Could GT5 tunes be used in GT6

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Marc30599
I was wondering because I wanted to use a tune from gt5 that would help keep my 911 hp aventador from sliding all around the track :/
 
Pretty much no. Sometimes it might work out, but 9 times out of 10 a GT5 tune will be useless in GT6
 
No. Different physics entirely between the two versions. Sure, you might get lucky here or there and get a decent handling car, but you really need a tune based on the new games physics if you want a really good handling and competitive car.
 
Pretty much no. Sometimes it might work out, but 9 times out of 10 a GT5 tune will be useless in GT6

No. Different physics entirely between the two versions. Sure, you might get lucky here or there and get a decent handling car, but you really need a tune based on the new games physics if you want a really good handling and competitive car.

Apologies to Chameleon and CargoRat - don't mean to be argumentative but the answer is both 'yes' more than 'no' and also 'yes AND 'no', but it's going to be subjective as to whether this is something that people can understand (again - apologies, don't mean to cause offence but it's a "tuning" thing that spans all through GT5 & GT6 - I'll try to explain).

What contributes to making these matters even more confusing is what people consider as a setup that works is also subjective. Some will define this as a setup that produces the fastest possible laptime, others will define it as something that cures any issues with a car's handling i.e. understeer / oversteers.

A GT5 setup which is directly copied over, might not work owing to specific GT6 issues (camber / MR cars snap oversteer). However, if it is a camber issue and you amend the camber as per 'what works' in GT6, then potentially this would work if the setup was done a certain way.

Early on in GT5, tuning online was quite difficult to find balance, especially in situations where lower grip tyres were being used with higher PP cars i.e. 550pp sports hard. Back then, the physics meant the grip from sports soft are similiar to what sport hards are providing now.

Certain formulas for specific genres of cars (not MR/RR's) that worked very well (both in terms of lap time, but especially tyre wear) at the start of GT5, before the infamous 'mariokart' update (I think it was 2.08/2.09), can still work now. So if it was a setup done this way, then amending the camber for GT6 would make it work, albiet with reduced effect (in terms of both lap time and tyre wear) when compared to the online setups at the start of GT5.

Not sure I've explained the above very clearly, will try to simplify it for a high PP, low tyre compound situation:

Type (of setup) / potential for 'working on GT6'

Offline pre GT5 'mariokart' = NO
Online pre GT5 'mariokart) with GT5 camber = NO
Online pre GT5 'mariokart' with GT6 camber = YES
Online & offline post GT5 'mariokart' with GT5 camber = NO
Online & offline post GT5 'mariokart' with GT6 camber = YES

Applying same 'principles' for online pre GT5 'mariokart' = YES


That is being very generalistic, there are other factors that will impact this (driving style & needs for example)

Not even sure if I've managed to explain this in a way that helps to clarify the situation with setups, apologies if I've caused more confusion that explanation....
 
Yes, of course, yet another person to tell me I've been doing things wrong all this time. My apologies, next time I'll check with you and the other elite tuners before I give out any more tuning knowledge/advice. Better yet, I'll just let you be the authority on all things tuning. Again, my deepest apologies.
 
Yes, of course, yet another person to tell me I've been doing things wrong all this time. My apologies, next time I'll check with you and the other elite tuners before I give out any more tuning knowledge/advice. Better yet, I'll just let you be the authority on all things tuning. Again, my deepest apologies.

I'm taking that as my explanation wasn't too good. Sincerely mean it when I said no offence intended, but looks like I failed.

I'll leave this discussion alone then...

end of/
 
No idea what the mariokart update refers to, but I'd say it depends on what you consider a good set up. With mid or rear engine cars, it's not worth copying a set up over. Front engined cars haven't been changed as much, but I'd say a GT5 set up won't achieve the same handling in GT6, if it does, it's quite unlikely, though I find myself applying similar theories to tuning that I did on GT5, just to as lesser extent.
 
No idea what the mariokart update refers to, but I'd say it depends on what you consider a good set up. With mid or rear engine cars, it's not worth copying a set up over. Front engined cars haven't been changed as much, but I'd say a GT5 set up won't achieve the same handling in GT6, if it does, it's quite unlikely, though I find myself applying similar theories to tuning that I did on GT5, just to as lesser extent.

"Mariokart update" was the update that changed online feel more drastically than any update previously (on GT5). Friends who raced in series / websites that specialised in difficult cars (i.e. stock yellowbird etc, Ac Cobra with comfort tyres etc) absolutely hated the update as it increased the stability/grip online by a large amount.

We raced some classes/series all throughout GT5, like the 530pp roadcars on sports hards/mediums. The regulations we useds didn't change, but the impact of setups in terms and laptime and tyre wear gains (per lap and over race distance) changed alot and had far less impact.

It was probably one of the biggest, if not the biggest, change for tuning online for the whole of GT5..

Cars like the FWDs and 4WDs were some of the worst hit, as they could often suffer catastrophic tyre wear in longer races if not well setup, but after mariocart, it almost didn't seem to matter what you did, the gains were fairly minimal compared to what could be achieved previously.
 
The Camaro Tune I used in GT5 actually worked...well. Was a big surprise for me as I wasn't expecting it to, but it was actually good. The Ferrari Tune I've only had to make some tweaks to fix the little understeer, but otherwise good. So it really does seem like you just get lucky with some cars.
 
Tyre wear is a pretty handy thing to get used to, it helps show differences in driver's needs and wants, and as such, you can predict which way to set up the same car for a different drivers - whether it be driving styles (loose/planted) or whether they're auto/manual, or abs on or off.

From doing this, you can see how those changes can be applied in other situations i.e. sorting out understeer/oversteer in your own cars.

Direct and indirect tuning.....handy little tool to have around if you lots of setups to do, and or for lots of different people 👍
 
Someone, maybe team Schmo, had a tune for a Golf GTI R32 that I plugged in not realizing it was for GT5. The suspension setup was excellent, but the LSD setup was pure gold. So gold in fact, that it worked marvellously on an Audi R8 and RS6 too.
 
I'm happy with some GT5 tunes in GT6, for instance Ruf RGT and a Ferrari F40. The ride height math is different (absolute vs. relative) but otherwise the same basics apply, lower the car, stiffen springs and dampers. Raise the rear higher for MR cars. Brake balance and LSD work the same with the same number settings.. Camber is an open question and toe needs playing around with. As a starting point GT5 tunes are fine. Just my opinion.
 
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