"Daily" Race Discussion [Archive]

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my favorite example of this is Tetre Rouge at La Sarthe, especially in Gr.1, which is one of my fav combos. Back when the track limits were too loose, people were going WAAAY wide on the exit there and only getting like .2s penalty or even no penalty at all. Now that the limits are mostly fixed, or at least improved, it'll still give you a fairly minor (but probably accurate) penalty of about .7s for going wide, but if you make a conscious effort to NOT go wide and lift earlier or brake just a little before turning in and happen to cut the inside line by 1mm, it gives you anywhere from 3 to 5s penalty. I think it's just a basic algorithm that sees two things, you cut the inside (more severe penalty than going wide), and you were going really fast.

The 0.5 or 0.7 sec penalty for going wide might be more accurate, except it only takes 0.2 sec to lose that penalty. Plus if that allows someone to cacth your draft he gains a lot more. The 3 to 5 sec penalty for nicking the inside is the accurate penalty with how easy it is to scrub them.

I rather have it dole out SR Down as soon as you go wide. Time penalties aren't very effective and a lot of people simply calculate them into their lap times. I had dozens of races on Sarthe where I was the only one without a red dot. If going outside track limits means SR loss I think people will be more careful. Plus it reduces the amount of ghosts on the track.
 
L1 for up shift, R1 for down shift (while using R2 to accelerate and L2 to brake). It works pretty well, no trouble getting used to that scheme at all. However after 2 races my right thumb is already starting to burn from moving my index finger up and down. Stupid hands.

That's how my controller was set for GT3/4. The first joints in my index fingers were unhappy and it took 2 years of not playing before they recovered. For shifting R2 and L2 is so much more comfortable. Sadly I broke the 5th metacarpal in my right hand just behind the knuckle a few years go so now that joint aches if I race for more than about an hour and a half :scared:.

I doubt I'll ever get a wheel. Besides the space issues, driving my own car is still very uncomfortable. I guess I'm shifting too early as the car still accelerates while the indicator is already flashing. Playing with sound might help lol.

Same here. No room for a wheel. I can't imagine playing without sound. A few times the sound has crapped out for some reason and I've been lost. I tend to go by the engine note for shifts if I'm not fuel saving, and tyre sounds kinda also give me a clue about what's happening :eek:.

So I did up a map of the race lines on race A to help me get over the hump tonight, what you guys think?

I'm disappointed with you @Pigems . Where's the air? I have yet to see a single pic of an airborne car this week :odd:.
 
The 0.5 or 0.7 sec penalty for going wide might be more accurate, except it only takes 0.2 sec to lose that penalty. Plus if that allows someone to cacth your draft he gains a lot more. The 3 to 5 sec penalty for nicking the inside is the accurate penalty with how easy it is to scrub them.

I rather have it dole out SR Down as soon as you go wide. Time penalties aren't very effective and a lot of people simply calculate them into their lap times. I had dozens of races on Sarthe where I was the only one without a red dot. If going outside track limits means SR loss I think people will be more careful. Plus it reduces the amount of ghosts on the track.

well, to be accurate, in many cases it doesn't take any time whatsoever to burn them in Gr.1. The smaller penalties like that can be scrubbed just by braking normally in many cases. At La Sarthe, you can scrub them by tapping the brake just before turning into the first Porsche curve, or even while taking the Dunlop chicane at normal speed. I guess my main point for this particular example is that it punishes you more harshly for trying to do the right thing and barely cutting the inside by the tiniest amount, which is actually slower than going wide. I'd rather risk going wide and take the .7 and keep the momentum then slow down, try to take it properly only to get hit with 3-5s, which is much more difficult to burn if you expect to keep pace with the leaders, or stay in the lead. Not a bad idea about SR downs though, I can get behind that, but would likely just induce more win/pole farming by kicking us down to the <91SR lobbies. Wanna take shortcuts? Cool, here's an easy win as a reward.
 
