"Daily" Race Discussion [Archive]

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I personally prefer the Renault. It's turn-in off throttle, it's very good brakes, it's ability to change direction fast and it's speed when you short-shift is all to my liking. I shift at 50% of the bar and it pulls all the way.

Edit @Groundfish I agree. Best race car and best q car is often the same in A and B but not all the time. And rarely in C.
Also, getting to know a car and drive it to it's weaknesses and strengths are something a lot of players never learn.
I've given it a go a few times in practice, but wasn't comfortable with the Megane. Maybe that short shifting is the key... I'll try it again. But I've always been really comfortable in the TT, so maybe it's just a personal thing for me. It's so linear and flexible, it's forgiving as all get-out and doesn't have any singular weakness (other than tire wear...).
 
Serve penalties in the pits :mischievous:, it doesn't create a potential secondary incident with all the ghosting going on and more equivalent to real life racing.

Is that how it works in real racing? How does it work? Does the penalty not start until you’re fully stopped in your pit box?
 
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I have noticed for a while that if you're not in the META at places where it consumes the field, that the pack devours you as though you were a threat to their existence... it's true. It's especially a problem if your chosen car makes speed in different places than the META does... it's as though they see your difference as speed as a shortcoming and destroy you.

Pack mentality? "It's different......DESTROOOOYYYY:mad::mad::mad::mad:!!!"
That kind of thing?

Edit: Oooops, sorry, didn't read the other posts:dunce:
 
Serve penalties in the pits :mischievous:, it doesn't create a potential secondary incident with all the ghosting going on and more equivalent to real life racing.
I like the idea but if it's to be used we need a whole new set of penalties to avoid secondary incidents as people leave the pit and jump straight on racing line or other people running into the pit lane on both entrance and exit to pass other people
 
I was planning to do a bunch of A races if it was open to gr4, but not now even though I like my Megane.
The way to look at meta...Take gr3 for example.
Suzuka.
The 911 is very fast there over one lap, in clean air. It can fly through the esses, and can hit spoon well, but it’s very tricky at Casio...In race the esses, you never overtake there unless there’s a horrible mistake made. Power to power on the straights the 911 is sluggish. Picking a car like the vette or either Aston, (I like the dbr9 over the Vantage). Does several things for you. You have huge stability advantage and can ATTACK Casio, and you can defend the hairpin AND you are extremely stable AND FAST at Degner 2, all these in particular if you use Tcs, like me.
So in race if you get ahead you stick to the racing line in the esses you get to the hairpin quicker, you take it tight and get out.
The 911 will be on you at Spoon, but it doesn’t have the balls to pass anyways before 130 r, now the 911 has to tiptoe through Casio and you can bite off curb like it’s not there and can get on power on exit earlier so youre clear back to the esses rinse repeat. If 911 is ahead you pressure at Casio and have the power advantage mid straight if your pressure forces an error, now, a really really good 911 driver can get away if they start ahead, but if they bobble slightly at Spoon or don’t nail the esses they see you gaining on the straight. Stability is a huge advantage in many ways, in hairpins you have the heavier car which means if you manage to get inside rights they’d best lift.
Using diff cars makes this game fun. Yes conversely you could say the 911 can hit a lower laptime IF DRIVEN FLAWLESSLY but how often does that happen? Imo if they are gonna do that I tip my cap and congratulate them.
Qual laps are diff from racepace, the longer the race the less qual matters. Racepace is king.
 
I found out why.
I've been using the Scirocco at Monza and I've been consistently punted from 4/5th on the grid down to plumb last at the end of the 1st. lap.
Then I changed the colour from Boiled Sweet Green to grey and suddenly everyone ignores me.

Now then, what colour's the Megane?

Funny you say that. After hundreds of liveries I’ve done I’ve finally settled on one that suits every car so I can set up whatever I’m in to my “team 6bk” colours. The back of the cars are black so I’m not a target and the front are McLaren Orange so the fill up the opponent’s rear view mirrors. :D

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Is that how it works in real racing? How does it work? Does the penalty not start until you’re fully stopped in your pit box?

Yes.

The clock starts ticking when you stop in your pit box (or a designated penalty box), and you're not allowed to do any pit related activity obviously.

So a 10 second penalty is effectively 10 seconds plus the time to enter/exit the pit lane. They also have drivethrough penalties where you don't stop, but just go in and through the pit lane.

If the incident occurs on the last lap so you can't serve the penalty the time is added to your final result just like in GTS, and the positions adjusted accordingly. They also have fixed "X positions" penalties, i.e. lose 5 positions regardless of time difference. In some leagues/championships they can also penalize you by moving you back on the starting grid for the next race, or force you to start from the pits (effectively starting last plus a time penalty).
 
