CRAP DiRT Rally Club [PS4] Racenet League Events live

It's nice to have those front wheels playing the team game again this season, the Subaru drives really nicely. I always seem to do okay in Monaco but those two wet stages really caught me out this season, I lost all confidence to push but it looks like others struggled too.
 
Round 1 of the CRAP Scoobydoo challenge is complete and here are the results,

Selection_001.png


Selection_002.png
 
Ok great! That's crystal clear!

Another question:

I know the current points system was made keeping in mind the huge number of drivers available in the league, but I find it not fair at all!
I mean only 1 point difference between each position, especially top 10 is unfair as we probably know that!
Look at F1 points system or other systems!

1-
I suggest adopting bigger numbers that reward the top 25 drivers only:
So for example, let's say:
1st ==> 100 pts
2nd ==> 90
3rd ==> 85
4th ==> 80
5th ==> 75
6th ==> 70
7th ==> 65
8th ==> 60
9th ==> 55
10th ==> 50
From 11th till 25th, go down 2 by 2 pts; so 48, 46, 44, etc... till 2pts.

2-
Another smart way to do so is to consider the times (since it's a rally after all):
So let's consider this Monaco Rally for example:
The 1st driver gets 0 pts.
The 2nd driver gets x pts while x is the difference to 1st driver in terms of seconds! (say 5sec so 5pts)
The 3rd driver gets y pts while y is the difference to 1st driver in terms of seconds! (say 10sec so 10pts).
etc...
At the end of the season, the driver with the least amount of points wins the championship!
This method evaluates times more than positions, though!
So if you win 1 rally with 60sec difference and lose all the rest with only 5sec difference in each; you'll end up as a winner! It encourages smart but cautious driving style I think!

Let me know your opinion guys!
 
Ok great! That's crystal clear!

Another question:

I know the current points system was made keeping in mind the huge number of drivers available in the league, but I find it not fair at all!
I mean only 1 point difference between each position, especially top 10 is unfair as we probably know that!
Look at F1 points system or other systems!

1-
I suggest adopting bigger numbers that reward the top 25 drivers only:
So for example, let's say:
1st ==> 100 pts
2nd ==> 90
3rd ==> 85
4th ==> 80
5th ==> 75
6th ==> 70
7th ==> 65
8th ==> 60
9th ==> 55
10th ==> 50
From 11th till 25th, go down 2 by 2 pts; so 48, 46, 44, etc... till 2pts.

2-
Another smart way to do so is to consider the times (since it's a rally after all):
So let's consider this Monaco Rally for example:
The 1st driver gets 0 pts.
The 2nd driver gets x pts while x is the difference to 1st driver in terms of seconds! (say 5sec so 5pts)
The 3rd driver gets y pts while y is the difference to 1st driver in terms of seconds! (say 10sec so 10pts).
etc...
At the end of the season, the driver with the least amount of points wins the championship!
This method evaluates times more than positions, though!
So if you win 1 rally with 60sec difference and lose all the rest with only 5sec difference in each; you'll end up as a winner! It encourages smart but cautious driving style I think!

Let me know your opinion guys!
All valid points @Georgeagea. I don't have time to give you an answer right now as I am at work but will this evening when I get home.
 
Ok great! That's crystal clear!

Another question:

I know the current points system was made keeping in mind the huge number of drivers available in the league, but I find it not fair at all!
I mean only 1 point difference between each position, especially top 10 is unfair as we probably know that!
Look at F1 points system or other systems!

1-
I suggest adopting bigger numbers that reward the top 25 drivers only:
So for example, let's say:
1st ==> 100 pts
2nd ==> 90
3rd ==> 85
4th ==> 80
5th ==> 75
6th ==> 70
7th ==> 65
8th ==> 60
9th ==> 55
10th ==> 50
From 11th till 25th, go down 2 by 2 pts; so 48, 46, 44, etc... till 2pts.

2-
Another smart way to do so is to consider the times (since it's a rally after all):
So let's consider this Monaco Rally for example:
The 1st driver gets 0 pts.
The 2nd driver gets x pts while x is the difference to 1st driver in terms of seconds! (say 5sec so 5pts)
The 3rd driver gets y pts while y is the difference to 1st driver in terms of seconds! (say 10sec so 10pts).
etc...
At the end of the season, the driver with the least amount of points wins the championship!
This method evaluates times more than positions, though!
So if you win 1 rally with 60sec difference and lose all the rest with only 5sec difference in each; you'll end up as a winner! It encourages smart but cautious driving style I think!

Let me know your opinion guys!