@Invisigoth You’d think there was a place to catch some air on this track with the hills and all but so for it’s been zip, zilch, nadda, I didn’t catch about a foot of air off a cone at one point but it didn’t seem worthy of a photo. :lol:

On the Deather Zone, I think I finally figured it out, as you come around the left hander and into the last right hand esse you have to catch the car BEFORE is starts to slide to keep the tail in check. I kept waiting for it to come out before attempting to catch it but once it goes there its basically gone. So last run I decided to correct the slide out before it happened just to see what would happen and bam, she still kicked out just a smidge but came right right in line and trucked on with all her speed. Yeah Baby!! Now to put the prices of the puzzle together!! :D
 
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Well that's interesting. I though I was slow on NGP because of experimenting with short shifting. Now I tried to shift normally (when the bar is flashing instead of as soon as the bar starts showing) and I get the same lap times :confused: however I only make 6 laps instead of 9.

So I learned two things today. Short shifting doesn't lose me any pace, and my pace on NGP is total crap.
 
When you say “lift,” do you mean entirely lift off the throttle and thus leave the throttle input 0% for a moment, or do you mean reduce its input from 100% to a lower amount?

And I was still curious about the other questions that I had, specifically in regards to brake balance and if the time of day that I race is a potential factor for the variety of players I may be matched with, and thus what my qualifying position becomes.

And what about Gr.1 & Gr.2 cars, or higher-powered N-series/Gr.X cars having TCS on? Is it realistically possible to set consistently good times in those sorts of vehicles with it turned off? I.e. is much really lost with TCS being on in some capacity, especially when the IRL cars & drivers use it like Mr. Kobayashi?

Hi, not much time to reply in detail. Just about to fry up wings for the family. Copy cat KFC wings!

I still haven't come to grips with the middle chicane but have the 1st and last decently. In the example of the last chicane, I dont lift of the throttle and use very small corrections to steering from curb to curb, thus limiting the weight transfer from front to back and side to side. Lifting even a little and or large steering input changes was upsetting the balance resulting in a crash, spin etc.

The middle chicane is killing me tho. Still cant keep the car balanced thru it.

As far as time of day impacting qualifying positions, I'm leaning towards being more worried about finishing positions and being online when there are more A and A+ drivers vs a field of C and D drivers. The risk of losing DR and SR isnt worth the reward of higher qualifying position, leading laps and whatnot. That's just my opinion. But yes, usually mid day is probably the better time if you are looking for better q positions due to weaker field of drivers.

Can't really comment too much on Gr1 and X with TC.
I never use TC except during manual starts. I'm never quicker running with TC on, regardless of grade, but drivers should obviously use it if needed.
I also prefer the challenge of driving without it. Every new combo has something new for me to learn.
 
Well that's interesting. I though I was slow on NGP because of experimenting with short shifting. Now I tried to shift normally (when the bar is flashing instead of as soon as the bar starts showing) and I get the same lap times :confused: however I only make 6 laps instead of 9.

So I learned two things today. Short shifting doesn't lose me any pace, and my pace on NGP is total crap.
So does the short shifting increase your endurance or does it drop from 9 to 6 laps??

PS I have yet to pick a car for race "C" but have done 5 laps in a bunch of cars. i start with very low revs 1st lap and then build the revs, by lap 5 I was flat out. Some of the cars - like the Viper - aren't much quicker with high revs than with lower ones. Most of the cars get to mid 2:06's but then it becomes a struggle. I drove early the Hurican and forget the time ... it didn't feel so quick when I went flat out though. I should have recorded the times I guess or used the game to record the fastest lap of each 5 lap session. Hmm I might do that from now on.

The last car I tried was the standard Megane and on my 5th lap it got a 2:062 and it felt like there was quite a bit more available. It felt fast on the straights too. I like the Porsche but its speed seemed to bottom out at around 2:065. Beautiful and sticky front end so the car would be easy to switch directions and still get a good entry line.

