Track limits at Le Mans are a joke and always have been.
I don't know what it is, but there's definitely some mileage in the idea that the angle/speed you go over some kerbs counts. The last time Le Mans was an FIA race I was watching @Tidgney and he was getting penalties on some laps and not others and genuinely couldn't figure out why.I watched an IRacing Gr. 3 race video at Le Mans yesterday. Some of the same limit areas that we have. Some they were cutting real big without penalty. Programmers discretion? It should be based on real rules for the real track. I'm going with the program just not being about to keep up with everything.
If you're racing from the back I will suggest your real pace is much quicker than the midfield or back markers, and they will usually brake earlier and less consistently.
I'm getting punted up the rear often by quick guys who like racing from the back and haven't qualified. I'm consistent, but more conservative than them. Simple.
I don't know what it is, but there's definitely some mileage in the idea that the angle/speed you go over some kerbs counts. The last time Le Mans was an FIA race I was watching @Tidgney and he was getting penalties on some laps and not others and genuinely couldn't figure out why.
...I don't qualify because of your second sentence. When in the pack, I feel I have a target on my bumper and everyone aims for the bullseye. After a few punts, I'm in the back anyway. May as well start there.
They are cool dudes to race with,their chat will have you laughing and crying your eyes out .60 years and over for Saturday's races ,guests are welcomed for Wednesday's and Sunday's races.Send friend request to @GZR_Geezer1791 Hope to see you on the trackCool. Just saw the 'Geezers Club'. I thought, my kind of people. But I have to figure out what language they're speaking while explaining their races. Perhaps I'll give them a shout.
TL;DR: qualifying practice against ghosts = DR+
Given that DR gain/loss is solely a function of where you finish, the only way I have found to consistently gain is to spend 2-3 days running qualifying laps in the "qualifying only" lobby using the leaderboard ghosts for pacing. This will get me to the point where (i) I have a qualifying time low enough to start in the top 5 when matched against similar DR, or (ii) midfield into a bracket with higher rated drivers. It also means my pace is consistent and I can run the course close to qual times for multiple laps without mistakes.
Something else to mention is that starting in the top 3 is a big advantage if you can avoid the divebomb/punt and pull a slow-in, fast-out on turn 1 - usually results in a big gap due to the concertina effect.
This is turning into a real bad day for racing![]()
Penalties are the best after update
I like the idea, but my ability level wouldn't be able to keep up with the ghosts. My very best in Arcade TT is 3:06.7. Which was a fluke, as I haven't been able to repeat it. :07's and :08's for the most part. How far down the leaderboard does that lobby go? I've only seen 10. And to fast for me. Maybe I'm looking in the wrong place? Newbie questions. Dontcha love 'em.
You can set the ghosts to respawn once they get too far ahead (I set mine for 1.5 seconds ahead with respawn active). I also turn off my personal best ghost b/c it can interfere too much with seeing braking points. The further you get through the course without a respawn the better you are doing/you are close to pace for those sectors. It also lets you see where you are loosing time on exit/entry relative to the ghost. Once I can get to the end of the lap without one occurring then I feel that I am close enough to racing pace for the main event.
Anyone know how much SR a clean Race B is worth?
7 pointsAnyone know how much SR a clean Race B is worth?
you all better watch your back on the mulsanne straight in case somebody gets close fast in order to give you a penalty for bump drafting , so you can get out of the way in time