I don’t think penalties in the pits are feasible in online racing. The pen zone is best by far. If you have to put the minimum effective penalty is way too large.
People wouldn’t play.
Re racepace. People never listen to when I mention using the racing line. Or TCS. On c race, I HAVE to use it because I don’t have the track down. This is my first time trying it more than a lap or two, but with it on in the 08 Nissan this morning I strung together 8 laps mid 25. Fastest 25.03, in race.
I couldn’t do it without line on, it’ll take a few events before I’m able to turn it off.
Oh yeah tcs3 bb 0.
Yeah ok bragtime here but I honestly believe yes you can run a wider line in places for qual, on ragged edge of crash, but practicing with the race line will make you more effective when it counts. Ive seen a lot of low 23 quals running mostly 27 in race. Some have turned lower but if people would get that you use racing line and tcs and brake before apex and throttle after it and leave tcs default and figure out why it’s cutting their power if it does they’d be more effective at least until 50k points.
Hint tcs is like a switch-wheel turn too much power gets cut. It lets you push how early you can stomp it without too much risk of sliding outta control.
It conditions you to straighten the wheels out ASAP.
You gotta straighten it out and that means not being late on the steering. The input should always be turning in to apex and releasing after while throttling out period.
Biggest mistake I see on replays is people don’t turn the wheels soon enough, then they turn too much because they are late, I fight it too I think it’s a fov thing kind of.
At apex you can’t be still turning in, The angle of the tires has to matchup to the racing line, you’ll be faster and have less tire wear to boot!
I wish I would have done this when learning the game I would have gotten up to speed with much less time invested.
 
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I think accumulated penalties added to time would work too. Not displayed in race except when you get it and only for you. So no one can game on another players penalty.

That could work too. I like seeing the pen tho, let’s me know I don’t need to rage revenge. Prevents the anger sharks from arriving...This is a shot of me my daughter took on my rig this morning when I got hit at the hairpin! :) loool

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@sturk0167 can you see anything there? It’s the apocalypse here almost 10 am can’t see the sun AT ALL cars still full headlights the smoke has blotted out the sun, it’s dark out still!
 
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Post-race penalties can hurt victims in some situations.

I get punted and lose a position, end up behind the one who punted me who is going slower than I'm able to. They only got past me by punting. Now I have to pass them if I want to catch the ones ahead of us, and if they serve their penalty on track I just have to wait it out.

If they get their time added post-race I might lose my shot at a better position by being stuck behind them all race.
 
Daily Race C - Gr2 Tokyo Expressway
Had some fun going through the concrete canyons in Tokyo in the Petronas Lexus.
I rarely race Gr2. Great scrap with ZSpeed_Hero
The 2S penalty on start of lap 2 was unwarranted. I had the inside and the car to my right turned in and bounced into the barrier. He got 1S himself.
 
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Race A is just the Wild West out there.

Been ignoring it but decided to have a couple of rounds before work today. First one with @sturk0167 and I hadn't managed to run a lap prior. Was a total mess into first chicane, but mostly just sloppy. I ended up with a 2 sec penalty due to ping pong. After a messy run off track through Lesmos I am way behind. But then I see carnage ahead and @sturk0167 apparently getting 4 sec for driving within sight of a ghosted car or something.

Running behind his pack I get totally launched into chicane 2, violating all track limits but not getting reset. And I get a track cut penalty while the punter passes me.:lol:

Ended up with a good race to the line with @sturk0167 so.still somefunto be had.

Did another race and it was a puntathon. Went from p11 on start to p5. Get a penalty for someone spinning in front. Got run off down the straight, even after locking up my brakes to stop and avoid them.pushing me. Then had my own silly battles.

2 races, down 32 SR. But crazy fun.
 
Ha, he definitely punted you on purpose!

You were within your rights to go for a move there, the door's open and your nose is juuust alongside but he makes a fractional move towards you and you carried a little too much speed in and as a result used the side of his ferrari as a nice buffer to swing yourself round. If you look back at it, imagine you hadn't made contact at entry - you still end up quite wide on the exit which would have left him nowhere to go. Not a criticism by any stretch, just one of those racing incidents but always worth thinking about relative positions at entry and exit. In the grand scheme of things a move into turn T13 doesn't get you much though, he still would have had the inside for the chicane so you were probably better off focusing on getting a good exit onto the pit straight and then doing him into T1. He went very deep into the hairpin at T10 under pressure from the NSX just before this incident, so we can surmise that the driver might struggle with heavy braking in pressure situations so use that to your advantage, force him to defend and move him off line to where he's less comfortable - then get him into T1, T4, or T10.
Wow! Thanks for the reply!!

As of today's NC race...tragedy.

Qualified at P15, so I decided to go with hard tires and not stop. I finished P22 but I don't know how. I got punted in the very first corner and had to crawl back. It was not fun, especially the last 4 laps without tires hahahahaha
Lesson learned.
 
Race A is just the Wild West out there.

Been ignoring it but decided to have a couple of rounds before work today. First one with @sturk0167 and I hadn't managed to run a lap prior. Was a total mess into first chicane, but mostly just sloppy. I ended up with a 2 sec penalty due to ping pong. After a messy run off track through Lesmos I am way behind. But then I see carnage ahead and @sturk0167 apparently getting 4 sec for driving within sight of a ghosted car or something.

Running behind his pack I get totally launched into chicane 2, violating all track limits but not getting reset. And I get a track cut penalty while the punter passes me.:lol:

Ended up with a good race to the line with @sturk0167 so.still somefunto be had.