When the track first changed from the Sarthe to the NGP track I did the same 5 lap strategy with the Peugeot and got a sub 2:06, but curiously I did it by feathering the throttle a lot, as I could detect heaps of wheel spin. So by using third gear in 2nd gear corners and a light touch, the thing was quick quick, but I suspect it might tear through the tyres in the race. That time yesterday was 135th or so in Asia, now its 265, so everyone gets quicker, so one's starting position falls down the grid as the week rolls forward.

I hate the Megane in so many ways but suspect I'll end up in that thing. I need to give the Hurican another go I guess.

Why does PD not have an R8 in GR.3? They should have an R10 in GR.4. Its embarrassing for Audi having to compete with VWs, surely.
 
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@Invisigoth You’d this there was a place to catch some air on this track with the hills and all but so for it’s been zip, mulch, nadda, I didn’t catch about a foot of air off a cone at one point but it didn’t seem worthy of a photo. :lol:

On the Deather Zone, I think I finally figured it out, as you come around the left hander and into the last right hand esse you have to catch the car BEFORE is starts to slide to keep the tail in check. I kept waiting for it to come out before attempting to catch it but once it goes there its basically gone. So last run I decided to correct the slide out before it happened just to see what would happen and bam, she still kicked out just a smidge but came right right in line and trucked on with all her speed. Yeah Baby!! Now to put the prices of the puzzle together!! :D
It seems like the majority of people are having trouble with the car/track combo. I've only done the race once, so far. At the end, only 4 of us finished within the time limit, and 4th place was 28 seconds back. :lol:
 
Can't really comment too much on Gr1 and X with TC.
I never use TC except during manual starts. I'm never quicker running with TC on, regardless of grade, but drivers should obviously use it if needed.
I also prefer the challenge of driving without it. Every new combo has something new for me to learn.

I've usually had the idea that changing transmission between AT/MT, ABS, TCS, brake balance, and fuel mapping (and those latter three on-the-go) should be on a car-by-car basis, and in turn, that'd likely be something integrated in a future GT installment if at all. So if you buy something like a really old Beetle, it's not gonna have TCS as-is unless you buy an upgrade for it. You'd also be locked to the real-world transmission options that car has, so this could include AT/MT, but also MT with or without a clutch, "semi-auto" transmissions, and so on. Similarly, the ability to tune TCS, ABS, and brake balance - either in the garage or on-the-go - would be dependent on if the real-world car has that option, unless you buy an upgrade. This could also entail the additions other neat functions accessed via the MFD, such as powertrain and/or hybrid system mapping (even NFS Payback did this with the new BMW M5), KERS/DRS, things like launch control, sport modes, or drift modes. Like I really miss the neat UI they had in the Gran Turismo 4 Toyota Demo, what with the Prius' hybrid system display and the MTRC's unusual tire temperature display, as well as how its body would raise up a little when moving from tarmac onto dirt/snow/gravel, as seen in the Grand Canyon circuit.

As an aside, I believe the readout of units (e.g. speed) should be in that respective car's units. So something like a Pegueot 908 HDi FAP would use km/h, but the USDM Nissan GT-R R35 that's in GT Sport would use mph.

I think all of this would add both more character and more realism to each car, rather than having these be options available for every car.
 
So does the short shifting increase your endurance or does it drop from 9 to 6 laps??

PS I have yet to pick a car for race "C" but have done 5 laps in a bunch of cars. i start with very low revs 1st lap and then build the revs, by lap 5 I was flat out. Some of the cars - like the Viper - aren't much quicker with high revs than with lower ones. Most of the cars get to mid 2:06's but then it becomes a struggle. I drove early the Hurican and forget the time ... it didn't feel so quick when I went flat out though. I should have recorded the times I guess or used the game to record the fastest lap of each 5 lap session. Hmm I might do that from now on.

