glitching out anywhere. I've started building up the surrounding area. Going to try and make it as dense as possible, I've already chucked some industry warehouses around it to draw traffic in!
edit: Just realised I've messed up the spiral to the front left in the video. It's got some two way road in it, and the top layer shouldn't have two exits less than 180° apart, the exit should be linked to the layer below.
Looking good!
Is that a functional 25 tile map or have you gone to the full 81 tiles?
I think I saw someone mention a Mod to address this, but I'll see if it does the same thing in the next city I start from scratch.
And the port is really busy, it’s great to see
This time I am not having trouble with the trains backing up, rather the road traffic the cargo stations, or the cargo airport generate. If some trains and planes are leaving without waiting to be filled up, @5-20%, even with loads of supply, the traffic just backs up.There is a Mod, but I'd focus more on the layout of the rail cargo terminals, and the location.
This kind of scene is quite common on my map
8 trains within the one shot, but this rarely backs up. I have the same issue in terms of load though, the trains are rarely above 50% full, if that. <20% is most common. But so long as they don't have to cross oncoming tracks to get on or off a mainline, and they've got space enough to stop without blocking anything, it keeps ticking over. Never put a cargo terminal on a main line, always have it on a spur, and always give yourself space around it to create a traffic sponge, and have a dedicated entrance and exit to a highway (always making sure that traffic entering and exiting the cargo station doesn't have to cross itself. In an ideal world, build one air and one rail at the same time, so at least they don't all swamp one terminal.
The colours in your pics looks a touch odd to me eran. The 1st pic looks OK, but the 2nd pic starts to look a bit odd in the colours of the cars and the tower block. In the 3rd pic the water just looks weird to me, more turquoise than blue. I know that it is a desert setting, with bright sunlight, but it doesn't look right with reds and blues.
Maybe it is my monitor, but I don't think so.
I’m running my computer with a colourblind filter as well, perhaps that is interfering somehow.
I'm making so much money right now. I have invested in a high school, a community college, a brand new shining hospital and even a bus line.
I recorded a part of it and made a video. Added a few sound effects as well
Video is Private.
I was sure I changed it before sharing, but I guess not. Now it should work.