Did another race and it was a puntathon. Went from p11 on start to p5. Get a penalty for someone spinning in front. Got run off down the straight, even after locking up my brakes to stop and avoid them.pushing me. Then had my own silly battles.

2 races, down 32 SR. But crazy fun.

I’m getting a t-shirt printed; “I survived T1 at Monza in Gran Turismo.”

My account got a reset after a few race A’s. From DR B / SR S to DR D / SR E in 20 laps. What’s been most surprising is that when it got reset I found the racers in SR E & D are more fair. I’ve climbed back to DR C / SR B already and can actually see the play get more pathetic and childish. SR D is tough, a lot like real life British Touring Cars from the early 90’s. Bumps and pushes but not spiteful and vengeful, just tough.
 
I’m growing tired of no qual c and getting smashed by morons trying stupid things.
I’m in full smash mouth mode.
It’s normal play to most so screw it.
Morning-to A sr no problem just raced normal.
Evening one race boom c due to out of control morons.
“Dear morons F u all, I will smash you”
It’s a fricken joke sometimes.
 
Whoever said the TT is solid in the race is right. Just picked up 3 wins a second. It exits better than the rcz nut loses out at the top end so passing needs some care. Thing is, the brakes are great and she rides the sausage (giggidty) kerb better than the pug by a factor of 100.

Had some great races, really tight and fair stuff.
 
Whoever said the TT is solid in the race is right. Just picked up 3 wins a second. It exits better than the rcz nut loses out at the top end so passing needs some care. Thing is, the brakes are great and she rides the sausage (giggidty) kerb better than the pug by a factor of 100.

Had some great races, really tight and fair stuff.
Congrats... nice to get some Daily wins to pad the DR... that was me who mentioned it, I think, among some others, I'm sure. And I am always comfortable in the TT, so when it's an option it's an automatic choice. The Scirocco is close, but seems a little more squirrelly here at Monza. The TT has less torque steer than the Peugeot, IMO, and is as you noted, less sensitive to the curbs as a result. At least that's my impression... it's a little tank. Keep digging, maybe I'll catch you in a few more races before the week is over.
 
Just a quick question regarding TCS. Is there an average of how much you lose at each level? I play with DS4 and depending on the power of the car I ramp it up a bit. For slower cars I use 1 and like for the 08' Xanavi GT-R I used 3 cause below it I was spinning like crazy. Should I focus on using it at a lower level? Is it worth it using a controller?
 
Just a quick question regarding TCS. Is there an average of how much you lose at each level? I play with DS4 and depending on the power of the car I ramp it up a bit. For slower cars I use 1 and like for the 08' Xanavi GT-R I used 3 cause below it I was spinning like crazy. Should I focus on using it at a lower level? Is it worth it using a controller?

Just my opinion, others will differ...

First off I feel that many who visit here are led to think that driving without assists is the “right” way to play because there may be a small bit of snobbishness especially from purists who pride themselves on using zero assists. Certainly I think most here would say that counter steering assist, something that doesn’t exist in the real world should not exist in “The real driving simulator”. TCS however does exist and is used in real race cars though so there goes the purist’s argument.

Use of any assist in game can only be judged by the individual. There may be sone mathematical formula to say that “+1 of TCS = -X% of acceleration“ but extra time gained by reducing TCS us no use if you keep spinning out / crashing with it off. You then need another formula to calculate time gained vs risk of lost control. In other words, do what is most comfortable for you and whatever gets you the most consistent and enjoyable results.

Personally when I used DS4 because it’s more difficult (IMO) to regulate the throttle I used some TCS. Now that I use wheel and pedals I generally race without. However, on race A this week I use TCS +1 for launch control from standing starts and turn off once we’re moving. On races where I forgot to turn it off my race lap times were not noticeably different.

Basically, TCS off may have fractional gains which are not enough to justify if you can’t lap consistently without it and only you can judge that.

Hope that helps.
 
6BK
Just my opinion, others will differ...

First off I feel that many who visit here are led to think that driving without assists is the “right” way to play because there may be a small bit of snobbishness especially from purists who pride themselves on using zero assists. Certainly I think most here would say that counter steering assist, something that doesn’t exist in the real world should not exist in “The real driving simulator”. TCS however does exist and is used in real race cars though so there goes the purist’s argument.

Use of any assist in game can only be judged by the individual. There may be sone mathematical formula to say that “+1 of TCS = -X% of acceleration“ but extra time gained by reducing TCS us no use if you keep spinning out / crashing with it off. You then need another formula to calculate time gained vs risk of lost control. In other words, do what is most comfortable for you and whatever gets you the most consistent and enjoyable results.

Personally when I used DS4 because it’s more difficult (IMO) to regulate the throttle I used some TCS. Now that I use wheel and pedals I generally race without. However, on race A this week I use TCS +1 for launch control from standing starts and turn off once we’re moving. On races where I forgot to turn it off my race lap times were not noticeably different.

Basically, TCS off may have fractional gains which are not enough to justify if you can’t lap consistently without it and only you can judge that.

Hope that helps.

It helped big time, thanks!
 
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