The last car I tried was the standard Megane and on my 5th lap it got a 2:062 and it felt like there was quite a bit more available. It felt fast on the straights too. I like the Porsche but its speed seemed to bottom out at around 2:065. Beautiful and sticky front end so the car would be easy to switch directions and still get a good entry line.

When the track first changed from the Sarthe to the NGP track I did the same 5 lap strategy with the Peugeot and got a sub 2:06, but curiously I did it by feathering the throttle a lot, as I could detect heaps of wheel spin. So by using third gear in 2nd gear corners and a light touch, the thing was quick quick, but I suspect it might tear through the tyres in the race. That time yesterday was 135th or so in Asia, now its 265, so everyone gets quicker, so one's starting position falls down the grid as the week rolls forward.

I hate the Megane in so many ways but suspect I'll end up in that thing. I need to give the Hurican another go I guess.

Why does PD not have an R8 in GR.3? They should have an R10 in GR.4. Its embarrassing for Audi having to compete with VWs, surely.

It increases endurance by a lot. When I shift right when the bar starts showing I get 50% more mileage! (Although I also stay in a higher gear in some corners) With AT in FM1 I only get 5 laps and change out of the car. (Huracan GR.4)

GR.4 and NGP are my weakest, I'm having more fun in the daily B. I just got the fastest lap with MT. The Porsche's gear ratios fit the track rather well. I never paid attention to that before yet the difference between the Lexus and the Porsche is huge due to when to shift. It does interfere with my tv watching while racing, can't just point and look away!
 
@Pigems mostly hit the nail on the head.

For me, I had pretty much hit a plateau in my pace. I was still making small improvements here and there but that was mostly due to learning the tracks and cars better, not necessarily my skill improving. In an effort to make larger gains I decided to remedy all the things I was doing "wrong" with my driving....which was pretty much everything. I was using TCS2, right foot only, and auto-transmission. I decided to switch to no TCS and using 2 feet (still use auto T most of the time unless it's a road car). After doing so in a few races on my main account Winnie847, I was pretty much the slowest guy in the top split FIA lobbies full of aliens. Most of that is just because they are super fast and I suck in comparison, but I was faster before switching. So, to save myself some embarrassment, on top of not ruining anyone else's races due to my inconsistency, I started using my gf's PSN to build up pace and experience in the lower ranks just to see if I could eventually crawl back up to A+ and maybe even surpass my previous pace and skill level. Once I do that or get pretty close, I'll probably just switch back to my main account and only use the smurf when I want to race with no qualy.

Once you do that we could all be in trouble...
 
Stupid Red lap :lol: I’m getting closer though! :)

E52BFC24-61C0-4561-A3CC-8C45DB7A901D.jpeg



Edit: Got it! And I still went off the road coming down the hill, I can’t believe it didn’t give me a penalty.

C530ECD8-6ADD-4F4F-A894-16EE761AAD1C.jpeg


I’ve got an Optimal of 10.9, there is soo much more time there for the taking. :)
 
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I to am at BB -2 with a time of 1.58.9 but feel like I'm al over the place in terms of breaking. Optimal is a 1.57.8 and like @watto79 I keep messing up. Can't even complete 2 laps without messing up :(

From what I can see your quali is now lower than the optimal in that post. Nice driving!

@NosOsH I managed to take .5 secs off using the RS01 but still not under 2 mins yet. Thanks for reminding me of it. Super fun to drive. Sounds crap though.

Did try the Gr4 Megane in Daily C. 5th lap on those tyres is not funny however dropping from 5th on grid to 7th at finish still gained me 150 DR. Last week finished with starting at the back of the grid, gaining 4 places and losing DR.:confused:
 
Erm... the Audi in Gr3 *is* an R8 :confused:.
Sorry - I mean't they should have a GR.4 R8, and GR.3 R10. After all there is a Lambo Hurican GR.3. I'd rather an R8 in GR.4 than a TT, which is too VW IMO. That high pitch V8 sound would be pleasantly replaced by a fab V10 sound too.
 