@Georgeagea, both point systems would work, I had thought about spreading the top points this time but didn't get round to it due to time constraints for me.
If people want a better system than I am currently using then speak up and I will re-work the standings for the first event before we get too far into the season.
The reason we started this was to make sure that all competitors received points for their efforts, unlike the games inbuilt system of just the top ten scoring. From what I have heard and seen codies have been listening and there is a far better system coming in Dirt 4.
As I have previously said I'm getting into my busy season at work which lasts through until around October, I don't have as much time to play games or keep up with doing results and so this is the final season I will be running.
@Georgeagea if you would like to run a season after this one using one of your points systems, let me know and I can give you administrative rights for the league and if needed the spreadsheet I use plus all the help you need.
 
Personally I like the points system as it is because it's simple and easy to follow, allows everyone to score, and it naturally keeps the championship table close. In my opinion all of that fits very well with an active league, with varying levels of talent, running short seasons.

It's a fair point @Georgeagea that it doesn't really reward finishing highly - but by the same token it does reward being consistent. The main issue with that I'd say is it's punishing if you retire from or miss a rally - but you'd have that problem with pretty much any points system, unless you introduce dropped scores, which would be another level of complexity to manage and would make it harder to follow the season.

2-
Another smart way to do so is to consider the times (since it's a rally after all):
So let's consider this Monaco Rally for example:
The 1st driver gets 0 pts.
The 2nd driver gets x pts while x is the difference to 1st driver in terms of seconds! (say 5sec so 5pts)
The 3rd driver gets y pts while y is the difference to 1st driver in terms of seconds! (say 10sec so 10pts).
etc...
At the end of the season, the driver with the least amount of points wins the championship!
This method evaluates times more than positions, though!
So if you win 1 rally with 60sec difference and lose all the rest with only 5sec difference in each; you'll end up as a winner! It encourages smart but cautious driving style I think!

That's a cool idea - you don't even need to think of it in terms of points, this is equivalent to making a season basically one big giant rally, and just adding up everyone's times as you go along. Though the tradeoff with that as you say is you would lose some of the fun of fighting for position on each individual round. Handling people who didn't finish or missed a rally would also be difficult - you'd need to give them a "penalty time", and I'm not sure how you'd calculate that so it's neither too harsh nor too lenient.


From what I have heard and seen codies have been listening and there is a far better system coming in Dirt 4.
As I have previously said I'm getting into my busy season at work which lasts through until around October, I don't have as much time to play games or keep up with doing results and so this is the final season I will be running.

When Dirt 4 comes round, if the new system is still proving to be too much work I'd be happy to help out with running the seasons. 👍
 
Yeah guys @Eyeseeh50 and @TRGTspecialist , you're probably right, I didn't think about DNFs.

And yeah maybe this point system is good after all. I was just put off by the 1pt difference. I mean I won't be in top positions anytime soon (or even ever :crazy:), but it's just the F1 points system for example that seems to make much more sense. I was just trying to make something similar. But yeah whatever works for you guys!!
 
Hey guys,

I've started reading for entrance examination and it will take most of my free time for now. Looks like I'm not going to participate this season very much. So this will be the last season of this CRAP club until Dirt 4?
 
Hey guys,

I've started reading for entrance examination and it will take most of my free time for now. Looks like I'm not going to participate this season very much. So this will be the last season of this CRAP club until Dirt 4?

I'm sure you can find 30 minutes once a week ;) if not there is a slight chance for me to finish a place higher this season :lol:
 
Hey guys,

I've started reading for entrance examination and it will take most of my free time for now. Looks like I'm not going to participate this season very much. So this will be the last season of this CRAP club until Dirt 4?
All the best for your entrance exam mate.
 
Hey Guys, Just got Dirt Rally yesterday after getting bored with AC, first impressions woah, what a rush, feels like your on the edge from start to finish, only racing game where I need to take regular 5 min breaks to recompose myself. would love to compete with you guys on here.
 
can someone direct me to good car setups for the stages, got my g29 feeling quite good so just need some car setups. cheers guys.

A bit too late to the party man!
It's one of the best games I have!

Usually, I go on the external basic setups; I don't go into advanced by tinkering with each of the settings!
Read the description of each item and apply what you feels is logical to the track or your style!

I know that's a bit bizarre but this is the way it works for me!
I start with default setup and modify anything according to my liking or my feeling in the car!
Default setups are good enough I found! I rarely have to change more than 2 steps in any direction!

Hope that helps and see you on the leaderboard!
 
Today I learned that if you want to have a puncture, have it in the Subaru (and on the front).



A nice and stable stroll to the finish :) Still cost me 3-4 in the end places but I'm just happy I didn't lose the 1-2 minutes I usually do with punctures!

What's flummoxing me more is being able to repair the car after every stage - I'm so used to repairing after every other one, I still keep forgetting to repair on half the stages. D'oh! :lol:
 
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