Clutch doesn't feel much different

  • Thread starter Thread starter ChevyFan1912
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The biggest difference is that now you can pull away from a standing start with very low revs. Before the update you had to rev very high to pull away, otherwise you'd stall the car.


:indiff:
 
Guess I'll have to try it myself to find out. You people are no help.. Well, someone is right, not sure which one.
 
No game will ever have a perfect clutch, thats pretty much fact.

you would think that people can build entire working calculators and working processors with games like Minecraft, and Little Big Planet, that a studio dev with unlimited money from Japan and Nissan, could implement some algorithms for drivetrain simulation.

ah well, still love GT5
 
I was going to go back to GT5 after months without playing it because of the clutch change. It seems it's still crap. Well, back to PC sim racing...
 
Surely someone at PD would have noticed that their car in GT5 drives nothing like the car they own.

Or sounds nothing like it!

I found the slipping not really a problem, haven't tested the update yet it's downloading. Just the off power shifting that does my head in. Why can't I powershift my integra? Bounce off the limiter and let it spin out in 2nd... all part of the fun.
When racing it's normally no problem at all, never missed a downshift, always heel toe. Just when the wheels are spinning it neutrals out.

Also clutch kicking is just ridiculous.


To anyone yet to try it, give LFS a go and see what a decent sim of a clutch feels like. Hell even the god awful forza let me powershift... not powerslide though..
 
Or sounds nothing like it!

I found the slipping not really a problem, haven't tested the update yet it's downloading. Just the off power shifting that does my head in. Why can't I powershift my integra? Bounce off the limiter and let it spin out in 2nd... all part of the fun.
When racing it's normally no problem at all, never missed a downshift, always heel toe. Just when the wheels are spinning it neutrals out.

Also clutch kicking is just ridiculous.


To anyone yet to try it, give LFS a go and see what a decent sim of a clutch feels like. Hell even the god awful forza let me powershift... not powerslide though..

Probably the whole GT4 team left and now the TT guys are in charge.
 
And yes , as that was said , when you shift up/down with the gas pedal pressed , even for only 0.001" you get the Neutral failure :ouch:

I have been able to shift while on the throttle since before the patch. Granted, I have to lift, but certainly not all the way off the throttle when shifting up and I always heel toe down which has never been a problem.

Tried it out some last night and it doesn't seem to be a HUGE difference, but it did feel better. Even went drifting and purposely put myself into situations where I'd need to shift up mid-drift and was able to do so successfully where before it would wind up sticking me in Neutral. I still had to let the RPM's drop some, but didn't seem to have to delay as long as previously, allowing me to smoothly complete the turn sideways.
 
The Gspot for the clutch is now 5-10% off the padel, test different cars from standing start and power shift.
It's not even close to real car of cause. But it's getting there.
 
The behaviour of the system doesn't seem to have changed, but, as noted, the clutch threshold is now a long way down the pedal travel, which makes my lack of coordination in heel-toe much more evident. That is, the need to press the clutch further is likely to cause more missed shifts now.

The main problem is still the necessity to de-select and re-select a gear when it "pops into neutral", remove that and most of the frustration will disappear.
 
I just tried a few races and didn't miss any shifts - even down changes into second gear. I can't say that I actually noticed any difference though.

However I did notice that if you don't bother using the clutch the shifter acts like a flappy paddle changer complete with blips on downchanges - so those who want to "powershift" without the clutch can do that. If you press the clutch at all you will need to use it for the rest of the race.

But if you want to reset it so you sont have to use the clutch, touch one of the paddle shifts, car will run without clutch again.
 
The behaviour of the system doesn't seem to have changed, but, as noted, the clutch threshold is now a long way down the pedal travel, which makes my lack of coordination in heel-toe much more evident. That is, the need to press the clutch further is likely to cause more missed shifts now.

The main problem is still the necessity to de-select and re-select a gear when it "pops into neutral", remove that and most of the frustration will disappear.

Yes, this was never an issue for me because even though I was aware of where the previous 'switch' was on the pedal, I always pushed the clutch all the way anyways.

Getting back into proper gear after popping into neutral is the major headache... I push the clutch in and wind up shifting back and forth between 2 gears like mad until it finally accepts one.
 
It actually feels a lot better to me; I haven't done my patented pull away test in a Honda S500 at Eiger yet, but for the Esprit V8, it's got great progression (admittedly right near the top of the travel, like Live For Speed) and you can really drag the clutch if you want to (although it doesn't appear to incur any penalty, e.g. heating or wear.) Racing clutches might be different, and the low-speed and general driveline physics are still iffy, as expected.

The problem is that you're not pushing the clutch in fully, releasing the throttle to less than 10% and then selecting the gear whilst both of those conditions are satisfied. I would rather the throttle monitoring were removed (at least optionally), but it's perfectly driveable if you pay attention. In fact I rarely fall foul of the throttle monitoring in GT5, usually only mis-shifting on heel and toe, which I do in all games to about the same extent (except in those that don't require the clutch, like GTR Evolution).

As has been stated many times, the real problem is the way missed shifts are handled - specifically, you're forced to deselect the gear (put the stick in neutral) and then attempt to re-select the gear with the clutch in and throttle off. Of course, you're more likely to get it wrong again, and then frustration kicks in and you do it again...
 
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