Thank you Sir, this is such a Funstrating car, I love it! :)

Check this out, bottom of the last hill(1:51 in the Video), I can’t beleive I didn’t get a penalty for going off the road there, I got lucky. :D

Wow! That is surprising.

Hey, other than the hitting the wall thing, is that the way you normally drive through that twisty part? If so, I know why it's giving you problems.
 
Wow! That is surprising.

Hey, other than the hitting the wall thing, is that the way you normally drive through that twisty part? If so, I know why it's giving you problems.

I know eh, I was shocked, I was about to let off the throttle expecting a penalty, glad I didn’t. :lol:

Pretty much yeah, what ya thinkin?
 
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oh man, I've been seeing your new PSN name around but had no idea it was you! I just assumed there was a new alien in our midst that we had to deal with. Thanks for the compliment, but I'm gonna need that extra pace if I expect to keep up with you buddy!
Well I appreciate the comment but I see myself as more of a “crafty veteran” than an alien. Those guys humble me whenever I go up against them. Either way, a few new accounts, I’m sure I will see you around. :cheers:
 
I know eh, I was shocked, I was about to let off the throttle expecting a penalty, glad I didn’t. :lol:

Pretty much yeah, what ya thinkin?
I'll tell you next week. Just kidding. :lol:
You're driving around those curbs. Don't do that. Go straight over top of them. I mean all 4 wheels. You can even put 2 wheels on the other side. That will straighten out those curves, and you'll be turning less. The curbs will not upset that car at all.
As evidence, I've done about 50-60 laps, so far and never come close to spinning out, there. 👍
 
I'll tell you next week. Just kidding. :lol:
You're driving around those curbs. Don't do that. Go straight over top of them. I mean all 4 wheels. You can even put 2 wheels on the other side. That will straighten out those curves, and you'll be turning less. The curbs will not upset that car at all.
As evidence, I've done about 50-60 laps, so far and never come close to spinning out, there. 👍

Thanks, about to give it a go now. :)
 
Sorry - I mean't they should have a GR.4 R8, and GR.3 R10. After all there is a Lambo Hurican GR.3. I'd rather an R8 in GR.4 than a TT, which is too VW IMO. That high pitch V8 sound would be pleasantly replaced by a fab V10 sound too.
At this rate, I think we'll get the current GT4 cars(R8. AMG GT GT4, Alpine A110 GT4, Mustang GT4, XBOW GT4, M4 GT4, 570S GT4) in the next game. PD, if you're all reading this, prove me wrong.
 
I'll tell you next week. Just kidding. :lol:
You're driving around those curbs. Don't do that. Go straight over top of them. I mean all 4 wheels. You can even put 2 wheels on the other side. That will straighten out those curves, and you'll be turning less. The curbs will not upset that car at all.
As evidence, I've done about 50-60 laps, so far and never come close to spinning out, there. 👍
I'll need to give this a go again.

... Meanwhile, I'm expecting myself to ignore your suggestion and make myself angry again. :lol:
 
No penalty on the other lap but I get a Penalty for this!! I blew it in the final corner anyways, but that lap had some real potential until that point. :lol:


Edit: Optimal is down to 10.5 and the week is still young. :)

ABAD2A20-83A3-4ED7-BD63-623364927882.jpeg


Edit 2: I decided to do a race before bed, it can’t hurt I said. Damm, fast room, I didn’t expect that. I just dropped to the back after the start and putted along, I didn’t want Nunavut! No casualties either until the last lap, final corner, I passed two guys who had spun out and finished 8th, I’m scared to look at how many points I lost. :lol:

14205A12-E5B4-4908-B0EC-5B8CD27E5C60.jpeg

0A404ACA-99C1-4951-9C25-B6A42BC47804.jpeg
 
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